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- dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
- local time = 0
- local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
- if not update_time then
- update_time = 1
- minetest.setting_set("3d_armor_update_time", tostring(update_time))
- end
- -- Regisiter Head Armor
- minetest.register_tool("3d_armor:helmet_leather", {
- description = "Leather Helmet",
- inventory_image = "3d_armor_inv_helmet_leather.png",
- groups = {armor_head=5, armor_heal=0, armor_use=100},
- wear = 0,
- })
- minetest.register_tool("3d_armor:helmet_steel", {
- description = "Steel Helmet",
- inventory_image = "3d_armor_inv_helmet_steel.png",
- groups = {armor_head=10, armor_heal=5, armor_use=250},
- wear = 0,
- })
- minetest.register_tool("3d_armor:helmet_gold", {
- description = "Golden Helmet",
- inventory_image = "3d_armor_inv_helmet_gold.png",
- groups = {armor_head=15, armor_heal=10, armor_use=500},
- wear = 0,
- })
- minetest.register_tool("3d_armor:helmet_diamond",{
- decsription = "Diamond Helmet",
- inventory_image = "3d_armor_inv_helmet_diamond",
- groups = {armor_head=20, armor_heal=15, armor_use=750},
- wear = 0,
- })
- -- Regisiter Torso Armor
- minetest.register_tool("3d_armor:chestplate_leather", {
- description = "Leather Chestplate",
- inventory_image = "3d_armor_inv_chestplate_leather.png",
- groups = {armor_torso=15, armor_heal=0, armor_use=100},
- wear = 0,
- })
- minetest.register_tool("3d_armor:chestplate_steel", {
- description = "Steel Chestplate",
- inventory_image = "3d_armor_inv_chestplate_steel.png",
- groups = {armor_torso=20, armor_heal=5, armor_use=250},
- wear = 0,
- })
- minetest.register_tool("3d_armor:chestplate_gold", {
- description = "Golden Chestplate",
- inventory_image = "3d_armor_inv_chestplate_gold.png",
- groups = {armor_torso=25, armor_heal=10, armor_use=500},
- wear = 0,
- })
- minetest.register_tool("3d_armor:chestplate_diamond",{
- decsription = "Diamond Helmet",
- inventory_image = "3d_armor_inv_chestplate_diamond",
- groups = {armor_torso=30, armor_heal=15, armor_use=750},
- wear = 0,
- })
- -- Regisiter Leg Armor
- minetest.register_tool("3d_armor:leggings_leather", {
- description = "Leather Leggings",
- inventory_image = "3d_armor_inv_leggings_leather.png",
- groups = {armor_legs=10, armor_heal=0, armor_use=100},
- wear = 0,
- })
- minetest.register_tool("3d_armor:leggings_steel", {
- description = "Steel Leggings",
- inventory_image = "3d_armor_inv_leggings_steel.png",
- groups = {armor_legs=15, armor_heal=5, armor_use=250},
- wear = 0,
- })
- minetest.register_tool("3d_armor:leggings_gold", {
- description = "Golden Leggings",
- inventory_image = "3d_armor_inv_leggings_gold.png",
- groups = {armor_legs=20, armor_heal=10, armor_use=500},
- wear = 0,
- })
- minetest.register_tool("3d_armor:leggings_diamond",{
- decsription = "Diamond Helmet",
- inventory_image = "3d_armor_inv_leggings_diamond",
- groups = {armor_legs=25, armor_heal=15, armor_use=750},
- wear = 0,
- })
- -- Regisiter Boots
- minetest.register_tool("3d_armor:boots_leather", {
- description = "Leather Boots",
- inventory_image = "3d_armor_inv_boots_leather.png",
- groups = {armor_feet=5, armor_heal=0, armor_use=100},
- wear = 0,
- })
- minetest.register_tool("3d_armor:boots_steel", {
- description = "Steel Boots",
- inventory_image = "3d_armor_inv_boots_steel.png",
- groups = {armor_feet=10, armor_heal=5, armor_use=250},
- wear = 0,
- })
- minetest.register_tool("3d_armor:boots_gold", {
- description = "Golden Boots",
- inventory_image = "3d_armor_inv_boots_gold.png",
- groups = {armor_feet=15, armor_heal=10, armor_use=500},
- wear = 0,
- })
- minetest.register_tool("3d_armor:boots_diamond",{
- decsription = "Diamond Helmet",
- inventory_image = "3d_armor_inv_boots_diamond",
- groups = {armor_feet=20, armor_heal=15, armor_use=750},
- wear = 0,
- })
- -- Register Craft Recipies
- local craft_ingreds = {
- leather = "default:wood",
- steel = "default:steel_ingot",
- gold = "default:gold_ingot",
- diamond = "default:diamond",
- }
- for k, v in pairs(craft_ingreds) do
- minetest.register_craft({
- output = "3d_armor:helmet_"..k,
- recipe = {
- {v, v, v},
- {v, "", v},
- {"", "", ""},
- },
- })
- minetest.register_craft({
- output = "3d_armor:chestplate_"..k,
- recipe = {
- {v, "", v},
- {v, v, v},
- {v, v, v},
- },
- })
- minetest.register_craft({
- output = "3d_armor:leggings_"..k,
- recipe = {
- {v, v, v},
- {v, "", v},
- {v, "", v},
- },
- })
- minetest.register_craft({
- output = "3d_armor:boots_"..k,
- recipe = {
- {"", "", ""},
- {v, "", v},
- {v, "", v},
- },
- })
- end
- -- Register Callbacks
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- --[[
- if fields.outfit then
- inventory_plus.set_inventory_formspec(player, "size[8,7.5]"
- .."button[0,0;2,0.5;main;Back]"
- .."list[current_player;main;0,3.5;8,4;]"
- .."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]"
- .."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]"
- .."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]"
- .."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]")
- return
- end
- ]]--
- for field, _ in pairs(fields) do
- if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
- minetest.after(0, function(player)
- armor_api:set_player_armor(player)
- end, player)
- end
- end
- end)
- minetest.register_on_joinplayer(function(player)
- --inventory_plus.register_button(player,"outfit", "Outfit")
- local player_inv = player:get_inventory()
- local name = player:get_player_name()
- local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
- on_put = function(inv, listname, index, stack, player)
- player:get_inventory():set_stack(listname, index, stack)
- armor_api:set_player_armor(player)
- end,
- on_take = function(inv, listname, index, stack, player)
- player:get_inventory():set_stack(listname, index, nil)
- armor_api:set_player_armor(player)
- end,
- allow_put = function(inv, listname, index, stack, player)
- if inv:is_empty(listname) then
- return 1
- end
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- return stack:get_count()
- end,
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return 0
- end,
- })
- for _,v in ipairs({"head", "torso", "legs", "feet"}) do
- local armor = "armor_"..v
- player_inv:set_size(armor, 1)
- armor_inv:set_size(armor, 1)
- armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
- end
- armor_api.player_hp[name] = 0
- minetest.after(0, function(player)
- armor_api:set_player_armor(player)
- end, player)
- end)
- minetest.register_globalstep(function(dtime)
- time = time + dtime
- if time > update_time then
- for _,player in ipairs(minetest.get_connected_players()) do
- armor_api:update_armor(player)
- end
- time = 0
- end
- end)
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