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[CB Spoiler] Base Item Changes

May 6th, 2015
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  1. * Goat's Horn Physical Damage from 5-9 to 5-10
  2. * Carved Wand Physical Damage from 5-10 to 6-11
  3. * Quartz Wand Physical Damage from 9-16 to 9-17
  4. * Spiraled Wand Physical Damage from 8-23 to 8-24
  5. * Sage Wand Physical Damage from 16-29 to 15-28, Critical Strike Chance from 8.6% to 9%, Attacks Per Second from 1.1 to 1.2
  6. * Faun's Horn Physical Damage from 18-33 to 17-32, Attacks Per Second from 1.1 to 1.2
  7. * Engraved Wand Physical Damage from 14-25 to 14-27
  8. * Crystal Wand Physical Damage from 18-33 to 19-35
  9. * Serpent Wand Physical Damage from 14-41 to 15-44
  10. * Omen Wand Physical Damage from 25-47 to 25-46, Critical Strike Chance from 8.6% to 9%, Attacks Per Second from 1.1 to 1.2
  11. * Demon's Horn Physical Damage from 27-49 to 26-48, Attacks Per Second from 1.1 to 1.2
  12. * Imbued Wand Physical Damage from 19-35 to 20-38
  13. * Opal Wand Physical Damage from 23-42 to 24-45, Critical Strike Chance from 8.36% to 8%
  14. * Tornado Wand Physical Damage from 16-49 to 17-52, Critical Strike Chance from 8.36% to 8%
  15. * Prophecy Wand Physical Damage from 28-52 to 27-51, Critical Strike Chance from 8.96% to 9%, Attacks Per Second from 1.1 to 1.2
  16. * Glass Shank Critical Strike Chance from 6.2% to 6%, Attacks Per Second from 1.55 to 1.5
  17. * Skinning Knife Physical Damage from 4-14 to 4-16, Critical Strike Chance from 6.2% to 6%
  18. * Carving Knife Physical Damage from 2-20 to 2-22, Critical Strike Chance from 6.8% to 6.6%
  19. * Stiletto Physical Damage from 5-21 to 6-23, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.6 to 1.5
  20. * Boot Knife Physical Damage from 7-29 to 8-30, Critical Strike Chance from 6.8% to 6.6%
  21. * Copper Kris Physical Damage from 9-36 to 10-39, Critical Strike Chance from 7.1% to 7%
  22. * Skean Physical Damage from 9-35 to 9-37, Critical Strike Chance from 6.8% to 6.6%, Attacks Per Second from 1.5 to 1.45
  23. * Imp Dagger Physical Damage from 12-48 to 12-49, Critical Strike Chance from 7.1% to 7%
  24. * Flaying Knife Physical Damage from 14-55 to 14-56, Critical Strike Chance from 6.2% to 6%
  25. * Butcher Knife Critical Strike Chance from 6.8% to 6.6%
  26. * Poignard Physical Damage from 11-45 to 12-48, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.6 to 1.5
  27. * Boot Blade Critical Strike Chance from 6.8% to 6.6%
  28. * Golden Kris Physical Damage from 16-64 to 16-65, Critical Strike Chance from 7.1% to 7%
  29. * Royal Skean Physical Damage from 14-57 to 15-59, Critical Strike Chance from 6.8% to 6.6%, Attacks Per Second from 1.5 to 1.45
  30. * Fiend Dagger Physical Damage from 19-75 to 19-76, Critical Strike Chance from 7.1% to 7%
  31. * Gutting Knife Physical Damage from 21-82 to 21-84, Critical Strike Chance from 6.2% to 6%
  32. * Slaughter Knife Critical Strike Chance from 6.8% to 6.6%
  33. * Ambusher Physical Damage from 16-63 to 17-67, Critical Strike Chance from 6.68% to 6.3%, Attacks Per Second from 1.6 to 1.5
  34. * Ezomyte Dagger Critical Strike Chance from 6.98% to 6.6%
  35. * Platinum Kris Physical Damage from 20-79 to 20-81, Critical Strike Chance from 7.28% to 7%
  36. * Imperial Skean Physical Damage from 17-67 to 17-69, Critical Strike Chance from 6.98% to 6.6%, Attacks Per Second from 1.5 to 1.45
  37. * Demon Dagger Physical Damage from 21-83 to 21-85, Critical Strike Chance from 7.28% to 7%
  38. * Nailed Fist Critical Strike Chance from 6.5% to 6.2%, Attacks Per Second from 1.45 to 1.6
  39. * Sharktooth Claw Critical Strike Chance from 6.8% to 6.5%, Attacks Per Second from 1.3 to 1.4, ImplicitMod from +3 Life gained for each Enemy hit by your Attacks to +6 Life gained for each Enemy hit by your Attacks
  40. * Awl Physical Damage from 6-21 to 6-20, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from +3 Life gained for each Enemy hit by your Attacks to +5 Life gained for each Enemy hit by your Attacks
  41. * Cat's Paw Physical Damage from 11-20 to 10-19, Critical Strike Chance from 6.2% to 6%, Attacks Per Second from 1.5 to 1.6, ImplicitMod from +8 Life gained for each Enemy hit by your Attacks to 8% of Physical Attack Damage Leeched as Life
