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- [19:00] <@ActingModReisrat> Right, 7:00, officially starting
- [19:01] <TheDoc> *slams desk* HOLD IT
- [19:01] <TheDoc> Adrian's not back yet
- [19:01] <TheDoc> Also, I should've put an exclamation mark at the end of Hold it
- [19:01] <@ActingModReisrat> Keep swearing not here, equal opportunity "that's dumb" calling, and all that other stuff
- [19:03] == AdrianMarceau_ [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
- [19:03] <TheDoc> Wb
- [19:03] <AdrianMarceau_> Aww man, I got the underscore. But I logged out!
- [19:03] <AdrianMarceau_> Oh well.
- [19:03] <@ActingModReisrat> Hooray startery
- [19:03] <AdrianMarceau_> Hooray
- [19:03] <TheDoc> Yay
- [19:04] <AdrianMarceau_> Are we the only ones coming? Who normally shows up to these things?
- [19:04] <@ActingModReisrat> Right, so should we talk about the Cossack T2s or the MM3 T2s?
- [19:04] <AdrianMarceau_> Rhythm I think
- [19:04] <AdrianMarceau_> coolbie
- [19:04] <@ActingModReisrat> This is about as populated as usual
- [19:04] <AdrianMarceau_> Alright
- [19:04] <AdrianMarceau_> Hmm
- [19:04] <TheDoc> Idk
- [19:04] <TheDoc> They're both good
- [19:04] <TheDoc> Cossack?
- [19:05] <AdrianMarceau_> I feel like we haven't fully finished with MM2 yet
- [19:05] <TheDoc> Ah that's true
- [19:05] <TheDoc> From what I saw in last week's chatlog
- [19:05] <AdrianMarceau_> I don't think we officially got to Flash and Quick Attack doesn't feel right in hindsight
- [19:05] <TheDoc> Was more of a brainstorm
- [19:05] <AdrianMarceau_> Or at the very least it feels lazy
- [19:05] <@ActingModReisrat> Ooh do I have a chance to give Quick Man that theft idea so Shadow Man can jump out from the shadows and get the first attack always?
- [19:05] <AdrianMarceau_> Well, you see, that's the thing
- [19:06] <AdrianMarceau_> I like that idea a lot
- [19:06] <AdrianMarceau_> But it relies on a Swift/Shadow ability
- [19:06] <AdrianMarceau_> Which would give Quick two dual-type abilities
- [19:06] <@ActingModReisrat> Why's it have to be Shadow though?
- [19:06] <@ActingModReisrat> Robin Hood and stuff
- [19:06] <TheDoc> Theft is pretty shadowy to me
- [19:06] <AdrianMarceau_> I mean, it's obviously possible for me to do it - the code isn't gonna stop me - but that feels unfair, no?
- [19:07] <AdrianMarceau_> Every other robot has a single-type T1 and some have a dual-type T2
- [19:07] <TheDoc> Imo not really. SOmething being dual-type doesn't make it "stronger"
- [19:07] <AdrianMarceau_> Even some of the others are getting upgraded or downgraded to make sure this stays true
- [19:07] <TheDoc> Plus Shadow needs more abilities
- [19:07] <AdrianMarceau_> It does
- [19:08] <AdrianMarceau_> So you don't think it would be imbalanced to give Quick two dual-type abilities?
- [19:08] <AdrianMarceau_> And it's not just that it's better
- [19:08] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:08] <AdrianMarceau_> Because sometimes dual-types are worse
- [19:08] <coolbie16> hello
- [19:08] <TheDoc> Really?
- [19:08] <@ActingModReisrat> Eh sure
- [19:08] <TheDoc> Hiya
- [19:08] <@ActingModReisrat> Easier to resist or absorc
- [19:08] <@ActingModReisrat> *Absorb
- [19:08] <TheDoc> That's true
- [19:08] <AdrianMarceau_> And we can't only be thinking about what the game is like with +10000 starforce
- [19:08] <coolbie16> ...
- [19:08] <TheDoc> I was thinking power-wise
- [19:09] <@ActingModReisrat> Just join in somewhere, Coolbie
- [19:09] <AdrianMarceau_> Sometimes having two types is beneficial for an ability, absolutely
- [19:09] <coolbie16> ok. with 10000 stars on starforce, you would use a move and it would always be 9999 damage
- [19:10] <AdrianMarceau_> But I've had just as many moments where it worked against me, either because one of the two types was resisted, immunized, or affinite. Or there's a negative multiplier on the field.
- [19:10] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has joined #mmrpg
- [19:10] <AdrianMarceau_> So I like making sure each robot has the option of a pure-type ability
- [19:10] <@ActingModReisrat> Copy Coolbie
- [19:10] <TheDoc> You're right. My scope was too narrow and I didn't consider weaknesses and especially starforce
- [19:10] <AdrianMarceau_> But if you guys really think I'm wrong, I'll reconsider.
- [19:11] <coolbie16> just wanted to see what color my profile name was...
- [19:11] <AdrianMarceau_> Haha
- [19:11] <AdrianMarceau_> But... let me back up for a second.
- [19:11] <coolbie16> whats so funny?
- [19:11] <@ActingModReisrat> I had been thinking of it more as pure Quick, and didn't really think of it as Shadow, because seems more like "Grab the thing and run off"
- [19:11] <@ActingModReisrat> And Shadow seems more trickery and stuff
- [19:11] <AdrianMarceau_> This was me thinking something with their in the name would need to be a shadow type.
- [19:11] <coolbie16> i got back to 23rd place. so yeah
- [19:12] <AdrianMarceau_> So this is my huge misunderstanding, now that I think about it.
- [19:12] <@ActingModReisrat> Everyone's having a misunderstanding
- [19:12] <AdrianMarceau_> And the idea isn't difficult or illogical at all.
- [19:12] <TheDoc> I can see where Adrian is coming from though
- [19:12] <TheDoc> I mean, theft is shady enough to be considered..."dark"?
- [19:12] <TheDoc> Look at Crash Avenger
- [19:12] <AdrianMarceau_> Though I am glad I explained my perceived necessity for more pure-type abilities.
- [19:12] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
- [19:12] <coolbie16> dark type?
- [19:13] <@ActingModReisrat> Hey
- [19:13] <TheDoc> Ohai
- [19:13] <coolbie16> sup spinstrike
- [19:13] <Spinstrike> Sorry I'm late. What did I miss?
- [19:13] <AdrianMarceau_> Yeah, I think of the shadow type as Pokemon's dark type.
- [19:13] <@ActingModReisrat> Oh yea and need to do this
- [19:13] == mode/#mmrpg [+o AdrianMarceau_] by ActingModReisrat
- [19:13] <@AdrianMarceau_> At least a little. I've explained and/or rationalized a lot of things using Poke-logic. >_>
- [19:13] <TheDoc> Spin, do yyou think theft is classified as a shadow type move?
- [19:13] <@ActingModReisrat> There now someone competent can mod
- [19:13] <coolbie16> well. dark type is introduced in gen 2
- [19:13] <Spinstrike> Thieves tend to be pretty shady characters, so yeah.
- [19:14] == AdrianMarceau_ changed the topic of #mmrpg to: Friday Night Brainstorm : MM2 Second Tier Abilities
- [19:14] == coolbie16_ [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
- [19:14] <coolbie16> sigh
- [19:14] <TheDoc> How about this: you could let Shadowman have a pure-Shadow move having to do with theft
- [19:15] <@ActingModReisrat> Shadow Man's theme is assassination though
- [19:15] <@ActingModReisrat> Not petty theft
- [19:15] <coolbie16> ok, so what do you think quick man's dual type move should be?
- [19:15] <@AdrianMarceau_> Hmm, you're right.
- [19:15] <TheDoc> Quick BOomerang
- [19:15] <@AdrianMarceau_> Yes
- [19:15] <coolbie16> never mind
- [19:15] <@AdrianMarceau_> and it's Swift / Cutter
- [19:15] <@ActingModReisrat> Quick-Shadow ability for Magic Man then?
- [19:15] <@AdrianMarceau_> :)
- [19:15] <@ActingModReisrat> Swift rather
- [19:15] <TheDoc> Which is what started all this haha
- [19:15] <Spinstrike> So what are we talking about?
