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Mar 1st, 2015
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  1. switch(dialogid)
  2. {
  3. case DIALOG_KUCA_OSTAVI:
  4. {
  5. if(!response) return 1;
  6. switch(listitem)
  7. {
  8. case 0:
  9. {
  10. SPD(playerid,DIALOG_OSTAVINOVAC,DIALOG_STYLE_INPUT, "Ostavljanje Novca", "Unesite kolicinu novca koju zelite da ostavite", "Ostavi", "Izlaz");
  11. }
  12. case 1:
  13. {
  14. new i = PlayerInfo[playerid][Kuca];
  15. if(KucaInfo[i][kOruzje] != 0) return SCM(playerid,-1,"{F81414}(GRESKA){FFFFFF}: Vec imas oruzje u kuci!");
  16. if(GetPlayerWeapon(playerid) <= 0) return SCM(playerid,-1,"{F81414}(GRESKA){FFFFFF}: Nemas oruzje u ruci!");
  17. if(GetPlayerWeapon(playerid) == 38/*minigun*/ || GetPlayerWeapon(playerid) == 36/*msm da je ovo RPG*/)
  18. {
  19. SCM(playerid, -1, "Greska, đe si pošao mali.., a?");
  20. }
  21. else
  22. {
  23. KucaInfo[i][kOruzje] = GetPlayerWeapon(playerid); KucaInfo[i][kMunicija] = GetPlayerAmmo(playerid);
  24. SCM(playerid,-1,"{FFFFFF}|KUCA| {FF0000}Ostavili ste oruzje u kucu."); SacuvajKucu(i); SetPlayerAmmo(playerid, GetPlayerWeapon(playerid), 0);
  25. }
  26. }
  27. }
  28. }
  29. case DIALOG_KUCA_UZMI:
  30. {
  31. if(!response) return 1;
  32. switch(listitem)
  33. {
  34. case 0:
  35. {
  36. new i = PlayerInfo[playerid][Kuca];
  37. if(!IsPlayerInRangeOfPoint(playerid, 30.0, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ])) return SCM(playerid,-1,"{F81414}(GRESKA){FFFFFF}: Niste u svojoj kuce!");
  38. SPD(playerid,DIALOG_UZMINOVAC,DIALOG_STYLE_INPUT, "Uzimanje Novca", "Unesite kolicinu novca koju zelite da uzmete", "Uzmi", "Izlaz");
  39. }
  40. case 1:
  41. {
  42. new i = PlayerInfo[playerid][Kuca];
  43. if(!IsPlayerInRangeOfPoint(playerid, 15.0, KucaInfo[i][kIzlazX], KucaInfo[i][kIzlazY], KucaInfo[i][kIzlazZ])) return SCM(playerid,-1,"{F81414}(GRESKA){FFFFFF}: Niste u svojoj kuce!");
  44. if(KucaInfo[i][kOruzje] == 0) return SCM(playerid,-1,"{F81414}(GRESKA){FFFFFF}: Nemas oruzje u kuci!");
  45. GivePlayerWeaponEx(playerid,KucaInfo[i][kOruzje],KucaInfo[i][kMunicija]); KucaInfo[i][kOruzje] = 0; KucaInfo[i][kMunicija] = 0;
  46. SacuvajKucu(i); SCM(playerid,-1,"{FFFFFF}|KUCA| {FF0000}Uzeli ste oruzje iz vase kuce!");
  47. }
  48. }
  49. return 1;
  50. }
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