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Tomtelala

ALttP Movement Speed

May 18th, 2017
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  1. !A Link to the Past movement!
  2.  
  3. Wobbling up is done by holding up and pressing down every second frame.
  4. Wobbling left is done by holding left and pressing right every second frame.
  5.  
  6. WALKING
  7.  
  8. On normal ground:
  9.  
  10. Up: 2-1-2-1 repeat Wobbling up: 2-2-2-2 repeat
  11. Left: 2-1-2-1 repeat Wobbling left: 2-2-2-2 repeat
  12. DOwn: 1-2-1-2 repeat Wobbling down: *
  13. Right: 1-2-1-2 repeat Wobbling right: *
  14.  
  15. All diagonal movements on normal ground is 1 pixel each direction/frame.
  16.  
  17.  
  18. In grass/water/carrying things:
  19.  
  20. Up: 2-1-1-1 repeat Wobbling up: 2-2-2-2 repeat
  21. Left: 2-1-1-1 repeat Wobbling left: 2-2-2-2 repeat
  22. Down: 1-1-1-2 repeat Wobbling down: *
  23. Right: 1-1-1-2 repeat Wobbling right: *
  24.  
  25. Diagonal Movement in grass/water/carrying things. Always one pixel when walking. NTSC Versions
  26.  
  27. Upleft: Upright: Downleft: Downright:
  28. 5 frames up+left 1 frame up 1 frame left No movement
  29. No movement 4 frames up+right 4 frames down+left 4 frames down+right
  30. 4 frames up+left No movement No movement No movement
  31. No movement 4 frames up+right 4 frames down+left 4 frames down+right
  32. 4 frames up+left No movement No movement No movement
  33. No movement 4 frames up+right 4 frames down+left 5 frames down+right
  34. Repeat. 1 frame right 1 frame down Repeat
  35. Repeat Repeat
  36.  
  37. When going upleft, press down every second frame to always move one pixel in each direction.
  38.  
  39. PAL versions
  40. Upleft: Upright: Downleft: Downright:
  41. 2 pixels upleft 2 pixels up, 1 right 1 pixel down, 2 left 1 pixel downright
  42. 1 pixel upleft 1 pixel upright 1 pixel downleft 1 pixel downright
  43. 1 pixel upleft 1 pixel upright 1 pixel downleft 1 pixel downright
  44. 1 pixel upleft 1 pixel up, 2 right 2 pixels down, 1 left 2 pixels down, 2 pixels right
  45. Repeat Repeat Repeat Repeat
  46.  
  47.  
  48. PIXELPORTING
  49.  
  50. Can be done in narrow spaces when going up or down.
  51. Best setup, both up and down included, is the following amount of x-pixels for each frame:
  52. 6-2-6-2 repeat.
  53.  
  54.  
  55.  
  56. RUNNING (30 frames to charge)
  57.  
  58. On normal ground: All directions: 4 pixels/frame.
  59. In grass/water: All direcitons: 3 pixels/frames.
  60.  
  61.  
  62. Diagonal running against cliff:
  63. TODO
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