- [19:15] <@AdrianMarceau_> Well, how abou tthis\
- [19:15] <TheDoc> Quickman's t2
- [19:16] <@ActingModReisrat> How I still don't really like Quick Man's planned T1
- [19:16] <coolbie16> i wonder... what is mega mans dual core?
- [19:16] <@AdrianMarceau_> As long as we find another word that implies taking but not necessarily theft, I think we could still work with it
- [19:16] <TheDoc> Snatch?
- [19:16] <@ActingModReisrat> The "He attacks first" thing when he's already the fastest character in the game
- [19:16] <@ActingModReisrat> Mug?
- [19:16] <TheDoc> Snag
- [19:16] <TheDoc> MUG HAHA
- [19:16] <TheDoc> Quick Mug
- [19:17] <@AdrianMarceau_> Maybe instead of conceptualizing the ability as a stealing move
- [19:17] <@ActingModReisrat> Think the theft thing would work better for Magic Man, lots of magicians do that sort of thingy
- [19:17] <coolbie16> if we could combine mega man 2 ability
- [19:17] <TheDoc> I can see that. He already steals life with Magic Card
- [19:18] <@ActingModReisrat> He does?
- [19:18] <@AdrianMarceau_> We reframe it as a move where you do something really fast to the enemy and they drop an item simply by coincidence. At least, that would let us use different verbiage.
- [19:18] <TheDoc> At least he did in MM&B
- [19:18] <coolbie16> we could make metal shield. or air boomerang as combinations...
- [19:18] <TheDoc> Fumble?
- [19:18] <@AdrianMarceau_> Oh, I forgot about the draining aspect of the Magic Card
- [19:18] <@AdrianMarceau_> it would fit him pretty well then
- [19:18] <@ActingModReisrat> Quick Tackle?
- [19:18] <coolbie16> or... quick bomb
- [19:18] <TheDoc> Quick Slap-Item-out-of-Hand?
- [19:19] <@AdrianMarceau_> Those are cool ideas coolbie, but I feel like we'd be getting ahead of ourselves if we started talking about a feature like that so soon. :P
- [19:19] <TheDoc> I almost read that as Quick TIckle
- [19:19] <@AdrianMarceau_> Hahaha
- [19:19] <coolbie16> ok... :P
- [19:19] <@ActingModReisrat> New idea then, maybe he disables a random move for a round?
- [19:19] <@AdrianMarceau_> I could see that
- [19:19] <TheDoc> HMMM
- [19:19] <@AdrianMarceau_> Some kind of chi blocking move
- [19:19] <@AdrianMarceau_> ;P
- [19:19] <@AdrianMarceau_> Oh
- [19:20] <TheDoc> Quick ____
- [19:20] <Spinstrike> Quick Swipe?
- [19:20] <TheDoc> I like that
- [19:20] <@AdrianMarceau_> Also, we need to make sure it's animate-able with the current frames.
- [19:20] <Spinstrike> Also, maybe it could steal weapon energy?
- [19:20] <@AdrianMarceau_> That sounds pretty good...
- [19:20] <TheDoc> I like that too
- [19:20] <@AdrianMarceau_> Lots of fun ideas here.
- [19:20] <@ActingModReisrat> Quick Palm for either might work
- [19:20] <coolbie16> more combination abilities: leaf bomber, shadow cutter, dive shield.
- [19:21] <TheDoc> I would probably punch my screen if I saw someone steal my WE though
- [19:21] <@AdrianMarceau_> The Mag Flys do
- [19:21] <TheDoc> Shadow cutter is already a thing
- [19:21] <@AdrianMarceau_> they're the only ones so far though
- [19:21] <TheDoc> They do?
- [19:21] <TheDoc> Huh
- [19:21] <@ActingModReisrat> Lots of "hit with palm" things in martial arts stuff
- [19:21] <@AdrianMarceau_> I'd really like if we could make as many abilities as possible with the current mechanics rather than inventing new ones, but I know it's necessary.
- [19:21] <coolbie16> well, adrian i can see it being hard animating these combination weapons
- [19:21] <@AdrianMarceau_> And they would all be filling.
- [19:22] <@AdrianMarceau_> *filler
- [19:22] <Spinstrike> Yeah, but no RM-equipable abilities can.
- [19:22] <TheDoc> I think you could pull of Quick Swipe with the throw or summon sprites
- [19:22] <TheDoc> *off
- [19:23] <coolbie16> quick swipe?
- [19:23] <@AdrianMarceau_> Yeah, if you were able to see the ability sheets for the mecha attacks, you'd see that I had to hard-code a lot of the mechas' sprites directly into the sheet
- [19:23] <@ActingModReisrat> So the WE theft for Magic Man, and the disable for a turn with Quick Man?
- [19:23] <@AdrianMarceau_> because most mechas require physical attack animations, and the RM sprite frames don't lend themselves well to that
- [19:23] <TheDoc> I can imagine
- [19:24] <@AdrianMarceau_> If we're stealing something, Quick Swipe will work, if we're disabling something, we need a different name
- [19:24] <@AdrianMarceau_> I like the idea of disabling the last move for a turn
- [19:24] <@ActingModReisrat> Quick Palm
- [19:24] <TheDoc> Oh
- [19:24] <@ActingModReisrat> Like palm strikes
- [19:24] <TheDoc> I just thought coolbie's Quick Swipe was a perfect move idea
- [19:24] <TheDoc> So I kept saying that eheheh
- [19:24] <@AdrianMarceau_> I like Quick Swipe too...
- [19:24] <coolbie16> i didnt make thew quick swipe idea
- [19:24] <@ActingModReisrat> I'd get something from Jade Empire, since that has that sort of thing as one of your starting Styles, but effort
- [19:24] <@AdrianMarceau_> so many options!
- [19:24] <coolbie16> *swipe
- [19:25] <TheDoc> O yea it was Spinstrike
- [19:25] <TheDoc> Oopsiedoopsies
- [19:25] <Spinstrike> It was *ME* the whole time! Mwha ha ha!
- [19:25] <TheDoc> So have we agreed that this move is a disabling move?
- [19:26] <@ActingModReisrat> I think it works
- [19:26] <@AdrianMarceau_> I think so
- [19:26] <Spinstrike> But since it's T1, it has to do damage.
- [19:26] <TheDoc> Cuz then all that's left is the name
- [19:26] <@AdrianMarceau_> I'm looking at Quick Man's sheet right now
- [19:26] <@AdrianMarceau_> and he has a great slide/dash pose
- [19:26] <@AdrianMarceau_> So I think whatever we do we should find a way to use that
- [19:26] <@AdrianMarceau_> He has no other available slide moves
- [19:27] <@AdrianMarceau_> And given who he is, I think it would be an injustice to now show him Quick Dashing
- [19:27] * CHAOS_FANTAZY bursts through the window action-hero style
- [19:27] <CHAOS_FANTAZY> I MADE IT
- [19:27] <@AdrianMarceau_> Welcome
- [19:27] <TheDoc> O hey there
- [19:27] <TheDoc> I was wondering where you were
- [19:27] <@ActingModReisrat> There's a chair just over there
- [19:27] <Spinstrike> CHAOS! I thought I killed you!
- [19:27] <@ActingModReisrat> Got a squishidy thing too
- [19:27] <Spinstrike> There was an explosion and everything!
- [19:27] <TheDoc> O MY SQUISHIDY THING
- [19:27] * TheDoc runs over to the squishidy thing
- [19:28] * TheDoc is content
- [19:28] <TheDoc> :D
- [19:28] <@AdrianMarceau_> Oh, I just thought of something. Quick Boomerang is going to be stronger now!
- [19:28] <@AdrianMarceau_> (because it's being upgraded to T2)
- [19:28] <@AdrianMarceau_> finally
- [19:28] <coolbie16> even MORE ideas: ice blade, super boomerang, fire cracker (i guess.) gemini arm, and freeze arm.
- [19:28] <TheDoc> Ah
- [19:28] <coolbie16> remember the combine moves?