  42. * Blinder Physical Damage from 11-30 to 10-27, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from +8 Life gained for each Enemy hit by your Attacks to +10 Life gained for each Enemy hit by your Attacks
  43. * Timeworn Claw Physical Damage from 17-44 to 14-36, Critical Strike Chance from 6.8% to 6.5%, Attacks Per Second from 1.1 to 1.3, ImplicitMod from +8 Life gained for each Enemy hit by your Attacks to 10% of Physical Attack Damage Leeched as Life
  44. * Sparkling Claw Physical Damage from 13-34 to 12-32, Critical Strike Chance from 6.2% to 6%, Attacks Per Second from 1.5 to 1.6, ImplicitMod from +8 Life gained for each Enemy hit by your Attacks to +10 Life gained for each Enemy hit by your Attacks
  45. * Fright Claw Physical Damage from 10-41 to 9-37, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from 6% of Physical Attack Damage Leeched as Life to 10% of Physical Attack Damage Leeched as Life
  46. * Thresher Claw Physical Damage from 22-58 to 18-48, Critical Strike Chance from 6.8% to 6.5%, Attacks Per Second from 1.1 to 1.3, ImplicitMod from +15 Life gained for each Enemy hit by your Attacks to +21 Life gained for each Enemy hit by your Attacks
  47. * Gouger Physical Damage from 15-51 to 13-46, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from +15 Life gained for each Enemy hit by your Attacks to +13 Life gained for each Enemy hit by your Attacks
  48. * Tiger's Paw Physical Damage from 22-41 to 21-38, Critical Strike Chance from 6.2% to 6%, Attacks Per Second from 1.5 to 1.6, ImplicitMod from +15 Life gained for each Enemy hit by your Attacks to 8% of Physical Attack Damage Leeched as Life
  49. * Gut Ripper Physical Damage from 20-54 to 18-48, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from +15 Life gained for each Enemy hit by your Attacks to +21 Life gained for each Enemy hit by your Attacks
  50. * Prehistoric Claw Physical Damage from 28-74 to 23-61, Critical Strike Chance from 6.8% to 6.5%, Attacks Per Second from 1.1 to 1.3, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to 10% of Physical Attack Damage Leeched as Life
  51. * Noble Claw Physical Damage from 20-53 to 19-50, Critical Strike Chance from 6.2% to 6%, Attacks Per Second from 1.5 to 1.6, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to +18 Life gained for each Enemy hit by your Attacks
  52. * Eagle Claw Physical Damage from 16-63 to 14-56, Critical Strike Chance from 6.5% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from 6% of Physical Attack Damage Leeched as Life to 10% of Physical Attack Damage Leeched as Life
  53. * Great White Claw Physical Damage from 33-86 to 27-70, Critical Strike Chance from 6.8% to 6.5%, Attacks Per Second from 1.1 to 1.3, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to +34 Life gained for each Enemy hit by your Attacks
  54. * Throat Stabber Physical Damage from 21-73 to 19-65, Critical Strike Chance from 6.68% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to +21 Life gained for each Enemy hit by your Attacks
  55. * Hellion's Paw Physical Damage from 29-54 to 27-51, Critical Strike Chance from 6.38% to 6%, Attacks Per Second from 1.5 to 1.6, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to 8% of Physical Attack Damage Leeched as Life
  56. * Eye Gouger Physical Damage from 26-68 to 23-61, Critical Strike Chance from 6.68% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to +31 Life gained for each Enemy hit by your Attacks
  57. * Vaal Claw Physical Damage from 34-88 to 27-72, Critical Strike Chance from 6.98% to 6.5%, Attacks Per Second from 1.1 to 1.3, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to 10% of Physical Attack Damage Leeched as Life
  58. * Imperial Claw Physical Damage from 23-61 to 22-57, Critical Strike Chance from 6.38% to 6%, Attacks Per Second from 1.5 to 1.6, ImplicitMod from 3% of Physical Attack Damage Leeched as Life to +25 Life gained for each Enemy hit by your Attacks
  59. * Terror Claw Physical Damage from 17-68 to 15-60, Critical Strike Chance from 6.68% to 6.3%, Attacks Per Second from 1.35 to 1.5, ImplicitMod from 6% of Physical Attack Damage Leeched as Life to 10% of Physical Attack Damage Leeched as Life
