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sh3k

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Aug 28th, 2016
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  1. Space Haven 3000
  2.  
  3. 2d grid-based nationbuilding/rts game
  4. inspired by Utopia
  5.  
  6. Buildings
  7. ----------------------------------------
  8. Exploration
  9. Outpost - power source 8x8 tiles
  10. Roadway - path for tanks/ships/?
  11. Solar Panel - harvest power
  12. Battery - store power
  13. Mine - harvest minerals
  14. Hydroponics - harvest food near water
  15. Sealab - (locked) ???
  16. Population
  17. Digs - increase population cap/reduce crowdedness
  18. Store - storage/sell food to people
  19. School - produce doctors/scientists
  20. Hospital - repopulation/reduce mortality/cure viruses
  21. Park - big open public space +QoL
  22. Arcade - fun and games +QoL
  23. Walkway - let people walk around +QoL
  24. Shelter - evacuate people from collapsed buildings/floodproof
  25. Reservoir - store water from rain/consume flood
  26. Oxygen Plant - create breathable atmosphere 8x8 tiles
  27. Military
  28. HQ - controls everything
  29. Intel - prevent crime/spy reports
  30. Lab - science research/generate tech
  31. Factory - military research/generate material
  32. Reactor - (locked) harvest high power
  33. Silo - (locked) stationary 2x2 air defense
  34. Turret - (locked) stationary 2x2 ground defense
  35. Tank Yard - spawn tanks
  36. Ship Yard - spawn ships
  37. Sky Shield - (locked) protect from air attacks/meteors
  38. Space Agency (locked) space research/missions
  39.  
  40. Events
  41. ----------------------------------------
  42. Solar Eclipse - rely on stored power
  43. Power Shortage - stop production
  44. Starvation - high mortality
  45. Meteor Shower - break stuff
  46. Earthquake - halve production / double mining
  47. Invasion - alien attack
  48. Rain - double farming / potential power surge
  49. Flood - destroy unprotected buildings
  50. Drought - rely on stored water
  51. Virus - high mortality requires cure
  52.  
  53. Style - Outpost/Oxygen Plant
  54. ----------------------------------------
  55. Local area of 8 blocks
  56. Provide power/breathable atmosphere for nearby population
  57.  
  58. Style - Housing
  59. ----------------------------------------
  60. Local area of 4 blocks
  61. __|++|++|++|++|HS|++|++|++|++|__|__|__|_
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  64. __|__|__|__|++|++|++|__|__|__|__|__|__|_
  65. __|__|__|__|__|++|__|__|__|__|__|__|__|_
  66. __|__|__|__|__|__|__|__|__|__|__|__|__|_
  67.  
  68. Structures within local area affect population of housing
  69. Park/Arcade improve QoL score for nearby population
  70. Hospital improves growth/health for nearby population
  71. Store sells food to nearby population
  72. Duplicates do not stack (1 park/arcade/hospital/store per housing)
  73.  
  74. Walkways extend local area of connected housing by 1 block
  75. __|++|++|++|++|HS|ww|ww|ww|ww|++|__|__|_
  76. __|__|++|++|++|++|++|++|++|ww|++|++|++|+
  77. __|__|__|++|++|++|++|++|++|ww|ww|ww|ww|w
  78. __|__|__|__|++|++|++|__|__|++|++|++|++|+
  79. __|__|__|__|__|++|__|__|__|__|__|__|__|_
  80. __|__|__|__|__|__|__|__|__|__|__|__|__|_
  81.  
  82. Style - Mine
  83. ----------------------------------------
  84. Must be adjacent to mineral deposits
  85. Stackable (multiple mines can harvest one deposit)
  86.  
  87. Style - Hydroponics
  88. ----------------------------------------
  89. Must be adjacent to water source
  90. Reservoir constitutes water source
  91.  
  92. Style - Tank/Ship Yard
  93. ----------------------------------------
  94. Units spawn on unoccupied adjacent roadways
  95. Tanks patrol roadways
  96. Ships fly around perimeters
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