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Motenten

Pup r3

Apr 21st, 2012
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  1. <?xml version="1.0" ?>
  2. <spellcast xmlns="http://www.windower.net/spellcast/"
  3.    xmlns:xi="http://www.w3.org/2001/XInclude"
  4.    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  5.    xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
  6.  
  7.     <!-- Last modified: 1/18/2013 2:55:12 PM -->
  8.  
  9.     <!--
  10.    Notes:
  11.    Class trigger:
  12.    /ma ClassTrigger <options>
  13.    
  14.    Options:
  15.    Puppet:Whm
  16.    Puppet:Blm
  17.    Puppet:Rdm
  18.    Puppet:VE
  19.    Puppet:SS
  20.    Puppet:Harle
  21.    
  22.    Use this command to indicate which type of puppet is being used, and by extension what
  23.    type of gear to idle in if you deploy the puppet without engaging yourself.
  24.    -->
  25.  
  26.  
  27.   <config Debug="false"
  28.          ShowGearSwaps="false"
  29.          ShowSpellInfo="false"
  30.          RequireVersion="2.30"
  31.          />
  32.  
  33.     <variables>
  34.         <!-- General configuration -->
  35.         <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
  36.  
  37.         <!-- Configuration var overrides. -->
  38.         <var name="CritWS">Stringing Pummel|Victory Smite</var>
  39.         <var name="MagicalWS">Aeolian Edge</var>
  40.         <var name="Options.DefenseModes">Evasion|PDT</var>
  41.         <var name="Options.OffenseModes">Normal|Acc</var>
  42.         <var name="Options.WSModes">Default|Acc</var>
  43.  
  44.         <!-- General utility -->
  45.         <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
  46.         <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
  47.  
  48.         <!-- Utility default var overrides. -->
  49.         <var name="TPWeapon">H2H</var>
  50.         <var name="AggressiveLayer">Rancor</var>
  51.  
  52.         <!-- Local vars -->
  53.         <var name="PetEngaged">False</var>
  54.         <var name="PuppetType">Whm</var>
  55.         <var name="IdlePuppet">Heal</var>
  56.     </variables>
  57.  
  58.     <sets>
  59.         <group name="Outside-Group" default="true">
  60.             <set name="None">
  61.             </set>
  62.  
  63.             <set name="Idle-Town-*">
  64.                 <range>Turbo Animator</range>
  65.                 <head>Cirque Capello +2</head>
  66.                 <neck>Wiglen Gorget</neck>
  67.                 <lear>Brutal Earring</lear>
  68.                 <rear>Aesir Ear Pendant</rear>
  69.                 <body>Cirque Farsetto +2</body>
  70.                 <hands>Cirque Guanti +2</hands>
  71.                 <lring>Sheltered Ring</lring>
  72.                 <rring>Paguroidea Ring</rring>
  73.                 <back>Pantin Cape</back>
  74.                 <waist>Twilight Belt</waist>
  75.                 <legs>Cirque Pantaloni +2</legs>
  76.                 <feet>Cirque Scarpe +2</feet>
  77.             </set>
  78.             <set name="Idle-Field-Normal" BaseSet="Idle-Town-Normal|Regen">
  79.                 <back>Umbra Cape</back>
  80.             </set>
  81.             <set name="Idle-Field-NukePuppet" BaseSet="Idle-Town-Normal|Regen">
  82.                 <head>Cirque Capello +2</head>
  83.                 <rear>Cirque Earring</rear>
  84.                 <back>Umbra Cape</back>
  85.                 <waist>Moepapa Stone</waist>
  86.                 <legs>Cirque Pantaloni +2</legs> <!-- Pantin Churidars +2 -->
  87.                 <feet>Cirque Scarpe +2</feet> <!-- >> Pantin Babouches +2 -->
  88.             </set>
  89.             <set name="Idle-Field-HealPuppet" BaseSet="Idle-Town-Normal|Regen">
  90.                 <head>Cirque Capello +2</head>
  91.                 <body>Pantin Tobe</body> <!-- Pantin Tobe +2 -->
  92.                 <back>Umbra Cape</back>
  93.                 <waist>Moepapa Stone</waist>
  94.                 <legs>Pup. Churidars</legs>
  95.                 <feet>Cirque Scarpe +2</feet>
  96.             </set>
  97.             <set name="Idle-Field-MeleePuppet" BaseSet="Idle-Town-Normal|Regen">
  98.                 <head>Cirque Capello +2</head>
  99.                 <rear>Cirque Earring</rear>
  100.                 <body>Pantin Tobe</body> <!-- Pantin Tobe +2 -->
  101.                 <hands>Cirque Guanti +2</hands>
  102.                 <back>Pantin Cape</back>
  103.                 <waist>Moepapa Stone</waist>
  104.                 <legs>Cirque Pantaloni +2</legs>
  105.             </set>
  106.             <set name="Idle-Field-TankPuppet" BaseSet="Idle-Town-Normal|Regen">
  107.                 <head>Cirque Capello +2</head>
  108.                 <rear>Cirque Earring</rear>
  109.                 <body>Pantin Tobe</body> <!-- Pantin Tobe +2 -->
  110.                 <hands>Cirque Guanti +2</hands>
  111.                 <back>Pantin Cape</back>
  112.                 <waist>Moepapa Stone</waist>
  113.                 <legs>Goliard Trews</legs>
  114.             </set>
  115.  
