Reisrat

Idea Session 7/11/14

Jul 11th, 2014
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  1. [19:00] <@ActingModReisrat> Right, 7:00, officially starting
  2. [19:01] <TheDoc> *slams desk* HOLD IT
  3. [19:01] <TheDoc> Adrian's not back yet
  4. [19:01] <TheDoc> Also, I should've put an exclamation mark at the end of Hold it
  5. [19:01] <@ActingModReisrat> Keep swearing not here, equal opportunity "that's dumb" calling, and all that other stuff
  6. [19:03] == AdrianMarceau_ [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  7. [19:03] <TheDoc> Wb
  8. [19:03] <AdrianMarceau_> Aww man, I got the underscore. But I logged out!
  9. [19:03] <AdrianMarceau_> Oh well.
  10. [19:03] <@ActingModReisrat> Hooray startery
  11. [19:03] <AdrianMarceau_> Hooray
  12. [19:03] <TheDoc> Yay
  13. [19:04] <AdrianMarceau_> Are we the only ones coming? Who normally shows up to these things?
  14. [19:04] <@ActingModReisrat> Right, so should we talk about the Cossack T2s or the MM3 T2s?
  15. [19:04] <AdrianMarceau_> Rhythm I think
  16. [19:04] <AdrianMarceau_> coolbie
  17. [19:04] <@ActingModReisrat> This is about as populated as usual
  18. [19:04] <AdrianMarceau_> Alright
  19. [19:04] <AdrianMarceau_> Hmm
  20. [19:04] <TheDoc> Idk
  21. [19:04] <TheDoc> They're both good
  22. [19:04] <TheDoc> Cossack?
  23. [19:05] <AdrianMarceau_> I feel like we haven't fully finished with MM2 yet
  24. [19:05] <TheDoc> Ah that's true
  25. [19:05] <TheDoc> From what I saw in last week's chatlog
  26. [19:05] <AdrianMarceau_> I don't think we officially got to Flash and Quick Attack doesn't feel right in hindsight
  27. [19:05] <TheDoc> Was more of a brainstorm
  28. [19:05] <AdrianMarceau_> Or at the very least it feels lazy
  29. [19:05] <@ActingModReisrat> Ooh do I have a chance to give Quick Man that theft idea so Shadow Man can jump out from the shadows and get the first attack always?
  30. [19:05] <AdrianMarceau_> Well, you see, that's the thing
  31. [19:06] <AdrianMarceau_> I like that idea a lot
  32. [19:06] <AdrianMarceau_> But it relies on a Swift/Shadow ability
  33. [19:06] <AdrianMarceau_> Which would give Quick two dual-type abilities
  34. [19:06] <@ActingModReisrat> Why's it have to be Shadow though?
  35. [19:06] <@ActingModReisrat> Robin Hood and stuff
  36. [19:06] <TheDoc> Theft is pretty shadowy to me
  37. [19:06] <AdrianMarceau_> I mean, it's obviously possible for me to do it - the code isn't gonna stop me - but that feels unfair, no?
  38. [19:07] <AdrianMarceau_> Every other robot has a single-type T1 and some have a dual-type T2
  39. [19:07] <TheDoc> Imo not really. SOmething being dual-type doesn't make it "stronger"
  40. [19:07] <AdrianMarceau_> Even some of the others are getting upgraded or downgraded to make sure this stays true
  41. [19:07] <TheDoc> Plus Shadow needs more abilities
  42. [19:07] <AdrianMarceau_> It does
  43. [19:08] <AdrianMarceau_> So you don't think it would be imbalanced to give Quick two dual-type abilities?
  44. [19:08] <AdrianMarceau_> And it's not just that it's better
  45. [19:08] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  46. [19:08] <AdrianMarceau_> Because sometimes dual-types are worse
  47. [19:08] <coolbie16> hello
  48. [19:08] <TheDoc> Really?
  49. [19:08] <@ActingModReisrat> Eh sure
  50. [19:08] <TheDoc> Hiya
  51. [19:08] <@ActingModReisrat> Easier to resist or absorc
  52. [19:08] <@ActingModReisrat> *Absorb
  53. [19:08] <TheDoc> That's true
  54. [19:08] <AdrianMarceau_> And we can't only be thinking about what the game is like with +10000 starforce
  55. [19:08] <coolbie16> ...
  56. [19:08] <TheDoc> I was thinking power-wise
  57. [19:09] <@ActingModReisrat> Just join in somewhere, Coolbie
  58. [19:09] <AdrianMarceau_> Sometimes having two types is beneficial for an ability, absolutely
  59. [19:09] <coolbie16> ok. with 10000 stars on starforce, you would use a move and it would always be 9999 damage
  60. [19:10] <AdrianMarceau_> But I've had just as many moments where it worked against me, either because one of the two types was resisted, immunized, or affinite. Or there's a negative multiplier on the field.
  61. [19:10] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
  62. [19:10] <AdrianMarceau_> So I like making sure each robot has the option of a pure-type ability
  63. [19:10] <@ActingModReisrat> Copy Coolbie
  64. [19:10] <TheDoc> You're right. My scope was too narrow and I didn't consider weaknesses and especially starforce
  65. [19:10] <AdrianMarceau_> But if you guys really think I'm wrong, I'll reconsider.
  66. [19:11] <coolbie16> just wanted to see what color my profile name was...
  67. [19:11] <AdrianMarceau_> Haha
  68. [19:11] <AdrianMarceau_> But... let me back up for a second.
  69. [19:11] <coolbie16> whats so funny?
  70. [19:11] <@ActingModReisrat> I had been thinking of it more as pure Quick, and didn't really think of it as Shadow, because seems more like "Grab the thing and run off"
  71. [19:11] <@ActingModReisrat> And Shadow seems more trickery and stuff
  72. [19:11] <AdrianMarceau_> This was me thinking something with their in the name would need to be a shadow type.
  73. [19:11] <coolbie16> i got back to 23rd place. so yeah
  74. [19:12] <AdrianMarceau_> So this is my huge misunderstanding, now that I think about it.
  75. [19:12] <@ActingModReisrat> Everyone's having a misunderstanding
  76. [19:12] <AdrianMarceau_> And the idea isn't difficult or illogical at all.
  77. [19:12] <TheDoc> I can see where Adrian is coming from though
  78. [19:12] <TheDoc> I mean, theft is shady enough to be considered..."dark"?
  79. [19:12] <TheDoc> Look at Crash Avenger
  80. [19:12] <AdrianMarceau_> Though I am glad I explained my perceived necessity for more pure-type abilities.
  81. [19:12] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  82. [19:12] <coolbie16> dark type?
  83. [19:13] <@ActingModReisrat> Hey
  84. [19:13] <TheDoc> Ohai
  85. [19:13] <coolbie16> sup spinstrike
  86. [19:13] <Spinstrike> Sorry I'm late. What did I miss?
  87. [19:13] <AdrianMarceau_> Yeah, I think of the shadow type as Pokemon's dark type.
  88. [19:13] <@ActingModReisrat> Oh yea and need to do this
  89. [19:13] == mode/#mmrpg [+o AdrianMarceau_] by ActingModReisrat
  90. [19:13] <@AdrianMarceau_> At least a little. I've explained and/or rationalized a lot of things using Poke-logic. >_>
  91. [19:13] <TheDoc> Spin, do yyou think theft is classified as a shadow type move?
  92. [19:13] <@ActingModReisrat> There now someone competent can mod
  93. [19:13] <coolbie16> well. dark type is introduced in gen 2
  94. [19:13] <Spinstrike> Thieves tend to be pretty shady characters, so yeah.
  95. [19:14] == AdrianMarceau_ changed the topic of #mmrpg to: Friday Night Brainstorm : MM2 Second Tier Abilities
  96. [19:14] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  97. [19:14] <coolbie16> sigh
  98. [19:14] <TheDoc> How about this: you could let Shadowman have a pure-Shadow move having to do with theft
  99. [19:15] <@ActingModReisrat> Shadow Man's theme is assassination though
  100. [19:15] <@ActingModReisrat> Not petty theft
  101. [19:15] <coolbie16> ok, so what do you think quick man's dual type move should be?
  102. [19:15] <@AdrianMarceau_> Hmm, you're right.
  103. [19:15] <TheDoc> Quick BOomerang
  104. [19:15] <@AdrianMarceau_> Yes
  105. [19:15] <coolbie16> never mind
  106. [19:15] <@AdrianMarceau_> and it's Swift / Cutter
  107. [19:15] <@ActingModReisrat> Quick-Shadow ability for Magic Man then?