- [19:28] <@AdrianMarceau_> The dual-typeness of the move ends up being pretty useful, and it's Disco's mortal weakness which I think is kind of cool, but it does basically no damage without Starforce
- [19:28] <@ActingModReisrat> Don't think they'd really work
- [19:28] <TheDoc> That's good. 80% accuracy is painful to use
- [19:29] <TheDoc> And metalman's
- [19:29] <@AdrianMarceau_> In fact
- [19:29] <@AdrianMarceau_> That reminds me
- [19:29] <@AdrianMarceau_> I think it would be really cool if, at the end of all this, there was at least ONE mortal-weakness ability for every available robot master
- [19:29] <@AdrianMarceau_> Pretty much every unlockable RM has two weaknesses
- [19:30] <TheDoc> Well.......that's pretty tough
- [19:30] == CHAOS_FANTAZY [4580ad02@gateway/web/freenode/ip.69.128.173.2] has quit [Quit: Page closed]
- [19:30] <TheDoc> Gutsman is Explode/Time
- [19:30] <@ActingModReisrat> Yea rip
- [19:30] <coolbie16> if you include mmV(MMV means gb version of mega man 5) then salt balde
- [19:30] <@AdrianMarceau_> And finding an ability that is strong against both those types is pretty cool. I think at the very least there should be some kind of achievement or reward for using it,
- [19:30] * TheDoc slaps coolbie
- [19:30] <TheDoc> Bro
- [19:30] <Spinstrike> So some sort of Time Bomb?
- [19:30] <@ActingModReisrat> Here's your sunglasses
- [19:30] <TheDoc> Time BOmb is actually a good name
- [19:31] <@AdrianMarceau_> Well luckily I can look at the database right now and...
- [19:31] <TheDoc> Heat Man has Water/Freeze
- [19:31] <TheDoc> How bout dat?
- [19:31] <TheDoc> An Ice Slasher that's dripping Water
- [19:31] == CHAOS_FANTAZY [4580ad02@gateway/web/freenode/ip.69.128.173.2] has joined #mmrpg
- [19:31] <@AdrianMarceau_> You're right, no current or upcoming Time/Explode types
- [19:31] <coolbie16> metal man has cutter/swift
- [19:31] <TheDoc> Or Ice Breath while spraying spit
- [19:31] <CHAOS_FANTAZY> (Sorry, chat was acting wonky) SO! What're we doing?
- [19:31] <@AdrianMarceau_> but that should be pretty easy to implement, as you said - Time Bomb
- [19:31] <@AdrianMarceau_> lol
- [19:31] <@ActingModReisrat> Eh, we'll think of something
- [19:31] <@ActingModReisrat> Back to the topic though
- [19:31] <TheDoc> Chaos, I don't know what we're doing
- [19:32] <TheDoc> Oh there we go
- [19:32] <Spinstrike> Shadow Man has Swift and Laser. Maybe if we give Quickers a T3 based off those anoying lasers in his stage?
- [19:32] <@ActingModReisrat> Quick Man's getting Quick Palm or Tackle or whatever?
- [19:32] <@AdrianMarceau_> Oh, Metal Man is mortally weak to the Quick Boomerang then
- [19:32] <@AdrianMarceau_> Cool
- [19:32] <TheDoc> That'd be cool but sounds OP
- [19:32] <CHAOS_FANTAZY> Quick-Man does NOT need a Force Beam Hadouken.
- [19:32] <TheDoc> ...
- [19:33] == MegaBossMan [4cbcfca4@gateway/web/freenode/ip.76.188.252.164] has joined #mmrpg
- [19:33] <MegaBossMan> Norm!
- [19:33] <TheDoc> Hiya
- [19:33] <@AdrianMarceau_> Welcome
- [19:33] <Spinstrike> Quick-Douken!
- [19:33] <CHAOS_FANTAZY> Welcome to the club.
- [19:33] <@AdrianMarceau_> @Reisrat sorry
- [19:33] <TheDoc> What about Flame Man? He has Water/Wind
- [19:33] <@AdrianMarceau_> Alright, he's my decision
- [19:33] <TheDoc> Maybe a Cloud of sorts? *cough Cloud man cough*
- [19:33] <@ActingModReisrat> I'd say what Cloud Man is
- [19:33] <coolbie16> hey megabossman! we did combination ideas, and now were i guess talking about weaknesses to robot masters
- [19:33] <@ActingModReisrat> But I'm a moderator
- [19:33] <@AdrianMarceau_> I want to use the dash sprite, so it can't be a palm or punch
- [19:33] <MegaBossMan> Whar are we talking about today, gents?
- [19:34] <TheDoc> Mortal Weaknesses, old chap
- [19:34] <@ActingModReisrat> Imply a punch?
- [19:34] <@ActingModReisrat> A new Quick Man T1
- [19:34] <TheDoc> and Quick's t2
- [19:34] <TheDoc> i mean t1
- [19:34] <MegaBossMan> I liked Quick's T1......
- [19:34] <TheDoc> cuz Quick Boom is t2 now
- [19:34] <Spinstrike> Hyper Storm H is getting one when he's added. When you add the Genesis unit, Adrian?
- [19:34] <@AdrianMarceau_> It dashes into/past the enemy so fast that they either drop an item or have their last ability disabled (somehow). I get that we wanna go with the disabling so let's try to make that work.
- [19:34] <@ActingModReisrat> Double Weaknesses are something that can be discussed at the next meeting
- [19:35] <coolbie16> darn... i was gonna say a weakness about a mecha
- [19:35] <CHAOS_FANTAZY> That sounds really spammable. Shouldn't a T1 be pretty simple?
- [19:35] <@ActingModReisrat> For the disabling, he grabs a part and throws it off?
- [19:35] <@AdrianMarceau_> @Spinstrike haven't decided when I'll add them, but yes
- [19:36] <MegaBossMan> Perhaps the impact shocked them so hard that their weapon system is working right?
- [19:36] <@ActingModReisrat> Yea, that works
- [19:36] <MegaBossMan> Not right, I mean.
- [19:36] <@AdrianMarceau_> Yes, next meeting double weakness :)
- [19:36] <MegaBossMan> D
- [19:36] <Spinstrike> So back to T2s. I feel that Flash Man's, whatever it is, should be Time/Crystal. It just seems right.
- [19:36] <MegaBossMan> D'oh!
- [19:36] <MegaBossMan> I liked Flash Teleprotation/Volt Switch.
- [19:36] <@ActingModReisrat> Yea, I think that would work for a typing
- [19:36] <TheDoc> Wait I thought we were discussing Quickers
- [19:36] <MegaBossMan> Teleportation, I'm an idiot.
- [19:36] <coolbie16> guts t2 could be impact/earth
- [19:36] <@AdrianMarceau_> Still quick guys
- [19:37] <@ActingModReisrat> The MM1 RMs have T2s
- [19:37] <MegaBossMan> Why we "racing" ahead so fast?
- [19:37] <CHAOS_FANTAZY> No one thinks that letting a T1 move disable an ability each time it's used would be hilariously exploitable?
- [19:37] <TheDoc> Guts has T2
- [19:37] <@AdrianMarceau_> No no, you're right CHAOS
- [19:37] <TheDoc> ^
- [19:37] <@ActingModReisrat> There's eight slots though
- [19:37] <MegaBossMan> Let Quick Man be a jerk, he needs it.
- [19:37] <@ActingModReisrat> And Bass will still have Buster Shot or Bass Buster, even if he goes after Quick Man first
- [19:38] <@AdrianMarceau_> Because it's a T1, we can and probably should make it an additional effect that CAN happen but doesn't always
- [19:38] <MegaBossMan> Seriously, Quick's speed amounts to nothing in-game.
- [19:38] <@ActingModReisrat> kay, 20% to disable?
- [19:38] <TheDoc> 40%
- [19:38] <MegaBossMan> What happens if the target didn't get to use the move yet?
- [19:38] <TheDoc> Keep in mind it's ONE ability
- [19:38] <TheDoc> Then random ability
- [19:38] <coolbie16> 30%?
- [19:38] <@ActingModReisrat> The last ability they used successfully
- [19:38] <CHAOS_FANTAZY> That'll do.
