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  1.  
  2. ##################################################################
  3. ### Terrain Categories
  4. ###
  5. ###
  6.  
  7. categories = {
  8. pti = {
  9. }
  10.  
  11. ocean = {
  12. movement_cost = 1.0
  13. is_water = yes
  14. sound_type = sea
  15. color = { 255 255 255 }
  16. }
  17.  
  18. inland_ocean = {
  19. movement_cost = 1.0
  20. is_water = yes
  21. inland_sea = yes
  22. sound_type = sea
  23. color = { 0 0 200 }
  24. }
  25.  
  26. arctic = {
  27. movement_cost = 1.0
  28. attrition = 2
  29. supply_limit = 1
  30. sound_type = desert
  31. color = { 235 235 235 }
  32. }
  33.  
  34. farmlands = {
  35. movement_cost = 1.10
  36.  
  37. supply_limit = 5
  38. sound_type = plains
  39. color = { 137 104 165 }
  40.  
  41.  
  42.  
  43. }
  44.  
  45. forest = {
  46. movement_cost = 1.25
  47. defence = 1
  48.  
  49. combat_width = -0.20
  50. supply_limit = 3
  51. sound_type = forest
  52. color = { 38 140 20 }
  53.  
  54. terrain_override = {
  55. 2 4 8 1985 9 11 18 315 # Sweden
  56. 130 1826 136 #Balkans
  57. 261 311 1961 309 1955 #Russia
  58. 475 268 2405
  59. 874 2485 2611 996 997 998 999 1003 1004 2574 2575 #n am
  60.  
  61. }
  62. }
  63.  
  64. hills = {
  65. movement_cost = 1.40
  66. defence = 1
  67. local_defensiveness = 0.1
  68. color = { 176 129 21 }
  69.  
  70.  
  71. terrain_override = {
  72. 143 144 145 148 1773 1853 # Greece
  73. 215 217 2755 2751 221 # Spain
  74. 201 1867 199 #France
  75. 127 1247 #Sardinia & Corsica
  76. 105 106 116 119 120 124 125 #Italy
  77. 1828 140 141 1827 1765 2750 # Balkans
  78. 319 2298 323 2306 # Anatolia
  79. 2195 1856 2196 2203 421
  80. 156 162 154 265 267 129 # Hungary/Bohemia
  81. 417 420 424 426 2201 2202
  82. 868 869 871 872 873 972 978 2018 2019 2021 2477 2483 2484 2487 2489 2504 2507 2505 2603 2604 2605 2606 2607 # North America
  83. 931 935 949 951 954 958 961 964 969 986 2011 2012 2527 2548 2551 2552 2553 2555 2556 2559 2563 2564 2582 #n Am
  84. 550 559 2034 2036 2056 2079 2096 2097 #India
  85. 587 705 1031 1109 1246 1847 1852 2738 #East Asia & Oceania
  86. 741 816 2637 2658 2808 #South America & Meso America
  87. }
  88.  
  89. combat_width = -0.25
  90. supply_limit = 3
  91. sound_type = mountain
  92. }
  93.  
  94. woods = {
  95. movement_cost = 1.10
  96. defence = 1
  97.  
  98. color = { 41 155 22 }
  99. terrain_override = {
  100. 180 192 194 187 1879 # France
  101. 206 1746 1851 # Spain
  102. 373 374 375 376 #Ireland
  103. 237 240 # England
  104. 15 # Scandinavia
  105. 123 # Italy
  106. 129 # Balkans
  107. 291
  108. 902 945 959 968 970 980 981 985 992 993 995 1010 1011 2522 2566 2573 2587 #n ame
  109. }
  110.  
  111. combat_width = -0.20
  112. supply_limit = 3
  113. sound_type = forest
  114. }
  115.  
  116. mountain = {
  117. movement_cost = 1.5
  118. defence = 2
  119. attrition = 2
  120. local_defensiveness = 0.25
  121. color = { 105 24 4 }
  122.  
  123. terrain_override = {
  124. 145 210 226 # Spain
  125. 139 1831 143 138 #Balkans
  126. 158 1952 #Hungary
  127. 974 975 976 977 2003 2006 2020 2480 2481 2486 2609 2610 2612 2613 936 #North America
  128. 2154 2155 #East Asia
  129. 1171 #Africa
  130. 808 814 2825 #South America
  131. 452 677 2073 2074 2128 2129 2130 2134 #Tibet
  132. }
  133.  
  134. combat_width = -0.50
  135. supply_limit = 2
  136. sound_type = mountain
  137. }
  138.  
  139. desert_mountain = {
  140. movement_cost = 1.5
  141. defence = 2
  142. attrition = 2
  143. local_defensiveness = 0.25
  144.  
  145. color = { 105 24 4 }
  146.  
  147.  
  148. terrain_override = {
  149. 344 2464 2468 2467 349 2463 340 336 # Maghreb
  150. 222 223 # Spain
  151. 867 875 879 882 2476 2490 2491 2492 2493 2496 2498 # North America
  152. }
  153.  
  154. combat_width = -0.50
  155. supply_limit = 2
  156. sound_type = desert
  157. }
  158.  
  159. impassable_mountains = {
  160. movement_cost = 8.0
  161. defence = 6
  162. sound_type = desert
  163.  
  164. color = { 128 128 128 }
  165. }
  166.  
  167. grasslands = {
  168. movement_cost = 1.0
  169.  
  170. supply_limit = 4
  171. sound_type = plains
  172. color = { 171 255 92 }
  173.  