  108. [19:15] <@AdrianMarceau_> :)
  109. [19:15] <@ActingModReisrat> Swift rather
  110. [19:15] <TheDoc> Which is what started all this haha
  111. [19:15] <Spinstrike> So what are we talking about?
  112. [19:15] <@AdrianMarceau_> Well, how abou tthis\
  113. [19:15] <TheDoc> Quickman's t2
  114. [19:16] <@ActingModReisrat> How I still don't really like Quick Man's planned T1
  115. [19:16] <coolbie16> i wonder... what is mega mans dual core?
  116. [19:16] <@AdrianMarceau_> As long as we find another word that implies taking but not necessarily theft, I think we could still work with it
  117. [19:16] <TheDoc> Snatch?
  118. [19:16] <@ActingModReisrat> The "He attacks first" thing when he's already the fastest character in the game
  119. [19:16] <@ActingModReisrat> Mug?
  120. [19:16] <TheDoc> Snag
  121. [19:16] <TheDoc> MUG HAHA
  122. [19:16] <TheDoc> Quick Mug
  123. [19:17] <@AdrianMarceau_> Maybe instead of conceptualizing the ability as a stealing move
  124. [19:17] <@ActingModReisrat> Think the theft thing would work better for Magic Man, lots of magicians do that sort of thingy
  125. [19:17] <coolbie16> if we could combine mega man 2 ability
  126. [19:17] <TheDoc> I can see that. He already steals life with Magic Card
  127. [19:18] <@ActingModReisrat> He does?
  128. [19:18] <@AdrianMarceau_> We reframe it as a move where you do something really fast to the enemy and they drop an item simply by coincidence. At least, that would let us use different verbiage.
  129. [19:18] <TheDoc> At least he did in MM&B
  130. [19:18] <coolbie16> we could make metal shield. or air boomerang as combinations...
  131. [19:18] <TheDoc> Fumble?
  132. [19:18] <@AdrianMarceau_> Oh, I forgot about the draining aspect of the Magic Card
  133. [19:18] <@AdrianMarceau_> it would fit him pretty well then
  134. [19:18] <@ActingModReisrat> Quick Tackle?
  135. [19:18] <coolbie16> or... quick bomb
  136. [19:18] <TheDoc> Quick Slap-Item-out-of-Hand?
  137. [19:19] <@AdrianMarceau_> Those are cool ideas coolbie, but I feel like we'd be getting ahead of ourselves if we started talking about a feature like that so soon. :P
  138. [19:19] <TheDoc> I almost read that as Quick TIckle
  139. [19:19] <@AdrianMarceau_> Hahaha
  140. [19:19] <coolbie16> ok... :P
  141. [19:19] <@ActingModReisrat> New idea then, maybe he disables a random move for a round?
  142. [19:19] <@AdrianMarceau_> I could see that
  143. [19:19] <TheDoc> HMMM
  144. [19:19] <@AdrianMarceau_> Some kind of chi blocking move
  145. [19:19] <@AdrianMarceau_> ;P
  146. [19:19] <@AdrianMarceau_> Oh
  147. [19:20] <TheDoc> Quick ____
  148. [19:20] <Spinstrike> Quick Swipe?
  149. [19:20] <TheDoc> I like that
  150. [19:20] <@AdrianMarceau_> Also, we need to make sure it's animate-able with the current frames.
  151. [19:20] <Spinstrike> Also, maybe it could steal weapon energy?
  152. [19:20] <@AdrianMarceau_> That sounds pretty good...
  153. [19:20] <TheDoc> I like that too
  154. [19:20] <@AdrianMarceau_> Lots of fun ideas here.
  155. [19:20] <@ActingModReisrat> Quick Palm for either might work
  156. [19:20] <coolbie16> more combination abilities: leaf bomber, shadow cutter, dive shield.
  157. [19:21] <TheDoc> I would probably punch my screen if I saw someone steal my WE though
  158. [19:21] <@AdrianMarceau_> The Mag Flys do
  159. [19:21] <TheDoc> Shadow cutter is already a thing
  160. [19:21] <@AdrianMarceau_> they're the only ones so far though
  161. [19:21] <TheDoc> They do?
  162. [19:21] <TheDoc> Huh
  163. [19:21] <@ActingModReisrat> Lots of "hit with palm" things in martial arts stuff
  164. [19:21] <@AdrianMarceau_> I'd really like if we could make as many abilities as possible with the current mechanics rather than inventing new ones, but I know it's necessary.
  165. [19:21] <coolbie16> well, adrian i can see it being hard animating these combination weapons
  166. [19:21] <@AdrianMarceau_> And they would all be filling.
  167. [19:22] <@AdrianMarceau_> *filler
  168. [19:22] <Spinstrike> Yeah, but no RM-equipable abilities can.
  169. [19:22] <TheDoc> I think you could pull of Quick Swipe with the throw or summon sprites
  170. [19:22] <TheDoc> *off
  171. [19:23] <coolbie16> quick swipe?
  172. [19:23] <@AdrianMarceau_> Yeah, if you were able to see the ability sheets for the mecha attacks, you'd see that I had to hard-code a lot of the mechas' sprites directly into the sheet
  173. [19:23] <@ActingModReisrat> So the WE theft for Magic Man, and the disable for a turn with Quick Man?
  174. [19:23] <@AdrianMarceau_> because most mechas require physical attack animations, and the RM sprite frames don't lend themselves well to that
  175. [19:23] <TheDoc> I can imagine
  176. [19:24] <@AdrianMarceau_> If we're stealing something, Quick Swipe will work, if we're disabling something, we need a different name
  177. [19:24] <@AdrianMarceau_> I like the idea of disabling the last move for a turn
  178. [19:24] <@ActingModReisrat> Quick Palm
  179. [19:24] <TheDoc> Oh
  180. [19:24] <@ActingModReisrat> Like palm strikes
  181. [19:24] <TheDoc> I just thought coolbie's Quick Swipe was a perfect move idea
  182. [19:24] <TheDoc> So I kept saying that eheheh
  183. [19:24] <@AdrianMarceau_> I like Quick Swipe too...
  184. [19:24] <coolbie16> i didnt make thew quick swipe idea
  185. [19:24] <@ActingModReisrat> I'd get something from Jade Empire, since that has that sort of thing as one of your starting Styles, but effort
  186. [19:24] <@AdrianMarceau_> so many options!
  187. [19:24] <coolbie16> *swipe
  188. [19:25] <TheDoc> O yea it was Spinstrike
  189. [19:25] <TheDoc> Oopsiedoopsies
  190. [19:25] <Spinstrike> It was *ME* the whole time! Mwha ha ha!
  191. [19:25] <TheDoc> So have we agreed that this move is a disabling move?
  192. [19:26] <@ActingModReisrat> I think it works
  193. [19:26] <@AdrianMarceau_> I think so
  194. [19:26] <Spinstrike> But since it's T1, it has to do damage.
  195. [19:26] <TheDoc> Cuz then all that's left is the name
  196. [19:26] <@AdrianMarceau_> I'm looking at Quick Man's sheet right now
  197. [19:26] <@AdrianMarceau_> and he has a great slide/dash pose
  198. [19:26] <@AdrianMarceau_> So I think whatever we do we should find a way to use that
  199. [19:26] <@AdrianMarceau_> He has no other available slide moves
  200. [19:27] <@AdrianMarceau_> And given who he is, I think it would be an injustice to now show him Quick Dashing
  201. [19:27] * CHAOS_FANTAZY bursts through the window action-hero style
  202. [19:27] <CHAOS_FANTAZY> I MADE IT
  203. [19:27] <@AdrianMarceau_> Welcome
  204. [19:27] <TheDoc> O hey there
  205. [19:27] <TheDoc> I was wondering where you were
  206. [19:27] <@ActingModReisrat> There's a chair just over there
  207. [19:27] <Spinstrike> CHAOS! I thought I killed you!
  208. [19:27] <@ActingModReisrat> Got a squishidy thing too
  209. [19:27] <Spinstrike> There was an explosion and everything!
  210. [19:27] <TheDoc> O MY SQUISHIDY THING
  211. [19:27] * TheDoc runs over to the squishidy thing
  212. [19:28] * TheDoc is content
  213. [19:28] <TheDoc> :D
  214. [19:28] <@AdrianMarceau_> Oh, I just thought of something. Quick Boomerang is going to be stronger now!
  215. [19:28] <@AdrianMarceau_> (because it's being upgraded to T2)
  216. [19:28] <@AdrianMarceau_> finally
  217. [19:28] <coolbie16> even MORE ideas: ice blade, super boomerang, fire cracker (i guess.) gemini arm, and freeze arm.
  218. [19:28] <TheDoc> Ah
  219. [19:28] <coolbie16> remember the combine moves?
