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- # Configuration file
- ####################
- # additional
- ####################
- additional {
- # List any mob names you want disabled on the server
- S:disableMobNames <
- >
- }
- ####################
- # block
- ####################
- block {
- # The id of the auto anvil
- I:blockAutoAnvilId=2560
- # The id of the auto enchantment table
- I:blockAutoEnchantmentTableId=2561
- # The id of the bear trap
- I:blockBearTrapId=2550
- # The id of the big button block
- I:blockBigButton=2555
- # The id of the block-breaker block
- I:blockBlockBreakerId=2563
- # The id of the block-placer block
- I:blockBlockPlacerId=2564
- # The id of the cannon block
- I:blockCannonId=2552
- # The id of the glass canvas block
- I:blockCanvasGlassId=2572
- # The id of the canvas block
- I:blockCanvasId=2569
- # The id of the donation station block
- I:blockDonationStationId=2567
- # The id of the drawing table
- I:blockDrawingTable=2574
- # The id of the elevator block
- I:blockElevatorId=2542
- # The id of the fan block
- I:blockFanId=2575
- # The id of the flag block
- I:blockFlagId=2547
- # The id of the grave block
- I:blockGraveId=2546
- # The id of the guide
- I:blockGuideId=2541
- # The id of the heal block
- I:blockHealId=2543
- # The id of the imaginary block
- I:blockImaginaryId=2556
- # The id of the item-dropper block
- I:blockItemDropperId=2565
- # The id of the ladder
- I:blockLadderId=2576
- I:blockLightboxId=2544
- # The id of the Ore Crusher
- I:blockMachineOreCrusherId=2570
- # The id of the paint tin
- I:blockPaintCanId=2571
- # The id of the clay stainer block
- I:blockPaintMixer=2568
- # The id of the path block
- I:blockPathId=2559
- # The id of the map projector block
- I:blockProjectorId=2573
- # The id of the radio block
- I:blockRadioId=2577
- # The id of the rope ladder block
- I:blockRopeLadderId=2566
- # The id of the sponge block
- I:blockSpongeId=2554
- # The id of the sprinkler block
- I:blockSprinklerId=2551
- # The id of the tank block
- I:blockTankId=2548
- # The id of the target block
- I:blockTargetId=2545
- # The id of the trophy block
- I:blockTrophyId=2549
- # The id of the vacuum hopper block
- I:blockVacuumHopperId=2553
- # The id of the village highlighter block
- I:blockVillageHighlighterId=2558
- # The id of the xp bottler block
- I:blockXPBottlerId=2557
- # The id of the xp drain block
- I:blockXPDrainId=2562
- }
- ####################
- # cartographer
- ####################
- cartographer {
- # List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive)
- S:blockBlacklist <
- >
- }
- ####################
- # crane
- ####################
- crane {
- # Enable magnet turtles in creative list
- B:addTurtles=true
- # Use shift to control crane direction (otherwise, toggle every time)
- B:boringMode=true
- # Enable collision checking of crane arm
- B:doCraneCollisionCheck=false
- # Range of magnet CC peripheral
- D:turtleMagnetRange=4.0
- }
- ####################
- # cursor
- ####################
- cursor {
- # Amount of damage a cursor can take
- I:cursorMaxDamage=128
- }
- ####################
- # debug
- ####################
- debug {
- # Show structures found by golden eye
- B:goldenEyeDebug=false
- # Dump extra amount of data, every time grave is created
- B:gravesDebug=false
- }
- ####################
- # dropblock
- ####################
- dropblock {
- # Does the elevator drain player XP when used?
