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- ##################################################################
- ### Terrain Categories
- ###
- ###
- categories = {
- pti = {
- }
- ocean = {
- movement_cost = 1.0
- is_water = yes
- sound_type = sea
- color = { 255 255 255 }
- }
- inland_ocean = {
- movement_cost = 1.0
- is_water = yes
- inland_sea = yes
- sound_type = sea
- color = { 0 0 200 }
- }
- arctic = {
- movement_cost = 1.0
- attrition = 2
- supply_limit = 1
- sound_type = desert
- color = { 235 235 235 }
- }
- farmlands = {
- movement_cost = 1.10
- supply_limit = 5
- sound_type = plains
- color = { 137 104 165 }
- }
- forest = {
- movement_cost = 1.25
- defence = 1
- combat_width = -0.20
- supply_limit = 3
- sound_type = forest
- color = { 38 140 20 }
- terrain_override = {
- 2 4 8 1985 9 11 18 315 # Sweden
- 130 1826 136 #Balkans
- 261 311 1961 309 1955 #Russia
- 475 268 2405
- 874 2485 2611 996 997 998 999 1003 1004 2574 2575 #n am
- }
- }
- hills = {
- movement_cost = 1.40
- defence = 1
- local_defensiveness = 0.1
- color = { 176 129 21 }
- terrain_override = {
- 143 144 145 148 1773 1853 # Greece
- 215 217 2755 2751 221 # Spain
- 201 1867 199 #France
- 127 1247 #Sardinia & Corsica
- 105 106 116 119 120 124 125 #Italy
- 1828 140 141 1827 1765 2750 # Balkans
- 319 2298 323 2306 # Anatolia
- 2195 1856 2196 2203 421
- 156 162 154 265 267 129 # Hungary/Bohemia
- 417 420 424 426 2201 2202
- 868 869 871 872 873 972 978 2018 2019 2021 2477 2483 2484 2487 2489 2504 2507 2505 2603 2604 2605 2606 2607 # North America
- 931 935 949 951 954 958 961 964 969 986 2011 2012 2527 2548 2551 2552 2553 2555 2556 2559 2563 2564 2582 #n Am
- 550 559 2034 2036 2056 2079 2096 2097 #India
- 587 705 1031 1109 1246 1847 1852 2738 #East Asia & Oceania
- 741 816 2637 2658 2808 #South America & Meso America
- }
- combat_width = -0.25
- supply_limit = 3
- sound_type = mountain
- }
- woods = {
- movement_cost = 1.10
- defence = 1
- color = { 41 155 22 }
- terrain_override = {
- 180 192 194 187 1879 # France
- 206 1746 1851 # Spain
- 373 374 375 376 #Ireland
- 237 240 # England
- 15 # Scandinavia
- 123 # Italy
- 129 # Balkans
- 291
- 902 945 959 968 970 980 981 985 992 993 995 1010 1011 2522 2566 2573 2587 #n ame
- }
- combat_width = -0.20
- supply_limit = 3
- sound_type = forest
- }
- mountain = {
- movement_cost = 1.5
- defence = 2
- attrition = 2
- local_defensiveness = 0.25
- color = { 105 24 4 }
- terrain_override = {
- 145 210 226 # Spain
- 139 1831 143 138 #Balkans
- 158 1952 #Hungary
- 974 975 976 977 2003 2006 2020 2480 2481 2486 2609 2610 2612 2613 936 #North America
- 2154 2155 #East Asia
- 1171 #Africa
- 808 814 2825 #South America
- 452 677 2073 2074 2128 2129 2130 2134 #Tibet
- }
- combat_width = -0.50
- supply_limit = 2
- sound_type = mountain
- }
- desert_mountain = {
- movement_cost = 1.5
- defence = 2
- attrition = 2
- local_defensiveness = 0.25
- color = { 105 24 4 }
- terrain_override = {
- 344 2464 2468 2467 349 2463 340 336 # Maghreb
- 222 223 # Spain
- 867 875 879 882 2476 2490 2491 2492 2493 2496 2498 # North America
- }
- combat_width = -0.50
- supply_limit = 2
- sound_type = desert
- }
- impassable_mountains = {
- movement_cost = 8.0
- defence = 6
- sound_type = desert
- color = { 128 128 128 }
- }
- grasslands = {
- movement_cost = 1.0
- supply_limit = 4
- sound_type = plains
- color = { 171 255 92 }
- terrain_override = {
- 885 889 890 891 1809 2008 2009 2500 2625 2666 2672 2537 # North America
- 2863 #South America
- 218 219 1748 #Spain
- 518 526 569 #India
- 2386 #Sout East Asia
- 2759 #Africa
- }
- }