  220. [19:28] <@AdrianMarceau_> The dual-typeness of the move ends up being pretty useful, and it's Disco's mortal weakness which I think is kind of cool, but it does basically no damage without Starforce
  221. [19:28] <@ActingModReisrat> Don't think they'd really work
  222. [19:28] <TheDoc> That's good. 80% accuracy is painful to use
  223. [19:29] <TheDoc> And metalman's
  224. [19:29] <@AdrianMarceau_> In fact
  225. [19:29] <@AdrianMarceau_> That reminds me
  226. [19:29] <@AdrianMarceau_> I think it would be really cool if, at the end of all this, there was at least ONE mortal-weakness ability for every available robot master
  227. [19:29] <@AdrianMarceau_> Pretty much every unlockable RM has two weaknesses
  228. [19:30] <TheDoc> Well.......that's pretty tough
  229. [19:30] == CHAOS_FANTAZY [4580ad02@gateway/web/freenode/ip.69.128.173.2] has quit [Quit: Page closed]
  230. [19:30] <TheDoc> Gutsman is Explode/Time
  231. [19:30] <@ActingModReisrat> Yea rip
  232. [19:30] <coolbie16> if you include mmV(MMV means gb version of mega man 5) then salt balde
  233. [19:30] <@AdrianMarceau_> And finding an ability that is strong against both those types is pretty cool. I think at the very least there should be some kind of achievement or reward for using it,
  234. [19:30] * TheDoc slaps coolbie
  235. [19:30] <TheDoc> Bro
  236. [19:30] <Spinstrike> So some sort of Time Bomb?
  237. [19:30] <@ActingModReisrat> Here's your sunglasses
  238. [19:30] <TheDoc> Time BOmb is actually a good name
  239. [19:31] <@AdrianMarceau_> Well luckily I can look at the database right now and...
  240. [19:31] <TheDoc> Heat Man has Water/Freeze
  241. [19:31] <TheDoc> How bout dat?
  242. [19:31] <TheDoc> An Ice Slasher that's dripping Water
  243. [19:31] == CHAOS_FANTAZY [4580ad02@gateway/web/freenode/ip.69.128.173.2] has joined #mmrpg
  244. [19:31] <@AdrianMarceau_> You're right, no current or upcoming Time/Explode types
  245. [19:31] <coolbie16> metal man has cutter/swift
  246. [19:31] <TheDoc> Or Ice Breath while spraying spit
  247. [19:31] <CHAOS_FANTAZY> (Sorry, chat was acting wonky) SO! What're we doing?
  248. [19:31] <@AdrianMarceau_> but that should be pretty easy to implement, as you said - Time Bomb
  249. [19:31] <@AdrianMarceau_> lol
  250. [19:31] <@ActingModReisrat> Eh, we'll think of something
  251. [19:31] <@ActingModReisrat> Back to the topic though
  252. [19:31] <TheDoc> Chaos, I don't know what we're doing
  253. [19:32] <TheDoc> Oh there we go
  254. [19:32] <Spinstrike> Shadow Man has Swift and Laser. Maybe if we give Quickers a T3 based off those anoying lasers in his stage?
  255. [19:32] <@ActingModReisrat> Quick Man's getting Quick Palm or Tackle or whatever?
  256. [19:32] <@AdrianMarceau_> Oh, Metal Man is mortally weak to the Quick Boomerang then
  257. [19:32] <@AdrianMarceau_> Cool
  258. [19:32] <TheDoc> That'd be cool but sounds OP
  259. [19:32] <CHAOS_FANTAZY> Quick-Man does NOT need a Force Beam Hadouken.
  260. [19:32] <TheDoc> ...
  261. [19:33] == MegaBossMan [4cbcfca4@gateway/web/freenode/ip.76.188.252.164] has joined #mmrpg
  262. [19:33] <MegaBossMan> Norm!
  263. [19:33] <TheDoc> Hiya
  264. [19:33] <@AdrianMarceau_> Welcome
  265. [19:33] <Spinstrike> Quick-Douken!
  266. [19:33] <CHAOS_FANTAZY> Welcome to the club.
  267. [19:33] <@AdrianMarceau_> @Reisrat sorry
  268. [19:33] <TheDoc> What about Flame Man? He has Water/Wind
  269. [19:33] <@AdrianMarceau_> Alright, he's my decision
  270. [19:33] <TheDoc> Maybe a Cloud of sorts? *cough Cloud man cough*
  271. [19:33] <@ActingModReisrat> I'd say what Cloud Man is
  272. [19:33] <coolbie16> hey megabossman! we did combination ideas, and now were i guess talking about weaknesses to robot masters
  273. [19:33] <@ActingModReisrat> But I'm a moderator
  274. [19:33] <@AdrianMarceau_> I want to use the dash sprite, so it can't be a palm or punch
  275. [19:33] <MegaBossMan> Whar are we talking about today, gents?
  276. [19:34] <TheDoc> Mortal Weaknesses, old chap
  277. [19:34] <@ActingModReisrat> Imply a punch?
  278. [19:34] <@ActingModReisrat> A new Quick Man T1
  279. [19:34] <TheDoc> and Quick's t2
  280. [19:34] <TheDoc> i mean t1
  281. [19:34] <MegaBossMan> I liked Quick's T1......
  282. [19:34] <TheDoc> cuz Quick Boom is t2 now
  283. [19:34] <Spinstrike> Hyper Storm H is getting one when he's added. When you add the Genesis unit, Adrian?
  284. [19:34] <@AdrianMarceau_> It dashes into/past the enemy so fast that they either drop an item or have their last ability disabled (somehow). I get that we wanna go with the disabling so let's try to make that work.
  285. [19:34] <@ActingModReisrat> Double Weaknesses are something that can be discussed at the next meeting
  286. [19:35] <coolbie16> darn... i was gonna say a weakness about a mecha
  287. [19:35] <CHAOS_FANTAZY> That sounds really spammable. Shouldn't a T1 be pretty simple?
  288. [19:35] <@ActingModReisrat> For the disabling, he grabs a part and throws it off?
  289. [19:35] <@AdrianMarceau_> @Spinstrike haven't decided when I'll add them, but yes
  290. [19:36] <MegaBossMan> Perhaps the impact shocked them so hard that their weapon system is working right?
  291. [19:36] <@ActingModReisrat> Yea, that works
  292. [19:36] <MegaBossMan> Not right, I mean.
  293. [19:36] <@AdrianMarceau_> Yes, next meeting double weakness :)
  294. [19:36] <MegaBossMan> D
  295. [19:36] <Spinstrike> So back to T2s. I feel that Flash Man's, whatever it is, should be Time/Crystal. It just seems right.
  296. [19:36] <MegaBossMan> D'oh!
  297. [19:36] <MegaBossMan> I liked Flash Teleprotation/Volt Switch.
  298. [19:36] <@ActingModReisrat> Yea, I think that would work for a typing
  299. [19:36] <TheDoc> Wait I thought we were discussing Quickers
  300. [19:36] <MegaBossMan> Teleportation, I'm an idiot.
  301. [19:36] <coolbie16> guts t2 could be impact/earth
  302. [19:36] <@AdrianMarceau_> Still quick guys
  303. [19:37] <@ActingModReisrat> The MM1 RMs have T2s
  304. [19:37] <MegaBossMan> Why we "racing" ahead so fast?
  305. [19:37] <CHAOS_FANTAZY> No one thinks that letting a T1 move disable an ability each time it's used would be hilariously exploitable?
  306. [19:37] <TheDoc> Guts has T2
  307. [19:37] <@AdrianMarceau_> No no, you're right CHAOS
  308. [19:37] <TheDoc> ^
  309. [19:37] <@ActingModReisrat> There's eight slots though
  310. [19:37] <MegaBossMan> Let Quick Man be a jerk, he needs it.
  311. [19:37] <@ActingModReisrat> And Bass will still have Buster Shot or Bass Buster, even if he goes after Quick Man first
  312. [19:38] <@AdrianMarceau_> Because it's a T1, we can and probably should make it an additional effect that CAN happen but doesn't always
  313. [19:38] <MegaBossMan> Seriously, Quick's speed amounts to nothing in-game.
  314. [19:38] <@ActingModReisrat> kay, 20% to disable?
  315. [19:38] <TheDoc> 40%
  316. [19:38] <MegaBossMan> What happens if the target didn't get to use the move yet?
  317. [19:38] <TheDoc> Keep in mind it's ONE ability
  318. [19:38] <TheDoc> Then random ability
  319. [19:38] <coolbie16> 30%?
  320. [19:38] <@ActingModReisrat> The last ability they used successfully
  321. [19:38] <CHAOS_FANTAZY> That'll do.
