Sienal

My 2 Cool house I Made

May 5th, 2012
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MapBasic 11.34 KB | None | 0 0
  1. public OnGameModeInit()
  2. {
  3. AddStaticVehicleEx(562,-2559.39990234,2248.00000000,4.80000019,334.00000000,-1,-1,15); //Elegy
  4. AddStaticVehicleEx(560,-2556.39990234,2246.50000000,4.90000010,334.00000000,-1,-1,15); //Sultan
  5. AddStaticVehicleEx(477,-2553.30004883,2245.10009766,4.90000010,336.00000000,-1,-1,15); //ZR-350
  6. AddStaticVehicleEx(451,-2550.50000000,2243.89990234,4.80000019,336.00000000,-1,-1,15); //Turismo
  7. AddStaticVehicleEx(522,-2545.30004883,2246.00000000,4.69999981,68.00000000,-1,-1,15); //NRG-500
  8. AddStaticVehicleEx(522,-2545.69995117,2245.10009766,4.69999981,64.00000000,-1,-1,15); //NRG-500
  9. AddStaticVehicleEx(522,-2544.89990234,2246.80004883,4.69999981,62.00000000,-1,-1,15); //NRG-500
  10. AddStaticVehicleEx(411,-2542.80004883,2252.89990234,4.80000019,153.99987793,-1,-1,15); //Infernus
  11. AddStaticVehicleEx(487,-2557.89990234,2239.69995117,21.29999924,336.00000000,-1,-1,15); //Maverick
  12. CreateObject(974,-2517.39990234,2258.39990234,6.69999981,0.00000000,0.00000000,333.99487305); //object(tall_fence) (1)
  13. CreateObject(974,-2511.29980469,2255.59960938,6.80000019,0.00000000,0.00000000,335.99987793); //object(tall_fence) (2)
  14. CreateObject(974,-2529.30004883,2263.89990234,6.80000019,0.00000000,0.00000000,336.00000000); //object(tall_fence) (3)
  15. CreateObject(974,-2530.60009766,2264.50000000,6.80000019,0.00000000,0.00000000,334.00000000); //object(tall_fence) (4)
  16. CreateObject(974,-2509.60009766,2254.89990234,6.69999981,0.00000000,0.00000000,338.00000000); //object(tall_fence) (5)
  17. CreateObject(974,-2508.10009766,2250.80004883,6.69999981,0.00000000,0.00000000,66.00000000); //object(tall_fence) (6)
  18. CreateObject(974,-2510.80004883,2244.69995117,6.69999981,0.00000000,0.00000000,66.00000000); //object(tall_fence) (7)
  19. CreateObject(974,-2513.60009766,2238.69995117,6.80000019,0.00000000,0.00000000,64.00000000); //object(tall_fence) (8)
  20. CreateObject(974,-2516.50000000,2232.69995117,6.80000019,0.00000000,0.00000000,64.00000000); //object(tall_fence) (9)
  21. CreateObject(974,-2519.30004883,2226.69995117,6.80000019,0.00000000,0.00000000,66.00000000); //object(tall_fence) (10)
  22. CreateObject(974,-2524.19995117,2223.50000000,6.80000019,0.00000000,0.00000000,344.00000000); //object(tall_fence) (11)
  23. CreateObject(974,-2519.80004883,2225.60009766,6.80000019,0.00000000,0.00000000,66.00000000); //object(tall_fence) (12)
  24. CreateObject(974,-2530.50000000,2225.39990234,6.80000019,0.00000000,0.00000000,342.00000000); //object(tall_fence) (13)
  25. CreateObject(974,-2536.80004883,2227.39990234,6.80000019,0.00000000,0.00000000,342.00000000); //object(tall_fence) (14)
  26. CreateObject(974,-2543.10009766,2229.69995117,6.80000019,0.00000000,0.00000000,338.00000000); //object(tall_fence) (15)
  27. CreateObject(974,-2545.69995117,2230.80004883,6.80000019,0.00000000,0.00000000,340.00000000); //object(tall_fence) (16)
  28. CreateObject(974,-2547.50000000,2234.69995117,6.80000019,0.00000000,0.00000000,70.00000000); //object(tall_fence) (17)
  29. CreateObject(974,-2545.00000000,2240.89990234,6.80000019,0.00000000,0.00000000,66.00000000); //object(tall_fence) (18)
  30. CreateObject(974,-2542.30004883,2247.00000000,6.80000019,0.00000000,0.00000000,66.00000000); //object(tall_fence) (19)
  31. CreateObject(974,-2539.50000000,2253.10009766,6.80000019,0.00000000,0.00000000,64.00000000); //object(tall_fence) (20)
  32. CreateObject(974,-2536.60009766,2259.10009766,6.80000019,0.00000000,0.00000000,64.00000000); //object(tall_fence) (21)
  33. CreateObject(974,-2534.80004883,2262.89990234,6.80000019,0.00000000,0.00000000,66.00000000); //object(tall_fence) (22)
  34. CreateObject(987,-2533.80004883,2266.60009766,4.00000000,0.00000000,0.00000000,154.00000000); //object(elecfence_bar) (1)