  60. * Rusted Hatchet Physical Damage from 4-8 to 5-9
  61. * Jade Hatchet Physical Damage from 7-12 to 8-13
  62. * Boarding Axe Physical Damage from 9-16 to 9-17
  63. * Cleaver Physical Damage from 12-35 to 11-33, Attacks Per Second from 1.1 to 1.2
  64. * Broad Axe Attacks Per Second from 1.25 to 1.3
  65. * Arming Axe Physical Damage from 12-35 to 12-36
  66. * Decorative Axe Physical Damage from 25-47 to 23-43, Attacks Per Second from 1.1 to 1.2
  67. * Spectral Axe Physical Damage from 27-45 to 26-43, Attacks Per Second from 1.25 to 1.3
  68. * Jasper Axe Physical Damage from 29-45 to 28-43, Attacks Per Second from 1.25 to 1.3
  69. * Wrist Chopper Physical Damage from 25-74 to 23-68, Attacks Per Second from 1.1 to 1.2
  70. * War Axe Physical Damage from 31-58 to 30-55, Attacks Per Second from 1.25 to 1.3
  71. * Ceremonial Axe Physical Damage from 41-76 to 37-69, Attacks Per Second from 1.1 to 1.2
  72. * Wraith Axe Physical Damage from 41-68 to 39-65, Attacks Per Second from 1.25 to 1.3
  73. * Karui Axe Physical Damage from 43-67 to 41-64, Attacks Per Second from 1.25 to 1.3
  74. * Reaver Axe Physical Damage from 34-101 to 31-92, Attacks Per Second from 1.1 to 1.2
  75. * Butcher Axe Physical Damage from 40-74 to 38-71, Attacks Per Second from 1.25 to 1.3
  76. * Royal Axe Physical Damage from 47-87 to 43-80, Attacks Per Second from 1.1 to 1.2
  77. * Infernal Axe Physical Damage from 45-75 to 43-72, Attacks Per Second from 1.25 to 1.3
  78. * Rusted Sword Physical Damage from 3-7 to 4-8
  79. * Copper Sword Physical Damage from 5-11 to 6-12, Attacks Per Second from 1.38 to 1.4
  80. * Sabre Physical Damage from 4-15 to 4-18, Attacks Per Second from 1.65 to 1.55
  81. * Broad Sword Physical Damage from 13-19 to 14-21
  82. * War Sword Physical Damage from 15-29 to 16-30
  83. * Ancient Sword Physical Damage from 16-30 to 17-31
  84. * Elegant Sword Physical Damage from 16-25 to 17-27, Attacks Per Second from 1.6 to 1.5
  85. * Variscite Blade Physical Damage from 20-42 to 20-43
  86. * Cutlass Physical Damage from 10-41 to 11-44, Attacks Per Second from 1.65 to 1.55
  87. * Battle Sword Physical Damage from 29-54 to 30-55
  88. * Graceful Sword Physical Damage from 25-41 to 27-44, Attacks Per Second from 1.6 to 1.5
  89. * Gemstone Sword Physical Damage from 30-63 to 30-64
  90. * Corsair Sword Physical Damage from 15-59 to 16-63, Attacks Per Second from 1.65 to 1.55
  91. * Gladius Physical Damage from 41-58 to 41-59
  92. * Legion Sword Physical Damage from 38-71 to 39-73
  93. * Vaal Blade Physical Damage from 35-64 to 35-65
  94. * Eternal Sword Physical Damage from 30-49 to 32-52, Attacks Per Second from 1.6 to 1.5
  95. * Midnight Blade Physical Damage from 26-73 to 26-74
  96. * Rusted Spike Physical Damage from 4-9 to 4-10, Critical Strike Chance from 5% to 5.5%
  97. * Whalebone Rapier Physical Damage from 3-13 to 4-15, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.6 to 1.55
  98. * Battered Foil Physical Damage from 9-17 to 10-18, Critical Strike Chance from 5% to 6%, Attacks Per Second from 1.35 to 1.4
  99. * Basket Rapier Physical Damage from 9-20 to 9-22, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.55 to 1.5
  100. * Jagged Foil Physical Damage from 10-22 to 11-25, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.7 to 1.6
  101. * Antique Rapier Physical Damage from 11-43 to 10-40, Critical Strike Chance from 5% to 6.5%, Attacks Per Second from 1.2 to 1.3
  102. * Elegant Foil Physical Damage from 14-27 to 15-28, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.7 to 1.6
  103. * Thorn Rapier Physical Damage from 16-38 to 16-37, Critical Strike Chance from 5% to 5.7%, Attacks Per Second from 1.35 to 1.4
  104. * Wyrmbone Rapier Physical Damage from 11-43 to 11-44, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.55 to 1.5
  105. * Burnished Foil Physical Damage from 23-43 to 22-41, Critical Strike Chance from 5% to 6%, Attacks Per Second from 1.35 to 1.4
  106. * Estoc Physical Damage from 18-42 to 19-44, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.55 to 1.5