  322. [19:38] <@AdrianMarceau_> If the target has not yet used a move, then there's no chance of disabling
  323. [19:39] <TheDoc> :(
  324. [19:39] <@AdrianMarceau_> Oh, random ability?
  325. [19:39] <TheDoc> :)
  326. [19:39] <@AdrianMarceau_> Hahaha
  327. [19:39] <coolbie16> >:)
  328. [19:39] <@AdrianMarceau_> I would think last-successful would be more useful as you have more control, no?
  329. [19:39] <@AdrianMarceau_> What is your reasoning TheDoc?
  330. [19:39] <@AdrianMarceau_> Or at least your thoughts.
  331. [19:39] <MegaBossMan> We're having a photographer war?
  332. [19:40] <TheDoc> I think you bring up a good point
  333. [19:40] <@ActingModReisrat> We've all covered wars, you know
  334. [19:40] <TheDoc> Why use a T1 ability at the start of the match if the idea is to use it strategically?
  335. [19:40] <@AdrianMarceau_> I mean, it's not always gonna be beneficial, but even a little bit of control allows you to devise a strategy
  336. [19:40] <Spinstrike> Cool it, Frank West.
  337. [19:40] <TheDoc> Actually...
  338. [19:41] <@AdrianMarceau_> I'm so confused
  339. [19:41] <@ActingModReisrat> Some X-Box 360 game
  340. [19:41] <MegaBossMan> "Can it be aimed? Does it hit multiple targets? Does the damage fluctuate based on field conditions? Just things to think about going forward."
  341. [19:41] <@AdrianMarceau_> Dead Rising?
  342. [19:41] <@ActingModReisrat> That one
  343. [19:41] <@AdrianMarceau_> I got the covered wars referenced, but I don't know when the joke started. >_>
  344. [19:41] <@ActingModReisrat> No, active target, doubt it
  345. [19:41] <@AdrianMarceau_> Anyway.
  346. [19:41] <@AdrianMarceau_> Thanks for posting that MegaBoss
  347. [19:41] <@AdrianMarceau_> :P
  348. [19:42] <MegaBossMan> Just posting something for us to think about.
  349. [19:42] <TheDoc> It might be useful just to throw your opponent off guard. Let's say an enemy was just killed and another robot comes up. You could throw himi off-balance at the start of the turn instead of waiting for himi to attack
  350. [19:42] <MegaBossMan> In the way of mechanics, I mean.
  351. [19:42] <TheDoc> However, it's not spammable if the percentage is low to disable.
  352. [19:43] <TheDoc> It's up to the player to take the risk.
  353. [19:43] <MegaBossMan> Perhaps even rarer chances for more stunning turns?
  354. [19:43] <@AdrianMarceau_> I think I like where this is going, and I think we may have nailed it down.
  355. [19:43] <MegaBossMan> Wow, bet everyone's confused by what I just said.
  356. [19:43] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  357. [19:43] <@AdrianMarceau_> A bit
  358. [19:44] <@AdrianMarceau_> Sorry coolbie
  359. [19:44] <MegaBossMan> Like 10% for two turns of off-guard, and perhaps 1% for 3 turns?
  360. [19:44] <@ActingModReisrat> A 5% chance to disable for 2 turns or something?
  361. [19:44] <CHAOS_FANTAZY> Before we move on to the next topic, then, could I allow for a small digression?
  362. [19:44] <@ActingModReisrat> Alongside the main chance
  363. [19:44] <@AdrianMarceau_> Wait one sec
  364. [19:44] <MegaBossMan> For what?
  365. [19:44] <MegaBossMan> @CHAOS
  366. [19:44] <@AdrianMarceau_> For me to finalize this.
  367. [19:44] <MegaBossMan> Wow, we need a reply feature on this.
  368. [19:45] <CHAOS_FANTAZY> I'd been meaning to tell Adrian about this for the last week or so...I just wanted to say congratulations to Adrian for doing what I consider to be one of the greatest accomplishments you can have as a gamedev. https://www.youtube.com/watch?v=0HkhvIHN-BI Inspiring someone else.
  369. [19:45] <MegaBossMan> The heck?
  370. [19:45] <@AdrianMarceau_> Quick Dash (or a synonym) that strikes the active foe for pure swift-type damage and has a 20% chance of disabling the target's last successful move until the end of their next turn.
  371. [19:45] <MegaBossMan> Spanish Mega Man game with a recolored Centaur Man?
  372. [19:46] <@ActingModReisrat> That works
  373. [19:46] <MegaBossMan> Fine with me.
  374. [19:46] <CHAOS_FANTAZY> In the description. "Thanks to Adrian Marceau for his fan-art of Hallow Man, that inspired me to make Murkman."
  375. [19:46] <@AdrianMarceau_> I think T1 abilities are used often and in repetition so I don't want the disabling to last too long. And to balance that out, the success chance is higher.
  376. [19:46] <TheDoc> And if you use it before someone goes?
  377. [19:46] <@AdrianMarceau_> Oh my
  378. [19:46] <@ActingModReisrat> Nothing happens?
  379. [19:46] <@AdrianMarceau_> @CHAOS
  380. [19:47] <TheDoc> How much damage to you plan on this being?
  381. [19:47] <CHAOS_FANTAZY> I just wanted to share that real quick. Okay, digression over.
  382. [19:47] <@ActingModReisrat> Bit lower than average?
  383. [19:47] <MegaBossMan> Crash Man is adorable.
  384. [19:47] <TheDoc> I feel like when push comes to shove, a T1 ability should be something the RM can fall back on
  385. [19:47] <@ActingModReisrat> About 8 or 10 damage?
  386. [19:48] <TheDoc> Will this ability be able to hold its own in a basic fight?
  387. [19:48] <MegaBossMan> I say about 15.
  388. [19:48] <@AdrianMarceau_> Sorry, I'm basking in the awesome of that video
  389. [19:48] <TheDoc> T2 should be more strategic than T1
  390. [19:48] <@ActingModReisrat> Quick Boomerang does 12 damage over 4 hits
  391. [19:48] <TheDoc> Look at Bomb Man
  392. [19:49] <MegaBossMan> By the way, think we could increase the accuracy of Quick Boomerang?
  393. [19:49] <@ActingModReisrat> Or something else
  394. [19:49] <TheDoc> Well it's getting a power boost by becoming a t2, right? hopefully that will make up for the accuracy
  395. [19:49] <TheDoc> HOPEfully
  396. [19:49] <MegaBossMan> Nope.
  397. [19:49] <TheDoc> ...
  398. [19:49] <TheDoc> The accuracy is a problem then
  399. [19:50] <@ActingModReisrat> 86% accuracy, a decent bit more power?
  400. [19:50] <MegaBossMan> Sorry, I know people complained about Quick Boomerang and Top Spin, but I don't see it.
  401. [19:50] <@AdrianMarceau_> brb, i've been summoned for a minor chore
  402. [19:50] <TheDoc> 6 times out of 10 I miss with Quick Boomerang
  403. [19:50] <MegaBossMan> 86% sounds good. Bout the same as Rolling Cutter.
  404. [19:51] <MegaBossMan> 9.9 out of 10 times I miss.
  405. [19:51] <TheDoc> So how do you not see the problem with it?
  406. [19:51] <MegaBossMan> No, there is clearly a problem.
  407. [19:51] <MegaBossMan> I can see that if I was blind.
  408. [19:51] <TheDoc> Oh.....well you said you don't see it so...
  409. [19:52] <MegaBossMan> I meant about them saying those moves are over-powered.
  410. [19:52] <TheDoc> Oh
  411. [19:52] <TheDoc> Then I agree with you
  412. [19:52] <TheDoc> 148.4875923074%
  413. [19:53] <@ActingModReisrat> If they mean with Starforce, capped Starforce will be pretty much a game of Wavy Hand DooM
  414. [19:53] <MegaBossMan> http://rpg.megamanpoweredup.net/community/bugs/252/top-spin-doesn-t-stop-hitting/
  415. [19:53] <@ActingModReisrat> First person to wave wins
  416. [19:53] <MegaBossMan> *wave*
  417. [19:53] <MegaBossMan> Do I win?
  418. [19:53] <TheDoc> Adrian is gone :(
  419. [19:54] <TheDoc> *Adrian_
  420. [19:54] <MegaBossMan> Na, he's been summoned by the Galactic counsel.
  421. [19:54] <TheDoc> That would explain him sweating bullets.
  422. [19:54] <TheDoc> The GC is not for the faint-hearted
  423. [19:54] <MegaBossMan> Haha!
  424. [19:55] <CHAOS_FANTAZY> He's got a very important job. Professing on behalf of all of humanity and all.