  35. CreateObject(987,-2540.19995117,2269.60009766,4.00000000,0.00000000,0.00000000,152.00000000); //object(elecfence_bar) (2)
  36. CreateObject(987,-2554.50000000,2277.50000000,4.00000000,0.00000000,0.00000000,244.00000000); //object(elecfence_bar) (3)
  37. CreateObject(987,-2559.80004883,2266.69995117,4.00000000,0.00000000,0.00000000,244.00000000); //object(elecfence_bar) (4)
  38. CreateObject(987,-2565.10009766,2255.80004883,4.00000000,0.00000000,0.00000000,244.00000000); //object(elecfence_bar) (5)
  39. CreateObject(987,-2559.19995117,2237.10009766,4.00000000,0.00000000,0.00000000,334.00000000); //object(elecfence_bar) (6)
  40. CreateObject(987,-2570.00000000,2242.39990234,4.00000000,0.00000000,0.00000000,334.00000000); //object(elecfence_bar) (7)
  41. CreateObject(987,-2572.69995117,2243.39990234,4.00000000,0.00000000,0.00000000,336.00000000); //object(elecfence_bar) (8)
  42. CreateObject(987,-2566.80004883,2253.10009766,4.00000000,0.00000000,358.00000000,244.00000000); //object(elecfence_bar) (9)
  43. CreateObject(3524,-2554.30004883,2278.00000000,6.90000010,0.00000000,0.00000000,152.00000000); //object(skullpillar01_lvs) (1)
  44. CreateObject(3524,-2550.50000000,2275.50000000,6.90000010,0.00000000,0.00000000,156.00000000); //object(skullpillar01_lvs) (2)
  45. CreateObject(3524,-2526.00000000,2263.00000000,6.90000010,0.00000000,0.00000000,154.00000000); //object(skullpillar01_lvs) (3)
  46. CreateObject(3524,-2520.50000000,2260.39990234,7.00000000,0.00000000,0.00000000,152.00000000); //object(skullpillar01_lvs) (4)
  47. CreateObject(9833,-2548.30004883,2268.19995117,7.30000019,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
  48. CreateObject(3385,-2559.00000000,2245.19995117,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (1)
  49. CreateObject(3385,-2555.80004883,2243.69995117,4.00000000,0.00000000,0.00000000,334.00000000); //object(a51_light1_) (2)
  50. CreateObject(3385,-2552.80004883,2242.30004883,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (3)
  51. CreateObject(3385,-2556.60009766,2256.30004883,4.09999990,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (4)
  52. CreateObject(3385,-2546.30004883,2251.50000000,4.09999990,0.00000000,0.00000000,334.00000000); //object(a51_light1_) (5)
  53. CreateObject(3385,-2539.39990234,2266.00000000,4.09999990,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (6)
  54. CreateObject(3385,-2553.00000000,2269.00000000,4.09999990,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (7)
  55. CreateObject(3385,-2552.00000000,2271.19995117,4.09999990,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (8)
  56. CreateObject(3385,-2550.80004883,2273.60009766,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (9)
  57. CreateObject(3385,-2546.10009766,2264.60009766,4.09999990,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (10)
  58. CreateObject(3279,-2557.30004883,2241.19995117,4.00000000,0.00000000,0.00000000,334.00000000); //object(a51_spottower) (1)
  59. CreateObject(9833,-2522.39990234,2251.50000000,7.19999981,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
  60. CreateObject(858,-2552.39990234,2270.39990234,4.09999990,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (1)
  61. CreateObject(858,-2551.39990234,2272.30004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (2)
  62. CreateObject(858,-2550.60009766,2274.10009766,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (3)
  63. CreateObject(858,-2521.50000000,2258.89990234,3.90000010,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (4)
  64. CreateObject(858,-2522.50000000,2256.80004883,3.90000010,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (5)
  65. CreateObject(858,-2523.50000000,2254.80004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (6)
  66. CreateObject(858,-2524.50000000,2252.69995117,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (7)