  107. * Serrated Foil Physical Damage from 18-41 to 19-43, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.7 to 1.6
  108. * Primeval Rapier Physical Damage from 18-73 to 17-67, Critical Strike Chance from 5% to 6.5%, Attacks Per Second from 1.2 to 1.3
  109. * Fancy Foil Physical Damage from 23-42 to 24-45, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.7 to 1.6
  110. * Apex Rapier Physical Damage from 25-58 to 24-55, Critical Strike Chance from 5% to 5.7%, Attacks Per Second from 1.35 to 1.4
  111. * Dragonbone Rapier Physical Damage from 16-63 to 16-65, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.55 to 1.5
  112. * Tempered Foil Physical Damage from 33-61 to 31-58, Critical Strike Chance from 5% to 6%, Attacks Per Second from 1.35 to 1.4
  113. * Pecoraro Physical Damage from 24-57 to 25-59, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.55 to 1.5
  114. * Spiraled Foil Physical Damage from 22-52 to 24-55, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.7 to 1.6
  115. * Vaal Rapier Physical Damage from 22-88 to 20-80, Critical Strike Chance from 5% to 6.5%, Attacks Per Second from 1.2 to 1.3
  116. * Jewelled Foil Physical Damage from 26-48 to 27-51, Critical Strike Chance from 5% to 5.5%, Attacks Per Second from 1.7 to 1.6
  117. * Harpy Rapier Physical Damage from 27-63 to 26-60, Critical Strike Chance from 5% to 5.7%, Attacks Per Second from 1.35 to 1.4
  118. * Driftwood Club Physical Damage from 4-7 to 5-7, Attacks Per Second from 1.35 to 1.45
  119. * Tribal Club Attacks Per Second from 1.25 to 1.35
  120. * Spiked Club Attacks Per Second from 1.3 to 1.4
  121. * Stone Hammer Physical Damage from 15-28 to 14-27, Attacks Per Second from 1.05 to 1.15
  122. * War Hammer Physical Damage from 12-28 to 11-26, Attacks Per Second from 1.3 to 1.4
  123. * Bladed Mace Physical Damage from 19-32 to 18-30, Attacks Per Second from 1.2 to 1.3
  124. * Ceremonial Mace Physical Damage from 28-36 to 26-33, Attacks Per Second from 1.1 to 1.2
  125. * Dream Mace Physical Damage from 19-39 to 17-35, Attacks Per Second from 1.3 to 1.4
  126. * Petrified Club Physical Damage from 27-45 to 25-41, Attacks Per Second from 1.15 to 1.25
  127. * Barbed Club Physical Damage from 29-37 to 27-34, Attacks Per Second from 1.3 to 1.4
  128. * Rock Breaker Physical Damage from 32-60 to 30-55, Attacks Per Second from 1.05 to 1.15
  129. * Battle Hammer Physical Damage from 23-53 to 20-48, Attacks Per Second from 1.3 to 1.4
  130. * Flanged Mace Physical Damage from 33-55 to 30-50, Attacks Per Second from 1.2 to 1.3
  131. * Ornate Mace Physical Damage from 46-58 to 42-53, Attacks Per Second from 1.1 to 1.2
  132. * Phantom Mace Physical Damage from 29-60 to 26-54, Attacks Per Second from 1.3 to 1.4
  133. * Ancestral Club Physical Damage from 41-68 to 37-62, Attacks Per Second from 1.15 to 1.25
  134. * Tenderizer Physical Damage from 42-54 to 38-49, Attacks Per Second from 1.3 to 1.4
  135. * Gavel Physical Damage from 45-84 to 42-77, Attacks Per Second from 1.05 to 1.15
  136. * Legion Hammer Physical Damage from 30-69 to 27-63, Attacks Per Second from 1.3 to 1.4
  137. * Pernarch Physical Damage from 41-68 to 37-62, Attacks Per Second from 1.2 to 1.3
  138. * Auric Mace Physical Damage from 54-68 to 49-63, Attacks Per Second from 1.1 to 1.2
  139. * Nightmare Mace Physical Damage from 32-67 to 29-61, Attacks Per Second from 1.3 to 1.4
  140. * Driftwood Sceptre Physical Damage from 4-6 to 5-7, Critical Strike Chance from 6.5% to 6%
  141. * Darkwood Sceptre Physical Damage from 6-9 to 7-10, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.45 to 1.5
  142. * Bronze Sceptre Physical Damage from 10-18 to 10-19, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  143. * Quartz Sceptre Physical Damage from 14-20 to 14-21, Critical Strike Chance from 6.8% to 7%, Attacks Per Second from 1.2 to 1.25
  144. * Iron Sceptre Physical Damage from 18-26 to 18-27, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  145. * Ochre Sceptre Physical Damage from 15-27 to 15-28, Critical Strike Chance from 6.5% to 6%
  146. * Ritual Sceptre Physical Damage from 19-45 to 18-41, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.1 to 1.2