- [19:38] <@AdrianMarceau_> If the target has not yet used a move, then there's no chance of disabling
- [19:39] <TheDoc> :(
- [19:39] <@AdrianMarceau_> Oh, random ability?
- [19:39] <TheDoc> :)
- [19:39] <@AdrianMarceau_> Hahaha
- [19:39] <coolbie16> >:)
- [19:39] <@AdrianMarceau_> I would think last-successful would be more useful as you have more control, no?
- [19:39] <@AdrianMarceau_> What is your reasoning TheDoc?
- [19:39] <@AdrianMarceau_> Or at least your thoughts.
- [19:39] <MegaBossMan> We're having a photographer war?
- [19:40] <TheDoc> I think you bring up a good point
- [19:40] <@ActingModReisrat> We've all covered wars, you know
- [19:40] <TheDoc> Why use a T1 ability at the start of the match if the idea is to use it strategically?
- [19:40] <@AdrianMarceau_> I mean, it's not always gonna be beneficial, but even a little bit of control allows you to devise a strategy
- [19:40] <Spinstrike> Cool it, Frank West.
- [19:40] <TheDoc> Actually...
- [19:41] <@AdrianMarceau_> I'm so confused
- [19:41] <@ActingModReisrat> Some X-Box 360 game
- [19:41] <MegaBossMan> "Can it be aimed? Does it hit multiple targets? Does the damage fluctuate based on field conditions? Just things to think about going forward."
- [19:41] <@AdrianMarceau_> Dead Rising?
- [19:41] <@ActingModReisrat> That one
- [19:41] <@AdrianMarceau_> I got the covered wars referenced, but I don't know when the joke started. >_>
- [19:41] <@ActingModReisrat> No, active target, doubt it
- [19:41] <@AdrianMarceau_> Anyway.
- [19:41] <@AdrianMarceau_> Thanks for posting that MegaBoss
- [19:41] <@AdrianMarceau_> :P
- [19:42] <MegaBossMan> Just posting something for us to think about.
- [19:42] <TheDoc> It might be useful just to throw your opponent off guard. Let's say an enemy was just killed and another robot comes up. You could throw himi off-balance at the start of the turn instead of waiting for himi to attack
- [19:42] <MegaBossMan> In the way of mechanics, I mean.
- [19:42] <TheDoc> However, it's not spammable if the percentage is low to disable.
- [19:43] <TheDoc> It's up to the player to take the risk.
- [19:43] <MegaBossMan> Perhaps even rarer chances for more stunning turns?
- [19:43] <@AdrianMarceau_> I think I like where this is going, and I think we may have nailed it down.
- [19:43] <MegaBossMan> Wow, bet everyone's confused by what I just said.
- [19:43] == coolbie16 [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
- [19:43] <@AdrianMarceau_> A bit
- [19:44] <@AdrianMarceau_> Sorry coolbie
- [19:44] <MegaBossMan> Like 10% for two turns of off-guard, and perhaps 1% for 3 turns?
- [19:44] <@ActingModReisrat> A 5% chance to disable for 2 turns or something?
- [19:44] <CHAOS_FANTAZY> Before we move on to the next topic, then, could I allow for a small digression?
- [19:44] <@ActingModReisrat> Alongside the main chance
- [19:44] <@AdrianMarceau_> Wait one sec
- [19:44] <MegaBossMan> For what?
- [19:44] <MegaBossMan> @CHAOS
- [19:44] <@AdrianMarceau_> For me to finalize this.
- [19:44] <MegaBossMan> Wow, we need a reply feature on this.
- [19:45] <CHAOS_FANTAZY> I'd been meaning to tell Adrian about this for the last week or so...I just wanted to say congratulations to Adrian for doing what I consider to be one of the greatest accomplishments you can have as a gamedev. https://www.youtube.com/watch?v=0HkhvIHN-BI Inspiring someone else.
- [19:45] <MegaBossMan> The heck?
- [19:45] <@AdrianMarceau_> Quick Dash (or a synonym) that strikes the active foe for pure swift-type damage and has a 20% chance of disabling the target's last successful move until the end of their next turn.
- [19:45] <MegaBossMan> Spanish Mega Man game with a recolored Centaur Man?
- [19:46] <@ActingModReisrat> That works
- [19:46] <MegaBossMan> Fine with me.
- [19:46] <CHAOS_FANTAZY> In the description. "Thanks to Adrian Marceau for his fan-art of Hallow Man, that inspired me to make Murkman."
- [19:46] <@AdrianMarceau_> I think T1 abilities are used often and in repetition so I don't want the disabling to last too long. And to balance that out, the success chance is higher.
- [19:46] <TheDoc> And if you use it before someone goes?
- [19:46] <@AdrianMarceau_> Oh my
- [19:46] <@ActingModReisrat> Nothing happens?
- [19:46] <@AdrianMarceau_> @CHAOS
- [19:47] <TheDoc> How much damage to you plan on this being?
- [19:47] <CHAOS_FANTAZY> I just wanted to share that real quick. Okay, digression over.
- [19:47] <@ActingModReisrat> Bit lower than average?
- [19:47] <MegaBossMan> Crash Man is adorable.
- [19:47] <TheDoc> I feel like when push comes to shove, a T1 ability should be something the RM can fall back on
- [19:47] <@ActingModReisrat> About 8 or 10 damage?
- [19:48] <TheDoc> Will this ability be able to hold its own in a basic fight?
- [19:48] <MegaBossMan> I say about 15.
- [19:48] <@AdrianMarceau_> Sorry, I'm basking in the awesome of that video
- [19:48] <TheDoc> T2 should be more strategic than T1
- [19:48] <@ActingModReisrat> Quick Boomerang does 12 damage over 4 hits
- [19:48] <TheDoc> Look at Bomb Man
- [19:49] <MegaBossMan> By the way, think we could increase the accuracy of Quick Boomerang?
- [19:49] <@ActingModReisrat> Or something else
- [19:49] <TheDoc> Well it's getting a power boost by becoming a t2, right? hopefully that will make up for the accuracy
- [19:49] <TheDoc> HOPEfully
- [19:49] <MegaBossMan> Nope.
- [19:49] <TheDoc> ...
- [19:49] <TheDoc> The accuracy is a problem then
- [19:50] <@ActingModReisrat> 86% accuracy, a decent bit more power?
- [19:50] <MegaBossMan> Sorry, I know people complained about Quick Boomerang and Top Spin, but I don't see it.
- [19:50] <@AdrianMarceau_> brb, i've been summoned for a minor chore
- [19:50] <TheDoc> 6 times out of 10 I miss with Quick Boomerang
- [19:50] <MegaBossMan> 86% sounds good. Bout the same as Rolling Cutter.
- [19:51] <MegaBossMan> 9.9 out of 10 times I miss.
- [19:51] <TheDoc> So how do you not see the problem with it?
- [19:51] <MegaBossMan> No, there is clearly a problem.
- [19:51] <MegaBossMan> I can see that if I was blind.
- [19:51] <TheDoc> Oh.....well you said you don't see it so...
- [19:52] <MegaBossMan> I meant about them saying those moves are over-powered.
- [19:52] <TheDoc> Oh
- [19:52] <TheDoc> Then I agree with you
- [19:52] <TheDoc> 148.4875923074%
- [19:53] <@ActingModReisrat> If they mean with Starforce, capped Starforce will be pretty much a game of Wavy Hand DooM
- [19:53] <MegaBossMan> http://rpg.megamanpoweredup.net/community/bugs/252/top-spin-doesn-t-stop-hitting/
- [19:53] <@ActingModReisrat> First person to wave wins
- [19:53] <MegaBossMan> *wave*
- [19:53] <MegaBossMan> Do I win?
- [19:53] <TheDoc> Adrian is gone :(
- [19:54] <TheDoc> *Adrian_
- [19:54] <MegaBossMan> Na, he's been summoned by the Galactic counsel.
- [19:54] <TheDoc> That would explain him sweating bullets.
- [19:54] <TheDoc> The GC is not for the faint-hearted
- [19:54] <MegaBossMan> Haha!
- [19:55] <CHAOS_FANTAZY> He's got a very important job. Professing on behalf of all of humanity and all.