  67. CreateObject(858,-2526.69995117,2248.00000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (8)
  68. CreateObject(858,-2525.50000000,2250.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (9)
  69. CreateObject(858,-2521.50000000,2245.60009766,4.00000000,0.00000000,0.00000000,46.00000000); //object(sand_josh2) (10)
  70. CreateObject(858,-2524.19995117,2246.80004883,4.00000000,0.00000000,0.00000000,46.00000000); //object(sand_josh2) (11)
  71. CreateObject(858,-2520.50000000,2247.89990234,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (12)
  72. CreateObject(858,-2519.39990234,2250.10009766,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (13)
  73. CreateObject(858,-2518.19995117,2252.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (14)
  74. CreateObject(858,-2517.19995117,2254.39990234,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (15)
  75. CreateObject(858,-2516.30004883,2256.50000000,4.00000000,0.00000000,0.00000000,0.00000000); //object(sand_josh2) (16)
  76. CreateObject(3385,-2521.10009766,2259.60009766,3.90000010,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (11)
  77. CreateObject(3385,-2522.00000000,2257.80004883,3.90000010,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (12)
  78. CreateObject(3385,-2522.89990234,2255.60009766,4.00000000,0.00000000,0.00000000,334.00000000); //object(a51_light1_) (13)
  79. CreateObject(3385,-2523.80004883,2253.69995117,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (14)
  80. CreateObject(3385,-2524.80004883,2251.60009766,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (15)
  81. CreateObject(3385,-2526.00000000,2249.19995117,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (16)
  82. CreateObject(3385,-2522.89990234,2246.39990234,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (17)
  83. CreateObject(3385,-2525.39990234,2247.50000000,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (18)
  84. CreateObject(3385,-2521.10009766,2246.89990234,4.00000000,0.00000000,0.00000000,334.00000000); //object(a51_light1_) (19)
  85. CreateObject(3385,-2520.00000000,2249.10009766,4.00000000,0.00000000,0.00000000,334.00000000); //object(a51_light1_) (20)
  86. CreateObject(3385,-2518.89990234,2251.39990234,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (21)
  87. CreateObject(3385,-2517.80004883,2253.50000000,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (22)
  88. CreateObject(3385,-2516.80004883,2255.50000000,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (23)
  89. CreateObject(3385,-2516.00000000,2257.19995117,4.00000000,0.00000000,0.00000000,334.00000000); //object(a51_light1_) (24)
  90. CreateObject(3385,-2532.00000000,2250.69995117,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (25)
  91. CreateObject(3385,-2536.39990234,2252.50000000,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (26)
  92. CreateObject(3385,-2540.50000000,2243.80004883,4.00000000,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (27)
  93. CreateObject(3385,-2544.89990234,2234.30004883,4.00000000,0.00000000,0.00000000,332.00000000); //object(a51_light1_) (28)
  94. CreateObject(3385,-2520.00000000,2245.00000000,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (29)
  95. CreateObject(3385,-2512.60009766,2241.60009766,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (30)
  96. CreateObject(3385,-2521.19995117,2223.10009766,4.00000000,0.00000000,0.00000000,340.00000000); //object(a51_light1_) (31)
  97. CreateObject(3385,-2532.80004883,2228.60009766,4.00000000,0.00000000,0.00000000,338.00000000); //object(a51_light1_) (32)
  98. CreateObject(3385,-2544.30004883,2268.19995117,4.09999990,0.00000000,0.00000000,336.00000000); //object(a51_light1_) (33)
  99. CreateObject(14781,-2565.80004883,2244.19995117,5.09999990,0.00000000,0.00000000,334.00000000); //object(in_bxing05) (1)
  100.     return 1;
  101. }
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