  116.             <set name="Resting-Normal" BaseSet="Regen">
  117.                 <!-- <head>Puppetry Taj</head> -->
  118.             </set>
  119.  
  120.             <set name="Move|Kite">
  121.                 <feet>Hermes' Sandals</feet>
  122.             </set>
  123.  
  124.             <set name="Regen">
  125.                 <head>Ocelomeh Headpiece +1</head>
  126.                 <neck>Wiglen Gorget</neck>
  127.                 <hands>Garden Bangles</hands>
  128.                 <lring>Sheltered Ring</lring>
  129.                 <rring>Paguroidea Ring</rring>
  130.             </set>
  131.  
  132.  
  133.             <!-- ***************************** -->
  134.             <!--  Sets for TP                  -->
  135.             <!-- ***************************** -->
  136.  
  137.             <set name="TP-H2H-Normal-Normal">
  138.                 <range>Turbo Animator</range>
  139.                 <head>Cirque Capello +2</head>
  140.                 <neck>Cirque Necklace</neck>
  141.                 <lear>Brutal Earring</lear>
  142.                 <rear>Aesir Ear Pendant</rear>
  143.                 <body>Cirque Farsetto +2</body>
  144.                 <hands>Cirque Guanti +2</hands>
  145.                 <lring>Rajas Ring</lring>
  146.                 <rring>Epona's Ring</rring>
  147.                 <back>Pantin Cape</back>
  148.                 <waist>Twilight Belt</waist>
  149.                 <legs>Cirque Pantaloni +2</legs>
  150.                 <feet>Usukane Sune-ate</feet>
  151.             </set>
  152.  
  153.  
  154.             <!-- Acc set for skillup -->
  155.             <set name="TP-H2H-Acc-Normal">
  156.                 <range>Turbo Animator</range>
  157.                 <head>Cirque Capello +2</head>
  158.                 <neck>Cirque Necklace</neck>
  159.                 <lear>Brutal Earring</lear>
  160.                 <rear>Aesir Ear Pendant</rear>
  161.                 <!-- <body>Pantin Tobe</body> -->
  162.                 <body>Cirque Farsetto +2</body>
  163.                 <hands>Pantin Dastanas +2</hands>
  164.                 <lring>Rajas Ring</lring>
  165.                 <rring>Epona's Ring</rring>
  166.                 <back>Pantin Cape</back>
  167.                 <waist>Moepapa Stone</waist>
  168.                 <legs>Cirque Pantaloni +2</legs>
  169.                 <feet>Athos's Boots</feet>
  170.             </set>
  171.  
  172.  
