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- // =================================================
- // BEGIN EDITING HERE
- // =================================================
- // Should the plugin save player data in SQL database?
- // To save player data in a vault, change "#define USING_SQL" to "//#define USING_SQL"
- // To save player data in SQL, change "//#define USING_SQL" to "#define USING_SQL"
- //#define USING_SQL
- // The prefix in all of the plugin's messages
- new const MESSAGE_TAG[] = "[HNS XP]";
- // If the player hasn't ever been to your server, they will get this much xp to start with
- #define ENTRY_XP 100
- // These determine if these abilities should be enabled or disabled
- // 1 = enabled
- // 0 = disabled
- #define ENABLE_GRENADE 1
- #define ENABLE_FLASHBANG_1 1
- #define ENABLE_FLASHBANG_2 1
- #define ENABLE_SMOKEGRENADE 1
- #define ENABLE_TERR_HEALTH 1
- #define ENABLE_CT_HEALTH 1
- #define ENABLE_TERR_ARMOR 1
- #define ENABLE_CT_ARMOR 1
- #define ENABLE_TERR_RESPAWN 1
- #define ENABLE_CT_RESPAWN 1
- #define ENABLE_TERR_NOFALL 1
- #define ENABLE_CT_NOFALL 1
- // The maximum level for each ability
- #define MAXLEVEL_GRENADE 8
- #define MAXLEVEL_FLASHBANG_1 4
- #define MAXLEVEL_FLASHBANG_2 4
- #define MAXLEVEL_SMOKEGRENADE 4
- #define MAXLEVEL_TERR_HEALTH 10
- #define MAXLEVEL_CT_HEALTH 5
- #define MAXLEVEL_TERR_ARMOR 8
- #define MAXLEVEL_CT_ARMOR 6
- #define MAXLEVEL_TERR_RESPAWN 2
- #define MAXLEVEL_CT_RESPAWN 2
- #define MAXLEVEL_TERR_NOFALL 8
- #define MAXLEVEL_CT_NOFALL 8
- // The xp amount required to buy the first level
- #define FIRST_XP_GRENADE 100
- #define FIRST_XP_FLASHBANG_1 100
- #define FIRST_XP_FLASHBANG_2 100
- #define FIRST_XP_SMOKEGRENADE 100
- #define FIRST_XP_TERR_HEALTH 100
- #define FIRST_XP_CT_HEALTH 100
- #define FIRST_XP_TERR_ARMOR 100
- #define FIRST_XP_CT_ARMOR 100
- #define FIRST_XP_TERR_RESPAWN 1000
- #define FIRST_XP_CT_RESPAWN 2000
- #define FIRST_XP_TERR_NOFALL 100
- #define FIRST_XP_CT_NOFALL 100
- // The maximum chance possible for this ability (happens when player has maximum level)
- #define CHANCE_MAX_GRENADE 100
- #define CHANCE_MAX_FLASHBANG_1 100
- #define CHANCE_MAX_FLASHBANG_2 100
- #define CHANCE_MAX_SMOKEGRENADE 100
- #define CHANCE_MAX_TERR_RESPAWN 50
- #define CHANCE_MAX_CT_RESPAWN 50
- #define CHANCE_MAX_TERR_NOFALL 80
- #define CHANCE_MAX_CT_NOFALL 80
- // =================================================
- // STOP EDITING HERE
- // =================================================
- #include <amxmodx>
- #include <amxmisc>
- #include <cstrike>
- #include <hamsandwich>
- #include <fun>
- #include <regex>
- #include <hlsdk_const>
- #if defined USING_SQL
- #include <sqlx>
- new Handle:g_sql_tuple;
- #else
- #include <nvault>
- new g_vault;
- #endif
- new const VERSION[] = "0.0.1";
- #pragma semicolon 1
- enum _:Grenades
- {
- NADE_HE,
- NADE_FL1,
- NADE_FL2,
- NADE_SM
- };
- new const g_nade_enabled[Grenades] =
- {
- ENABLE_GRENADE,
- ENABLE_FLASHBANG_1,
- ENABLE_FLASHBANG_2,
- ENABLE_SMOKEGRENADE
- };
- new const g_any_nade_enabled = ENABLE_GRENADE + ENABLE_FLASHBANG_1 + ENABLE_FLASHBANG_2 + ENABLE_SMOKEGRENADE;
- new const g_nade_names[Grenades][] =
- {
- "HE Grenade",
- "Flashbang #1",
- "Flashbang #2",
- "Frost Nade"
- };
- new const g_nade_classnames[Grenades][] =
- {
- "weapon_hegrenade",
- "weapon_flashbang",
- "weapon_flashbang",
- "weapon_smokegrenade"
- };
- new const g_nade_maxlevels[Grenades] =
- {
- MAXLEVEL_GRENADE,
- MAXLEVEL_FLASHBANG_1,
- MAXLEVEL_FLASHBANG_2,
- MAXLEVEL_SMOKEGRENADE
- };
- new const g_nade_first_xp[Grenades] =
- {
- FIRST_XP_GRENADE,
- FIRST_XP_FLASHBANG_1,
- FIRST_XP_FLASHBANG_2,
- FIRST_XP_SMOKEGRENADE
- };
- new const g_nade_max_chance[Grenades] =
- {
- CHANCE_MAX_GRENADE,
- CHANCE_MAX_FLASHBANG_1,
- CHANCE_MAX_FLASHBANG_2,
- CHANCE_MAX_SMOKEGRENADE
- };
- new const g_team_names[CsTeams][] =
- {
- "Spectator",
- "Terrorist",
- "Counter-Terrorist",
- "Spectator"
- };
- new const g_health_enabled[CsTeams] =
- {
- 0,
- ENABLE_TERR_HEALTH,
- ENABLE_CT_HEALTH,
- 0
- };
- new const g_any_health_enabled = ENABLE_TERR_HEALTH + ENABLE_CT_HEALTH;
- new const g_health_names[CsTeams][] =
- {
- "",
- "T Extra Health",
- "CT Extra Health",
- ""
- };
- new const g_health_maxamount[CsTeams] =
- {
- 0,
- 100,
- 50,
- 0
- };
- new const g_health_maxlevels[CsTeams] =
- {
- 0,
- MAXLEVEL_TERR_HEALTH,
- MAXLEVEL_CT_HEALTH,
- 0
- };
- new const g_health_first_xp[CsTeams] =
- {
- 0,
- FIRST_XP_TERR_HEALTH,
- FIRST_XP_CT_HEALTH,
- 0
- };
- new const g_armor_enabled[CsTeams] =
- {
- 0,
- ENABLE_TERR_ARMOR,
- ENABLE_CT_ARMOR,
- 0
- };
- new const g_any_armor_enabled = ENABLE_TERR_ARMOR + ENABLE_CT_ARMOR;
- new const g_armor_names[CsTeams][] =
- {
- "",
- "T Armor",
- "CT Armor",
- ""
- };
- new const g_armor_maxamount[CsTeams] =
- {
- 0,
- 200,
- 150,
- 0
- };
- new const g_armor_maxlevels[CsTeams] =
- {
- 0,
- MAXLEVEL_TERR_ARMOR,
- MAXLEVEL_CT_ARMOR,
- 0
- };
- new const g_armor_first_xp[CsTeams] =
- {
- 0,
- FIRST_XP_TERR_ARMOR,
- FIRST_XP_CT_ARMOR,
- 0
- };
- new const g_respawn_enabled[CsTeams] =
- {
- 0,
- ENABLE_TERR_RESPAWN,
- ENABLE_CT_RESPAWN,
- 0
- };
- new const g_any_respawn_enabled = ENABLE_TERR_RESPAWN + ENABLE_CT_RESPAWN;
- new const g_respawn_names[CsTeams][] =
- {
- "",
- "T Respawn Chance",
- "CT Respawn Chance",
- ""
- };
- new const g_respawn_maxlevels[CsTeams] =
- {
- 0,
- MAXLEVEL_TERR_RESPAWN,
- MAXLEVEL_CT_RESPAWN,
- 0
- };
- new const g_respawn_first_xp[CsTeams] =
- {
- 0,
- FIRST_XP_TERR_RESPAWN,
- FIRST_XP_CT_RESPAWN,
- 0
- };
- new const g_respawn_max_chance[CsTeams] =
- {
- 0,
- CHANCE_MAX_TERR_RESPAWN,
- CHANCE_MAX_CT_RESPAWN,
- 0
- };
- new const g_nofall_enabled[CsTeams] =
- {
- 0,
- ENABLE_TERR_NOFALL,
- ENABLE_CT_NOFALL,
- 0
- };
- new const g_any_nofall_enabled = ENABLE_TERR_NOFALL + ENABLE_CT_NOFALL;