- [19:55] <TheDoc> Uh-oh
- [19:55] * TheDoc fears for his life all of a sudden
- [19:55] * TheDoc squeezes stree ball repeatedly
- [19:56] <TheDoc> *stress
- [19:56] <MegaBossMan> If he screws up, the whole universe will fall.
- [19:56] * TheDoc hyperventilates into a paper bag
- [19:56] <Spinstrike> Gonna leave for a bit. But don't worry...
- [19:56] <@ActingModReisrat> http://www.it-he.org/doom.htm#coeurl This is what I meant, don't go wandering around there too much though, it's not the most work safe website out there
- [19:56] <@AdrianMarceau_> back
- [19:56] <Spinstrike> *Puts on cool shades*
- [19:56] <MegaBossMan> How was the Counsel?
- [19:56] <TheDoc> ADRIAN IS EARTH SAFE
- [19:56] <Spinstrike> ...I'll be back.
- [19:56] <@ActingModReisrat> Nope it's never safe
- [19:56] == Spinstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Quit: Page closed]
- [19:57] <TheDoc> :'(
- [19:57] <MegaBossMan> RIP
- [19:57] <MegaBossMan> We will forever miss our Community Punster.
- [19:57] <@ActingModReisrat> So, next topic, Flash Man's T2?
- [19:57] <TheDoc> Well, you already saw my suggestion
- [19:57] <MegaBossMan> Flash Teleportation?
- [19:57] <@AdrianMarceau_> Hahaha
- [19:57] <@AdrianMarceau_> You guys...
- [19:57] <TheDoc> But I do kinda want a Crystal move
- [19:58] <@AdrianMarceau_> Anyway, I think Quick Boom will get a slightly accuracy boost, but only by like 2 or 4%
- [19:58] <TheDoc> I will tell you how it goes
- [19:58] <@AdrianMarceau_> And the damage will be maybe 6?
- [19:58] <TheDoc> ...
- [19:58] <@ActingModReisrat> Yea okay
- [19:58] <MegaBossMan> 6? That's a lot of damage. Hard Man, look out!
- [19:58] <@AdrianMarceau_> Og wait
- [19:59] <TheDoc> Ummmm
- [19:59] <@AdrianMarceau_> Lemme scroll back up, what do you guys decide without me?
- [19:59] <TheDoc> 6?
- [19:59] <TheDoc> Are you.......
- [19:59] <MegaBossMan> You guys ever seen Stone Man use Oil Slider?
- [19:59] <MegaBossMan> Hard Man pales in comparison.
- [19:59] <@AdrianMarceau_> It's current 3 damage as a T1
- [19:59] <@AdrianMarceau_> so as a T2, it should be>
- [19:59] <TheDoc> Really?
- [19:59] <TheDoc> Wow it must've been forever since I took a good look at that
- [20:00] <@AdrianMarceau_> Well yeah, 3 damage up to 4 times (for a possible 12)
- [20:00] <TheDoc> Isn't Buster Shot aslo 12?
- [20:00] <TheDoc> *also
- [20:00] <@AdrianMarceau_> Yeah
- [20:00] <MegaBossMan> It always seemed the strikes increased in damage by each hit, or is it all together?
- [20:01] <@AdrianMarceau_> I tried to make most T1 abilities balanced in their damage but sometimes I give special effects or accuracy some weight
- [20:01] <@AdrianMarceau_> Oh you're right.
- [20:01] <@AdrianMarceau_> It does increase in strength.
- [20:01] <TheDoc> I gtg eat dinner. I WILL BE BACK
- [20:01] <@AdrianMarceau_> So not 12 then
- [20:01] <MegaBossMan> By the way, got all the StarForce last night. Let it be with me.
- [20:01] <@AdrianMarceau_> Alright, ttyl!
- [20:01] == TheDoc [6320a70f@gateway/web/freenode/ip.99.32.167.15] has quit [Quit: Page closed]
- [20:01] <MegaBossMan> RIP for dinner.
- [20:01] <@AdrianMarceau_> Yeah, I'm super impressed MegaBoss
- [20:02] <@AdrianMarceau_> That's crazy and ridiculous and totally awesome all at the same time. :P
- [20:02] <MegaBossMan> Pfff.....Got to get 9999 stats now.
- [20:02] <@AdrianMarceau_> Wow
- [20:02] <MegaBossMan> Anyone remeber the days of when 365 used to be a lot?
- [20:02] <@AdrianMarceau_> you guys are dedicated
- [20:02] <MegaBossMan> Bet Tails is coming.
- [20:02] <@AdrianMarceau_> I never imagined people would spend this much time and effort grinding for a game that's less than half done :P
- [20:02] <MegaBossMan> Right now.
- [20:03] <MegaBossMan> It'll all be worth it when I'm done.
- [20:03] <MegaBossMan> Remeber when 51 millions points was news-worthy?
- [20:03] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has joined #mmrpg
- [20:03] <MegaBossMan> Called it!
- [20:04] <@AdrianMarceau_> Yeah... >_>
- [20:04] <@ActingModReisrat> Hey
- [20:04] <@AdrianMarceau_> Wow, good call
- [20:04] <@AdrianMarceau_> Hey
- [20:04] <MegaBossMan> Someone pick up the phone cause I called it!
- [20:04] <TailsMK4> What's up guys? What was called?
- [20:04] <MegaBossMan> Also, hi.
- [20:04] <MegaBossMan> Your phone.
- [20:04] <TailsMK4> My phone is off. :P
- [20:04] <MegaBossMan> Because I called.
- [20:04] <@AdrianMarceau_> MegaBoss predicted you would log on not one minute before you did
- [20:05] <@ActingModReisrat> I think we're wandering off
- [20:05] <TailsMK4> What, he saw me on the forums, or just made the call randomly?
- [20:05] <@AdrianMarceau_> Yup
- [20:05] <MegaBossMan> This is important.
- [20:05] <@AdrianMarceau_> Lol
- [20:05] <@AdrianMarceau_> NO really
- [20:05] <@AdrianMarceau_> Quick Man
- [20:05] <@AdrianMarceau_> we should finalize and update the document
- [20:05] <@AdrianMarceau_> who has access to that again?
- [20:05] <TailsMK4> Yeah, let's not derail whatever topic you guys were doing before I came in.
- [20:05] <MegaBossMan> Me!
- [20:05] <@ActingModReisrat> I do I think
- [20:06] <TailsMK4> Not sure how long I'll be here, but for the time being nothing much is going on.
- [20:06] <@AdrianMarceau_> Would it be horrible of me to ask you guys to update it for me? :S
- [20:06] <@AdrianMarceau_> Yeah, I'm half-making dinner right now and will eat soon
- [20:06] <@ActingModReisrat> Probably not
- [20:06] <@AdrianMarceau_> But I'll try to stay logged in all night.
- [20:06] <@ActingModReisrat> I'll find it in my History
- [20:06] <@AdrianMarceau_> That being said
- [20:06] <MegaBossMan> Found itt.
- [20:06] <MegaBossMan> Not just it, but itt.
- [20:07] <@ActingModReisrat> Me too
- [20:07] <@AdrianMarceau_> We should probably wrap this up and update the document so we can Pastebin this discussion on the community and then (maybe) start another one.
- [20:07] <@ActingModReisrat> Still need to wrap up Flash Man's T2
- [20:07] <@AdrianMarceau_> In fact, when we're having these posted-to-community discussions in the future, let's try to stay a bit more on topic and organized - me included.
- [20:07] <TailsMK4> I saw on the forums that you guys were still debating on Flash's...
- [20:07] <@ActingModReisrat> Wait, are we leaving in the original plan, or replacing it entirely?
- [20:08] <@AdrianMarceau_> That way we finish up the core discussion, post it, and then chillax the rest of the night casually talking about whatever
- [20:08] <MegaBossMan> It's so hard not to get derailed, as Charge would say.
- [20:08] <TailsMK4> ...Your puns. Then again, I left myself open earlier to get shot. :P
- [20:08] <@AdrianMarceau_> No no, we're replacing the Quick Attack entirely
- [20:08] <@ActingModReisrat> Kay then
- [20:08] <@ActingModReisrat> Quick Tackle or?
