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- #define DISABLE_TUTORIALS
- #include EAstdlib.event
- EventPointerTable(0x06,Pointers)
- ORG 0xD80000
- Pointers:
- POIN Turn_events
- POIN Character_events
- POIN Location_events
- POIN Misc_events
- POIN TrapData TrapData
- POIN Bad Bad Bad Bad
- POIN Good Good Good Good
- POIN Opening_event Ending_event
- Good:
- UNIT 0x01 0x20 0x00 Level(1, Ally, 0) [3,11] [4,12] [0x37] NoAI
- UNIT
- Bad:
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,7] [5,8] [0x14] AttackInRange
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,7] [12,9] [0x14] AttackInRange
- UNIT
- Turn_events:
- TurnEventPlayer(0x0,Opening_event,1)
- TurnEventPlayer(0x0,Reinforcments,4)
- TurnEventPlayer(0x0,Reinforcments2,6,3)
- TurnEventPlayer(0x0,CavaleirReinforcments,12)
- TurnEventPlayer(0x0,RedRiderArrives,13)
- End_MAIN
- Character_events:
- End_MAIN
- Location_events:
- Village(0x0,NewCharacter,13,7)
- Village(0x0,Door_Key,2,6)
- Door(7,4)
- Door(6,4)
- End_MAIN
- Misc_events:
- CauseGameOverIfLordDies
- AREA 0x0 Ending_event [0,0] [14,0]
- End_MAIN
- TrapData:
- End_MAIN
- Opening_event:
- OOBB
- LOU1 Bad
- ENUN
- FADI 10
- BACG 0x01
- MUS1 0x4F
- FADU 10
- TEX1 0x0815
- REMA
- LOU1 Good
- ENUN
- FADI 10
- BACG 0x03
- FADU 10
- TEX1 0x0816
- REMA
- ENDA
- Ending_event:
- FADU 10
- BACG 0x23
- MUS1 0x51
- FADI 10
- TEX1 0x0818
- REMA
- MoveToChapter(0x01)
- ENDA
- AlternateEndingEvent:
- FADU 10
- BACG 0x23
- MUS1 0x51
- FADI 10
- TEX1 0x0820
- REMA
- MoveToChapter(0x01)
- ENDA
- // Events
- NewCharacter:
- FADI 10
- BACG 0x01
- MUS1 0x57
- FADU 10
- TEX1 0x0817
- REMA
- LOU1 New
- ENUN
- ENDA
- Reinforcments:
- LOU1 More
- ENUN
- ENDA
- Door_Key:
- FADI 10
- BACG 0x01
- FADU 10
- TEX1 0x0819
- REMA
- ITGV 0x69
- ENDA
- Reinforcments2:
- LOU1 MoreReinforcments
- ENUN
- ENDA
- CavaleirReinforcments:
- LOU1 Cavs
- ENUN
- ENDA
- RedRiderArrives:
- FADI 10
- BACG 0x03
- MUS1 0x4A
- FADU 10
- TEX1 0x0814
- REMA
- LOU1 RedRider
- ENUN
- ENDA
- // Manual Movement
- // Scripted Fights
- // Units
- More:
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,12] [0,12] [0x14] PursueWithoutHeed
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,13] [0,13] [0x14] PursueWithoutHeed
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [14,5] [9,5] [0x14] PursueWithoutHeed
- UNIT
- New:
- UNIT 0x04 0x12 0x01 Level(1, Ally, 0) [13,7] [13,8] [0x1F, 0x6B] NoAI
- UNIT
- MoreReinforcments:
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [5,13] [5,13] [0x14] PursueWithoutHeed
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [6,13] [6,13] [0x1C] PursueWithoutHeed
- UNIT 0x61 0x38 0x00 Level(1, Enemy, 0) [0,9] [0,9] [0x14] PursueWithoutHeed
- UNIT
- Cavs:
- UNIT 0x61 0x28 0x00 Level(1, Enemy, 0) [0,12] [1,12] [0x03] PursueWithoutHeed
- UNIT 0x61 0x28 0x00 Level(1, Enemy, 0) [0,13] [1,13] [0x03] PursueWithoutHeed
- UNIT
- RedRider:
- UNIT 0x45 0x2A 0x00 Level(20, Enemy, 0) [6,13] [6,13] [0x0B] PursueWithoutHeed
- UNIT
- // Shop Data
- MESSAGE Events end at offset currentOffset
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