- new const g_nofall_names[CsTeams][] =
- {
- "",
- "T Fall Damage Reducer",
- "CT Fall Damage Reducer",
- ""
- };
- new const g_nofall_maxlevels[CsTeams] =
- {
- 0,
- MAXLEVEL_TERR_NOFALL,
- MAXLEVEL_CT_NOFALL,
- 0
- };
- new const g_nofall_first_xp[CsTeams] =
- {
- 0,
- FIRST_XP_TERR_NOFALL,
- FIRST_XP_CT_NOFALL,
- 0
- };
- new const g_nofall_max_chance[CsTeams] =
- {
- 0,
- CHANCE_MAX_TERR_NOFALL,
- CHANCE_MAX_CT_NOFALL,
- 0
- };
- #define ANY_ABILITY_ENABLED (g_any_nade_enabled || g_any_health_enabled || g_any_armor_enabled || g_any_respawn_enabled || g_any_nofall_enabled)
- new g_authid[33][35];
- new g_xp[33];
- new g_first_time[33];
- #if defined USING_SQL
- new g_loaded_data[33];
- #endif
- new g_used_revive[33];
- new g_nade_level[33][Grenades];
- new g_armor_level[33][CsTeams];
- new g_respawn_level[33][CsTeams];
- new g_health_level[33][CsTeams];
- new g_nofall_level[33][CsTeams];
- new cvar_xp_kill;
- new cvar_xp_headshot;
- new cvar_xp_grenade;
- new Float:g_nade_give_time;
- new Regex:g_SteamID_pattern;
- new g_regex_return;
- new g_first_client;
- new g_max_clients;
- new g_msgid_SayText;
- #if defined USING_SQL
- public plugin_precache()
- {
- g_sql_tuple = SQL_MakeStdTuple();
- SQL_ThreadQuery(g_sql_tuple, "QueryCreateTable", "CREATE TABLE IF NOT EXISTS `hns_xp` ( `name` VARCHAR(32) NOT NULL, `authid` VARCHAR(35) NOT NULL, `data` VARCHAR(256) NOT NULL );" );
- }
- public QueryCreateTable(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
- {
- if( failstate == TQUERY_CONNECT_FAILED
- || failstate == TQUERY_QUERY_FAILED )
- {
- set_fail_state(error);
- }
- }
- #endif
- public plugin_init()
- {
- register_plugin("HideNSeek XP Mod", VERSION, "Exolent");
- register_cvar("hnsxp_author", "Exolent", FCVAR_SPONLY);
- register_cvar("hnsxp_version", VERSION, FCVAR_SPONLY);
- register_clcmd("say /xp", "CmdMainMenu");
- register_clcmd("say /exp", "CmdMainMenu");
- register_concmd("hnsxp_give_xp", "CmdGiveXP", ADMIN_RCON, "<nick, #userid, authid> <xp>");
- register_concmd("hnsxp_remove_xp", "CmdRemoveXP", ADMIN_RCON, "<nick, #userid, authid> <xp>");
- register_event("HLTV", "EventNewRound", "a", "1=0", "2=0");
- register_event("DeathMsg", "EventDeathMsg", "a");
- register_logevent("EventRoundStart", 2, "1=Round_Start");
- register_logevent("EventRoundEnd", 2, "1=Round_End");
- register_event("TextMsg", "EventRoundRestart", "a", "2&#Game_C", "2&#Game_w");
- RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);
- RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1);
- RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage");
- cvar_xp_kill = register_cvar("hnsxp_xp_kill", "3");
- cvar_xp_headshot = register_cvar("hnsxp_xp_headshot", "4");
- cvar_xp_grenade = register_cvar("hnsxp_xp_grenade", "2");
- #if !defined USING_SQL
- g_vault = nvault_open("hnsxp");
- #endif
- new err[2];
- g_SteamID_pattern = regex_compile("^^STEAM_0:(0|1):\d+$", g_regex_return, err, sizeof(err) - 1);
- g_first_client = 1;
- g_max_clients = get_maxplayers();
- g_msgid_SayText = get_user_msgid("SayText");
- }
- #if !defined USING_SQL
- public plugin_end()
- {
- nvault_close(g_vault);
- }
- #endif
- public plugin_natives()
- {
- register_library("hns_xp");
- register_native("hnsxp_get_user_xp", "_get_xp");
- register_native("hnsxp_set_user_xp", "_set_xp");
- }
- public _get_xp(plugin, params)
- {
- return g_xp[get_param(1)];
- }
- public _set_xp(plugin, params)
- {
- new client = get_param(1);
- g_xp[client] = max(0, get_param(2));
- Save(client);
- return g_xp[client];
- }
- public client_authorized(client)
- {
- if( !is_user_bot(client) && !is_user_hltv(client) )
- {
- /* is this still called in LAN, non-steam, etc? */
- get_user_authid(client, g_authid[client], sizeof(g_authid[]) - 1);
- if( !IsValidAuthid(g_authid[client]) )
- {
- g_authid[client][0] = 0;
- }
- else
- {
- Load(client);
- }
- }
- }
- public client_disconnect(client)
- {
- Save(client);
- g_authid[client][0] = 0;
- g_first_time[client] = 0;
- #if defined USING_SQL
- g_loaded_data[client] = 0;
- #endif
- g_used_revive[client] = 0;
- }
- public CmdMainMenu(client)
- {
- ShowMainMenu(client);
- }
- public CmdGiveXP(client, level, cid)
- {
- if( !cmd_access(client, level, cid, 3) ) return PLUGIN_HANDLED;
- static arg[35];
- read_argv(1, arg, sizeof(arg) - 1);
- new target = cmd_target(client, arg, CMDTARGET_OBEY_IMMUNITY|CMDTARGET_NO_BOTS);
- if( !target ) return PLUGIN_HANDLED;
- if( !IsUserAuthorized(target) )
- {
- console_print(client, "Target has not authorized with the server.");
- return PLUGIN_HANDLED;
- }
- read_argv(2, arg, sizeof(arg) - 1);
- new xp = str_to_num(arg);
- if( xp <= 0 )
- {
- console_print(client, "XP must be a value greater than 0!");
- if( xp < 0 )
- {
- console_print(client, "Use hnsxp_remove_xp instead.");
- }
- return PLUGIN_HANDLED;
- }
- g_xp[target] += xp;
- Save(target);
- static name[2][32];
- get_user_name(client, name[0], sizeof(name[]) - 1);
- get_user_name(target, name[1], sizeof(name[]) - 1);
- Print(0, "%s gave %i XP to %s.", name[0], xp, name[1]);
- static steamid[2][35];
- get_user_authid(client, steamid[0], sizeof(steamid[]) - 1);
- get_user_authid(target, steamid[1], sizeof(steamid[]) - 1);
- log_amx("%s (%s) gave %i XP to %s (%s)", name[0], steamid[0], xp, name[1], steamid[1]);
- return PLUGIN_HANDLED;
- }
- public CmdRemoveXP(client, level, cid)
- {
- if( !cmd_access(client, level, cid, 3) ) return PLUGIN_HANDLED;
- static arg[35];
- read_argv(1, arg, sizeof(arg) - 1);
- new target = cmd_target(client, arg, CMDTARGET_OBEY_IMMUNITY|CMDTARGET_NO_BOTS);
- if( !target ) return PLUGIN_HANDLED;
- if( !IsUserAuthorized(target) )
- {
- console_print(client, "Target has not authorized with the server.");
- return PLUGIN_HANDLED;
- }
- read_argv(2, arg, sizeof(arg) - 1);
- new xp = str_to_num(arg);
- if( xp <= 0 )
- {
