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- Space Haven 3000
- 2d grid-based nationbuilding/rts game
- inspired by Utopia
- Buildings
- ----------------------------------------
- Exploration
- Outpost - power source 8x8 tiles
- Roadway - path for tanks/ships/?
- Solar Panel - harvest power
- Battery - store power
- Mine - harvest minerals
- Hydroponics - harvest food near water
- Sealab - (locked) ???
- Population
- Digs - increase population cap/reduce crowdedness
- Store - storage/sell food to people
- School - produce doctors/scientists
- Hospital - repopulation/reduce mortality/cure viruses
- Park - big open public space +QoL
- Arcade - fun and games +QoL
- Walkway - let people walk around +QoL
- Shelter - evacuate people from collapsed buildings/floodproof
- Reservoir - store water from rain/consume flood
- Oxygen Plant - create breathable atmosphere 8x8 tiles
- Military
- HQ - controls everything
- Intel - prevent crime/spy reports
- Lab - science research/generate tech
- Factory - military research/generate material
- Reactor - (locked) harvest high power
- Silo - (locked) stationary 2x2 air defense
- Turret - (locked) stationary 2x2 ground defense
- Tank Yard - spawn tanks
- Ship Yard - spawn ships
- Sky Shield - (locked) protect from air attacks/meteors
- Space Agency (locked) space research/missions
- Events
- ----------------------------------------
- Solar Eclipse - rely on stored power
- Power Shortage - stop production
- Starvation - high mortality
- Meteor Shower - break stuff
- Earthquake - halve production / double mining
- Invasion - alien attack
- Rain - double farming / potential power surge
- Flood - destroy unprotected buildings
- Drought - rely on stored water
- Virus - high mortality requires cure
- Style - Outpost/Oxygen Plant
- ----------------------------------------
- Local area of 8 blocks
- Provide power/breathable atmosphere for nearby population
- Style - Housing
- ----------------------------------------
- Local area of 4 blocks
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- Structures within local area affect population of housing
- Park/Arcade improve QoL score for nearby population
- Hospital improves growth/health for nearby population
- Store sells food to nearby population
- Duplicates do not stack (1 park/arcade/hospital/store per housing)
- Walkways extend local area of connected housing by 1 block
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- Style - Mine
- ----------------------------------------
- Must be adjacent to mineral deposits
- Stackable (multiple mines can harvest one deposit)
- Style - Hydroponics
- ----------------------------------------
- Must be adjacent to water source
- Reservoir constitutes water source
- Style - Tank/Ship Yard
- ----------------------------------------
- Units spawn on unoccupied adjacent roadways
- Tanks patrol roadways
- Ships fly around perimeters
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