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- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
- setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
- setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
- setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
- setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 10, 12)
- function onCastSpell(cid, var)
- if isPlayer(cid) == TRUE then
- if exhaustion.check(cid, 30030) then
- return FALSE
- else
- return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
- end
- else
- return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
- end
- end
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