- console_print(client, "XP must be a value greater than 0!");
- if( xp < 0 )
- {
- console_print(client, "Use hnsxp_give_xp instead.");
- }
- return PLUGIN_HANDLED;
- }
- g_xp[target] -= xp;
- Save(target);
- static name[2][32];
- get_user_name(client, name[0], sizeof(name[]) - 1);
- get_user_name(target, name[1], sizeof(name[]) - 1);
- Print(0, "%s removed %i XP from %s.", name[0], xp, name[1]);
- static steamid[2][35];
- get_user_authid(client, steamid[0], sizeof(steamid[]) - 1);
- get_user_authid(target, steamid[1], sizeof(steamid[]) - 1);
- log_amx("%s (%s) removed %i XP from %s (%s)", name[0], steamid[0], xp, name[1], steamid[1]);
- return PLUGIN_HANDLED;
- }
- public EventNewRound()
- {
- arrayset(g_used_revive, 0, sizeof(g_used_revive));
- g_nade_give_time = 9999999.9;
- }
- public EventDeathMsg()
- {
- new killer = read_data(1);
- new victim = read_data(2);
- if( (g_first_client <= killer <= g_max_clients) && victim != killer )
- {
- if( IsUserAuthorized(killer) )
- {
- // regular kill
- new xp = get_pcvar_num(cvar_xp_kill);
- if( read_data(3) )
- {
- // headshot kill
- xp += get_pcvar_num(cvar_xp_headshot);
- }
- else
- {
- static weapon[20];
- read_data(4, weapon, sizeof(weapon) - 1);
- if( contain(weapon, "grenade") >= 0 )
- {
- // grenade kill (or frostnade)
- xp += get_pcvar_num(cvar_xp_grenade);
- }
- }
- g_xp[killer] += xp;
- Print(killer,"You gained %i XP!", xp);
- Save(killer);
- }
- }
- }
- public EventRoundStart()
- {
- g_nade_give_time = get_pcvar_float();
- set_task(g_nade_give_time, "TaskGiveNades", 1234);
- g_nade_give_time += get_gametime();
- }
- public EventRoundEnd()
- {
- EventRoundRestart();
- new hider, seeker, hider_alive;
- for( new i = g_first_client; i <= g_max_clients; i++ )
- {
- if( is_user_connected(i) )
- {
- switch( cs_get_user_team(i) )
- {
- case CS_TEAM_CT:
- {
- if( !seeker )
- {
- seeker = i;
- }
- }
- case CS_TEAM_T:
- {
- if( !hider )
- {
- hider = i;
- if( !hider_alive && is_user_alive(i) )
- {
- hider_alive = i;
- }
- }
- }
- }
- if( seeker && hider && hider_alive )
- {
- break;
- }
- }
- }
- if( !hider || !seeker )
- {
- return;
- }
- new CsTeams:winner = CS_TEAM_CT;
- if( hider_alive )
- {
- winner = CS_TEAM_T;
- }
- public EventRoundRestart()
- {
- remove_task(1234);
- g_nade_give_time = 9999999.9;
- }
- public FwdPlayerSpawn(client)
- {
- if( is_user_alive(client) )
- {
- new CsTeams:team = cs_get_user_team(client);
- if( team == CS_TEAM_T || team == CS_TEAM_CT )
- {
- if( g_first_time[client] )
- {
- Print(client, "It is your first time playing this HideNSeek XP mod, so you are rewarded with %i XP!", ENTRY_XP);
- Print(client, "You earn XP based upon your gameplay, and you can buy more levels in the menu.");
- Print(client, "Type /xp to view what you can get!");
- g_first_time[client] = 0;
- }
- else
- {
- if( g_health_enabled[team] )
- {
- new health = g_health_maxamount[team] * g_health_level[client][team] / g_health_maxlevels[team];
- if( health > 0 )
- {
- set_user_health(client, get_user_health(client) + health);
- }
- }
- if( g_armor_enabled[team] )
- {
- new armorvalue = g_armor_maxamount[team] * g_armor_level[client][team] / g_armor_maxlevels[team];
- if( armorvalue == 0 )
- {
- cs_set_user_armor(client, armorvalue, CS_ARMOR_NONE);
- }
- else if( armorvalue < 100 )
- {
- cs_set_user_armor(client, armorvalue, CS_ARMOR_KEVLAR);
- }
- else
- {
- cs_set_user_armor(client, armorvalue, CS_ARMOR_VESTHELM);
- }
- }
- }
- if( get_gametime() >= g_nade_give_time )
- {
- GiveNades(client);
- }
- }
- }
- }
- public FwdPlayerDeath(client, killer, shouldgib)
- {
- if( !g_used_revive[client] )
- {
- new CsTeams:team = cs_get_user_team(client);
- if( team == CS_TEAM_T || team == CS_TEAM_CT )
- {
- if( g_respawn_enabled[team] )
- {
- new percent = g_respawn_max_chance[team] * g_respawn_level[client][team] / g_respawn_maxlevels[team];
- if( random_num(1, 100) <= percent )
- {
- if( HasTeammateAlive(client, team) )
- {
- set_task(0.5, "TaskRespawn", client);
- Print(client, "You have been respawned! (%i%% chance)", percent);
- g_used_revive[client] = 1;
- }
- }
- }
- }
- }
- }
- public FwdPlayerDamage(client, inflictor, attacker, Float:damage, damagebits)
- {
- if( is_user_alive(client) && (damagebits & DMG_FALL) )
- {
- new CsTeams:team = cs_get_user_team(client);
- if( team == CS_TEAM_T || team == CS_TEAM_CT )
- {
- if( g_nofall_enabled[team] )
- {
- new percent = g_nofall_max_chance[team] * g_nofall_level[client][team] / g_nofall_maxlevels[team];
- SetHamParamFloat(4, damage * (1.0 - (float(percent) / 100.0)));
- }
- }
- }
- }
- public TaskRespawn(client)
- {
- ExecuteHamB(Ham_CS_RoundRespawn, client);
- }
- public TaskGiveNades()
- {
- for( new client = g_first_client; client <= g_max_clients; client++ )
- {
- if( is_user_alive(client) )
- {
- GiveNades(client);
- }
- }
- }
- HasTeammateAlive(client, CsTeams:team)
- {
- for( new i = g_first_client; i <= g_max_clients; i++ )
- {
- if( i == client ) continue;
- if( is_user_alive(i) && cs_get_user_team(i) == team )
- {
- return 1;
- }
- }
- return 0;
- }
- GiveNades(client)
- {
- new CsTeams:team = cs_get_user_team(client);
- if( team == CS_TEAM_T )
- {
- static percent;
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- percent = g_nade_max_chance[i] * g_nade_level[client][i] / g_nade_maxlevels[i];
- if( percent > 0 && (percent == 100 || random_num(1, 100) <= percent) )
- {
- give_item(client, g_nade_classnames[i]);
- if( percent < 100 )
- {
- Print(client, "You received your %s! (%i%% chance)", g_nade_names[i], percent);
- }
- }
- }
- }
- }
- }
- ShowMainMenu(client)
- {
- static title[128];
- formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nMain Menu^n^nYour XP: \w%i", g_xp[client]);
- new menu = menu_create(title, "MenuMain");
- //menu_additem(menu, "\yHelp", "*");
- if( g_any_nade_enabled )
- {
- menu_additem(menu, "Grenades Menu", "1");
- }