  425. [19:55] <TheDoc> Uh-oh
  426. [19:55] * TheDoc fears for his life all of a sudden
  427. [19:55] * TheDoc squeezes stree ball repeatedly
  428. [19:56] <TheDoc> *stress
  429. [19:56] <MegaBossMan> If he screws up, the whole universe will fall.
  430. [19:56] * TheDoc hyperventilates into a paper bag
  431. [19:56] <Spinstrike> Gonna leave for a bit. But don't worry...
  432. [19:56] <@ActingModReisrat> http://www.it-he.org/doom.htm#coeurl This is what I meant, don't go wandering around there too much though, it's not the most work safe website out there
  433. [19:56] <@AdrianMarceau_> back
  434. [19:56] <Spinstrike> *Puts on cool shades*
  435. [19:56] <MegaBossMan> How was the Counsel?
  436. [19:56] <TheDoc> ADRIAN IS EARTH SAFE
  437. [19:56] <Spinstrike> ...I'll be back.
  438. [19:56] <@ActingModReisrat> Nope it's never safe
  439. [19:56] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Quit: Page closed]
  440. [19:57] <TheDoc> :'(
  441. [19:57] <MegaBossMan> RIP
  442. [19:57] <MegaBossMan> We will forever miss our Community Punster.
  443. [19:57] <@ActingModReisrat> So, next topic, Flash Man's T2?
  444. [19:57] <TheDoc> Well, you already saw my suggestion
  445. [19:57] <MegaBossMan> Flash Teleportation?
  446. [19:57] <@AdrianMarceau_> Hahaha
  447. [19:57] <@AdrianMarceau_> You guys...
  448. [19:57] <TheDoc> But I do kinda want a Crystal move
  449. [19:58] <@AdrianMarceau_> Anyway, I think Quick Boom will get a slightly accuracy boost, but only by like 2 or 4%
  450. [19:58] <TheDoc> I will tell you how it goes
  451. [19:58] <@AdrianMarceau_> And the damage will be maybe 6?
  452. [19:58] <TheDoc> ...
  453. [19:58] <@ActingModReisrat> Yea okay
  454. [19:58] <MegaBossMan> 6? That's a lot of damage. Hard Man, look out!
  455. [19:58] <@AdrianMarceau_> Og wait
  456. [19:59] <TheDoc> Ummmm
  457. [19:59] <@AdrianMarceau_> Lemme scroll back up, what do you guys decide without me?
  458. [19:59] <TheDoc> 6?
  459. [19:59] <TheDoc> Are you.......
  460. [19:59] <MegaBossMan> You guys ever seen Stone Man use Oil Slider?
  461. [19:59] <MegaBossMan> Hard Man pales in comparison.
  462. [19:59] <@AdrianMarceau_> It's current 3 damage as a T1
  463. [19:59] <@AdrianMarceau_> so as a T2, it should be>
  464. [19:59] <TheDoc> Really?
  465. [19:59] <TheDoc> Wow it must've been forever since I took a good look at that
  466. [20:00] <@AdrianMarceau_> Well yeah, 3 damage up to 4 times (for a possible 12)
  467. [20:00] <TheDoc> Isn't Buster Shot aslo 12?
  468. [20:00] <TheDoc> *also
  469. [20:00] <@AdrianMarceau_> Yeah
  470. [20:00] <MegaBossMan> It always seemed the strikes increased in damage by each hit, or is it all together?
  471. [20:01] <@AdrianMarceau_> I tried to make most T1 abilities balanced in their damage but sometimes I give special effects or accuracy some weight
  472. [20:01] <@AdrianMarceau_> Oh you're right.
  473. [20:01] <@AdrianMarceau_> It does increase in strength.
  474. [20:01] <TheDoc> I gtg eat dinner. I WILL BE BACK
  475. [20:01] <@AdrianMarceau_> So not 12 then
  476. [20:01] <MegaBossMan> By the way, got all the StarForce last night. Let it be with me.
  477. [20:01] <@AdrianMarceau_> Alright, ttyl!
  478. [20:01] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has quit [Quit: Page closed]
  479. [20:01] <MegaBossMan> RIP for dinner.
  480. [20:01] <@AdrianMarceau_> Yeah, I'm super impressed MegaBoss
  481. [20:02] <@AdrianMarceau_> That's crazy and ridiculous and totally awesome all at the same time. :P
  482. [20:02] <MegaBossMan> Pfff.....Got to get 9999 stats now.
  483. [20:02] <@AdrianMarceau_> Wow
  484. [20:02] <MegaBossMan> Anyone remeber the days of when 365 used to be a lot?
  485. [20:02] <@AdrianMarceau_> you guys are dedicated
  486. [20:02] <MegaBossMan> Bet Tails is coming.
  487. [20:02] <@AdrianMarceau_> I never imagined people would spend this much time and effort grinding for a game that's less than half done :P
  488. [20:02] <MegaBossMan> Right now.
  489. [20:03] <MegaBossMan> It'll all be worth it when I'm done.
  490. [20:03] <MegaBossMan> Remeber when 51 millions points was news-worthy?
  491. [20:03] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has joined #mmrpg
  492. [20:03] <MegaBossMan> Called it!
  493. [20:04] <@AdrianMarceau_> Yeah... >_>
  494. [20:04] <@ActingModReisrat> Hey
  495. [20:04] <@AdrianMarceau_> Wow, good call
  496. [20:04] <@AdrianMarceau_> Hey
  497. [20:04] <MegaBossMan> Someone pick up the phone cause I called it!
  498. [20:04] <TailsMK4> What's up guys? What was called?
  499. [20:04] <MegaBossMan> Also, hi.
  500. [20:04] <MegaBossMan> Your phone.
  501. [20:04] <TailsMK4> My phone is off. :P
  502. [20:04] <MegaBossMan> Because I called.
  503. [20:04] <@AdrianMarceau_> MegaBoss predicted you would log on not one minute before you did
  504. [20:05] <@ActingModReisrat> I think we're wandering off
  505. [20:05] <TailsMK4> What, he saw me on the forums, or just made the call randomly?
  506. [20:05] <@AdrianMarceau_> Yup
  507. [20:05] <MegaBossMan> This is important.
  508. [20:05] <@AdrianMarceau_> Lol
  509. [20:05] <@AdrianMarceau_> NO really
  510. [20:05] <@AdrianMarceau_> Quick Man
  511. [20:05] <@AdrianMarceau_> we should finalize and update the document
  512. [20:05] <@AdrianMarceau_> who has access to that again?
  513. [20:05] <TailsMK4> Yeah, let's not derail whatever topic you guys were doing before I came in.
  514. [20:05] <MegaBossMan> Me!
  515. [20:05] <@ActingModReisrat> I do I think
  516. [20:06] <TailsMK4> Not sure how long I'll be here, but for the time being nothing much is going on.
  517. [20:06] <@AdrianMarceau_> Would it be horrible of me to ask you guys to update it for me? :S
  518. [20:06] <@AdrianMarceau_> Yeah, I'm half-making dinner right now and will eat soon
  519. [20:06] <@ActingModReisrat> Probably not
  520. [20:06] <@AdrianMarceau_> But I'll try to stay logged in all night.
  521. [20:06] <@ActingModReisrat> I'll find it in my History
  522. [20:06] <@AdrianMarceau_> That being said
  523. [20:06] <MegaBossMan> Found itt.
  524. [20:06] <MegaBossMan> Not just it, but itt.
  525. [20:07] <@ActingModReisrat> Me too
  526. [20:07] <@AdrianMarceau_> We should probably wrap this up and update the document so we can Pastebin this discussion on the community and then (maybe) start another one.
  527. [20:07] <@ActingModReisrat> Still need to wrap up Flash Man's T2
  528. [20:07] <@AdrianMarceau_> In fact, when we're having these posted-to-community discussions in the future, let's try to stay a bit more on topic and organized - me included.
  529. [20:07] <TailsMK4> I saw on the forums that you guys were still debating on Flash's...
  530. [20:07] <@ActingModReisrat> Wait, are we leaving in the original plan, or replacing it entirely?
  531. [20:08] <@AdrianMarceau_> That way we finish up the core discussion, post it, and then chillax the rest of the night casually talking about whatever
  532. [20:08] <MegaBossMan> It's so hard not to get derailed, as Charge would say.
  533. [20:08] <TailsMK4> ...Your puns. Then again, I left myself open earlier to get shot. :P
  534. [20:08] <@AdrianMarceau_> No no, we're replacing the Quick Attack entirely
  535. [20:08] <@ActingModReisrat> Kay then
  536. [20:08] <@ActingModReisrat> Quick Tackle or?
