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Sep 10th, 2013
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  1. global:
  2. # GLOBAL ONLY
  3.   default-game: 'Arch'
  4.  
  5. # In minutes, the number of time to wait between update checks
  6. # GLOBAL ONLY
  7.   update-delay: 30
  8.  
  9.   do-update-check: true
  10.  
  11. # IP/URL to use to connect to webstats
  12. # use 0.0.0.0 to not record webstats
  13. # GLOBAL ONLY
  14.   webstats-ip: http://mcmyhg.com/dbproxy.php
  15.  
  16. # whether players should automatically join the game when there is an available spot in a game
  17. # GLOBAL ONLY
  18.   auto-join: false
  19.  
  20. # with this false, you cannot use item names, but you can use custom blocks
  21.   use-match-material: false
  22.  
  23. # Time, in seconds, after game starts before players can move
  24.   default-time: 30
  25.  
  26. # Number of players required to auto-start
  27.   min-vote: 5
  28.  
  29. # If players can join a game while it is running
  30.   allow-join-during-game: false
  31.  
  32. # Number of players required to start at all
  33.   min-players: 1
  34.  
  35. # If a player can rejoin a game.
  36. # If false, players will lose all lives on leave.
  37. # If true, lives are carried over to any rejoins
  38.   allow-rejoin: false
  39.  
  40. # If a winner gets to keep his items
  41.   winner-keeps-items: false
  42.  
  43. # number of lives a player has. 0 is unlimited
  44.   lives: 1
  45.  
  46. # whether players should clear their inventory before joining
  47.   require-inv-clear: false
  48.  
  49. # Whether to save and clear a players inventory on join
  50.   clear-inv: true
  51.  
  52. # require everyone that has joined the game to vote before the game is auto-starterd
  53. # will not work when auto-vote is on
  54.   all-vote: false
  55.  
  56. # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded
  57.   auto-vote: false
  58.  
  59. # whether players can use commands. Does not disallow HungerGames commands.
  60.   use-command: false
  61.  
  62. # Commands that are the opposite of use-command ex. [time, weather]
  63.   special-commands: []
  64.  
  65. # whether players can teleport
  66.   can-teleport: false
  67.  
  68. # add chest and fill the first time a chest is opened
  69.   auto-add: false
  70.  
  71. # whether to force a player into surval for games
  72.   force-survival: true
  73.  
  74. # whether to freeze players when they join a game
  75.   freeze-players: true
  76.  
  77. # whether to force damage done to a player, regardless if another plugin has cancelled it or not
  78. # Can be used to stop plugins like Factions from cancelling player damage
  79.   force-damage: false
  80.  
  81. # whether players can place blocks
  82.   can-place-block: true
  83.  
  84. # whether players can break blocks
  85.   can-break-block: false
  86.  
  87. # whether players can interact with blocks (Chests, Enchant tables, ect...)
  88.   can-interact-block: true
  89.  
  90. # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot
  91. # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
  92.   special-blocks-place: []
  93.  
  94. # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot
  95. # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
  96.   special-blocks-break: [2, 3, 4, 17, 18, 30, 35, 39, 40, 46, 51, 59, 60, 78, 80, 81, 82, 83, 86, 91, 92, 103, 127, 141, 142]
  97.  
  98. # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot
  99. # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
  100.   special-blocks-interact: []
  101.  
  102. # Reset block changes after a game ends
  103.   reset-changes: true
  104.  
  105. # If resetting should be internal only. RECOMMENDED, especially for those who use LogBlock
  106. # GLOBAL ONLY
  107.   force-internal: true
  108.  
  109.   isolate-player-chat: true
  110.  
  111. # if isolate-player-chat is enabled, this is the maximum distance a player can hear another player from
  112. # if this is 0, then in-game players can hear each other, but they can't hear out-of-game players
  113.   chat-distance: 0
  114.  
  115. # if this is true, players who haven't done "/hg subscribe" won't see most messages
  116. # players automatically get subscribed when they enter a game
  117. # subscribers are not persistent between server restarts
  118. # GLOBAL ONLY
  119.   allow-minimal-messages: true
  120.  
  121. # whether to remove items off the ground when a game ends
  122.   remove-items: true
  123.  
  124. # This is the amount of time, in seconds, before spectators can sponsor a random item for free. Restarts once reaches time.
  125. # This is rounded up to the nearest half-minute mark
  126.   spectator-sponsor-period: 60
  127.  
  128. # If 1, a cannon sound will be played every death
  129. # If 2, a cannon sound will be played only on the last death
  130. # Any other number will turn it off
  131.   death-cannon: 1
  132.  
  133. # This is to check if the game allows players to auto-join
  134. # Only matters if auto-join is true
  135.   auto-join-allowed: true
  136.  
  137. # In seconds, the maximum amount of time a game can last
  138. # 0 or below does not limit time
  139.   max-game-duration: 1200
  140.  
  141. # If this is false, players are automatically sent back to where they were before they joined when a game ends
  142. # If this is true and no spawn is set, it defaults to the player's back location.
  143.   use-spawn: true
  144.  
  145. # This is time in seconds from the start of the game that players cannot be hurt
  146. # Can have decimals
  147.   grace-period: 0
  148.  
  149. # Time in seconds that players have to move or chat before they get kicked.
  150. # Has a max variance of 10 seconds
  151. # Value of 0 does not use a timeout
  152.   timeout: 300
  153.  
  154. # If true, when a player leaves a game (not quits), a life will be deducted
  155.   take-life-on-leave: true
  156.  
  157. # Amount of time in seconds after min-players has been achieved does a game start
  158. # 0 is off
  159.   start-timer: 120
  160.  
  161. # If this is true, mobs will not target players while they are waiting for a game to start
  162.   stop-targetting: true
  163.  
  164. # Whether to hide players' nametag by faking a sneak
  165.   hide-players: false
  166.  
  167. # Whether to hide players' nametag by faking a sneak
  168. # If 1, a message will be shown every death
  169. # If 2, a message will be shown only on the last death
  170.   show-death-messages: 1
  171.  
  172. # Have lightning strinke a near a player every X seconds if there are a certain number of players left (Set to 0 to turn it off)
  173.   lightning-on-players-count: 3
  174.  
  175. # Delay between lightning strikes in seconds
  176.   lightning-on-players-delay: 20
  177.  
  178. # Whether or not to use Bukkit's scoreboard
  179.   use-scoreboard: true
  180.  
  181. # Contains options relating to teams
  182.   teams:
  183.    
  184. #   If this is true, any player with the permission hungergame.team.<team> (with "team" being the team name) or hungergame.team (allows all) can join a team
  185.     allow-teams: true
  186.  
  187. #   If this is false, team members cannot hurt each other
  188.     allow-friendly-damage: true
  189.    
  190.  
  191. # Setups ADD to global in any list
  192. setups:
  193. #  test1:
  194. #    inherits: parentSetup, parentSetup2
  195. #    default-time: 5
  196. #    min-vote: 10
  197. #    allow-join-during-game: false
  198. #    min-players: 2
  199. #    allow-rejoin: false
  200. #    winner-keeps-items: false
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