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Aug 28th, 2016
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  1. //what system do u want to show?
  2. risk_varHealth  = true;  //Health default true  | true = activate | false = not activated
  3. risk_varStamina = true;  //Stamina default true | true = activate | false = not activated
  4. risk_varHunger  = true;  //Hunger default true  | true = activate | false = not activated
  5. risk_varThirst  = true;  //Thirst default true  | true = activate | false = not activated
  6. risk_varWeight  = true;  //Weight default true  | true = activate | false = not activated
  7. risk_varName    = true;  //Name default true    | true = activate | false = not activated
  8. risk_varSystem  = true;  //System default true  | true = activate | false = not activated
  9.  
  10.  
  11. //The Position of the texts
  12. _playerNamePos = "center"; //Can be left , center or right
  13. _playerStatusPos = "center"; //Can be left , center or right
  14.  
  15.  
  16. //get some infos about our player..
  17. //IGNORE THIS
  18. _playerHealth   = getdammage player;
  19. _playerStamina  = getfatigue player;
  20. _playerHunger   = life_hunger;
  21. _playerThirst   = life_thirst;
  22. _playerWeight   = life_carryWeight;
  23. _playerName     = name player;
  24.  
  25.  
  26. //set the color for our Text's
  27. //IGNORE THIS
  28. _playerHealthColor  = "#FFFFFF";
  29. _playerStaminaColor = "#FFFFFF";
  30. _playerHungerColor  = "#FFFFFF";
  31. _playerThirstColor  = "#FFFFFF";
  32. _playerWeightColor  = "#FFFFFF";
  33.  
  34. //set the text to nothing..
  35. //IGNORE THIS
  36. _playerHealthText   = parseText format[""];
  37. _playerStaminaText  = parseText format[""];
  38. _playerHungerText   = parseText format[""];
  39. _playerThirstText   = parseText format[""];
  40. _playerWeightText   = parseText format[""];
  41.  
  42.  
  43. //color for each sentence
  44. _playerColorOne     = "#0040FF";
  45. _playerColorTwo     = "#16E016";
  46. _playerColorThree   = "#16E016";
  47. _playerColorFour    = "#F0F046";
  48. _playerColorFive    = "#F0F046";
  49. _playerColorSix     = "#FF8000";
  50. _playerColorSeven   = "#FF8000";
  51. _playerColorEight   = "#FF0000";
  52. _playerColorNine    = "#FF0000";
  53. _playerColorTen     = "#FF0000";
  54.  
  55.  
  56. //Text's for Health
  57. _playerHealthTextOne        = parseText format["Ich fühle mich gesund"];
  58. _playerHealthTextTwo        = parseText format["Ich glaube ich hab 'n Kratzer"];
  59. _playerHealthTextThree      = parseText format["Ich bin doch leicht verletzt"];
  60. _playerHealthTextFour       = parseText format["Ich habe leichte Schmerzen"];
  61. _playerHealthTextFive       = parseText format["Ich fühle mich nicht gut"];
  62. _playerHealthTextSix        = parseText format["Ich habe starke Schmerzen"];
  63. _playerHealthTextSeven      = parseText format["Ich glaube es ist etwas gebrochen"];
  64. _playerHealthTextEight      = parseText format["Ich bin schwer verletzt"];
  65. _playerHealthTextNine       = parseText format["Ich bin Tödlich verletzt"];
  66. _playerHealthTextTen        = parseText format["Ich bin Tot</t>"];
  67. /*
  68. //Text's for Health
  69. _playerStaminaTextOne        = ;
  70. _playerStaminaTextTwo        = ;
  71. _playerStaminaTextThree      = ;
  72. _playerStaminaTextFour       = ;
  73. _playerStaminaTextFive       = ;
  74. _playerStaminaTextSix        = ;
  75. _playerStaminaTextSeven      = ;
  76. _playerStaminaTextEight      = ;
  77. _playerStaminaTextNine       = ;
  78. _playerStaminaTextTen        = ;
  79.  
  80. //Text's for Health
  81. _playerHungerTextOne        =;
  82. _playerHungerTextTwo        =;
  83. _playerHungerTextThree      =;
  84. _playerHungerTextFour       =;
  85. _playerHungerTextFive       =;
  86. _playerHungerTextSix        =;
  87. _playerHungerTextSeven      =;
  88. _playerHungerTextEight      =;
  89. _playerHungerTextNine       =;
  90. _playerHungerTextTen        =;
  91.  
  92. //Text's for Health
  93. _playerThirstTextOne        =;
  94. _playerThirstTextTwo        =;
  95. _playerThirstTextThree      =;
  96. _playerThirstTextFour       =;
  97. _playerThirstTextFive       =;
  98. _playerThirstTextSix        =;
  99. _playerThirstTextSeven      =;
  100. _playerThirstTextEight      =;
  101. _playerThirstTextNine       =;
  102. _playerThirstTextTen        =;
  103.  
  104. //Text's for Health
  105. _playerWeightTextOne        =;
  106. _playerWeightTextTwo        =;
  107. _playerWeightTextThree      =;
  108. _playerWeightTextFour       =;
  109. _playerWeightTextFive       =;
  110. _playerWeightTextSix        =;
  111. _playerWeightTextSeven      =;
  112. _playerWeightTextEight      =;
  113. _playerWeightTextNine       =;
  114. _playerWeightTextTen        =;
  115. */
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