  537. [20:08] <@AdrianMarceau_> With the new Quick Dash (until we have a better name)
  538. [20:08] <TailsMK4> Inb4 Quick Attack
  539. [20:08] <CHAOS_FANTAZY> And that's why Bossman writes Robot Quotes.
  540. [20:08] <@AdrianMarceau_> NOPE
  541. [20:10] <@ActingModReisrat> The user dashes across the field at blinding speed, hitting with a 20% chance to disable the target’s last-used weapon for a turn.
  542. [20:10] <@ActingModReisrat> Any phrasing changes?
  543. [20:10] <MegaBossMan> Meh, haven't done that much in there, at least of what's in-game, more stuff 7 and after.
  544. [20:10] <@ActingModReisrat> It feels awkward
  545. [20:10] <@AdrianMarceau_> Quick Dash, Quick Tackle, Quick Attack, Quick Rush, Quick Dart, Quick Sprint, Quick Charge, Quick Racer, Quick Speed, etc.
  546. [20:10] <@AdrianMarceau_> Just throwing ideas out there
  547. [20:10] <MegaBossMan> Quick Man is always awkward.
  548. [20:11] <TailsMK4> His new sprites make him awkward. :P
  549. [20:11] <@AdrianMarceau_> I think it's fine for now. The descriptions are more for internal use right now, I'll likely revise them when added to the game.
  550. [20:11] <MegaBossMan> No, his sprites are great.
  551. [20:11] <@ActingModReisrat> Kay then
  552. [20:11] <@AdrianMarceau_> *internal reference I mean
  553. [20:11] <TailsMK4> I'll admit I'm personally not a fan of his back sprite, but eh...I don't use Quick that much anyway.
  554. [20:11] <MegaBossMan> At least he doesn't use Mega Man's slide sprite anymore.
  555. [20:11] <@AdrianMarceau_> Yeah I'm not sure if I like looking at his back, especially with it in first place all the time >_>
  556. [20:11] <@AdrianMarceau_> ;)
  557. [20:12] <MegaBossMan> Hahaha!
  558. [20:12] <MegaBossMan> For some reason, at first glance, he always reminds me of Groudon.
  559. [20:12] <MegaBossMan> Big red heavy fellow, you know?
  560. [20:12] <@AdrianMarceau_> Oh my
  561. [20:12] <@ActingModReisrat> I just had bad flashbacks to Li'l Reisrat
  562. [20:13] <MegaBossMan> Perhaps all these games are starting to mess with my mind.
  563. [20:13] <MegaBossMan> Anybody else see Link just standing there, looking intently at you?
  564. [20:13] <MegaBossMan> Or just me?
  565. [20:13] <@AdrianMarceau_> ...
  566. [20:13] <MegaBossMan> I see dead people.
  567. [20:14] <MegaBossMan> Reference time?
  568. [20:14] <@AdrianMarceau_> Okay, we finalized ONE THING today. The Quick ____
  569. [20:14] <@ActingModReisrat> I don't see Link
  570. [20:14] <@AdrianMarceau_> So I guess not finalized. :P
  571. [20:14] <MegaBossMan> Nah, he seems good for now.
  572. [20:14] <MegaBossMan> Hey Reisrat, how's Joe mode?
  573. [20:14] <@ActingModReisrat> Sent Adrian the protodocs
  574. [20:15] <@ActingModReisrat> I can pass them along to you if you want
  575. [20:15] <@AdrianMarceau_> Let's pastebin the convo now and take a break so we can go off-record for a while. We're all about to eat and can barely focus.
  576.  
  577. ==INTERMISSION==
  578.  
  579. [21:47] <@ActingModReisrat> Official resume of talking
  580. [21:47] <@MegaBossMan> Go!
  581. [21:47] <@MegaBossMan> Activate!
  582. [21:48] <CHAOS_FANTAZY> What's next?
  583. [21:48] <@MegaBossMan> Flash seems to be.
  584. [21:48] <@AdrianMarceau_> It's really pretty late so let's not get into anything too deep, but I can maybe space 30 - 60 mins
  585. [21:48] <TheDoc> HE'S BACK
  586. [21:48] <@AdrianMarceau_> I need to record another walkthrough video before the end of the night
  587. [21:48] <@MegaBossMan> Ah yes, I've seen some of those.
  588. [21:49] <RetroPikachu> Name: Neon Flash Type: Time/Electric Power: 30 Accuracy: 100% Sid Effect: 10% chance of lowering accuracy by 30%
  589. [21:49] <@MegaBossMan> I even put a link in my not very well-written stragety guide.
  590. [21:49] <RetroPikachu> for target's next move
  591. [21:49] <@MegaBossMan> Flash Teleport?
  592. [21:49] <@AdrianMarceau_> I know, I saw. Thank you. ^_^
  593. [21:49] <@MegaBossMan> Man, I am such a pester here.
  594. [21:49] <@ActingModReisrat> Flash Reflector?
  595. [21:49] <@ActingModReisrat> Sort of a Thorns deal?
  596. [21:49] <TheDoc> I don't want to repost my Time Warp idea here so I'm gonna assume you saw it
  597. [21:50] <@ActingModReisrat> Bounce some damage back?
  598. [21:50] <@MegaBossMan> We should save that for Enker.
  599. [21:50] <tobyjoey> Flash Gordon? Wait, that's not it.
  600. [21:50] <@MegaBossMan> And maybe King.
  601. [21:50] <TheDoc> ummmm
  602. [21:50] <RetroPikachu> Flash Teleport actually is a good idea, it would be a reference to Super Adventure Rockman (where Flash Man manipulated time to teleport)
  603. [21:50] <@MegaBossMan> Flash Teleport?
  604. [21:51] <@MegaBossMan> Anyway, last time we conceived of it as basically Volt Switch.
  605. [21:51] <tobyjoey> For Flash Teleport, I think the typing should be Time/Space
  606. [21:51] <@ActingModReisrat> Timeranger?
  607. [21:51] <@MegaBossMan> I think crystal should get some love though.
  608. [21:51] <RetroPikachu> Either that, or Time/Swift but probably Time/Space
  609. [21:52] <@ActingModReisrat> Anyways Adrain had wanted a Crystal ability I think
  610. [21:52] <@MegaBossMan> Plus, Crystal Cave?
  611. [21:52] <@ActingModReisrat> Flash Prism?
  612. [21:52] <TheDoc> I know we need more Crystal abilities, but nothing in Flash Teleport screams Crystal type
  613. [21:52] <@MegaBossMan> Flash Man used to live in Crystal Cave?
  614. [21:52] <@ActingModReisrat> Focus multitarget attacks and spread out single target attacks?
  615. [21:52] <@MegaBossMan> Crystals are pretty flashy.
  616. [21:52] <TheDoc> ......
  617. [21:52] <@MegaBossMan> Flashy Man?
  618. [21:53] * TheDoc facedesks
  619. [21:53] <@MegaBossMan> Oh my, I'm train-wrecking everything.
  620. [21:53] <@MegaBossMan> Charge Man, stop.
  621. [21:53] <TheDoc> Reisrat how does Flash Prism work again?
  622. [21:53] <tobyjoey> Dang it, you stole my joke!
  623. [21:53] <RetroPikachu> Look out for the *Charge Man tramples over everything*
  624. [21:53] <@ActingModReisrat> [21:52] <@ActingModReisrat> Focus multitarget attacks and spread out single target attacks?
  625. [21:54] <@MegaBossMan> I always thought Charge Man was the mad cousin of Thomas.
  626. [21:54] <TheDoc> Well I didn't get what you meant the first time
  627. [21:54] <RetroPikachu> That's a pretty good idea
  628. [21:54] <tobyjoey> Sounds cool
  629. [21:54] <@ActingModReisrat> If he uses Flash Stopper, it's all dealt to the lead target
  630. [21:54] <RetroPikachu> It would be like Rain Flush... Again...
  631. [21:54] <@ActingModReisrat> If he uses Time Arrow, it's spread out all around
  632. [21:54] <@AdrianMarceau_> I'm reading, FYI
  633. [21:54] <TheDoc> Huh
  634. [21:54] <@ActingModReisrat> Needs more setup than Rain Flush
  635. [21:54] <@MegaBossMan> That's good.
  636. [21:54] <TheDoc> That sounds cool
  637. [21:54] <@AdrianMarceau_> Just no where to jump in yet - I think you guys have the brainstorming party down pretty good. :P
  638. [21:55] <tobyjoey> What if you had to select 2 or 3 targets to do damage to instead of all of them?
  639. [21:55] <TheDoc> Prism is much more Crystal type, so I'd go for that if need be
  640. [21:55] <@ActingModReisrat> Yea, that's why I suggested Prism
  641. [21:55] <TheDoc> But what does that have to do with Time?
