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- local tArgs = { ... }
- if #tArgs ~= 1 then
- print( "Usage: tunnel <length>" )
- return
- end
- -- Mine in a quarry pattern until we hit something we can't dig
- local length = tonumber( tArgs[1] )
- if length < 1 then
- print( "Tunnel length must be positive" )
- return
- end
- local depth = 0
- local collected = 0
- local function collect()
- collected = collected + 1
- if math.fmod(collected, 25) == 0 then
- print( "Mined "..collected.." items." )
- end
- end
- local function tryDig()
- while turtle.detect() do
- if turtle.dig() then
- collect()
- sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function tryDigUp()
- while turtle.detectUp() do
- if turtle.digUp() then
- collect()
- sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function tryDigDown()
- while turtle.detectDown() do
- if turtle.digDown() then
- collect()
- sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function refuel()
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" or fuelLevel > 0 then
- return
- end
- local function tryRefuel()
- for n=1,16 do
- if turtle.getItemCount(n) > 0 then
- turtle.select(n)
- if turtle.refuel(1) then
- turtle.select(1)
- return true
- end
- end
- end
- turtle.select(1)
- return false
- end
- if not tryRefuel() then
- print( "Add more fuel to continue." )
- while not tryRefuel() do
- os.pullEvent( "turtle_inventory" )
- end
- print( "Resuming Tunnel." )
- end
- end
- local function tryUp()
- refuel()
- while not turtle.up() do
- if turtle.detectUp() then
- if not tryDigUp() then
- return false
- end
- elseif turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function tryDown()
- refuel()
- while not turtle.down() do
- if turtle.detectDown() then
- if not tryDigDown() then
- return false
- end
- elseif turtle.attackDown() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function tryForward()
- refuel()
- while not turtle.forward() do
- if turtle.detect() then
- if not tryDig() then
- return false
- end
- elseif turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function branch()
- for i = 1, 7, 1 do
- tryDig()
- tryForward()
- tryDigUp()
- end
- tryUp()
- turtle.turnRight()
- tryDig()
- turtle.select(2)
- turtle.place()
- turtle.select(1)
- tryDown()
- turtle.turnRight()
- for i = 1, 8, 1 do
- tryForward()
- end
- end
- local function sideBranches()
- turtle.turnLeft()
- tryForward()
- branch()
- tryForward()
- branch()
- turtle.turnRight()
- end
- local function placeTorch()
- turtle.turnRight()
- tryUp()
- turtle.select(2)
- turtle.place()
- turtle.select(1)
- tryDown()
- turtle.turnLeft()
- end
- local function checkInv()
- if turtle.getItemCount(12) > 0 then
- return true
- end
- return false
- end
- local function returnToPoint(distance)
- while distance > 0 do
- if turtle.forward() then
- distance = distance - 1
- else
- turtle.dig()
- end
- end
- end
- local function turnAround()
- turtle.turnRight()
- turtle.turnRight()
- end
- local function mineMain()
- turtle.placeDown()
- tryDigUp()
- turtle.turnLeft()
- tryDig()
- tryUp()
- tryDig()
- turnAround()
- tryDig()
- tryDown()
- tryDig()
- turtle.turnLeft()
- end
- local function placeChest()
- turtle.turnLeft()
- tryForward()
- turtle.select(3)
- tryDig()
- turtle.place()
- turtle.select(1)
- tryUp()
- tryDig()
- tryDown()
- turnAround()
- tryForward()
- turtle.turnLeft()
- end
- function putAwayInventory()
- for i=4,16 do
- if turtle.getItemCount(i) > 0 then
- turtle.select(i)
- turtle.dropDown()
- end
- end
- turtle.select(1)
- end
- print( "Tunnelling..." )
- nextBranch = 1
- nextTorch = 2
- tryDig()
- tryForward()
- mineMain()
- for n=1,length do
- mineMain()
- if n > 1 and n < 4 then
- placeChest()
- end
- if n == nextBranch then
- sideBranches()
- nextBranch = nextBranch + 3
- end
- if n == nextTorch then
- placeTorch()
- nextTorch = nextTorch + 6
- end
- if checkInv() then
- numBlocks = n - 2
- turnAround()
- returnToPoint(numBlocks)
- turtle.turnRight()
- tryUp()
- tryForward()
- tryForward()
- putAwayInventory()
- turnAround()
- tryForward()
- tryForward()
- tryDown()
- turtle.turnLeft()
- returnToPoint(numBlocks)
- end
- if n<length then
- tryDig()
- if not tryForward() then
- print( "Aborting Tunnel." )
- break
- end
- depth = depth + 1
- else
- print( "Tunnel complete." )
- turnAround()
- depth = depth - 2
- returnToPoint(depth)
- turtle.turnRight()
- tryUp()
- tryForward()
- tryForward()
- putAwayInventory()
- turnAround()
- tryForward()
- tryForward()
- tryDown()
- turtle.turnRight()
- tryForward()
- tryForward()
- turnAround()
- end
- end
- --[[
- print( "Returning to start..." )
- -- Return to where we started
- turtle.turnLeft()
- turtle.turnLeft()
- while depth > 0 do
- if turtle.forward() then
- depth = depth - 1
- else
- turtle.dig()
- end
- end
- turtle.turnRight()
- turtle.turnRight()
- ]]
- print( "Tunnel complete." )
- print( "Mined "..collected.." items total." )
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