  147. * Shadow Sceptre Physical Damage from 25-38 to 25-37, Critical Strike Chance from 6.65% to 6.5%, Attacks Per Second from 1.2 to 1.25
  148. * Grinning Fetish Physical Damage from 22-33 to 21-32, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.45 to 1.5
  149. * Sekhem Physical Damage from 26-48 to 25-46, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  150. * Crystal Sceptre Physical Damage from 30-45 to 29-43, Critical Strike Chance from 6.8% to 7%, Attacks Per Second from 1.2 to 1.25
  151. * Lead Sceptre Physical Damage from 33-50 to 32-48, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  152. * Blood Sceptre Critical Strike Chance from 6.5% to 6%
  153. * Royal Sceptre Physical Damage from 31-73 to 29-67, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.1 to 1.2
  154. * Abyssal Sceptre Physical Damage from 39-59 to 38-57, Critical Strike Chance from 6.65% to 6.5%, Attacks Per Second from 1.2 to 1.25
  155. * Karui Sceptre Physical Damage from 33-49 to 32-47, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.45 to 1.5
  156. * Tyrant's Sekhem Physical Damage from 37-69 to 36-67, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  157. * Opal Sceptre Physical Damage from 42-62 to 40-60, Critical Strike Chance from 6.98% to 7%, Attacks Per Second from 1.2 to 1.25
  158. * Platinum Sceptre Physical Damage from 44-66 to 42-63, Critical Strike Chance from 6.68% to 6%, Attacks Per Second from 1.2 to 1.25
  159. * Vaal Sceptre Critical Strike Chance from 6.68% to 6%
  160. * Carnal Sceptre Physical Damage from 37-85 to 34-78, Critical Strike Chance from 6.68% to 6%, Attacks Per Second from 1.1 to 1.2
  161. * Void Sceptre Physical Damage from 44-66 to 42-63, Critical Strike Chance from 6.83% to 6.5%, Attacks Per Second from 1.2 to 1.25
  162. * Composite Bow Physical Damage from 12-28 to 11-26, Attacks Per Second from 1.2 to 1.3
  163. * Recurve Bow Physical Damage from 13-39 to 12-36, Attacks Per Second from 1.15 to 1.25
  164. * Royal Bow Physical Damage from 11-42 to 10-41, Attacks Per Second from 1.4 to 1.45
  165. * Death Bow Physical Damage from 22-58 to 20-53, Attacks Per Second from 1.1 to 1.2
  166. * Grove Bow Physical Damage from 14-43 to 15-44, Attacks Per Second from 1.55 to 1.5
  167. * Decurve Bow Physical Damage from 17-66 to 16-64, Attacks Per Second from 1.2 to 1.25
  168. * Compound Bow Physical Damage from 26-62 to 24-56, Attacks Per Second from 1.2 to 1.3
  169. * Sniper Bow Physical Damage from 25-74 to 23-68, Attacks Per Second from 1.15 to 1.25
  170. * Highborn Bow Physical Damage from 17-69 to 17-66, Attacks Per Second from 1.4 to 1.45
  171. * Decimation Bow Physical Damage from 34-89 to 31-81, Attacks Per Second from 1.1 to 1.2
  172. * Thicket Bow Physical Damage from 21-64 to 22-66, Attacks Per Second from 1.55 to 1.5
  173. * Citadel Bow Physical Damage from 24-95 to 23-92, Attacks Per Second from 1.2 to 1.25
  174. * Ranger Bow Physical Damage from 33-78 to 34-78
  175. * Spine Bow Physical Damage from 26-79 to 27-80
  176. * Imperial Bow Physical Damage from 19-75 to 19-78, Attacks Per Second from 1.5 to 1.45
  177. * Harbinger Bow Physical Damage from 34-89 to 34-91
  178. * Maraketh Bow Physical Damage from 29-87 to 43-65, Attacks Per Second from 1.25 to 1.4, ImplicitMod from (6-12)% increased Elemental Damage with Weapons to 6% increased Movement Speed
  179. * Gnarled Branch Physical Damage from 9-20 to 9-18, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.25 to 1.3
  180. * Primitive Staff Physical Damage from 11-33 to 10-30, Critical Strike Chance from 6.5% to 6.4%, Attacks Per Second from 1.2 to 1.25
  181. * Long Staff Physical Damage from 20-33 to 18-30, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.25 to 1.3
  182. * Iron Staff Physical Damage from 19-58 to 17-50, Critical Strike Chance from 6.5% to 6.6%, Attacks Per Second from 1.1 to 1.2
  183. * Coiled Staff Physical Damage from 29-60 to 25-51, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.1 to 1.2
  184. * Royal Staff Physical Damage from 30-91 to 25-74, Critical Strike Chance from 6.5% to 7%, Attacks Per Second from 1 to 1.15