  173.             <set name="TP-H2H-*-Evasion">
  174.                 <range>Turbo Animator</range>
  175.                 <head>Ocelomeh Headpiece +1</head>
  176.                 <neck>Cirque Necklace</neck>
  177.                 <lear>Brutal Earring</lear>
  178.                 <rear>Aesir Ear Pendant</rear>
  179.                 <body>Usukane Haramaki</body>
  180.                 <hands>Usukane Gote</hands>
  181.                 <lring>Rajas Ring</lring>
  182.                 <rring>Epona's Ring</rring>
  183.                 <!-- <back>Boxer's Mantle</back> -->
  184.                 <back>Pantin Cape</back>
  185.                 <waist>Twilight Belt</waist>
  186.                 <legs>Cirque Pantaloni +2</legs>
  187.                 <feet>Athos's Boots</feet>
  188.             </set>
  189.  
  190.             <set name="TP-H2H-*-PDT">
  191.                 <range>Turbo Animator</range>
  192.                 <head>Ocelomeh Headpiece +1</head>
  193.                 <neck>Cirque Necklace</neck>
  194.                 <lear>Brutal Earring</lear>
  195.                 <rear>Aesir Ear Pendant</rear>
  196.                 <body>Usukane Haramaki</body>
  197.                 <hands>Usukane Gote</hands>
  198.                 <lring>Rajas Ring</lring>
  199.                 <rring>Epona's Ring</rring>
  200.                 <back>Boxer's Mantle</back>
  201.                 <waist>Twilight Belt</waist>
  202.                 <legs>Cirque Pantaloni +2</legs>
  203.                 <feet>Athos's Boots</feet>
  204.             </set>
  205.  
  206.             <set name="TacSwitch">
  207.                 <feet>Cirque Scarpe +2</feet>
  208.             </set>
  209.  
  210.             <set name="ManeuverBurden">
  211.                 <neck>Buffoon's Collar</neck>
  212.                 <body>Cirque Farsetto +2</body>
  213.                 <hands>Puppetry Dastanas</hands>
  214.             </set>
  215.  
  216.             <!-- JA boosts -->
  217.             <!-- Aim for 20+ in stat (2x8 plus buffer) -->
  218.             <!-- Don't use body/hands/neck -->
  219.             <set name="Fire Maneuver">
  220.                 <lring>Rajas Ring</lring>
  221.                 <rring>Spiral Ring</rring>
  222.                 <legs>Usukane Hizayoroi</legs>
  223.                 <feet>Cirque Scarpe +2</feet>
  224.             </set>
  225.             <set name="Ice Maneuver">
  226.                 <body>Usukane Haramaki</body>
  227.                 <lring>Diamond Ring</lring>
  228.                 <rring>Spiral Ring</rring>
  229.                 <legs>Teal Slops</legs>
  230.                 <feet>Chelona Boots +1</feet>
  231.             </set>
  232.             <set name="Wind Maneuver">
  233.                 <head>Ocelomeh Headpiece +1</head>
  234.                 <lring>Solemn Ring</lring>
  235.                 <feet>Athos's Boots</feet>
  236.             </set>
  237.             <set name="Earth Maneuver">
  238.                 <rear>Kemas Earring</rear>
  239.                 <rring>Spiral Ring</rring>
  240.                 <feet>Creek F Clomps</feet>
  241.             </set>
  242.             <set name="Thunder Maneuver">
  243.                 <head>Ocelomeh Headpiece +1</head>
  244.                 <lring>Rajas Ring</lring>
  245.                 <legs>Usukane Hizayoroi</legs>
  246.                 <feet>Athos's Boots</feet>
  247.             </set>
  248.             <set name="Water Maneuver">
  249.                 <lring>Solemn Ring</lring>
  250.                 <back>Swith Cape</back>
  251.                 <waist>Cascade Belt</waist>
  252.                 <feet>Chelona Boots +1</feet>
  253.             </set>
  254.             <set name="Light Maneuver">
  255.                 <back>Swith Cape</back>
  256.                 <waist>Corsette +1</waist>
  257.                 <feet>Chelona Boots +1</feet>
  258.             </set>
  259.             <set name="Dark Maneuver">
  260.             </set>
  261.  
  262.  
  263.             <set name="Weaponskill">
  264.                 <lear>Brutal Earring</lear>
  265.                 <rear>Aesir Ear Pendant</rear>
  266.                 <body>Cirque Farsetto +2</body>
  267.                 <hands>Athos's Gloves</hands>
  268.                 <lring>Rajas Ring</lring>
  269.                 <rring>Epona's Ring</rring>
  270.                 <back>Pantin Cape</back>
  271.                 <legs>Cirque Pantaloni +2</legs>
  272.                 <feet>Cirque Scarpe +2</feet>
  273.             </set>
  274.  
