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MMRPG / Elemental Trinity / Calculations

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Dec 20th, 2014
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  1. ------------------------------------------------
  2. THEORETICAL, MAXIMUM BATTLE SCENARIO
  3. ------------------------------------------------
  4.  
  5. ElecMan 5950 MAX LE / 8390 MAX AT
  6.  
  7. HeatMan 5950 MAX LE / 8810 MAX DF
  8.  
  9. RobotFields 102 Fields
  10.  
  11. StarForce 10,302 Stars
  12. 8/102 Electric (808 Stars)
  13. 1/102 Laser (101 Stars)
  14.  
  15. CoreGuard 99 Electric Cores
  16.  
  17. LaserGuard 99 Laser Cores
  18.  
  19. ThunderBeam, 24 Damage, Electric/Laser
  20.  
  21.  
  22. ------------------------------------------------
  23. ELEC MAN attacks HEAT MAN with the THUNDER BEAM
  24. ------------------------------------------------
  25.  
  26. 8,390 AT / 8,810 DF = x0.952327 Damage
  27.  
  28. 808 Electric Stars * 10% Boost = 8080% Electric Boost = x81.800000 Damage
  29.  
  30. 101 Laser Stars * 10% Boost = 1010% Laser Boost = x11.100000 Damage
  31.  
  32. 99 Cores * 1% Resist = 99% Electric Resist = x0.999999 Damage
  33.  
  34. 99 Cores * 1% Resist = 99% Laser Resist = x0.999999 Damage
  35.  
  36. 24 Damage * 0.952327 * 81.800000 * 11.100000 * 0.999999 * 0.999999 = 20752.611362 Damage
  37. = 20,753 Damage
  38.  
  39.  
  40. ------------------------------------------------
  41. CONSIDERATIONS OF DIFFERENT CIRCUMSTANCES
  42. ------------------------------------------------
  43.  
  44. - 20,753 Damage would easily OHKO any Super Mecha or Robot Master, even with MAX LE
  45.  
  46. - Above stats are reflective of a theoretical player battle, but actual bosses may be well over Level 100
  47.  
  48. - The strongest Fortress Boss at Level 100 has a MAX LE of up to 34,510 and would survive a hit
  49. -- All other Fortress Bosses at Level 100, however, have a MAX LE anywhere between between 6,550 and 17,260
  50.  
  51. - The strongest Fortress Boss, at Level 999, has a Max LE of up to 295,220 and would absolutely survive a hit
  52. -- All other Fortress Bosses at Level 999, however, havce a MAX LE anywhere between 55,990 and 147,610
  53.  
  54. - The (new) maximum amount of overkill is equal to the target's base LE
  55. - The (new) base field multipliers will be far less dramatic, and deal in +/- 0.1 values
  56. - The (new) dark spires that appear in post-game battles nullify all effects from cores / stars until destroyed
  57. - The (new) level limit for target mecha/robot/boss is way above 100, allowing for in-battle stats of up to 99,999
  58.  
  59. - Maximum Energy, Attack, Defense, and Speed values only apply to base stats
  60. -- Stat limits can be broken in battle through the use of boosting items and abilities
  61.  
  62. - A double-weakness would increase the power to 41,506 Damage
  63.  
  64. - A double-resistance would decrease the power to 5,188 Damage
  65.  
  66. - A double-affinity would invert the power to 41,506 Recovery
  67.  
  68. - The Proto Shield can be attached to any team member, halving all damage
  69. -- With the Proto Shield attached, base damage from the attack would decrease to 10,376
  70. -- With the Proto Shield attached, double-weakness damage from the attack would increase to 20,753
  71. -- With the Proto Shield attached, double-resisted damage from the attack would decease to 2,594
  72.  
  73. - The Skull Barrier nullifies all damage for one turn, blocking all abilities
  74. - The Joe Shield nullifies all damage, but can be destroyed with Explode and Cutter attacks
  75. - Other shielding abilities will also have variable usefulness against the trinity of elemental forces
  76.  
  77. - Field Multipliers still exist, and can dramatically alter attack power
  78. -- With the Electric and Laser multipliers at the 9.9 max, attack damage would increase to 2,034,002 Damage
  79. -- With the Electric and Laser multipliers at the 0.1 min, attack damage would decrease to 208 Damage
  80.  
  81. - New abilities and items are being added in the future, and they can also dramatically change circumstances
  82. - The exact values of robot and ability stats mentioned in this document may change over time, and the results may fluctuate
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