  185. * Vile Staff Physical Damage from 39-72 to 35-66, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  186. * Woodful Staff Physical Damage from 38-115 to 31-93, Critical Strike Chance from 6.5% to 6.4%, Attacks Per Second from 1 to 1.15
  187. * Quarterstaff Physical Damage from 47-79 to 43-72, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.25 to 1.3
  188. * Military Staff Physical Damage from 40-121 to 36-107, Critical Strike Chance from 6.5% to 6.6%, Attacks Per Second from 1.1 to 1.2
  189. * Serpentine Staff Physical Damage from 54-111 to 49-101, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.1 to 1.2
  190. * Highborn Staff Physical Damage from 51-154 to 44-133, Critical Strike Chance from 6.5% to 7%, Attacks Per Second from 1 to 1.15
  191. * Foul Staff Physical Damage from 60-112 to 59-110, Critical Strike Chance from 6.5% to 6%, Attacks Per Second from 1.2 to 1.25
  192. * Primordial Staff Physical Damage from 57-170 to 50-151, Critical Strike Chance from 6.5% to 6.4%, Attacks Per Second from 1 to 1.15
  193. * Lathi Critical Strike Chance from 6.68% to 6%, Attacks Per Second from 1.25 to 1.3
  194. * Ezomyte Staff Physical Damage from 52-156 to 49-148, Critical Strike Chance from 6.68% to 6.6%, Attacks Per Second from 1.1 to 1.2
  195. * Maelström Staff Physical Damage from 64-133 to 61-127, Critical Strike Chance from 6.68% to 6%, Attacks Per Second from 1.1 to 1.2
  196. * Imperial Staff Physical Damage from 58-175 to 52-157, Critical Strike Chance from 6.68% to 7%, Attacks Per Second from 1 to 1.15
  197. * Judgement Staff Critical Strike Chance from 6.68% to 6%, Attacks Per Second from 1.2 to 1.25
  198. * Stone Axe Physical Damage from 12-20 to 11-18, Attacks Per Second from 1.25 to 1.3
  199. * Jade Chopper Physical Damage from 20-31 to 18-29, Attacks Per Second from 1.15 to 1.2
  200. * Woodsplitter Physical Damage from 20-41 to 18-37, Attacks Per Second from 1.2 to 1.25
  201. * Poleaxe Physical Damage from 29-44 to 26-39, Attacks Per Second from 1.25 to 1.3
  202. * Double Axe Physical Damage from 38-63 to 35-58, Attacks Per Second from 1.15 to 1.2
  203. * Gilded Axe Physical Damage from 43-58 to 39-53, Attacks Per Second from 1.25 to 1.3
  204. * Shadow Axe Physical Damage from 49-73 to 44-67, Attacks Per Second from 1.2 to 1.25
  205. * Jasper Chopper Physical Damage from 66-103 to 53-84, Attacks Per Second from 1 to 1.15
  206. * Timber Axe Physical Damage from 48-99 to 44-91, Attacks Per Second from 1.2 to 1.25
  207. * Headsman Axe Physical Damage from 60-91 to 56-84, Attacks Per Second from 1.25 to 1.3
  208. * Labrys Physical Damage from 71-118 to 67-112, Attacks Per Second from 1.15 to 1.2
  209. * Noble Axe Physical Damage from 73-98 to 69-94, Attacks Per Second from 1.25 to 1.3
  210. * Abyssal Axe Physical Damage from 76-114 to 74-111, Attacks Per Second from 1.2 to 1.25
  211. * Karui Chopper Physical Damage from 97-152 to 85-134, Attacks Per Second from 1 to 1.15
  212. * Sundering Axe Physical Damage from 67-138 to 66-137, Attacks Per Second from 1.2 to 1.25
  213. * Ezomyte Axe Physical Damage from 78-117 to 77-115, Attacks Per Second from 1.25 to 1.3
  214. * Vaal Axe Physical Damage from 85-141 to 84-140, Attacks Per Second from 1.15 to 1.2
  215. * Despot Axe Physical Damage from 83-112 to 82-110, Attacks Per Second from 1.25 to 1.3
  216. * Void Axe Physical Damage from 82-123 to 81-122, Attacks Per Second from 1.2 to 1.25
  217. * Corroded Blade Physical Damage from 8-16 to 8-15
  218. * Longsword Physical Damage from 13-29 to 11-27, Attacks Per Second from 1.2 to 1.25
  219. * Bastard Sword Physical Damage from 17-28 to 16-27
  220. * Two-Handed Sword Physical Damage from 23-43 to 21-39, Attacks Per Second from 1.2 to 1.25
  221. * Etched Greatsword Physical Damage from 29-61 to 25-52, Attacks Per Second from 1.1 to 1.2
  222. * Ornate Sword Physical Damage from 32-53 to 30-51
  223. * Spectral Sword Physical Damage from 35-73 to 32-66, Attacks Per Second from 1.2 to 1.25
  224. * Butcher Sword Physical Damage from 40-93 to 34-80, Attacks Per Second from 1.1 to 1.2
  225. * Footman Sword Physical Damage from 42-70 to 40-67
  226. * Highland Blade Physical Damage from 50-92 to 46-85, Attacks Per Second from 1.2 to 1.25