  275.             <set name="WS-Shijin Spiral-*" BaseSet="Weaponskill">
  276.                 <head>Ocelomeh Headpiece +1</head>
  277.                 <neck>Moepapa Medal</neck>
  278.                 <hands>Mustela Gloves</hands>
  279.                 <waist>Thunder Belt</waist>
  280.                 <legs>Usukane Hizayoroi</legs>
  281.             </set>
  282.  
  283.             <set name="WS-Victory Smite-*" BaseSet="Weaponskill">
  284.                 <head>Ocelomeh Headpiece +1</head>
  285.                 <neck>Thunder Gorget</neck>
  286.                 <hands>Mustela Gloves</hands>
  287.                 <waist>Thunder Belt</waist>
  288.                 <legs>Usukane Hizayoroi</legs>
  289.             </set>
  290.  
  291.             <set name="WS-Stringing Pummel-*" BaseSet="Weaponskill">
  292.                 <neck>Soil Gorget</neck>
  293.                 <lring>Spiral Ring</lring>
  294.                 <waist>Soil Belt</waist>
  295.             </set>
  296.  
  297.             <set name="WS-*" BaseSet="Weaponskill">
  298.             </set>
  299.  
  300.  
  301.             <set name="PhysDef-PDT">
  302.                 <neck>Twilight Torque</neck>
  303.                 <lring>Dark Ring</lring>
  304.                 <rring>Dark Ring</rring>
  305.                 <back>Umbra Cape</back>
  306.                 <legs>Goliard Trews</legs>
  307.             </set>
  308.  
  309.             <set name="PhysDef-Evasion">
  310.                 <head>Ocelomeh Headpiece +1</head>
  311.                 <body>Usukane Haramaki</body>
  312.                 <hands>Usukane Gote</hands>
  313.                 <lring>Dark Ring</lring>
  314.                 <rring>Dark Ring</rring>
  315.                 <back>Boxer's Mantle</back>
  316.                 <legs>Ocelot Trousers</legs>
  317.             </set>
  318.  
  319.             <set name="MDT-Any|MDT-All|MDT-None|Resist-Any|Resist-All|Resist-None">
  320.                 <neck>Twilight Torque</neck>
  321.                 <rear>Merman's Earring</rear>
  322.                 <body>Avalon Breastplate</body>
  323.                 <lring>Dark Ring</lring>
  324.                 <rring>Dark Ring</rring>
  325.             </set>
  326.             <set name="MDT-Earth|Resist-Earth" BaseSet="MDT-Any">
  327.                 <ammo>Soil Sachet</ammo>
  328.             </set>
  329.             <set name="MDT-Water|Resist-Water" BaseSet="MDT-Any">
  330.                 <ammo>Aqua Sachet</ammo>
  331.             </set>
  332.             <set name="MDT-Wind|Resist-Wind" BaseSet="MDT-Any">
  333.                 <ammo>Breeze Sachet</ammo>
  334.             </set>
  335.             <set name="MDT-Fire|Resist-Fire" BaseSet="MDT-Any">
  336.                 <!-- <ammo>Flame Sachet</ammo> -->
  337.             </set>
  338.             <set name="MDT-Ice|Resist-Ice" BaseSet="MDT-Any">
  339.                 <ammo>Snow Sachet</ammo>
  340.             </set>
  341.             <set name="MDT-Thunder|Resist-Thunder" BaseSet="MDT-Any">
  342.                 <ammo>Thunder Sachet</ammo>
  343.             </set>
  344.  
  345.             <set name="WeakSet">
  346.                 <neck>Twilight Torque</neck>
  347.                 <rear>Bloodgem Earring</rear>
  348.                 <lring>Dark Ring</lring>
  349.                 <rring>Meridian Ring</rring>
  350.                 <feet>Hermes' Sandals</feet>
  351.             </set>
  352.  
  353.             <set name="FastCast">
  354.                 <rear>Loquacious Earring</rear>
  355.             </set>
  356.  