- if( g_any_health_enabled )
- {
- menu_additem(menu, "Health Menu", "2");
- }
- if( g_any_armor_enabled )
- {
- menu_additem(menu, "Armor Menu", "3");
- }
- if( g_any_respawn_enabled )
- {
- menu_additem(menu, "Respawn Menu", "4");
- }
- if( g_any_nofall_enabled )
- {
- menu_additem(menu, "Fall Damage Menu^n", "5");
- }
- if( ANY_ABILITY_ENABLED )
- {
- menu_additem(menu, "Player Info", "6", ADMIN_SLAY);
- }
- menu_display(client, menu);
- }
- public MenuMain(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- return;
- }
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- menu_destroy(menu);
- switch( info[0] )
- {
- case '*':
- {
- static motd[2500];
- new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
- len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
- len += format(motd[len], sizeof(motd) - len - 1, "HideNSeek XP Mod is an experienced based addon for HideNSeek.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "Players earn experience points by how well they play the game.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<table border=0>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><th>Action</th><th>XP</th></tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Kill</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_kill));
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Grenade</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_grenade));
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Headshot</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_headshot));
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Suicide</td><td>-%i</td></tr>", get_pcvar_num(cvar_xp_suicide));
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Survive as a T</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_survive));
- len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Win Round</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_win));
- len += format(motd[len], sizeof(motd) - len - 1, "</table>");
- len += format(motd[len], sizeof(motd) - len - 1, "With these XP points, you can buy upgrades.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "For a list of these upgrades, type /xp again and view the other menus inside.");
- len += format(motd[len], sizeof(motd) - len - 1, "</p>");
- len += format(motd[len], sizeof(motd) - len - 1, "</body>");
- show_motd(client, motd, "HideNSeek XP Mod Info");
- }
- case '1':
- {
- ShowGrenadesMenu(client);
- }
- case '2':
- {
- ShowHealthMenu(client);
- }
- case '3':
- {
- ShowArmorMenu(client);
- }
- case '4':
- {
- ShowRespawnMenu(client);
- }
- case '5':
- {
- ShowNoFallMenu(client);
- }
- case '6':
- {
- ShowPlayerMenu(client);
- }
- }
- }
- ShowGrenadesMenu(client)
- {
- static title[128];
- formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nGrenades Menu^n^nNote: \wGrenade abilities are for \rT's Only!\y^n^nYour XP: \w%i", g_xp[client]);
- new menu = menu_create(title, "MenuGrenades");
- new callback = menu_makecallback("CallbackGrenades");
- //menu_additem(menu, "\yHelp", "*", _, callback);
- static level, xp, percent, item[128], info[4];
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- level = g_nade_level[client][i] + 1;
- percent = g_nade_max_chance[i] * level / g_nade_maxlevels[i];
- if( g_nade_level[client][i] < g_nade_maxlevels[i] )
- {
- xp = g_nade_first_xp[i] * (1 << (level - 1));
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_nade_names[i], level, percent, xp);
- }
- else
- {
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wMaxed Out!\r]", g_nade_names[i], level, percent);
- }
- num_to_str(i, info, sizeof(info) - 1);
- menu_additem(menu, item, info, _, callback);
- }
- }
- menu_display(client, menu);
- }
- public MenuGrenades(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- ShowMainMenu(client);
- return;
- }
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- menu_destroy(menu);
- if( info[0] == '*' )
- {
- static motd[2500];
- new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
- len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
- len += format(motd[len], sizeof(motd) - len - 1, "The Grenades ability for the XP Mod is for Terrorists only.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "The Grenades ability contains the HE Grenade, 2 Flashbangs, and Frost Nade.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "These are the grenades you are given when you receive the your items after the hide timer ends.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<table>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>", g_nade_names[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Chance Intervals</th>");
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_nade_max_chance[i] / g_nade_maxlevels[i]));
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_nade_maxlevels[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Chance</th>");
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_nade_max_chance[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "</table>");
- len += format(motd[len], sizeof(motd) - len - 1, "</p>");
- len += format(motd[len], sizeof(motd) - len - 1, "</body>");
- show_motd(client, motd, "XP Grenades Info");
- }
- else
- {
- new upgrade = str_to_num(info);
- new level = g_nade_level[client][upgrade] + 1;
- new xp = g_nade_first_xp[upgrade] * (1 << (level - 1));
- new percent = g_nade_max_chance[upgrade] * level / g_nade_maxlevels[upgrade];
- g_xp[client] -= xp;
- g_nade_level[client][upgrade] = level;
- Save(client);
- Print(client, "You bought %s Level %i (%i%%) for %i XP!", g_nade_names[upgrade], level, percent, xp);
- }
- ShowGrenadesMenu(client);
- }
- public CallbackGrenades(client, menu, item)
- {
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- if( info[0] == '*' ) return ITEM_ENABLED;
- new upgrade = str_to_num(info);