  227. * Engraved Greatsword Physical Damage from 55-115 to 50-103, Attacks Per Second from 1.1 to 1.2
  228. * Tiger Sword Physical Damage from 55-91 to 55-92
  229. * Wraith Sword Physical Damage from 55-114 to 54-111, Attacks Per Second from 1.2 to 1.25
  230. * Headman's Sword Physical Damage from 59-139 to 56-130, Attacks Per Second from 1.1 to 1.2
  231. * Reaver Sword Physical Damage from 59-99 to 61-102
  232. * Ezomyte Blade Attacks Per Second from 1.2 to 1.25
  233. * Vaal Greatsword Physical Damage from 67-140 to 64-133, Attacks Per Second from 1.1 to 1.2
  234. * Lion Sword Physical Damage from 63-105 to 66-110
  235. * Infernal Sword Attacks Per Second from 1.2 to 1.25
  236. * Driftwood Maul Physical Damage from 11-16 to 10-14, Attacks Per Second from 1.25 to 1.3
  237. * Tribal Maul Physical Damage from 19-28 to 16-24, Attacks Per Second from 1.1 to 1.2
  238. * Mallet Physical Damage from 17-36 to 16-32, Attacks Per Second from 1.2 to 1.25
  239. * Sledgehammer Physical Damage from 25-38 to 23-34, Attacks Per Second from 1.25 to 1.3
  240. * Brass Maul Physical Damage from 42-63 to 36-55, Attacks Per Second from 1.1 to 1.2
  241. * Fright Maul Physical Damage from 46-62 to 42-57, Attacks Per Second from 1.2 to 1.25
  242. * Spiked Maul Physical Damage from 28-52 to 41-62, Attacks Per Second from 1.2 to 1.25, ImplicitMod from 20% increased Stun Duration on Enemies to 4% increased Radius of Area Skills
  243. * Totemic Maul Physical Damage from 64-95 to 52-78, Attacks Per Second from 0.95 to 1.1
  244. * Great Mallet Physical Damage from 42-88 to 39-81, Attacks Per Second from 1.2 to 1.25
  245. * Steelhead Physical Damage from 54-81 to 50-75, Attacks Per Second from 1.25 to 1.3
  246. * Spiny Maul Physical Damage from 53-99 to 51-94, Attacks Per Second from 1.2 to 1.25
  247. * Plated Maul Physical Damage from 72-108 to 66-99, Attacks Per Second from 1.1 to 1.2
  248. * Dread Maul Physical Damage from 72-97 to 70-95, Attacks Per Second from 1.2 to 1.25
  249. * Karui Maul Physical Damage from 95-142 to 84-126, Attacks Per Second from 0.95 to 1.1
  250. * Colossus Mallet Physical Damage from 60-124 to 61-126, Attacks Per Second from 1.2 to 1.25
  251. * Piledriver Physical Damage from 71-106 to 71-107, Attacks Per Second from 1.25 to 1.3
  252. * Meatgrinder Physical Damage from 65-121 to 67-125, Attacks Per Second from 1.2 to 1.25
  253. * Imperial Maul Physical Damage from 83-124 to 79-118, Attacks Per Second from 1.1 to 1.2
  254. * Terror Maul Physical Damage from 79-107 to 80-109, Attacks Per Second from 1.2 to 1.25
  255. * Fishing Rod Physical Damage from 8-14 to 7-14
  256. * [New] Grinning Wand Physical Damage 14-26, Critical Strike Chance 8%, Attacks Per Second 1.35, ImplicitMod 4% increased Cast Speed
  257. * [New] Ritual Wand Physical Damage 21-40, Critical Strike Chance 8%, Attacks Per Second 1.35, ImplicitMod 4% increased Cast Speed
  258. * [New] Sacrament Wand Physical Damage 23-43, Critical Strike Chance 8%, Attacks Per Second 1.35, ImplicitMod 6% increased Cast Speed
  259. * [New] Parrying Dagger Physical Damage 13-51, Critical Strike Chance 6.5%, Attacks Per Second 1.3, ImplicitMod 4% Chance to Block
  260. * [New] Prong Dagger Physical Damage 19-74, Critical Strike Chance 6.5%, Attacks Per Second 1.3, ImplicitMod 4% Chance to Block
  261. * [New] Sai Physical Damage 20-80, Critical Strike Chance 6.5%, Attacks Per Second 1.3, ImplicitMod 6% Chance to Block
  262. * [New] Deerhorn Claw Physical Damage 13-40, Critical Strike Chance 6.3%, Attacks Per Second 1.5, ImplicitMod +6 Life and Mana gained for each Enemy hit by your Attacks
  263. * [New] Crescent Claw Physical Damage 20-60, Critical Strike Chance 6.3%, Attacks Per Second 1.5, ImplicitMod +10 Life and Mana gained for each Enemy hit by your Attacks
  264. * [New] Moon Claw Physical Damage 21-63, Critical Strike Chance 6.3%, Attacks Per Second 1.5, ImplicitMod +14 Life and Mana gained for each Enemy hit by your Attacks
  265. * [New] Ancient Axe Physical Damage 24-42, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 8% increased Physical Damage
  266. * [New] Timeworn Axe Physical Damage 35-63, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 8% increased Physical Damage
