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- public float speed = 6.0F;
- public float jumpSpeed = 8.0F;
- public float gravity = 20.0F;
- private Vector3 moveDirection = Vector3.zero;
- void Update() {
- CharacterController controller = GetComponent<CharacterController>();
- if (controller.isGrounded) {
- moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
- moveDirection = transform.TransformDirection(moveDirection);
- moveDirection *= speed;
- if (Input.GetButton("Jump"))
- moveDirection.y = jumpSpeed;
- }
- moveDirection.y -= gravity * Time.deltaTime;
- controller.Move(moveDirection * Time.deltaTime);
- }
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