  174. terrain_override = {
  175. 885 889 890 891 1809 2008 2009 2500 2625 2666 2672 2537 # North America
  176. 2863 #South America
  177. 218 219 1748 #Spain
  178. 518 526 569 #India
  179. 2386 #Sout East Asia
  180. 2759 #Africa
  181. }
  182. }
  183.  
  184. plains = {
  185. movement_cost = 1.0
  186.  
  187. supply_limit = 5
  188. sound_type = plains
  189. color = { 171 255 115 }
  190. terrain_override = {
  191. 214 220 221 1750 225 229 1747 # Spain
  192. 1769 1766 1853 149 # Balkans
  193. 326 2300 #Anatolia
  194. #1081 473 2421 2414 287 463 2197 2195
  195. #1943 2306 283 2412 2411 2409 298 299 467 2408 302 2415 #Russian Steppes
  196. 905 909 #n am
  197.  
  198. #perhaps farmlands
  199. 1954 160 161 131 152 2405 # Balkans
  200. #281 279 1942 280 289 290 #More Steppes
  201.  
  202. 2794 #Africa
  203.  
  204. 2297 # Anatolia
  205. 521 522 2053 2054 2059 2065 #India
  206. 2654 #Cuba
  207. }
  208. }
  209.  
  210. jungle = {
  211. movement_cost = 1.5
  212. defence = 1
  213. attrition = 2
  214.  
  215. combat_width = -0.25
  216. supply_limit = 2
  217. sound_type = jungle
  218. color = { 98 163 18 }
  219. terrain_override = {
  220. 2039
  221. 1237 1245 2703 #South East Asia
  222. 746 838 #South America
  223. }
  224. }
  225.  
  226. marsh = {
  227. movement_cost = 1.3
  228. defence = 1
  229. attrition = 1
  230.  
  231. terrain_override = {
  232. 1860 #England
  233. 96 97 100 #Netherlands
  234. 1769 #Austria
  235. 893 922 938 950 2530 2547 2665 #n am
  236. 2857 2890 2929 #South America
  237. }
  238.  
  239. combat_width = -0.25
  240. supply_limit = 2
  241. sound_type = forest
  242. color = { 13 189 130 }
  243. }
  244.  
  245. desert = {
  246. movement_cost = 1.05
  247. attrition = 2
  248.  
  249. supply_limit = 1
  250. sound_type = desert
  251.  
  252.  
  253. terrain_override = {
  254. 472
  255. 503 2078 2088 #India
  256. }
  257.  
  258. color = { 242 242 111 }
  259. }
  260.  
  261. coastal_desert = {
  262. movement_cost = 1.0
  263. attrition = 1
  264.  
  265. color = { 255 211 110 }
  266.  
  267.  
  268.  
  269. terrain_override = {
  270. 345 2469 334 342 1110 338 1882 341 # Maghreb
  271. }
  272.  
  273. supply_limit = 1
  274. sound_type = desert
  275. }
  276.  
  277. coastline = {
  278. movement_cost = 1.0
  279.  
  280. supply_limit = 2
  281. sound_type = sea
  282.  
  283. terrain_override = {
  284. 213 # Spain
  285. 137 # Balkans
  286. 321 # Cyprus
  287. 957 962 2554 2561 2578 #n am
  288. }
  289.  
  290. color = { 255 156 156 }
  291. }
  292. }
  293.  
  294.  
  295. ##################################################################
  296. ### Graphical terrain
  297. ### type = refers to the terrain defined above, "terrain category"'s
  298. ### color = index in bitmap color table (see terrain.bmp)
  299. ###
  300.  
  301. terrain
  302. {
  303. plains = { type = plains color = { 0 } }
  304. hills = { type = hills color = { 1 } }
  305. desert_mountain = { type = desert_mountain color = { 2 } }
  306. desert = { type = desert color = { 3 } }
  307.  
  308. grasslands = { type = grasslands color = { 4 } }
  309. terrain_5 = { type = plains color = { 5 } }
  310. mountain = { type = mountain color = { 6 } }
  311. desert_mountain_low = { type = desert color = { 7 } }
  312.  
  313. terrain_8 = { type = hills color = { 8 } }
  314. marsh = { type = marsh color = { 9 } }
  315. terrain_10 = { type = farmlands color = { 10 } }
  316. terrain_11 = { type = farmlands color = { 11 } }
  317.  
  318. forest_12 = { type = forest color = { 12 } }
  319. forest_13 = { type = forest color = { 13 } }
  320. forest_14 = { type = forest color = { 14 } }
  321. ocean = { type = ocean color = { 15 } }
  322.  
  323. snow = { type = mountain color = { 16 } } # (SPECIAL CASE) Used to identify permanent snow
  324. inland_ocean_17 = { type = inland_ocean color = { 17 } }
  325.  
  326. coastal_desert_18 = { type = coastal_desert color = { 19 } }
  327. coastline = { type = coastline color = { 35 } }
  328.  
  329. woods = { type = woods color = { 255 } }
  330. jungle = { type = jungle color = { 254 } }
  331. }
  332.  
  333. ##################################################################
  334. ### Tree terrain
  335. ### terrain = refers to the terrain tag defined above
  336. ### color = index in bitmap color table (see tree.bmp)
  337. ###
  338.  
  339. tree
  340. {
  341. forest = { terrain = forest color = { 3 4 6 7 19 20 } }
  342. woods = { terrain = woods color = { 2 5 8 18 } }
  343. jungle = { terrain = jungle color = { 13 14 15 } }
  344. palms = { terrain = desert color = { 12 } }
  345. savana = { terrain = plains color = { 27 28 29 30 } }
  346. }
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