  267. * [New] Ghost Axe Physical Damage 38-68, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 12% increased Physical Damage
  268. * [New] Hook Sword Physical Damage 19-39, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 3% increased Global Defences
  269. * [New] Catcher Physical Damage 28-60, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 3% increased Global Defences
  270. * [New] Tiger Hook Physical Damage 30-64, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 5% increased Global Defences
  271. * [New] Small Sword Physical Damage 17-36, Critical Strike Chance 6%, Attacks Per Second 1.55, ImplicitMod 8% chance to cause Bleeding on Hit
  272. * [New] Court Sword Physical Damage 26-53, Critical Strike Chance 6%, Attacks Per Second 1.55, ImplicitMod 8% chance to cause Bleeding on Hit
  273. * [New] Ancient Needle Physical Damage 28-58, Critical Strike Chance 6%, Attacks Per Second 1.5, ImplicitMod 12% chance to cause Bleeding on Hit
  274. * [New] Snake Mace Physical Damage 23-35, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 4% increased Attack Speed
  275. * [New] Serpent Mace Physical Damage 35-53, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 4% increased Attack Speed
  276. * [New] Dragon Mace Physical Damage 38-57, Critical Strike Chance 5%, Attacks Per Second 1.35, ImplicitMod 6% increased Attack Speed
  277. * [New] Horned Sceptre Physical Damage 22-42, Critical Strike Chance 6%, Attacks Per Second 1.3, ImplicitMod Damage Penetrates 1% Elemental Resistances
  278. * [New] Imp Sceptre Physical Damage 32-60, Critical Strike Chance 6%, Attacks Per Second 1.3, ImplicitMod Damage Penetrates 1% Elemental Resistances
  279. * [New] Demon Sceptre Physical Damage 35-65, Critical Strike Chance 6%, Attacks Per Second 1.3, ImplicitMod Damage Penetrates 2% Elemental Resistances
  280. * [New] Reflex Bow Physical Damage 27-40, Critical Strike Chance 5%, Attacks Per Second 1.4, ImplicitMod 4% increased Movement Speed
  281. * [New] Matriarchal Bow Physical Damage 40-60, Critical Strike Chance 5%, Attacks Per Second 1.4, ImplicitMod 4% increased Movement Speed
  282. * [New] Assassin Bow Physical Damage 30-89, Critical Strike Chance 5%, Attacks Per Second 1.25, ImplicitMod (6-12)% increased Elemental Damage with Weapons
  283. * [New] Blade Staff Physical Damage 37-78, Critical Strike Chance 6%, Attacks Per Second 1.2, ImplicitMod 60% increased Global Critical Strike Chance
  284. * [New] Lunaris Staff Physical Damage 61-126, Critical Strike Chance 6%, Attacks Per Second 1.2, ImplicitMod 60% increased Global Critical Strike Chance
  285. * [New] Moon Staff Physical Damage 64-133, Critical Strike Chance 6%, Attacks Per Second 1.2, ImplicitMod 80% increased Global Critical Strike Chance
  286. * [New] Dagger-Axe Physical Damage 43-68, Critical Strike Chance 5%, Attacks Per Second 1.3, ImplicitMod 40% increased Critical Strike Chance
  287. * [New] Impaler Physical Damage 72-112, Critical Strike Chance 5%, Attacks Per Second 1.3, ImplicitMod 40% increased Critical Strike Chance
  288. * [New] Demon Fangs Physical Damage 76-119, Critical Strike Chance 5%, Attacks Per Second 1.3, ImplicitMod 60% increased Critical Strike Chance
  289. * [New] Curved Blade Physical Damage 42-70, Critical Strike Chance 6%, Attacks Per Second 1.25, ImplicitMod 35% increased Global Critical Strike Multiplier
  290. * [New] Slender Blade Physical Damage 67-112, Critical Strike Chance 6%, Attacks Per Second 1.25, ImplicitMod 35% increased Global Critical Strike Multiplier
  291. * [New] Ancient Blade Physical Damage 73-122, Critical Strike Chance 6%, Attacks Per Second 1.25, ImplicitMod 50% increased Global Critical Strike Multiplier
  292. * [New] Jagged Maul Physical Damage 26-48, Critical Strike Chance 5%, Attacks Per Second 1.25, ImplicitMod 20% increased Stun Duration on Enemies
  293. * [New] Goedentag Physical Damage 69-103, Critical Strike Chance 5%, Attacks Per Second 1.25, ImplicitMod 4% increased Radius of Area Skills
  294. * [New] Morning Star Physical Damage 78-118, Critical Strike Chance 5%, Attacks Per Second 1.25, ImplicitMod 6% increased Radius of Area Skills
  295. done.
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