- [20:08] <@AdrianMarceau_> With the new Quick Dash (until we have a better name)
- [20:08] <TailsMK4> Inb4 Quick Attack
- [20:08] <CHAOS_FANTAZY> And that's why Bossman writes Robot Quotes.
- [20:08] <@AdrianMarceau_> NOPE
- [20:10] <@ActingModReisrat> The user dashes across the field at blinding speed, hitting with a 20% chance to disable the target’s last-used weapon for a turn.
- [20:10] <@ActingModReisrat> Any phrasing changes?
- [20:10] <MegaBossMan> Meh, haven't done that much in there, at least of what's in-game, more stuff 7 and after.
- [20:10] <@ActingModReisrat> It feels awkward
- [20:10] <@AdrianMarceau_> Quick Dash, Quick Tackle, Quick Attack, Quick Rush, Quick Dart, Quick Sprint, Quick Charge, Quick Racer, Quick Speed, etc.
- [20:10] <@AdrianMarceau_> Just throwing ideas out there
- [20:10] <MegaBossMan> Quick Man is always awkward.
- [20:11] <TailsMK4> His new sprites make him awkward. :P
- [20:11] <@AdrianMarceau_> I think it's fine for now. The descriptions are more for internal use right now, I'll likely revise them when added to the game.
- [20:11] <MegaBossMan> No, his sprites are great.
- [20:11] <@ActingModReisrat> Kay then
- [20:11] <@AdrianMarceau_> *internal reference I mean
- [20:11] <TailsMK4> I'll admit I'm personally not a fan of his back sprite, but eh...I don't use Quick that much anyway.
- [20:11] <MegaBossMan> At least he doesn't use Mega Man's slide sprite anymore.
- [20:11] <@AdrianMarceau_> Yeah I'm not sure if I like looking at his back, especially with it in first place all the time >_>
- [20:11] <@AdrianMarceau_> ;)
- [20:12] <MegaBossMan> Hahaha!
- [20:12] <MegaBossMan> For some reason, at first glance, he always reminds me of Groudon.
- [20:12] <MegaBossMan> Big red heavy fellow, you know?
- [20:12] <@AdrianMarceau_> Oh my
- [20:12] <@ActingModReisrat> I just had bad flashbacks to Li'l Reisrat
- [20:13] <MegaBossMan> Perhaps all these games are starting to mess with my mind.
- [20:13] <MegaBossMan> Anybody else see Link just standing there, looking intently at you?
- [20:13] <MegaBossMan> Or just me?
- [20:13] <@AdrianMarceau_> ...
- [20:13] <MegaBossMan> I see dead people.
- [20:14] <MegaBossMan> Reference time?
- [20:14] <@AdrianMarceau_> Okay, we finalized ONE THING today. The Quick ____
- [20:14] <@ActingModReisrat> I don't see Link
- [20:14] <@AdrianMarceau_> So I guess not finalized. :P
- [20:14] <MegaBossMan> Nah, he seems good for now.
- [20:14] <MegaBossMan> Hey Reisrat, how's Joe mode?
- [20:14] <@ActingModReisrat> Sent Adrian the protodocs
- [20:15] <@ActingModReisrat> I can pass them along to you if you want
- [20:15] <@AdrianMarceau_> Let's pastebin the convo now and take a break so we can go off-record for a while. We're all about to eat and can barely focus.
- ==INTERMISSION==
- [21:47] <@ActingModReisrat> Official resume of talking
- [21:47] <@MegaBossMan> Go!
- [21:47] <@MegaBossMan> Activate!
- [21:48] <CHAOS_FANTAZY> What's next?
- [21:48] <@MegaBossMan> Flash seems to be.
- [21:48] <@AdrianMarceau_> It's really pretty late so let's not get into anything too deep, but I can maybe space 30 - 60 mins
- [21:48] <TheDoc> HE'S BACK
- [21:48] <@AdrianMarceau_> I need to record another walkthrough video before the end of the night
- [21:48] <@MegaBossMan> Ah yes, I've seen some of those.
- [21:49] <RetroPikachu> Name: Neon Flash Type: Time/Electric Power: 30 Accuracy: 100% Sid Effect: 10% chance of lowering accuracy by 30%
- [21:49] <@MegaBossMan> I even put a link in my not very well-written stragety guide.
- [21:49] <RetroPikachu> for target's next move
- [21:49] <@MegaBossMan> Flash Teleport?
- [21:49] <@AdrianMarceau_> I know, I saw. Thank you. ^_^
- [21:49] <@MegaBossMan> Man, I am such a pester here.
- [21:49] <@ActingModReisrat> Flash Reflector?
- [21:49] <@ActingModReisrat> Sort of a Thorns deal?
- [21:49] <TheDoc> I don't want to repost my Time Warp idea here so I'm gonna assume you saw it
- [21:50] <@ActingModReisrat> Bounce some damage back?
- [21:50] <@MegaBossMan> We should save that for Enker.
- [21:50] <tobyjoey> Flash Gordon? Wait, that's not it.
- [21:50] <@MegaBossMan> And maybe King.
- [21:50] <TheDoc> ummmm
- [21:50] <RetroPikachu> Flash Teleport actually is a good idea, it would be a reference to Super Adventure Rockman (where Flash Man manipulated time to teleport)
- [21:50] <@MegaBossMan> Flash Teleport?
- [21:51] <@MegaBossMan> Anyway, last time we conceived of it as basically Volt Switch.
- [21:51] <tobyjoey> For Flash Teleport, I think the typing should be Time/Space
- [21:51] <@ActingModReisrat> Timeranger?
- [21:51] <@MegaBossMan> I think crystal should get some love though.
- [21:51] <RetroPikachu> Either that, or Time/Swift but probably Time/Space
- [21:52] <@ActingModReisrat> Anyways Adrain had wanted a Crystal ability I think
- [21:52] <@MegaBossMan> Plus, Crystal Cave?
- [21:52] <@ActingModReisrat> Flash Prism?
- [21:52] <TheDoc> I know we need more Crystal abilities, but nothing in Flash Teleport screams Crystal type
- [21:52] <@MegaBossMan> Flash Man used to live in Crystal Cave?
- [21:52] <@ActingModReisrat> Focus multitarget attacks and spread out single target attacks?
- [21:52] <@MegaBossMan> Crystals are pretty flashy.
- [21:52] <TheDoc> ......
- [21:52] <@MegaBossMan> Flashy Man?
- [21:53] * TheDoc facedesks
- [21:53] <@MegaBossMan> Oh my, I'm train-wrecking everything.
- [21:53] <@MegaBossMan> Charge Man, stop.
- [21:53] <TheDoc> Reisrat how does Flash Prism work again?
- [21:53] <tobyjoey> Dang it, you stole my joke!
- [21:53] <RetroPikachu> Look out for the *Charge Man tramples over everything*
- [21:53] <@ActingModReisrat> [21:52] <@ActingModReisrat> Focus multitarget attacks and spread out single target attacks?
- [21:54] <@MegaBossMan> I always thought Charge Man was the mad cousin of Thomas.
- [21:54] <TheDoc> Well I didn't get what you meant the first time
- [21:54] <RetroPikachu> That's a pretty good idea
- [21:54] <tobyjoey> Sounds cool
- [21:54] <@ActingModReisrat> If he uses Flash Stopper, it's all dealt to the lead target
- [21:54] <RetroPikachu> It would be like Rain Flush... Again...
- [21:54] <@ActingModReisrat> If he uses Time Arrow, it's spread out all around
- [21:54] <@AdrianMarceau_> I'm reading, FYI
- [21:54] <TheDoc> Huh
- [21:54] <@ActingModReisrat> Needs more setup than Rain Flush
- [21:54] <@MegaBossMan> That's good.
- [21:54] <TheDoc> That sounds cool
- [21:54] <@AdrianMarceau_> Just no where to jump in yet - I think you guys have the brainstorming party down pretty good. :P
- [21:55] <tobyjoey> What if you had to select 2 or 3 targets to do damage to instead of all of them?
- [21:55] <TheDoc> Prism is much more Crystal type, so I'd go for that if need be
- [21:55] <@ActingModReisrat> Yea, that's why I suggested Prism
- [21:55] <TheDoc> But what does that have to do with Time?