- if( g_nade_level[client][upgrade] == g_nade_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- new xp = g_nade_first_xp[upgrade] * (1 << g_nade_level[client][upgrade]);
- if( g_xp[client] < xp )
- {
- return ITEM_DISABLED;
- }
- return ITEM_ENABLED;
- }
- ShowHealthMenu(client)
- {
- static title[128];
- formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nHealth Menu^n^nYour XP: \w%i", g_xp[client]);
- new menu = menu_create(title, "MenuHealth");
- new callback = menu_makecallback("CallbackHealth");
- //menu_additem(menu, "\yHelp", "*", _, callback);
- static level, xp, amount, item[128], info[4];
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_health_enabled[i] )
- {
- level = g_health_level[client][i] + 1;
- amount = g_health_maxamount[i] * level / g_health_maxlevels[i];
- if( g_health_level[client][i] < g_health_maxlevels[i] )
- {
- xp = g_health_first_xp[i] * (1 << (level - 1));
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i HP) \r[\w%i XP\r]", g_health_names[i], level, amount, xp);
- }
- else
- {
- formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i (%i HP) \r[\wMaxed Out!\r]", g_health_names[i], level, amount);
- }
- num_to_str(_:i, info, sizeof(info) - 1);
- menu_additem(menu, item, info, _, callback);
- }
- }
- menu_display(client, menu);
- }
- public MenuHealth(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- ShowMainMenu(client);
- return;
- }
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- menu_destroy(menu);
- if( info[0] == '*' )
- {
- static motd[2500];
- new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
- len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
- len += format(motd[len], sizeof(motd) - len - 1, "The Health ability is the amount of HP that is added to your spawn health.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<table>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_health_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Health Intervals</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_health_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", (g_health_maxamount[i] / g_health_maxlevels[i]));
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_health_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_health_maxlevels[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Health</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_health_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_health_maxamount[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "</table>");
- len += format(motd[len], sizeof(motd) - len - 1, "</p>");
- len += format(motd[len], sizeof(motd) - len - 1, "</body>");
- show_motd(client, motd, "XP Health Info");
- }
- else
- {
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- new level = g_health_level[client][upgrade] + 1;
- new xp = g_health_first_xp[upgrade] * (1 << (level - 1));
- new amount = g_health_maxamount[upgrade] * level / g_health_maxlevels[upgrade];
- g_xp[client] -= xp;
- g_health_level[client][upgrade] = level;
- Save(client);
- Print(client, "You bought %s Level %i (%i HP) for %i XP!", g_health_names[upgrade], level, amount, xp);
- }
- ShowHealthMenu(client);
- }
- public CallbackHealth(client, menu, item)
- {
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- if( info[0] == '*' ) return ITEM_ENABLED;
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- if( g_health_level[client][upgrade] == g_health_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- new xp = g_health_first_xp[upgrade] * (1 << g_health_level[client][upgrade]);
- if( g_xp[client] < xp )
- {
- return ITEM_DISABLED;
- }
- return ITEM_ENABLED;
- }
- ShowArmorMenu(client)
- {
- static title[128];
- formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nArmor Menu^n^nYour XP: \w%i", g_xp[client]);
- new menu = menu_create(title, "MenuArmor");
- new callback = menu_makecallback("CallbackArmor");
- //menu_additem(menu, "\yHelp", "*", _, callback);
- static level, xp, amount, item[128], info[4];
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_armor_enabled[i] )
- {
- level = g_armor_level[client][i] + 1;
- amount = g_armor_maxamount[i] * level / g_armor_maxlevels[i];
- if( g_armor_level[client][i] < g_armor_maxlevels[i] )
- {
- xp = g_armor_first_xp[i] * (1 << (level - 1));
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i AP) \r[\w%i XP\r]", g_armor_names[i], level, amount, xp);
- }
- else
- {
- formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i (%i AP) \r[\wMaxed Out!\r]", g_armor_names[i], level, amount);
- }
- num_to_str(_:i, info, sizeof(info) - 1);
- menu_additem(menu, item, info, _, callback);
- }
- }
- menu_display(client, menu);
- }
- public MenuArmor(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- ShowMainMenu(client);
- return;
- }
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- menu_destroy(menu);
- if( info[0] == '*' )
- {
- static motd[2500];
- new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
- len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
- len += format(motd[len], sizeof(motd) - len - 1, "The Armor ability is the amount of AP that given to you at spawn.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<table>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_armor_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Armor Intervals</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_armor_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", (g_armor_maxamount[i] / g_armor_maxlevels[i]));
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_armor_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_armor_maxlevels[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Armor</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_armor_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_armor_maxamount[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "</table>");