- B:elevatorDrainsXP=false
- # The elevator will ignore half blocks when counting the blocks it can pass through
- B:ignoreHalfBlocks=false
- # The elevator will try to pass through blocks that have custom collision boxes
- B:irregularBlocksArePassable=false
- # The maximum amount of blocks the elevator can pass through before the teleport fails. -1 disables this
- I:maxPassThrough=4
- B:mustFaceDirection=false
- # The range of the drop block
- I:searchDistance=20
- # Defines blocks that are handled specially by elevators. Entries are in form <modId>:<blockName>:<action> or id:<blockId>:<action>. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore
- S:specialBlockRules <
- >
- }
- ####################
- # features
- ####################
- features {
- # Explosive enchant can break blocks at level 3
- B:explosiveEnchantGrief=true
- # Id of explosive enchantment
- I:explosiveEnchantmentId=211
- }
- ####################
- # glasses
- ####################
- glasses {
- # 0.0 - no visible change to world, 1.0 - world fully obscured
- D:opacity=0.95
- # Use texture for obscuring world
- B:useTexture=true
- }
- ####################
- # grave
- ####################
- grave {
- B:enableGraves=false
- I:ghostProbability=0
- }
- ####################
- # hacks
- ####################
- hacks {
- # Enable experimental features that may be buggy or broken entirely
- B:enableExperimentalFeatures=false
- # Allow OpenBlocks to hook the player renderer to apply special effects
- B:tryHookPlayerRenderer=true
- }
- ####################
- # imaginary
- ####################
- imaginary {
- # Speed of imaginary blocks fading/appearing
- D:fadingSpeed=0.007499999832361937
- # Number of newly created crayon/pencil uses
- D:numberOfUses=10.0
- }
- ####################
- # item
- ####################
- item {
- # The id of the cartographer spawner item
- I:itemCartographerId=14993
- # The id of the crane controller item
- I:itemCraneControl=14983
- # The id of the crane backpack item
- I:itemCraneId=14984
- # The id of the cursor item
- I:itemCursorId=14997
- # The id of the empty height map item
- I:itemEmptyMap=14992
- # The id of the filled bucket
- I:itemFilledBucketId=14986
- # The id of the generic item
- I:itemGenericId=14976
- # The id of the unstackable generic item
- I:itemGenericUnstackableId=14996
- # The id of the imaginary crayon glasses item
- I:itemGlassesCrayon=14980
- # The id of the imaginary pencil glasses item
- I:itemGlassesPencil=14979
- # The id of the serious admin glasses item
- I:itemGlassesSerious=14982
- # The id of the amazing technicolor glasses item
- I:itemGlassesTechnicolor=14981
- # The id of the golden eye item
- I:itemGoldenEyeId=14995
- # The id of the hang glider
- I:itemHangGliderId=14975
- # The id of the height map item
- I:itemHeightMap=14991
- # The id of info book
- I:itemInfoBookId=14999
- # The id of the luggage item
- I:itemLuggageId=14977
- # The id of the paint brush
- I:itemPaintBrushId=14988
- # The id of the sleeping bag
- I:itemSleepingBagId=14987
- # The id of slimalyzer item
- I:itemSlimalyzerId=14985
- # The id of the sonic glasses item
- I:itemSonicGlassesId=14978
- # The id of the Squeegee
- I:itemSqueegeeId=14990
- # The id of the stencil
- I:itemStencilId=14989
- # The id of the tasty clay item!
- I:itemTastyClay=14994
- # The id of tuned crystal item
- I:itemTunedCrystalId=14998
- }
- ####################
- # openblocks
- ####################
- openblocks {
- B:failIdsQuietly=true
- }
- ####################
- # radio
- ####################
- radio {
- # Add tuned crystals as loot in chests
- B:enableChestLoot=true
- # Maximum number of sources playing at one time
- I:maxSources=3
- # List any radio stations you want
- S:radioStations <
- "http://http://ocrstream.rainwave.cc:8000/ocremix.mp3;OC Remix;Red"
- >
- # Tuned crystals merchant id (-1 to disable)
- I:radioVillagerId=6156
- # Should tuned crystals sell records too
- B:radioVillagerSellsRecords=true
- }
- ####################
- # sprinkler
- ####################
- sprinkler {
- # 1/chance that crops will be fertilized with bonemeal
- I:bonemealFertilizeChance=200
- # The range in each cardinal direction that crops will be affected.
- I:effectiveRange=4
- # 1/chance that crops will be fertilized without bonemeal
- I:fertilizeChance=500
- }
- ####################
- # tanks
- ####################
- tanks {
- # The amount of buckets each tank can hold
- I:bucketsPerTank=16
- # Tanks will emit light when they contain a liquid that glows (eg. lava)
- B:emitLight=true
- }
- ####################
- # tomfoolery
- ####################
- tomfoolery {
- # You know, THAT thing! That you shouldn't do in public!
- B:doItWhileTyping=false
- # Are you serious too?
- B:weAreSeriousPeople=true
- }
- ####################
- # trophy
- ####################
- trophy {
- # The chance (from 0 to 1) of a trophy drop. for example, 0.001 for 1/1000
- D:trophyDropChance=0.001
- }
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