  642. [21:55] <tobyjoey> Make it a bit less spammable.
  643. [21:56] <@MegaBossMan> But where does Flash Prism come from? What canon source is this?
  644. [21:56] <@ActingModReisrat> Also, there's a battlechip in BN3 that throws a prism and anything that hits it gets spread out
  645. [21:56] <@MegaBossMan> Meh, Rising Cutter isn't canon either.
  646. [21:56] <@ActingModReisrat> http://www.gamefaqs.com/boards/561218-mega-man-battle-network-2/52626473
  647. [21:56] <@ActingModReisrat> Not a wiki but someone describes it
  648. [21:57] <@MegaBossMan> This game is slowly turning into Battle Network......Which may or may not be a bad idea.
  649. [21:57] <@MegaBossMan> Depends on which one we're turining into.
  650. [21:57] <@ActingModReisrat> Eh, it's a lot alike
  651. [21:57] <@MegaBossMan> *turning*
  652. [21:57] <RetroPikachu> Soon, when you enter a stage, it'll go [Robot], Jack In, POWER UP!
  653. [21:57] <TheDoc> Prism actually seems MORE Crystal than Time. That's something that I'd expect Crystalman to have, not as much Flashman
  654. [21:57] <@ActingModReisrat> A cocktail of 2, 3, 5, and 6 hopefully
  655. [21:58] <@MegaBossMan> Delicious.
  656. [21:58] <RetroPikachu> Yum
  657. [21:58] <@MegaBossMan> I felt it has some sort of tangy taste.
  658. [21:58] <@ActingModReisrat> Flash Prism seems more Time Man to be because light and stuff
  659. [21:59] <@ActingModReisrat> Crystal Man seems more like he'd get something to dodge attacks with
  660. [21:59] <RetroPikachu> Stop trainwrecking, getting hit by a train hurts a lot more than it sounds
  661. [21:59] <@ActingModReisrat> Divination and stuff
  662. [21:59] <@MegaBossMan> Wave Man would know! Hahahaha!
  663. [21:59] <@ActingModReisrat> This is still off the rails
  664. [21:59] <tobyjoey> Why else do you think he wants to be alone?
  665. [21:59] <@ActingModReisrat> Sunglasses
  666. [22:00] <@ActingModReisrat> Back to Flash Man?
  667. [22:00] <RetroPikachu> Dunno
  668. [22:00] <@MegaBossMan> Yeah, he doesn't want anybody to see his caboose-sized bruise.
  669. [22:00] <@MegaBossMan> Haha!
  670. [22:00] <@MegaBossMan> Ok, we need to stop.
  671. [22:00] <tobyjoey> So... Flash Man
  672. [22:00] <@MegaBossMan> He is blue.
  673. [22:00] <TheDoc> The only other Time Core having to do with light is Bright Man and I can't really see him using a prism (unless you want some kind of Bulb Prism), so I could see that
  674. [22:01] <@MegaBossMan> Perhaps Solar Man could use a prism move?
  675. [22:01] <RetroPikachu> That's getting ahead
  676. [22:01] <TheDoc> Solar Man? Nah
  677. [22:01] <@MegaBossMan> Hey, just saying.
  678. [22:01] <@ActingModReisrat> He seems more like he'd get a recharging ability
  679. [22:01] <RetroPikachu> We won't be seeing Solar Man in his field for another 2 years or so
  680. [22:01] <TheDoc> Probably more than that
  681. [22:02] <@MegaBossMan> Well, Solar Man is a light bot....Wait, back on track! We need a Charge Man alert in here!
  682. [22:02] <@ActingModReisrat> Flash Prism, we fine with it?
  683. [22:02] <RetroPikachu> Ahh!!!! *Hit by Charge Kick*
  684. [22:02] <tobyjoey> I like it
  685. [22:02] <@MegaBossMan> I still like Flash Teleportation, but whatever.
  686. [22:02] <TheDoc> I suppose, especially since this Prototype desperatelyl needs Crystal abilities
  687. [22:02] <TheDoc> With teh addition of Gemini
  688. [22:02] <RetroPikachu> The only Crystal Attack is Gemeni Laser
  689. [22:03] <@MegaBossMan> And that's no good.
  690. [22:03] <@MegaBossMan> Because it's more for a team than one robot.
  691. [22:03] <RetroPikachu> Look out for Son- *Spindash'd*
  692. [22:03] <@MegaBossMan> Ha! He gets it!
  693. [22:03] <TheDoc> Sorry to be a Charge Man, but there needs to be more Shield and Laser Core
  694. [22:03] <@ActingModReisrat> We've been at this for three hours and it's getting late
  695. [22:04] <TheDoc> There are, like, 2 freaking Shield Cores
  696. [22:04] <@ActingModReisrat> Let's finish up Flash Man first
  697. [22:04] <@MegaBossMan> They're more support types.
  698. [22:04] <tobyjoey> Can we make a Robot Master called "Pun Man" and make MegaBoss and Retro work on it?
  699. [22:04] <TheDoc> Idk Laser cores
  700. [22:04] <RetroPikachu> What did I do :(
  701. [22:04] <@MegaBossMan> We need Spinstrike for Pun Man too.
  702. [22:04] <TheDoc> Okay my Charge man is done
  703. [22:04] <TheDoc> I think we're all good on Prism, but we Adrian to confirm it
  704. [22:04] <TheDoc> *we need Adrian
  705. [22:04] <RetroPikachu> *Thumbs up*
  706. [22:04] <@MegaBossMan> Now we wait for him to read this mountain of comments.
  707. [22:05] <TheDoc> And find the non-Charge man ones
  708. [22:05] <tobyjoey> (Rocky Voice) Adrian!
  709. [22:05] <@ActingModReisrat> Hey, @AdrianMarceau_ can you look over the idea quickly?
  710. [22:05] <@AdrianMarceau_> Okay I've read.
  711. [22:05] <@MegaBossMan> I've always wanted to make that reference.
  712. [22:05] <@ActingModReisrat> Flash Prism, Time-Crystal, spreads out or focusses attacks?
  713. [22:05] <TheDoc> Does Prism only affect outgoing attacks or also incoming
  714. [22:05] <RetroPikachu> both?
  715. [22:05] <@AdrianMarceau_> Explain that part a bit more
  716. [22:05] <@ActingModReisrat> Only from the user's side
  717. [22:05] <@AdrianMarceau_> Sorry
  718. [22:06] <@ActingModReisrat> If Flash Man uses Flash Stopper, the active target gets all the damage
  719. [22:06] <TheDoc> Actually now that I think about it
  720. [22:06] <@ActingModReisrat> But if he uses Time Arrow, it's spread out all around
  721. [22:06] <TheDoc> That's kinda OP. Think about using Danger Bomb
  722. [22:06] <@ActingModReisrat> Like the Prism BattleChip in BN3
  723. [22:06] <@ActingModReisrat> It'd reduce the damage proportionately?
  724. [22:06] <@AdrianMarceau_> So he creates a crystal/prism, and where does it go? Does it attach to him or the target or.. ?
  725. [22:06] <@ActingModReisrat> Field?
  726. [22:07] <@MegaBossMan> Maybe to him, cause time bots would only find it useful.
  727. [22:07] <@MegaBossMan> "Can it be aimed? Does it hit multiple targets? Does the damage fluctuate based on field conditions? Just things to think about going forward."
  728. [22:07] <RetroPikachu> Maybe it stays in the middle of the field and however does enough damage to it first gets to do damage on the opponent?
  729. [22:08] <RetroPikachu> *Whoever instead of However
  730. [22:08] <@ActingModReisrat> I'd rather it's just he uses it, then it lasts for only his side until it gets destroyed by, say
  731. [22:08] <@ActingModReisrat> Explode?
  732. [22:08] <@AdrianMarceau_> Okay, Flash Man summons a Flash Prism to hover behind/above/in-front-of him. It lasts for X turns. As long as the prism is attached, all damage-dealing abilities used by Flash Man hit benched robots as well.
  733. [22:09] <TheDoc> Do multitarget attack increase proportionally?
  734. [22:09] == CHAOS_FANTAZY [4580ad02@gateway/web/freenode/ip.69.128.173.2] has quit [Ping timeout: 246 seconds]
  735. [22:09] <@ActingModReisrat> Prevent Danger Bomb shenanigans?
  736. [22:09] <@MegaBossMan> He's dead?
  737. [22:09] <TheDoc> Random question mark?
  738. [22:09] <@AdrianMarceau_> ?
  739. [22:09] <TheDoc> ?
  740. [22:09] <RetroPikachu> More random question marks?????