- [21:55] <tobyjoey> Make it a bit less spammable.
- [21:56] <@MegaBossMan> But where does Flash Prism come from? What canon source is this?
- [21:56] <@ActingModReisrat> Also, there's a battlechip in BN3 that throws a prism and anything that hits it gets spread out
- [21:56] <@MegaBossMan> Meh, Rising Cutter isn't canon either.
- [21:56] <@ActingModReisrat> http://www.gamefaqs.com/boards/561218-mega-man-battle-network-2/52626473
- [21:56] <@ActingModReisrat> Not a wiki but someone describes it
- [21:57] <@MegaBossMan> This game is slowly turning into Battle Network......Which may or may not be a bad idea.
- [21:57] <@MegaBossMan> Depends on which one we're turining into.
- [21:57] <@ActingModReisrat> Eh, it's a lot alike
- [21:57] <@MegaBossMan> *turning*
- [21:57] <RetroPikachu> Soon, when you enter a stage, it'll go [Robot], Jack In, POWER UP!
- [21:57] <TheDoc> Prism actually seems MORE Crystal than Time. That's something that I'd expect Crystalman to have, not as much Flashman
- [21:57] <@ActingModReisrat> A cocktail of 2, 3, 5, and 6 hopefully
- [21:58] <@MegaBossMan> Delicious.
- [21:58] <RetroPikachu> Yum
- [21:58] <@MegaBossMan> I felt it has some sort of tangy taste.
- [21:58] <@ActingModReisrat> Flash Prism seems more Time Man to be because light and stuff
- [21:59] <@ActingModReisrat> Crystal Man seems more like he'd get something to dodge attacks with
- [21:59] <RetroPikachu> Stop trainwrecking, getting hit by a train hurts a lot more than it sounds
- [21:59] <@ActingModReisrat> Divination and stuff
- [21:59] <@MegaBossMan> Wave Man would know! Hahahaha!
- [21:59] <@ActingModReisrat> This is still off the rails
- [21:59] <tobyjoey> Why else do you think he wants to be alone?
- [21:59] <@ActingModReisrat> Sunglasses
- [22:00] <@ActingModReisrat> Back to Flash Man?
- [22:00] <RetroPikachu> Dunno
- [22:00] <@MegaBossMan> Yeah, he doesn't want anybody to see his caboose-sized bruise.
- [22:00] <@MegaBossMan> Haha!
- [22:00] <@MegaBossMan> Ok, we need to stop.
- [22:00] <tobyjoey> So... Flash Man
- [22:00] <@MegaBossMan> He is blue.
- [22:00] <TheDoc> The only other Time Core having to do with light is Bright Man and I can't really see him using a prism (unless you want some kind of Bulb Prism), so I could see that
- [22:01] <@MegaBossMan> Perhaps Solar Man could use a prism move?
- [22:01] <RetroPikachu> That's getting ahead
- [22:01] <TheDoc> Solar Man? Nah
- [22:01] <@MegaBossMan> Hey, just saying.
- [22:01] <@ActingModReisrat> He seems more like he'd get a recharging ability
- [22:01] <RetroPikachu> We won't be seeing Solar Man in his field for another 2 years or so
- [22:01] <TheDoc> Probably more than that
- [22:02] <@MegaBossMan> Well, Solar Man is a light bot....Wait, back on track! We need a Charge Man alert in here!
- [22:02] <@ActingModReisrat> Flash Prism, we fine with it?
- [22:02] <RetroPikachu> Ahh!!!! *Hit by Charge Kick*
- [22:02] <tobyjoey> I like it
- [22:02] <@MegaBossMan> I still like Flash Teleportation, but whatever.
- [22:02] <TheDoc> I suppose, especially since this Prototype desperatelyl needs Crystal abilities
- [22:02] <TheDoc> With teh addition of Gemini
- [22:02] <RetroPikachu> The only Crystal Attack is Gemeni Laser
- [22:03] <@MegaBossMan> And that's no good.
- [22:03] <@MegaBossMan> Because it's more for a team than one robot.
- [22:03] <RetroPikachu> Look out for Son- *Spindash'd*
- [22:03] <@MegaBossMan> Ha! He gets it!
- [22:03] <TheDoc> Sorry to be a Charge Man, but there needs to be more Shield and Laser Core
- [22:03] <@ActingModReisrat> We've been at this for three hours and it's getting late
- [22:04] <TheDoc> There are, like, 2 freaking Shield Cores
- [22:04] <@ActingModReisrat> Let's finish up Flash Man first
- [22:04] <@MegaBossMan> They're more support types.
- [22:04] <tobyjoey> Can we make a Robot Master called "Pun Man" and make MegaBoss and Retro work on it?
- [22:04] <TheDoc> Idk Laser cores
- [22:04] <RetroPikachu> What did I do :(
- [22:04] <@MegaBossMan> We need Spinstrike for Pun Man too.
- [22:04] <TheDoc> Okay my Charge man is done
- [22:04] <TheDoc> I think we're all good on Prism, but we Adrian to confirm it
- [22:04] <TheDoc> *we need Adrian
- [22:04] <RetroPikachu> *Thumbs up*
- [22:04] <@MegaBossMan> Now we wait for him to read this mountain of comments.
- [22:05] <TheDoc> And find the non-Charge man ones
- [22:05] <tobyjoey> (Rocky Voice) Adrian!
- [22:05] <@ActingModReisrat> Hey, @AdrianMarceau_ can you look over the idea quickly?
- [22:05] <@AdrianMarceau_> Okay I've read.
- [22:05] <@MegaBossMan> I've always wanted to make that reference.
- [22:05] <@ActingModReisrat> Flash Prism, Time-Crystal, spreads out or focusses attacks?
- [22:05] <TheDoc> Does Prism only affect outgoing attacks or also incoming
- [22:05] <RetroPikachu> both?
- [22:05] <@AdrianMarceau_> Explain that part a bit more
- [22:05] <@ActingModReisrat> Only from the user's side
- [22:05] <@AdrianMarceau_> Sorry
- [22:06] <@ActingModReisrat> If Flash Man uses Flash Stopper, the active target gets all the damage
- [22:06] <TheDoc> Actually now that I think about it
- [22:06] <@ActingModReisrat> But if he uses Time Arrow, it's spread out all around
- [22:06] <TheDoc> That's kinda OP. Think about using Danger Bomb
- [22:06] <@ActingModReisrat> Like the Prism BattleChip in BN3
- [22:06] <@ActingModReisrat> It'd reduce the damage proportionately?
- [22:06] <@AdrianMarceau_> So he creates a crystal/prism, and where does it go? Does it attach to him or the target or.. ?
- [22:06] <@ActingModReisrat> Field?
- [22:07] <@MegaBossMan> Maybe to him, cause time bots would only find it useful.
- [22:07] <@MegaBossMan> "Can it be aimed? Does it hit multiple targets? Does the damage fluctuate based on field conditions? Just things to think about going forward."
- [22:07] <RetroPikachu> Maybe it stays in the middle of the field and however does enough damage to it first gets to do damage on the opponent?
- [22:08] <RetroPikachu> *Whoever instead of However
- [22:08] <@ActingModReisrat> I'd rather it's just he uses it, then it lasts for only his side until it gets destroyed by, say
- [22:08] <@ActingModReisrat> Explode?
- [22:08] <@AdrianMarceau_> Okay, Flash Man summons a Flash Prism to hover behind/above/in-front-of him. It lasts for X turns. As long as the prism is attached, all damage-dealing abilities used by Flash Man hit benched robots as well.
- [22:09] <TheDoc> Do multitarget attack increase proportionally?
- [22:09] == CHAOS_FANTAZY [4580ad02@gateway/web/freenode/ip.69.128.173.2] has quit [Ping timeout: 246 seconds]
- [22:09] <@ActingModReisrat> Prevent Danger Bomb shenanigans?
- [22:09] <@MegaBossMan> He's dead?
- [22:09] <TheDoc> Random question mark?
- [22:09] <@AdrianMarceau_> ?
- [22:09] <TheDoc> ?
- [22:09] <RetroPikachu> More random question marks?????
