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starlitepony

Traitor 03: Collared

Nov 5th, 2013
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  1. 3 - - Collared
  2.  
  3. OMEN: Bite
  4. ROOM: Dining Room, Kitchen, Servants' Quarters
  5. TRAITOR: Haunt revealer
  6.  
  7. Ouch! A sharp pain shoots up your leg where something bit you. It takes a moment for your eyes to adjust to the dim light in order to recognize the hideous, non-Euclidean being with what must be its jaw wrapped around your leg. The horrifying creature's piercing eyes lock onto yours and you slowly feel more… compliant. Something inside you realizes that the nice Alien is going to take good care of you. You want to be with Master, don't you? Don't let anyone take you away from Master!
  8.  
  9. ----
  10.  
  11. Right Now
  12. If there are five or six players, your character is still in the game but has become the Aliens' loyal Pet. Raise your Sanity to its highest level, and decrease your Might, Speed, and Knowledge to their lowest levels. Drop all of your items.
  13.  
  14. If there are three or four players, your character's mind has been utterly broken by the Aliens' venom. Drop all of your items and remove your figure from the game.
  15.  
  16. Put an Alien token (blue) in the room where this haunt was revealed, and another Alien token in the Entrance Hall.
  17.  
  18. ----
  19.  
  20. What You Know About the Heroes
  21. They’re trying to destroy your Alien Masters.
  22.  
  23. ----
  24.  
  25. You Win When …
  26. … all the heroes are either dead or a Pet.
  27.  
  28. ----
  29.  
  30. Aliens
  31. Aliens take their turn before the traitor.
  32.  
  33. An Alien adds 3 to the result of all of its physical rolls if there is a Pet in the room with it. There is no addition to the roll when the monster is defending with its Sanity.
  34.  
  35. Domination: If there is no Pet currently alive, an Alien may choose to attack with its Speed instead of its Might. If it defeats that character, that character takes Sanity damage. An Alien may not attack a hero holding the Medallion with Domination.
  36.  
  37. Once an explorer's Sanity has dropped to the skull symbol due to Domination, that character becomes a Pet and is no longer a hero (Have that player read this haunt in the Traitor’s Tome.) Raise that character's Sanity to its highest level, and decrease his or her Might, Speed, and Knowledge to their lowest levels. That character drops all of their items. It acts on its player's turns. If the traitor wins, any living Pets also win.
  38.  
  39. If there is a Pet in the same room as an Alien, the Alien may carry the Pet with it as it moves. If it does so, it moves 3 fewer tiles this turn (Aliens carrying a Pet may still move a minimum of 1 tile).
  40.  
  41. ----
  42.  
  43. The Pet
  44. There can only be one Pet alive at any time. The Pet must move towards the closest Alien when possible, and must apply all damage (mental or physical) and trait reductions to their Sanity. If a Pet starts its turn in the same room as an Alien, it may not leave that room. Pets may not explore new rooms or use items, but may still be effected by cards drawn and used by others. Pets do not slow heroes, and heroes do not slow Pets. If a Pet dies, the Aliens' lose one Speed and two Might (The Aliens' stats never drop below a value of 2).
  45.  
  46. Once during its turn, a Pet in the same room as an Alien may attempt to perform a trick to please its Master. If so, roll two dice.
  47.  
  48. 3-4. You play fetch! If there is an item pile or an explorer with an item in your room or an adjacent room with a connecting door, you may take one of those items.
  49. 2. You sit at your Master's feet. Aliens cannot be stunned until your next turn.
  50. 1. You beg with your hands at your chest and get a treat. Gain one point of Sanity.
  51. 0. You beg with your hands at your chest and get a scolded. Take two die of mental damage.
  52.  
  53. ----
  54.  
  55. If You Win …
  56. You've done a very good job, getting rid of those nasty creatures for your Masters, didn't you? Yes you did! Who's a good boy? Who's a good boy?
  57.  
  58. ----
  59.  
  60. ALIENS
  61. Speed Might Sanity
  62. 6 6 5
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