- len += format(motd[len], sizeof(motd) - len - 1, "</p>");
- len += format(motd[len], sizeof(motd) - len - 1, "</body>");
- show_motd(client, motd, "XP Armor Info");
- }
- else
- {
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- new level = g_armor_level[client][upgrade] + 1;
- new xp = g_armor_first_xp[upgrade] * (1 << (level - 1));
- new amount = g_armor_maxamount[upgrade] * level / g_armor_maxlevels[upgrade];
- g_xp[client] -= xp;
- g_armor_level[client][upgrade] = level;
- Save(client);
- Print(client, "You bought %s Level %i (%i AP) for %i XP!", g_armor_names[upgrade], level, amount, xp);
- }
- ShowArmorMenu(client);
- }
- public CallbackArmor(client, menu, item)
- {
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- if( info[0] == '*' ) return ITEM_ENABLED;
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- if( g_armor_level[client][upgrade] == g_armor_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- new xp = g_armor_first_xp[upgrade] * (1 << g_armor_level[client][upgrade]);
- if( g_xp[client] < xp )
- {
- return ITEM_DISABLED;
- }
- return ITEM_ENABLED;
- }
- ShowRespawnMenu(client)
- {
- static title[128];
- formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nRespawn Menu^n^nYour XP: \w%i", g_xp[client]);
- new menu = menu_create(title, "MenuRespawn");
- new callback = menu_makecallback("CallbackRespawn");
- //menu_additem(menu, "\yHelp", "*", _, callback);
- static level, xp, percent, item[128], info[4];
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_respawn_enabled[i] )
- {
- level = g_respawn_level[client][i] + 1;
- percent = g_respawn_max_chance[i] * level / g_respawn_maxlevels[i];
- if( g_respawn_level[client][i] < g_respawn_maxlevels[i] )
- {
- xp = g_respawn_first_xp[i] * (1 << (level - 1));
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_respawn_names[i], level, percent, xp);
- }
- else
- {
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wMaxed Out!\r]", g_respawn_names[i], level, percent);
- }
- num_to_str(_:i, info, sizeof(info) - 1);
- menu_additem(menu, item, info, _, callback);
- }
- }
- menu_display(client, menu);
- }
- public MenuRespawn(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- ShowMainMenu(client);
- return;
- }
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- menu_destroy(menu);
- if( info[0] == '*' )
- {
- static motd[2500];
- new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
- len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
- len += format(motd[len], sizeof(motd) - len - 1, "The Respawn ability is chance to be respawned when you die.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<table>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_respawn_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Chance Intervals</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_respawn_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_respawn_max_chance[i] / g_respawn_maxlevels[i]));
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_respawn_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_respawn_maxlevels[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Chance</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_respawn_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_respawn_max_chance[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "</table>");
- len += format(motd[len], sizeof(motd) - len - 1, "</p>");
- len += format(motd[len], sizeof(motd) - len - 1, "</body>");
- show_motd(client, motd, "XP Respawn Info");
- }
- else
- {
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- new level = g_respawn_level[client][upgrade] + 1;
- new xp = g_respawn_first_xp[upgrade] * (1 << (level - 1));
- new percent = g_respawn_max_chance[upgrade] * level / g_respawn_maxlevels[upgrade];
- g_xp[client] -= xp;
- g_respawn_level[client][upgrade] = level;
- Save(client);
- Print(client, "You bought %s Level %i (%i%%) for %i XP!", g_respawn_names[upgrade], level, percent, xp);
- }
- ShowRespawnMenu(client);
- }
- public CallbackRespawn(client, menu, item)
- {
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- if( info[0] == '*' ) return ITEM_ENABLED;
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- if( g_respawn_level[client][upgrade] == g_respawn_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- new xp = g_respawn_first_xp[upgrade] * (1 << g_respawn_level[client][upgrade]);
- if( g_xp[client] < xp || g_respawn_level[client][upgrade] == g_respawn_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- return ITEM_ENABLED;
- }
- ShowNoFallMenu(client)
- {
- static title[128];
- formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nFall Damage Menu^n^nYour XP: \w%i", g_xp[client]);
- new menu = menu_create(title, "MenuNoFall");
- new callback = menu_makecallback("CallbackNoFall");
- //menu_additem(menu, "\yHelp", "*", _, callback);
- static level, xp, percent, item[128], info[4];
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_nofall_enabled[i] )
- {
- level = g_nofall_level[client][i] + 1;
- percent = g_nofall_max_chance[i] * level / g_nofall_maxlevels[i];
- if( g_nofall_level[client][i] < g_nofall_maxlevels[i] )
- {
- xp = g_nofall_first_xp[i] * (1 << (level - 1));
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_nofall_names[i], level, percent, xp);
- }
- else
- {
- formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wMaxed Out!\r]", g_nofall_names[i], level, percent);
- }
- num_to_str(_:i, info, sizeof(info) - 1);
- menu_additem(menu, item, info, _, callback);
- }
- }
- menu_display(client, menu);
- }
- public MenuNoFall(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- ShowMainMenu(client);
- return;
- }
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- menu_destroy(menu);
- if( info[0] == '*' )
- {
- static motd[2500];
