Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant', 'Proc')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- -- Additional local binds
- send_command('bind ^` input /ma Stun <t>')
- send_command('bind f10 gs c toggle MagicBurst')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind f10')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Goetia Sabots +2"}
- sets.precast.JA.Manafont = {body="Sorcerer's Coat +2"}
- -- equip to maximize HP and minimize MP loss before using convert
- sets.precast.JA.Convert = {ring1="Meridian Ring"}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",
- head="Merlinic Hood",ear1="Enchanter Earring +1", ear2="Loquacious Earring",
- body="Shango Robe",ring1="Prolix Ring",Ring2="Weatherspoon ring",Feet="Chelona Boots",Neck="Voltsurge Torque",
- back="Swith Cape",waist="Witful Belt",legs="Orvail Pants +1"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
- sets.precast.Stoneskin = set_combine(sets.precast.FC, {legs="Doyen Pants"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris", legs="Doyen Pants", back="Disperser's Cape"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Hagondes Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Hagondes Coat",hands="Psycloth Manillas",ring1="Rajas Ring",ring2="Icesoul Ring",
- back="Aurist's Cape",waist="Cognition Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- -- Myrkr - Sub in all your +MP gear
- sets.precast.WS['Myrkr'] = {ammo="Elis Tome",
- head="Kaabnax Hat",neck="Sanctity Necklace",ear1="Barkarole Earring",ear2="Etiolation Earring",
- body="Shango Robe",hands="Merlinic Dastanas",ring1="Sangoma Ring",ring2="Mephitas's Ring",
- back="Bane Cape",waist="Refoccilation Stone",legs="Merlinic Shalwar",feet="Inspirited Boots"}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {
- head="Merlinic Hood",ear1="Enchanter Earring +1", ear2="Loquacious Earring",
- body="Shango Robe",ring1="Prolix Ring",Ring2="Weatherspoon ring",Feet="Chelona Boots",Neck="Voltsurge Torque",
- back="Swith Cape",waist="Witful Belt",legs="Orvail Pants +1"}
- sets.midcast.Cure = {
- head="Merlinic Hood",neck="Colossus's Torque",ear2="Loquacious Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Hagondes Pants",feet="Hagondes Sabots"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {
- neck="Incanter's Torque",
- body="",hands="",
- legs="Portent Pants"}
- sets.midcast.Refresh = set_combine(sets.midcast['Enhancing Magic'], {feet="Inspirited Boots"})
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast['Enfeebling Magic'] = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Befouled Crown",neck="Incanter's Torque",ear1="Enchanter earring +1",ear2="Barkarole Earring",
- body="Shango robe",hands="Merlinic Dastanas",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
- back="Kumbira Cape", waist="Eschan Stone", legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {main="Lathi",
- head="Reraise hairpin",neck="Eddy Necklace",
- body="Almalric Doublet",hands="amalric Gages",ring1="Archon Ring",ring2="Mujin Band",
- back="", waist="Refoccilation stone", legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.Drain = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Incantor's Torque",ear1="Enchanter earring +1",ear2="Barkarole Earring",
- body="Shango robe",hands="Amalric Gages",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
- back="Bane Cape",waist="Eschan Stone",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Incanter's Torque",ear1="Enchanter earring +1",ear2="Barkarole Earring",
- body="Shango robe",hands="Amalric gages",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
- back="Bane Cape", waist="Eschan Stone",legs="Orvail Pants +1",feet="Merlinic Crackows"}
- sets.midcast.BardSong = {main="Lathi",sub="Niobid Strap",ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Incanter's Torque",ear1="Enchanter earring +1",ear2="Barkarole Earring",
- body="Shango robe",hands="Amalric Gages",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",legs="Merlinic Shalwar", waist="Eschan Stone",feet="Merlinic Crackows"}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {ammo="Ghastly Tathlum +1",
- head="Merlinic Hood",neck="Eddy Necklace",ear1="Barkarole Earring",ear2="Friomisi Earring",
- body="Spaekona's Coat +1", hands= "Amalric Gages",ring1="Resonance ring",ring2="Shiva ring +1",
- back="Toro Cape",waist="Hachirin-no-obi",legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','Magic burst mdg.+10%','MND+8','"Mag.Atk.Bns."+11',}},feet="Merlinic Crackows"}
- sets.midcast['Elemental Magic'].Resistant = {main="Lathi",
- head="Merlinic Hood",neck="Incanter's Torque",ear1="Hermetic Earring",ear2="Friomisi Earring",
- body="Amalric Doublet",hands="Amalric Gages",ring1="Weatherspoon Ring",ring2="Shiva ring +1",
- back="Toro cape", waist="Eschan Stone", legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','Mag. Acc.+13','"Mag.Atk.Bns."+14',}},feet="Merlinic Crackows"}
- sets.magic_burst_death = {main="Lathi",
- head="Pixie Hairpin +1",neck="Eddy Necklace",
- body="Almalric Doublet",hands="amalric Gages",ring1="Archon Ring",ring2="Mujin Band",
- back="Seshaw Cape", waist="Refoccilation stone", legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- -- Minimal damage gear for procs.