- plains = {
- movement_cost = 1.0
- supply_limit = 5
- sound_type = plains
- color = { 171 255 115 }
- terrain_override = {
- 214 220 221 1750 225 229 1747 # Spain
- 1769 1766 1853 149 # Balkans
- 326 2300 #Anatolia
- #1081 473 2421 2414 287 463 2197 2195
- #1943 2306 283 2412 2411 2409 298 299 467 2408 302 2415 #Russian Steppes
- 905 909 #n am
- #perhaps farmlands
- 1954 160 161 131 152 2405 # Balkans
- #281 279 1942 280 289 290 #More Steppes
- 2794 #Africa
- 2297 # Anatolia
- 521 522 2053 2054 2059 2065 #India
- 2654 #Cuba
- }
- }
- jungle = {
- movement_cost = 1.5
- defence = 1
- attrition = 2
- combat_width = -0.25
- supply_limit = 2
- sound_type = jungle
- color = { 98 163 18 }
- terrain_override = {
- 2039
- 1237 1245 2703 #South East Asia
- 746 838 #South America
- }
- }
- marsh = {
- movement_cost = 1.3
- defence = 1
- attrition = 1
- terrain_override = {
- 1860 #England
- 96 97 100 #Netherlands
- 1769 #Austria
- 893 922 938 950 2530 2547 2665 #n am
- 2857 2890 2929 #South America
- }
- combat_width = -0.25
- supply_limit = 2
- sound_type = forest
- color = { 13 189 130 }
- }
- desert = {
- movement_cost = 1.05
- attrition = 2
- supply_limit = 1
- sound_type = desert
- terrain_override = {
- 472
- 503 2078 2088 #India
- }
- color = { 242 242 111 }
- }
- coastal_desert = {
- movement_cost = 1.0
- attrition = 1
- color = { 255 211 110 }
- terrain_override = {
- 345 2469 334 342 1110 338 1882 341 # Maghreb
- }
- supply_limit = 1
- sound_type = desert
- }
- coastline = {
- movement_cost = 1.0
- supply_limit = 2
- sound_type = sea
- terrain_override = {
- 213 # Spain
- 137 # Balkans
- 321 # Cyprus
- 957 962 2554 2561 2578 #n am
- }
- color = { 255 156 156 }
- }
- }
- ##################################################################
- ### Graphical terrain
- ### type = refers to the terrain defined above, "terrain category"'s
- ### color = index in bitmap color table (see terrain.bmp)
- ###
- terrain
- {
- plains = { type = plains color = { 0 } }
- hills = { type = hills color = { 1 } }
- desert_mountain = { type = desert_mountain color = { 2 } }
- desert = { type = desert color = { 3 } }
- grasslands = { type = grasslands color = { 4 } }
- terrain_5 = { type = plains color = { 5 } }
- mountain = { type = mountain color = { 6 } }
- desert_mountain_low = { type = desert color = { 7 } }
- terrain_8 = { type = hills color = { 8 } }
- marsh = { type = marsh color = { 9 } }
- terrain_10 = { type = farmlands color = { 10 } }
- terrain_11 = { type = farmlands color = { 11 } }
- forest_12 = { type = forest color = { 12 } }
- forest_13 = { type = forest color = { 13 } }
- forest_14 = { type = forest color = { 14 } }
- ocean = { type = ocean color = { 15 } }
- snow = { type = mountain color = { 16 } } # (SPECIAL CASE) Used to identify permanent snow
- inland_ocean_17 = { type = inland_ocean color = { 17 } }
- coastal_desert_18 = { type = coastal_desert color = { 19 } }
- coastline = { type = coastline color = { 35 } }
- woods = { type = woods color = { 255 } }
- jungle = { type = jungle color = { 254 } }
- }
- ##################################################################
- ### Tree terrain
- ### terrain = refers to the terrain tag defined above
- ### color = index in bitmap color table (see tree.bmp)
- ###
- tree
- {
- forest = { terrain = forest color = { 3 4 6 7 19 20 } }
- woods = { terrain = woods color = { 2 5 8 18 } }
- jungle = { terrain = jungle color = { 13 14 15 } }
- palms = { terrain = desert color = { 12 } }
- savana = { terrain = plains color = { 27 28 29 30 } }
- }
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