- new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
- len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
- len += format(motd[len], sizeof(motd) - len - 1, "The Fall Damage ability reduces the amount of damage inflicted from falling.<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<br>");
- len += format(motd[len], sizeof(motd) - len - 1, "<table>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_nofall_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Reduction Intervals</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_nofall_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_nofall_max_chance[i] / g_nofall_maxlevels[i]));
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_nofall_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_nofall_maxlevels[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Chance</th>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_nofall_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_nofall_max_chance[i]);
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
- len += format(motd[len], sizeof(motd) - len - 1, "</table>");
- len += format(motd[len], sizeof(motd) - len - 1, "</p>");
- len += format(motd[len], sizeof(motd) - len - 1, "</body>");
- show_motd(client, motd, "XP Fall Damage Info");
- }
- else
- {
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- new level = g_nofall_level[client][upgrade] + 1;
- new xp = g_nofall_first_xp[upgrade] * (1 << (level - 1));
- new percent = g_nofall_max_chance[upgrade] * level / g_nofall_maxlevels[upgrade];
- g_xp[client] -= xp;
- g_nofall_level[client][upgrade] = level;
- Save(client);
- Print(client, "You bought %s Level %i (%i%%) for %i XP!", g_nofall_names[upgrade], level, percent, xp);
- }
- ShowNoFallMenu(client);
- }
- public CallbackNoFall(client, menu, item)
- {
- static _access, info[4], callback;
- menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
- if( info[0] == '*' ) return ITEM_ENABLED;
- new CsTeams:upgrade = CsTeams:str_to_num(info);
- if( g_nofall_level[client][upgrade] == g_nofall_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- new xp = g_nofall_first_xp[upgrade] * (1 << g_nofall_level[client][upgrade]);
- if( g_xp[client] < xp || g_nofall_level[client][upgrade] == g_nofall_maxlevels[upgrade] )
- {
- return ITEM_DISABLED;
- }
- return ITEM_ENABLED;
- }
- ShowPlayerMenu(client)
- {
- new menu = menu_create("Player Info Menu", "MenuPlayer");
- new name[32], authid[35];
- for( new i = 1; i <= g_max_clients; i++ )
- {
- if( !is_user_connected(i) ) continue;
- get_user_name(i, name, sizeof(name) - 1);
- get_user_authid(i, authid, sizeof(authid) - 1);
- menu_additem(menu, name, authid);
- }
- menu_display(client, menu);
- }
- public MenuPlayer(client, menu, item)
- {
- if( item == MENU_EXIT )
- {
- menu_destroy(menu);
- ShowMainMenu(client);
- return;
- }
- static _access, authid[35], callback;
- menu_item_getinfo(menu, item, _access, authid, sizeof(authid) - 1, _, _, callback);
- menu_destroy(menu);
- new player = find_player("c", authid);
- if( !is_user_connected(player) )
- {
- ShowMainMenu(client);
- return;
- }
- new name[32];
- get_user_name(player, name, sizeof(name) - 1);
- static motd[2500];
- new len = copy(motd, sizeof(motd) - 1, "<html>");
- len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Name:</font></b> %s<br><br>", name);
- len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">XP:</font></b> %i<br><br>", g_xp[player]);
- if( g_any_nade_enabled )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Grenades Levels:</font></b><br>");
- for( new i = 0; i < Grenades; i++ )
- {
- if( g_nade_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i<br>", g_nade_names[i], g_nade_level[player][i], g_nade_maxlevels[i]);
- }
- }
- }
- if( g_any_health_enabled )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Health Levels:</font></b><br>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_health_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i HP)<br>",\
- g_health_names[i], g_health_level[player][i], g_health_maxlevels[i],\
- (g_health_maxamount[i] * g_health_level[player][i] / g_health_maxlevels[i]), g_health_maxamount[i]);
- }
- }
- }
- if( g_any_armor_enabled )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Armor Levels:</font></b><br>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_armor_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i AP)<br>",\
- g_armor_names[i], g_armor_level[player][i], g_armor_maxlevels[i],\
- (g_armor_maxamount[i] * g_armor_level[player][i] / g_armor_maxlevels[i]), g_armor_maxamount[i]);
- }
- }
- }
- if( g_any_respawn_enabled )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Respawn Levels:</font></b><br>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_respawn_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i %%)<br>",\
- g_respawn_names[i], g_respawn_level[player][i], g_respawn_maxlevels[i],\
- (g_respawn_max_chance[i] * g_respawn_level[player][i] / g_respawn_maxlevels[i]), g_respawn_max_chance[i]);
- }
- }
- }
- if( g_any_nofall_enabled )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Fall Damage Levels:</font></b><br>");
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- if( g_nofall_enabled[i] )
- {
- len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i %%)<br>",\
- g_nofall_names[i], g_nofall_level[player][i], g_nofall_maxlevels[i],\
- (g_nofall_max_chance[i] * g_nofall_level[player][i] / g_nofall_maxlevels[i]), g_nofall_max_chance[i]);
- }
- }
- }
- len += format(motd[len], sizeof(motd) - len - 1, "</html>");
- show_motd(client, motd, "HNS XP Mod Info");
- ShowPlayerMenu(client);
- }
- IsValidAuthid(authid[])
- {
- return (regex_match_c(authid, g_SteamID_pattern, g_regex_return) > 0);
- }
- IsUserAuthorized(client)
- {
- return g_authid[client][0] != 0;
- }
- Print(client, const msg_fmt[], any:...)