  357.         </group>
  358.  
  359.         <group name="Abyssea-Group" inherit="Outside-Group">
  360.             <!-- In Abyssea, maneuver sets are unneeded since the master should always have 40+ more
  361.                 of each stat than the puppet. -->
  362.             <set name="Fire Maneuver">
  363.             </set>
  364.             <set name="Ice Maneuver">
  365.             </set>
  366.             <set name="Wind Maneuver">
  367.             </set>
  368.             <set name="Earth Maneuver">
  369.             </set>
  370.             <set name="Thunder Maneuver">
  371.             </set>
  372.             <set name="Water Maneuver">
  373.             </set>
  374.             <set name="Light Maneuver">
  375.             </set>
  376.             <set name="Dark Maneuver">
  377.             </set>
  378.         </group>
  379.  
  380.         <group name="Campaign-Group" inherit="Outside-Group" />
  381.  
  382.         <group name="Voidwatch-Group" inherit="Outside-Group" />
  383.  
  384.         <group name="Legion-Group" inherit="Outside-Group" />
  385.  
  386.     </sets>
  387.  
  388.     <rules>
  389.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
  390.  
  391.         <!-- Make sure locks are in place before auto-changing gear. -->
  392.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
  393.         <!-- Auto-change gear call via Aftercast to limit lag. -->
  394.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
  395.         <!-- Other general imports. -->
  396.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='LevelRequirement']/*" />
  397.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
  398.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='CleanTransportation']/*" />
  399.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
  400.  
  401.         <!-- First: Adjust values based on status checks. -->
  402.  
  403.         <!-- Check for weakness -->
  404.         <if BuffActive="Weakness">
  405.             <var cmd="set WeaknessArmor WeakSet" />
  406.         </if>
  407.  
  408.         <!-- Second: Update certain values when their status may drop, or when autoset changes. -->
  409.  
  410.         <if spell="Update|autoset">
  411.             <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
  412.  
  413.             <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='AreaRules']/*" />
  414.  
  415.             <!-- Check for buffs wearing off -->
  416.             <if NotBuffActive="Weakness">
  417.                 <var cmd="set WeaknessArmor None" />
  418.             </if>
  419.  
  420.             <!-- Ensure movement is set properly -->
  421.             <if status="Engaged" advanced='"$Movement"="Move"'>
  422.                 <var cmd="set Movement None" />
  423.             </if>
  424.             <elseif status="Idle">
  425.                 <if Spell="autoset">
  426.                     <var cmd="set PetEngaged False" />
  427.                 </if>
  428.                
  429.                 <var cmd="set Movement Move" />
  430.             </elseif>
  431.  
  432.             <!-- Output current status if this is a manual update -->
  433.             <if SpellTargetRaw=".Manual">
  434.                 <addtochat>Update. $TPWeapon - $OffenseMode/$DefenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
  435.  
  436.                 <if PetIsValid="true">
  437.                     <if advanced='"$PuppetType"="VE" OR "$PuppetType"="SS"'>
  438.                         <command>input /echo &lt;pet&gt; [$PuppetType] -- TP: &lt;pettp&gt; ~ HP: &lt;pethpp&gt;</command>
  439.                     </if>
  440.                     <else>
  441.                         <command>input /echo &lt;pet&gt; [$PuppetType] -- TP: &lt;pettp&gt; ~ HP: &lt;pethpp&gt; ~ MP: &lt;petmpp&gt;</command>
  442.                     </else>
  443.                 </if>
  444.             </if>
  445.         </if>
  446.  
  447.         <!-- Third: Adjust configurations based on action/trigger. -->
  448.        