- sets.midcast['Elemental Magic'].Proc = {main="Terra's Staff", sub="Niobid Strap",ammo="Impatiens",
- head="Merlinic Hood",neck="Twilight Torque",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Manasa Chasuble",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Assiduity pants",feet="Chelona Boots +1"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {
- head="Nefer Khat +1",neck="Grandiose Chain",
- body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- waist="Austerity Belt",legs="Assiduity pants",feet="Serpentes Sabots"}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {
- head="Befouled Crown",neck="Dualism Collar +1",ear1="Laqquacious Earring",ear2="Barkarole Earring",
- body="Amalric Doublet",hands="Amalric gages",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Bane Cape",waist="Fucho-no-obi",legs="Assiduity pants",feet="Conduit shoes +1"}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {
- head="Befouled Crown",neck="Twilight Torque",ear1="Infused Earringg",ear2="Enchanter earring +1",
- body="Amalric Doublet",hands="Amalric gages",ring1="Defending Ring",ring2="Patricius Ring",
- back="Solemnity Cape",waist="",legs="Hagondes Pants +1",feet="Herald's Gaiter's"}
- -- Idle mode scopes:
- -- Idle mode when weak.
- sets.idle.Weak = {
- head="Befouled Crown",neck="Twilight Torque",ear1="Infused Earring",ear2="Enchanter earring +1",
- body="Amalric Doublet",hands="Amalric gages",ring1="Defending Ring",ring2="",
- back="Umbra Cape",waist="",legs="Vanya Slops", feet="Hagondes Sabots"}
- -- Town gear.
- sets.idle.Town = {
- head="Merlinic Dastanas",neck="Incanter's Torque",ear1="Barkarole Earring",ear2="",
- body="Amalric Doublet",hands="Amalric gages", back="Bane Cape",waist="Eschan Stone",
- legs="Merlinic Shalwar",feet="Heralds gater's"}
- -- Defense sets
- sets.defense.PDT = {head="Merlinic Hood",neck="Twilight Torque",
- body="Amalric Doublet",hands="Amalric gages",ring1="Defending Ring",ring2="Patricius Ring",
- back="Umbra Cape",waist="Hierarch Belt",legs="Hagondes Pants +1",feet="Merlinic Crackows"}
- sets.defense.MDT = {
- head="Merlinic Hood",neck="Twilight Torque",
- body="Amalric Doublet",hands="Amalric gages",ring1="Defending Ring",ring2="Patricius Ring",
- back="Solemnity Cape",waist="Hierarch Belt",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Goetia Sabots +2"}
- sets.weather = {waist="Hachirin-no-obi",back="Twilight Cape"}
- sets.magic_burst = {body="Amalric Doublet", legs={ name="Merlinic Shalwar", augments={'"Mag.Atk.Bns."+30','Magic burst mdg.+10%','INT+13',}},neck="Mizukage-no-Kubikazari",ring1="Mujin Band"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="",neck="",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Ischemia Chasuble",hands="",ring1="Rajas Ring",ring2="Petrov Ring",
- back="",waist="Eschan Stone",legs="",feet=""}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spellMap == 'Cure' or spellMap == 'Curaga' then
- gear.default.obi_waist = "Goading Belt"
- elseif spell.skill == 'Elemental Magic' then
- gear.default.obi_waist = "Sekhmet Corset"
- if state.CastingMode.value == 'Proc' then
- classes.CustomClass = 'Proc'
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- elseif spell.element == world.day_element or spell.element == world.weather_element then
- equip(sets.weather)
- end
- if spell.english == 'Death' then
- equip(sets.midcast['Elemental Magic'])
- if state.MagicBurst.value then
- equip(sets.magic_burst_death)
- end
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Lock feet after using Mana Wall.
- if not spell.interrupted then
- if spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- elseif spell.skill == 'Elemental Magic' then
- state.MagicBurst:reset()
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- --]]
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 1)
- end
Advertisement
Add Comment
Please, Sign In to add comment