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- #include <SFML/Graphics.h>
- int main()
- {
- sfVideoMode mode = {200, 200, 32};
- sfRenderWindow * renderwindow;
- sfCircleShape * shape;
- shape = sfCircleShape_create();
- sfCircleShape_setRadius(shape, 100.f);
- renderwindow = sfRenderWindow_create(mode, "SFML works!", sfDefaultStyle ,NULL);
- sfCircleShape_setFillColor(shape, sfGreen);
- while (sfRenderWindow_isOpen(renderwindow))
- {
- sfEvent event;
- while (sfRenderWindow_pollEvent(renderwindow, &event))
- {
- if (event.type == sfEvtClosed)
- {
- sfRenderWindow_close(renderwindow);
- }
- }
- sfRenderWindow_clear(renderwindow, sfBlack);
- sfRenderWindow_drawCircleShape(renderwindow, shape, NULL);
- sfRenderWindow_display(renderwindow);
- }
- sfCircleShape_destroy(shape);
- sfRenderWindow_destroy(renderwindow);
- return 0;
- }
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