- {
- static message[192];
- new len = formatex(message, sizeof(message) - 1, "%s^x03 ", MESSAGE_TAG);
- vformat(message[len], sizeof(message) - len - 1, msg_fmt, 3);
- if( client )
- {
- message_begin(MSG_ONE_UNRELIABLE, g_msgid_SayText, _, client);
- write_byte(client);
- write_string(message);
- message_end();
- }
- else
- {
- for( new i = g_first_client; i <= g_max_clients; i++ )
- {
- if( is_user_connected(i) )
- {
- message_begin(MSG_ONE_UNRELIABLE, g_msgid_SayText, _, i);
- write_byte(i);
- write_string(message);
- message_end();
- }
- }
- }
- }
- Load(client)
- {
- #if defined USING_SQL
- static query[128];
- formatex(query, sizeof(query) - 1, "SELECT `data` FROM `hns_xp` WHERE `authid` = '%s';", g_authid[client]);
- static data[2];
- data[0] = client;
- SQL_ThreadQuery(g_sql_tuple, "QueryLoadData", query, data, sizeof(data));
- #else
- static data[256], timestamp;
- if( nvault_lookup(g_vault, g_authid[client], data, sizeof(data) - 1, timestamp) )
- {
- ParseLoadData(client, data);
- return;
- }
- else
- {
- NewUser(client);
- }
- #endif
- }
- #if defined USING_SQL
- public QueryLoadData(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
- {
- if( failstate == TQUERY_CONNECT_FAILED
- || failstate == TQUERY_QUERY_FAILED )
- {
- set_fail_state(error);
- }
- else
- {
- if( SQL_NumResults(query) )
- {
- static sqldata[256];
- SQL_ReadResult(query, 0, sqldata, sizeof(sqldata) - 1);
- ParseLoadData(data[0], sqldata);
- }
- else
- {
- NewUser(data[0]);
- }
- }
- }
- #endif
- ParseLoadData(client, data[256])
- {
- static num[6];
- strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
- g_xp[client] = str_to_num(num);
- for( new i = 0; i < Grenades; i++ )
- {
- strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
- g_nade_level[client][i] = clamp(str_to_num(num), 0, g_nade_maxlevels[i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
- g_armor_level[client][i] = clamp(str_to_num(num), 0, g_armor_maxlevels[i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
- g_respawn_level[client][i] = clamp(str_to_num(num), 0, g_respawn_maxlevels[i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
- g_health_level[client][i] = clamp(str_to_num(num), 0, g_health_maxlevels[i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
- g_nofall_level[client][i] = clamp(str_to_num(num), 0, g_nofall_maxlevels[i]);
- }
- #if defined USING_SQL
- g_loaded_data[client] = 1;
- #endif
- }
- NewUser(client)
- {
- g_first_time[client] = 1;
- g_xp[client] = ENTRY_XP;
- arrayset(g_nade_level[client], 0, sizeof(g_nade_level[]));
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- g_armor_level[client][i] = 0;
- g_respawn_level[client][i] = 0;
- g_health_level[client][i] = 0;
- g_nofall_level[client][i] = 0;
- }
- }
- Save(client)
- {
- if( !IsUserAuthorized(client) ) return;
- static data[256];
- new len = formatex(data, sizeof(data) - 1, "%i", g_xp[client]);
- for( new i = 0; i < Grenades; i++ )
- {
- len += formatex(data[len], sizeof(data) - len - 1, " %i", g_nade_level[client][i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- len += formatex(data[len], sizeof(data) - len - 1, " %i", g_armor_level[client][i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- len += formatex(data[len], sizeof(data) - len - 1, " %i", g_respawn_level[client][i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- len += formatex(data[len], sizeof(data) - len - 1, " %i", g_health_level[client][i]);
- }
- for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
- {
- len += formatex(data[len], sizeof(data) - len - 1, " %i", g_nofall_level[client][i]);
- }
- #if defined USING_SQL
- static name[32];
- get_user_name(client, name, sizeof(name) - 1);
- static query[512];
- if( g_loaded_data[client] )
- {
- formatex(query, sizeof(query) - 1, "UPDATE `hns_xp` SET `name` = '%s', `data` = '%s' WHERE `authid` = '%s';", name, data, g_authid[client]);
- }
- else
- {
- formatex(query, sizeof(query) - 1, "INSERT INTO `hns_xp` ( `name`, `authid`, `data` ) VALUES ( '%s', '%s', '%s' );", name, g_authid[client], data);
- }
- SQL_ThreadQuery(g_sql_tuple, "QuerySaveData", query);
- #else
- nvault_set(g_vault, g_authid[client], data);
- #endif
- }
- #if defined USING_SQL
- public QuerySaveData(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
- {
- if( failstate == TQUERY_CONNECT_FAILED
- || failstate == TQUERY_QUERY_FAILED )
- {
- set_fail_state(error);
- }
- }
- #endif
- /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
- *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
- */
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