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Feb 25th, 2017
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  1. function checkReadyState() {
  2. if (game.gameOverAudio.readyState === 4 && game.backgroundAudio.readyState === 4) {
  3. window.clearInterval(game.checkAudio);
  4. document.getElementById('loading').style.display = "none";
  5. game.start();
  6. }}
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