- [22:09] <@ActingModReisrat> If it's multitarget originally, it gets concentrated, with a bit of loss if it's OP, onto the lead
- [22:09] <TheDoc> ????????????????????????????????????????????????
- [22:09] <@MegaBossMan> Because many people have come over from the other side.
- [22:10] <@MegaBossMan> You can't be sure.
- [22:10] <@AdrianMarceau_> Hmmm.
- [22:10] <RetroPikachu> Ahh! Charge Man strikes a- *POW*
- [22:10] <@MegaBossMan> KO.
- [22:10] <@ActingModReisrat> If it's single target originally, it gets spread around, also maybe with a bit of loss, to everyone
- [22:10] <RetroPikachu> You lose
- [22:10] <RetroPikachu> Charge Man Wins
- [22:10] <@AdrianMarceau_> Come guys.
- [22:10] <RetroPikachu> Oops
- [22:10] <@ActingModReisrat> We're all drunk on sleep deprivation
- [22:10] <@MegaBossMan> Sorry.
- [22:10] <@AdrianMarceau_> Yeah, I get that. >_>
- [22:10] <@ActingModReisrat> It's just I'm an irritable sort when half asleep
- [22:11] <TheDoc> I just think that Prism would be confusing to the game's mechanics
- [22:11] <@AdrianMarceau_> I really do like the prism idea.
- [22:11] <@MegaBossMan> BossMan needs his sleep...
- [22:11] <TheDoc> I mean ALL single-target attacks suddenly hit everyone?
- [22:11] <@AdrianMarceau_> But I want it to have one very easily relatable (and programmable) mechanic.
- [22:11] <RetroPikachu> Maybe it's similar to Rain Flush only that it does small amounts of damage to the user's side as well.
- [22:11] <@MegaBossMan> Anyway, so Flash Prism is what we're going for.
- [22:11] <TheDoc> How about only time and/or Electric type abilities?
- [22:12] <tobyjoey> Why electric?
- [22:12] <TheDoc> I meant laser
- [22:12] <TheDoc> I was thinking thunder Beam
- [22:12] <tobyjoey> Thats what I was thinking, actually. Laser
- [22:12] <RetroPikachu> Flash Laser?
- [22:12] <TheDoc> I just have random capitalization problems don't I?
- [22:12] <@MegaBossMan> Why would you ever just use Time Arrow after that though, if Flash Prism makes it better?
- [22:12] <@AdrianMarceau_> Flash Man teleporting does make sense, but the idea of more Crystal type moves is appealing and Flash Man's already been shown to have an affinity to crystals...
- [22:12] <@ActingModReisrat> The Prism BattleChip just spreads out any damage that hits it
- [22:13] <@AdrianMarceau_> I would like to replicate that then.
- [22:13] <@MegaBossMan> Well, so it's decided?
- [22:13] <@AdrianMarceau_> Spreading damage, so.... maybe it attaches to a target instead of the user.
- [22:13] <TheDoc> Go on
- [22:13] <RetroPikachu> Crash Bomber only better
- [22:14] <TheDoc> Do you mean if an attack hits that user it hits everyone?
- [22:14] <@AdrianMarceau_> And then it spreads damage from the next attack to benched robots.
- [22:14] <@AdrianMarceau_> Oh oh oh
- [22:14] <@ActingModReisrat> Maybe let Impact or Cutter break it, so it can be countered
- [22:14] <TheDoc> Or give it a 1-2 hit lifespan
- [22:14] <@ActingModReisrat> That works too I think
- [22:14] <@AdrianMarceau_> Instead of it dealing damage to "benched robots", it should deal damage to 2 robots in either direction to its position (so that hitting someone in the middle of the bench hits 4 other targets)
- [22:14] <TheDoc> Make it a strategic ability
- [22:15] <@ActingModReisrat> Okay then
- [22:15] <TheDoc> Huh
- [22:15] <@ActingModReisrat> I'd like it to combo with Flash Stopper though
- [22:15] <TheDoc> So if it hits an active robot, who gets it the aftereffect?
- [22:15] <@AdrianMarceau_> So it spreads damage from any ability outward as far as two robots in each direction.
- [22:16] <RetroPikachu> Yes
- [22:16] <@AdrianMarceau_> And if the ability was already multihit...
- [22:16] <@AdrianMarceau_> Well it will certainly get text-wall-y
- [22:16] <RetroPikachu> Doom?
- [22:16] <TheDoc> So an active robot getting hit would result in only 2 other robots getting hurt
- [22:16] <@AdrianMarceau_> :P
- [22:16] <@AdrianMarceau_> And as far as hitting an active robot, it would only end of hitting the next two on the bench
- [22:16] <TheDoc> Okay cool
- [22:16] <@AdrianMarceau_> I think that would encourage attaching and targeting benched robots
- [22:16] <@ActingModReisrat> Kay then, we all done?
- [22:17] <RetroPikachu> So it could hit 3 for the price of 1, neat!
- [22:17] <@ActingModReisrat> So, to recap
- [22:17] <TheDoc> So if a multihitting attack happens, does it hit the prismed robot for every robot on the bench?
- [22:17] <RetroPikachu> Intermission, Lots of Flash Ideas, Prism, Charge Man, Idea
- [22:17] <@ActingModReisrat> Targetable Time-Crystal that attaches to the target, then spreads out to the adjacent Robot Masters or focusses the damage onto just that Robot Master
- [22:17] <RetroPikachu> Yes
- [22:18] <@ActingModReisrat> Kay then
- [22:18] <@AdrianMarceau_> Yes except for the second part.
- [22:18] <@AdrianMarceau_> No focusing.
- [22:18] <RetroPikachu> Anyone who agrees say "I"
- [22:18] <@ActingModReisrat> Kay then
- [22:18] <RetroPikachu> "I"
- [22:18] <@AdrianMarceau_> It would be oh-so-difficult to program.
- [22:18] <TheDoc> Agrees to which person
- [22:18] <RetroPikachu> Prism
- [22:18] <Shadownnico> I
- [22:18] <tobyjoey> I
- [22:18] <@ActingModReisrat> Meeting adjourned?
- [22:18] <TheDoc> WAIT
- [22:18] <RetroPikachu> *OBJECTION!*
- [22:18] <TheDoc> So how would multihit attacks work?
- [22:18] <TheDoc> ^
- [22:19] <@AdrianMarceau_> If a multi-attack happens to hit it, it functions exactly the same as otherwise. Yes that will be a lot of bouncing around hits, but...
- [22:19] <@ActingModReisrat> I'd tired, we've been chatting for the last 3 hours
- [22:19] <RetroPikachu> Like Rain Flush, Flash Stopper, and Gemini Laser only that you hit 3 opponents instead of 8
- [22:19] <TheDoc> SO ironically enough, Prism doesn't work well with flash stopper
- [22:19] <RetroPikachu> :3
- [22:19] <@MegaBossMan> Who's going to pastebin this?
- [22:19] <@ActingModReisrat> If the damage is divided by the number of targets, it still combos decently if it does that
- [22:20] <@AdrianMarceau_> Okay, how about we kind of do what you're suggesting (I think).
- [22:20] <TheDoc> Nose goes
- [22:20] <@ActingModReisrat> And who else? Me
- [22:20] * TheDoc pokes nose
- [22:20] <@MegaBossMan> Wait, why have the second T2 not benefit Flash Man's moves himself?
- [22:20] <@AdrianMarceau_> Actually I don't know. The mechanics are going to be confusing to program, but I'm sure I'll figure it out.
- [22:20] * TheDoc braces for wall of text from adrian
- [22:20] <TheDoc> nvm
- [22:21] <@AdrianMarceau_> And I'll make sure it plays well with Flash Stopper (otherwise what's the point).
- [22:21] <@AdrianMarceau_> Just pencil it in for now and let's call it a night. Sorry for dragging it out so long.
- [22:21] <TheDoc> Will it have a 1-2hit lifespan or something?
- [22:21] <tobyjoey> Sounds goood
- [22:21] <@AdrianMarceau_> I think so. But let me sleep on it.
- [22:21] <RetroPikachu> So we're settled?
- [22:21] <@ActingModReisrat> Kay then, meeting adjouned
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