  741. [22:09] <@ActingModReisrat> If it's multitarget originally, it gets concentrated, with a bit of loss if it's OP, onto the lead
  742. [22:09] <TheDoc> ????????????????????????????????????????????????
  743. [22:09] <@MegaBossMan> Because many people have come over from the other side.
  744. [22:10] <@MegaBossMan> You can't be sure.
  745. [22:10] <@AdrianMarceau_> Hmmm.
  746. [22:10] <RetroPikachu> Ahh! Charge Man strikes a- *POW*
  747. [22:10] <@MegaBossMan> KO.
  748. [22:10] <@ActingModReisrat> If it's single target originally, it gets spread around, also maybe with a bit of loss, to everyone
  749. [22:10] <RetroPikachu> You lose
  750. [22:10] <RetroPikachu> Charge Man Wins
  751. [22:10] <@AdrianMarceau_> Come guys.
  752. [22:10] <RetroPikachu> Oops
  753. [22:10] <@ActingModReisrat> We're all drunk on sleep deprivation
  754. [22:10] <@MegaBossMan> Sorry.
  755. [22:10] <@AdrianMarceau_> Yeah, I get that. >_>
  756. [22:10] <@ActingModReisrat> It's just I'm an irritable sort when half asleep
  757. [22:11] <TheDoc> I just think that Prism would be confusing to the game's mechanics
  758. [22:11] <@AdrianMarceau_> I really do like the prism idea.
  759. [22:11] <@MegaBossMan> BossMan needs his sleep...
  760. [22:11] <TheDoc> I mean ALL single-target attacks suddenly hit everyone?
  761. [22:11] <@AdrianMarceau_> But I want it to have one very easily relatable (and programmable) mechanic.
  762. [22:11] <RetroPikachu> Maybe it's similar to Rain Flush only that it does small amounts of damage to the user's side as well.
  763. [22:11] <@MegaBossMan> Anyway, so Flash Prism is what we're going for.
  764. [22:11] <TheDoc> How about only time and/or Electric type abilities?
  765. [22:12] <tobyjoey> Why electric?
  766. [22:12] <TheDoc> I meant laser
  767. [22:12] <TheDoc> I was thinking thunder Beam
  768. [22:12] <tobyjoey> Thats what I was thinking, actually. Laser
  769. [22:12] <RetroPikachu> Flash Laser?
  770. [22:12] <TheDoc> I just have random capitalization problems don't I?
  771. [22:12] <@MegaBossMan> Why would you ever just use Time Arrow after that though, if Flash Prism makes it better?
  772. [22:12] <@AdrianMarceau_> Flash Man teleporting does make sense, but the idea of more Crystal type moves is appealing and Flash Man's already been shown to have an affinity to crystals...
  773. [22:12] <@ActingModReisrat> The Prism BattleChip just spreads out any damage that hits it
  774. [22:13] <@AdrianMarceau_> I would like to replicate that then.
  775. [22:13] <@MegaBossMan> Well, so it's decided?
  776. [22:13] <@AdrianMarceau_> Spreading damage, so.... maybe it attaches to a target instead of the user.
  777. [22:13] <TheDoc> Go on
  778. [22:13] <RetroPikachu> Crash Bomber only better
  779. [22:14] <TheDoc> Do you mean if an attack hits that user it hits everyone?
  780. [22:14] <@AdrianMarceau_> And then it spreads damage from the next attack to benched robots.
  781. [22:14] <@AdrianMarceau_> Oh oh oh
  782. [22:14] <@ActingModReisrat> Maybe let Impact or Cutter break it, so it can be countered
  783. [22:14] <TheDoc> Or give it a 1-2 hit lifespan
  784. [22:14] <@ActingModReisrat> That works too I think
  785. [22:14] <@AdrianMarceau_> Instead of it dealing damage to "benched robots", it should deal damage to 2 robots in either direction to its position (so that hitting someone in the middle of the bench hits 4 other targets)
  786. [22:14] <TheDoc> Make it a strategic ability
  787. [22:15] <@ActingModReisrat> Okay then
  788. [22:15] <TheDoc> Huh
  789. [22:15] <@ActingModReisrat> I'd like it to combo with Flash Stopper though
  790. [22:15] <TheDoc> So if it hits an active robot, who gets it the aftereffect?
  791. [22:15] <@AdrianMarceau_> So it spreads damage from any ability outward as far as two robots in each direction.
  792. [22:16] <RetroPikachu> Yes
  793. [22:16] <@AdrianMarceau_> And if the ability was already multihit...
  794. [22:16] <@AdrianMarceau_> Well it will certainly get text-wall-y
  795. [22:16] <RetroPikachu> Doom?
  796. [22:16] <TheDoc> So an active robot getting hit would result in only 2 other robots getting hurt
  797. [22:16] <@AdrianMarceau_> :P
  798. [22:16] <@AdrianMarceau_> And as far as hitting an active robot, it would only end of hitting the next two on the bench
  799. [22:16] <TheDoc> Okay cool
  800. [22:16] <@AdrianMarceau_> I think that would encourage attaching and targeting benched robots
  801. [22:16] <@ActingModReisrat> Kay then, we all done?
  802. [22:17] <RetroPikachu> So it could hit 3 for the price of 1, neat!
  803. [22:17] <@ActingModReisrat> So, to recap
  804. [22:17] <TheDoc> So if a multihitting attack happens, does it hit the prismed robot for every robot on the bench?
  805. [22:17] <RetroPikachu> Intermission, Lots of Flash Ideas, Prism, Charge Man, Idea
  806. [22:17] <@ActingModReisrat> Targetable Time-Crystal that attaches to the target, then spreads out to the adjacent Robot Masters or focusses the damage onto just that Robot Master
  807. [22:17] <RetroPikachu> Yes
  808. [22:18] <@ActingModReisrat> Kay then
  809. [22:18] <@AdrianMarceau_> Yes except for the second part.
  810. [22:18] <@AdrianMarceau_> No focusing.
  811. [22:18] <RetroPikachu> Anyone who agrees say "I"
  812. [22:18] <@ActingModReisrat> Kay then
  813. [22:18] <RetroPikachu> "I"
  814. [22:18] <@AdrianMarceau_> It would be oh-so-difficult to program.
  815. [22:18] <TheDoc> Agrees to which person
  816. [22:18] <RetroPikachu> Prism
  817. [22:18] <Shadownnico> I
  818. [22:18] <tobyjoey> I
  819. [22:18] <@ActingModReisrat> Meeting adjourned?
  820. [22:18] <TheDoc> WAIT
  821. [22:18] <RetroPikachu> *OBJECTION!*
  822. [22:18] <TheDoc> So how would multihit attacks work?
  823. [22:18] <TheDoc> ^
  824. [22:19] <@AdrianMarceau_> If a multi-attack happens to hit it, it functions exactly the same as otherwise. Yes that will be a lot of bouncing around hits, but...
  825. [22:19] <@ActingModReisrat> I'd tired, we've been chatting for the last 3 hours
  826. [22:19] <RetroPikachu> Like Rain Flush, Flash Stopper, and Gemini Laser only that you hit 3 opponents instead of 8
  827. [22:19] <TheDoc> SO ironically enough, Prism doesn't work well with flash stopper
  828. [22:19] <RetroPikachu> :3
  829. [22:19] <@MegaBossMan> Who's going to pastebin this?
  830. [22:19] <@ActingModReisrat> If the damage is divided by the number of targets, it still combos decently if it does that
  831. [22:20] <@AdrianMarceau_> Okay, how about we kind of do what you're suggesting (I think).
  832. [22:20] <TheDoc> Nose goes
  833. [22:20] <@ActingModReisrat> And who else? Me
  834. [22:20] * TheDoc pokes nose
  835. [22:20] <@MegaBossMan> Wait, why have the second T2 not benefit Flash Man's moves himself?
  836. [22:20] <@AdrianMarceau_> Actually I don't know. The mechanics are going to be confusing to program, but I'm sure I'll figure it out.
  837. [22:20] * TheDoc braces for wall of text from adrian
  838. [22:20] <TheDoc> nvm
  839. [22:21] <@AdrianMarceau_> And I'll make sure it plays well with Flash Stopper (otherwise what's the point).
  840. [22:21] <@AdrianMarceau_> Just pencil it in for now and let's call it a night. Sorry for dragging it out so long.
  841. [22:21] <TheDoc> Will it have a 1-2hit lifespan or something?
  842. [22:21] <tobyjoey> Sounds goood
  843. [22:21] <@AdrianMarceau_> I think so. But let me sleep on it.
  844. [22:21] <RetroPikachu> So we're settled?
  845. [22:21] <@ActingModReisrat> Kay then, meeting adjouned
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