  449.         <if Spell="ClassTrigger">
  450.             <if SpellTargetRaw="Puppet:*">
  451.                 <if SpellTargetRaw="*:Whm">
  452.                     <var cmd="set PuppetType Whm" />
  453.                 </if>
  454.                 <elseif SpellTargetRaw="*:Blm">
  455.                     <var cmd="set PuppetType Blm" />
  456.                 </elseif>
  457.                 <elseif SpellTargetRaw="*:Rdm">
  458.                     <var cmd="set PuppetType Rdm" />
  459.                 </elseif>
  460.                 <elseif SpellTargetRaw="*:VE">
  461.                     <var cmd="set PuppetType VE" />
  462.                 </elseif>
  463.                 <elseif SpellTargetRaw="*:SS">
  464.                     <var cmd="set PuppetType SS" />
  465.                 </elseif>
  466.                 <elseif SpellTargetRaw="*:Harle">
  467.                     <var cmd="set PuppetType Harle" />
  468.                 </elseif>
  469.                 <else>
  470.                     <addtochat>Unknown puppet identifier: %SpellTargetRaw</addtochat>
  471.                 </else>
  472.                
  473.                 <if advanced='"$PuppetType"="Blm"'>
  474.                     <var cmd="set IdlePuppet Nuke" />
  475.                 </if>
  476.                 <elseif advanced='"$PuppetType"="Whm" OR "$PuppetType"="Rdm"'>
  477.                     <var cmd="set IdlePuppet Heal" />
  478.                 </elseif>
  479.                 <elseif advanced='"$PuppetType"="VE" OR "$PuppetType"="SS" OR "$PuppetType"="Harle"'>
  480.                     <var cmd="set IdlePuppet Melee" />
  481.                 </elseif>
  482.                
  483.                 <addtochat>Puppet type: $PuppetType, Idle: $IdlePuppet</addtochat>
  484.             </if>
  485.         </if>
  486.        
  487.  
  488.         <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
  489.  
  490.         <!-- Fourth: Compile all adjustments into the final gear set. -->
  491.        
  492.         <if PetIsValid="true">
  493.             <if mode="OR" Spell="Deploy" advanced='"$PetEngaged"="True"'>
  494.                 <var cmd="set IdleMode $IdlePuppetPuppet" />
  495.             </if>
  496.             <else>
  497.                 <var cmd="set IdleMode Normal" />
  498.             </else>
  499.         </if>
  500.         <else>
  501.             <var cmd="set IdleMode Normal" />
  502.         </else>
  503.  
  504.         <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineBaseLayer']/*" />
  505.  
  506.         <!-- Compile all subsets into a single final set -->
  507.         <var cmd="set CurrentSet $BaseLayer|$UseAggressive|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$Movement" />
  508.  
  509.         <!-- And assign to appropriate sets for idle/aftercast/etc -->
  510.         <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
  511.  
  512.  
  513.         <!-- Set variables dependant on current conditions. -->
  514.  
  515.  
  516.         <!-- Set gear for JAs and WSs -->
  517.         <if type="JobAbility">
  518.             <if spell="Activate">
  519.                 <var cmd="set PetEngaged False" />
  520.             </if>
  521.             <elseif spell="Tactical Switch">
  522.                 <equip when="Precast" delay="0.1" set="TacSwitch" />
  523.             </elseif>
  524.         </if>
  525.         <elseif type="PetCommand">
  526.             <aftercastdelay delay="0.5" />
  527.  
  528.             <if spell="*Maneuver">
  529.                 <addtochat>%Spell</addtochat>
  530.                 <equip when="Precast" delay="0.1" set="ManeuverBurden|%Spell" />
  531.             </if>
  532.             <elseif spell="Deploy">
  533.                 <var cmd="set PetEngaged True" />
  534.             </elseif>
  535.             <elseif spell="Retrieve|Deactivate">
  536.                 <var cmd="set PetEngaged False" />
  537.             </elseif>
  538.         </elseif>
  539.  
  540.         <!-- Weaponskill equip rules -->
  541.         <elseif type="WeaponSkill">
  542.             <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
  543.  
  544.             <equip when="Precast" set="$WSSet" />
  545.         </elseif>
  546.  
  547.         <!-- Ninjutsu spells -->
  548.         <elseif type="Ninjutsu">
  549.             <if Spell="Utsusemi: Ichi">
  550.                 <equip when="Precast" delay="0.05" set="PhysDef-Evasion|FastCast" />
  551.             </if>
  552.             <elseif Spell="Utsusemi: Ni">
  553.                 <equip when="Precast" delay="0.05" set="FastCast" />
  554.             </elseif>
  555.         </elseif>
  556.  
  557.     </rules>
  558. </spellcast>
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