Advertisement
Guy_3002

Untitled

Dec 23rd, 2016
117
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.77 KB | None | 0 0
  1. #define DISABLE_TUTORIALS
  2. #include EAstdlib.event
  3.  
  4. EventPointerTable(0x06,Pointers)
  5.  
  6. ORG 0xD80000
  7.  
  8. Pointers:
  9. POIN Turn_events
  10. POIN Character_events
  11. POIN Location_events
  12. POIN Misc_events
  13. POIN TrapData TrapData
  14. POIN Bad Bad Bad Bad
  15. POIN Good Good Good Good
  16. POIN Opening_event Ending_event
  17.  
  18. Good:
  19. UNIT 0x01 0x20 0x00 Level(1, Ally, 0) [3,11] [4,12] [0x37] NoAI
  20. UNIT
  21.  
  22. Bad:
  23. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,7] [5,8] [0x14] AttackInRange
  24. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,7] [12,9] [0x14] AttackInRange
  25. UNIT
  26.  
  27. Turn_events:
  28. TurnEventPlayer(0x0,Opening_event,1)
  29. TurnEventPlayer(0x0,Reinforcments,4)
  30. TurnEventPlayer(0x0,Reinforcments2,6,3)
  31. TurnEventPlayer(0x0,CavaleirReinforcments,12)
  32. TurnEventPlayer(0x0,RedRiderArrives,13)
  33. End_MAIN
  34.  
  35.  
  36. Character_events:
  37. End_MAIN
  38.  
  39. Location_events:
  40. Village(0x0,NewCharacter,13,7)
  41. Village(0x0,Door_Key,2,6)
  42. Door(7,4)
  43. Door(6,4)
  44. End_MAIN
  45.  
  46. Misc_events:
  47. CauseGameOverIfLordDies
  48. AREA 0x0 Ending_event [0,0] [14,0]
  49. End_MAIN
  50.  
  51. TrapData:
  52. End_MAIN
  53.  
  54. Opening_event:
  55. OOBB
  56. LOU1 Bad
  57. ENUN
  58. FADI 10
  59. BACG 0x01
  60. MUS1 0x4F
  61. FADU 10
  62. TEX1 0x0815
  63. REMA
  64. LOU1 Good
  65. ENUN
  66. FADI 10
  67. BACG 0x03
  68. FADU 10
  69. TEX1 0x0816
  70. REMA
  71. ENDA
  72.  
  73. Ending_event:
  74. FADU 10
  75. BACG 0x23
  76. MUS1 0x51
  77. FADI 10
  78. TEX1 0x0818
  79. REMA
  80. MoveToChapter(0x01)
  81. ENDA
  82.  
  83. AlternateEndingEvent:
  84. FADU 10
  85. BACG 0x23
  86. MUS1 0x51
  87. FADI 10
  88. TEX1 0x0820
  89. REMA
  90. MoveToChapter(0x01)
  91.  
  92. ENDA
  93.  
  94. // Events
  95. NewCharacter:
  96. FADI 10
  97. BACG 0x01
  98. MUS1 0x57
  99. FADU 10
  100. TEX1 0x0817
  101. REMA
  102. LOU1 New
  103. ENUN
  104. ENDA
  105.  
  106. Reinforcments:
  107. LOU1 More
  108. ENUN
  109. ENDA
  110.  
  111. Door_Key:
  112. FADI 10
  113. BACG 0x01
  114. FADU 10
  115. TEX1 0x0819
  116. REMA
  117. ITGV 0x69
  118. ENDA
  119.  
  120. Reinforcments2:
  121. LOU1 MoreReinforcments
  122. ENUN
  123. ENDA
  124.  
  125. CavaleirReinforcments:
  126. LOU1 Cavs
  127. ENUN
  128. ENDA
  129.  
  130. RedRiderArrives:
  131. FADI 10
  132. BACG 0x03
  133. MUS1 0x4A
  134. FADU 10
  135. TEX1 0x0814
  136. REMA
  137. LOU1 RedRider
  138. ENUN
  139. ENDA
  140.  
  141. // Manual Movement
  142.  
  143. // Scripted Fights
  144.  
  145. // Units
  146. More:
  147. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,12] [0,12] [0x14] PursueWithoutHeed
  148. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,13] [0,13] [0x14] PursueWithoutHeed
  149. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [14,5] [9,5] [0x14] PursueWithoutHeed
  150. UNIT
  151.  
  152. New:
  153. UNIT 0x04 0x12 0x01 Level(1, Ally, 0) [13,7] [13,8] [0x1F, 0x6B] NoAI
  154. UNIT
  155.  
  156. MoreReinforcments:
  157. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [5,13] [5,13] [0x14] PursueWithoutHeed
  158. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [6,13] [6,13] [0x1C] PursueWithoutHeed
  159. UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,9] [0,9] [0x14] PursueWithoutHeed
  160. UNIT
  161.  
  162. Cavs:
  163. UNIT 0x61 0x28 0x00 Level(1, Enemy, 0) [0,12] [1,12] [0x03] PursueWithoutHeed
  164. UNIT 0x61 0x28 0x00 Level(1, Enemy, 0) [0,13] [1,13] [0x03] PursueWithoutHeed
  165. UNIT
  166.  
  167. RedRider:
  168. UNIT 0x45 0x2A 0x00 Level(20, Enemy, 0) [6,13] [6,13] [0x0B] PursueWithoutHeed
  169. UNIT
  170.  
  171. // Shop Data
  172.  
  173. MESSAGE Events end at offset currentOffset
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement