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TheInsidiousOne

leap day

Feb 29th, 2020
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  1. Resolute Wretch
  2. Sealed Level 2 DARK Fiend/Perdition/Effect
  3. 300/200
  4. -1
  5. Declare 1 card name; until the end of your opponent's next turn, cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
  6. ----
  7. 1 Level 1 Fiend monster + "Prohibition"
  8. When an opponent's monster declares an attack: You can Tribute this card; end the Battle Phase. You can only use this effect of "Linkuriboh" once per turn.
  9.  
  10. Saw-Toothed Barbarian
  11. Level 4 DARK Beast-Warrior/Fusion/Tuner/Effect
  12. 1800/1800
  13. 2 Beast-Warrior monsters
  14. You can also Special Summon this card (from your Extra Deck) by sending the above cards from your hand or field to the GY (in which case you do not use "Polymerization"). If Summoned this way, destroy it during the End Phase of this turn. If this card is Special Summoned: You can Special Summon 1 "Barbarian Token" (DARK/Beast-Warrior/0 ATK/0 DEF) with a Level equal to the number of Spells in your GY +1 (max. 12). You can only use this effect of "Saw-Toothed Barbarian" once per turn.
  15.  
  16. Chemical Explosion
  17. Normal Spell
  18. If you control "Hydrogeddon" and/or "Oxygeddon": Add 1 "Bonding" Spell/Trap from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Hydrogeddon" or "Oxygeddon" from your hand, Deck, or GY. You can only use each effect of "Chemical Explosion" per turn.
  19.  
  20. Fusion Polymer
  21. Normal Spell
  22. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you have less LP than your opponent, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Fusion Polymer" per turn.
  23.  
  24. Anointed Angel Joan
  25. Level 7 LIGHT Fairy/Fusion/Effect
  26. 2800/2000
  27. 1 LIGHT Fairy monster + 1 DARK Fairy monster
  28. While your LP is higher than your opponent's, this card cannot be destroyed by battle. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to half the destroyed monster's original ATK, also inflict that much damage to your opponent.
  29.  
  30. Prideful Denial
  31. Counter Trap
  32. When a Trap Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, banish it.
  33.  
  34. Burying the Past
  35. Ritual Spell
  36. This card can be used to Ritual Summon any TIME Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish TIME monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this Duel's turn count is 10 or higher, neither player can activate cards or effects in response to this card's activation.
  37.  
  38. Future Finder
  39. Level 8 TIME Warrior/Ritual/Effect
  40. 2600/1800
  41. You can Ritual Summon this card with "Burying the Past". If this Duel's turn count is 10 or higher, this card gains 1000 ATK. If this card destroys an opponent's monster by battle: You can skip your opponent's next Battle Phase.
  42.  
  43. Kozmo Despot
  44. Level 4 LIGHT Psychic/Effect
  45. 1800/1700
  46. (Quick Effect): You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. If this card is Special Summoned: You can target 1 of your banished "Kozmo" monsters, except "Kozmo Despot"; shuffle it into the Deck, and if you do, draw 1 card. You can only use each effect of "Kozmo Despot" once per turn.
  47.  
  48. Vengeful Assault
  49. Continuous Spell
  50. Neither player can activate Equip Spells. Negate the effects of all face-up Enhance Monsters on the field.
  51.  
  52. A Feather of the Falcon
  53. Quick-Play Spell
  54. Target 1 Winged Beast monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY.
  55.  
  56. The Best Laid Plan
  57. Normal Trap
  58. This turn, neither player can Special Summon Tokens.
  59.  
  60. Judicial Query
  61. Counter Trap
  62. When a Spell/Trap Card, or monster effect, is activated that has an effect that includes Special Summoning a Token(s): Negate the activation, and if you do, banish it.
  63.  
  64. Splash Samurai
  65. Level 3 WATER Warrior/Energized/Effect
  66. 500/1800
  67. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can activate 1 of the following effects;
  68. ● This card gains 1000 ATK.
  69. ● Overlay this card to 1 other WATER monster you control.
  70.  
  71. Ninja of Confounding
  72. Level 4 WATER Warrior/Effect
  73. 1700/1000
  74. You can reveal 1 "Ninjitsu Art" Trap in your hand; Special Summon this card from your hand. You can only use this effect of "Ninja of Confounding" once per turn.
  75.  
  76. Squatch the Terror of the Swamp
  77. Rank 3 DARK Wyrm/Xyz/Effect
  78. 1600/1600
  79. 2 Level 3 monsters
  80. This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Xyz Summoned card: You can detach 1 material from this card and declare 1 Type; this card becomes that Type until the end of this turn. You can only use this effect of "Squatch the Terror of the Swamp" once per turn.
  81.  
  82. Night Stalker
  83. Level 6 Req. 4 DARK Warrior/Glory/Effect
  84. 2000/1600
  85. When a monster(s) you control is destroyed by a card effect: You can place 2 Glory Counters to face-up cards you control.
  86. ----
  87. 1 DARK Normal Monster
  88. If this card is Glory Summoned: You can target 1 face-up monster on the field; it loses 500 ATK/DEF. If this card destroys an opponent's monster by battle: You can inflict 200 damage to your opponent for each card on the field.
  89.  
  90. Heart of Darkness
  91. Continuous Trap
  92. Negate the effects of all other face-up cards on the field that have a Glory Counter on them. If your opponent owns the Glory Zone, you can activate this card from your hand.
  93.  
  94. Herald of Murk
  95. Level 2 DARK Fairy/Effect
  96. 500/300
  97. If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, gain LP equal the Level of the sent monster x 100. If this card is Tributed: You can target 1 Fairy monster in your GY that began the Duel in the Extra Deck; return it to the Extra Deck. You can only use each effect of "Herald of Murk" once per turn.
  98.  
  99. Twist of Time
  100. Normal Trap
  101. When an opponent's monster declares an attack: Special Summon 1 Level 4 or lower TIME monster from your hand, then end the Battle Phase.
  102.  
  103. Vestment of Flame
  104. Equip Spell
  105. Equip only to a FIRE monster you control. Any effect damage the equipped monster inflicts to your opponent becomes doubled. Any battle damage you would take from battles involving the equipped monster is halved.
  106.  
  107. Swerving Quasar
  108. Quick-Play Spell
  109. Tribute 1 face-up Exo-Beast monster, then target 1 face-up card on the field; return it to the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Swerving Quasar" per turn.
  110.  
  111. Fluctuating Destiny
  112. Normal Trap
  113. Fusion Summon 1 "Destiny HERO" Fusion Monster from your Extra Deck, by banishing monsters from your hand or GY as Fusion Material, and if you do, it cannot be targeted by your opponent's card effects this turn.
  114.  
  115. Cult of the Shadow Dragon
  116. Normal Trap
  117. Tribute 1 monster that is linked by 2 or more Link Monsters; draw 2 cards. You can only activate 1 "Cult of the Shadow Dragon" per turn.
  118.  
  119. Thrash and Crash
  120. Normal Spell
  121. Target 1 "Orbital 7" in your GY; Special Summon that target, and if you do, place 1 You Got It Boss! Counter on it. You can only activate 1 "Thrash and Crash" per turn.
  122.  
  123. Crossbred Hydra
  124. Level 7 WATER Wyrm/Synchro/Glitch/Effect
  125. 2100/2800
  126. 1 Tuner + 1+ non-Tuner monsters
  127. If this card is Synchro Summoned: This card gains 200 ATK for each card on the field, then, if this card was Synchro Summoned using a Glitch Monster as Material, destroy 1 face-up card your opponent controls. You can only use this effect of "Crossbred Hydra" once per turn.
  128. ----
  129. You cannot activate the effects of non-Glitch Cards, unless you pay 500 LP.
  130.  
  131. Hyperfocused Swordsman
  132. Link-2 FIRE Warrior/Link/Funky/Effect
  133. 1800/B BR
  134. 2 Warrior monsters, including a Normal Monster
  135. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Equip Spell from your Deck to your hand. While this card is an Effect Monster on the field, you can Funky Change it to have it become a non-Effect Monster, and if you do, it is unaffected by your opponent's monster effects.
  136.  
  137. Orion's Marksman
  138. Level 7 SPACE Exo-Beast/Enhance/Funky/Effect
  139. 2300/2800
  140. 1 Level 6 or lower non-Effect Monster equipped with an Equip Card
  141. Gains 300 ATK for each Equip Spell in your GY. If this card would be destroyed, you can banish 1 monster from your GY instead. While this card is an Effect Monster on the field, you can Funky Change it to have it become a non-Effect Monster, and if you do, equip up to 3 appropriate Equip Spells from your hand or GY to this card.
  142.  
  143. Triple Thunderbolt
  144. Normal Spell
  145. Target 1 Thunder monster you control; it can make a second and third attack during each Battle Phase this turn, but any battle damage your opponent takes from direct attacks involving the targeted monster becomes 1000.
  146.  
  147. Lost Star Savior
  148. Star Cluster 4 LIGHT Exo-Beast/Constellation/Effect
  149. 1800/2500
  150. 4 Nebula Counters + 1 Exo-Beast monster
  151. If this card is Constellation Summoned: You can target cards your opponent controls, up to the number of Cometshower Spells/Traps with different names in your GY; destroy them. You can only use this effect of "Lost Star Savior" once per turn. Gains 200 ATK for each Cometshower Spell/Trap with different name in your GY.
  152.  
  153. ====
  154.  
  155. Perdition Monsters
  156. They have "sealed levels" that can only be between 2 and 6 as a base (2 is their minimum and 6 is the max) and the bar above their monster effect is their Perdition Effect
  157. They can only activate it by reducing their sealed level by the number indicated below the Sealed Level Orb on the Perdition Effect bar.
  158. To summon them, you have to banish a number of monster equal to its sealed level -1 and a specific card
  159. And for the sake of preventing level reset abuse they can't be face down under any circumstance
  160.  
  161. Energized monsters can be placed underneath ("overlaid") to other monsters when the time is ripe, and they can add the Levels to perform Empowered Summons, which can be performed by adding the Level of the Energized and the Level of the monster the Energized is overlaid to, much like Synchro.
  162.  
  163. I think I got explained Glory and Glitch.
  164.  
  165. Funky Monsters are monsters that can Funky Change to become a non-Effect Monster (from an Effect Monster) and have some other bonuses from it, at the cost of it losing all of its effects.
  166.  
  167. Constellation Monsters require to Tribute a monster and remove Nebula Counters (generated from Cometshower Spells/Traps if you remember) that you own.
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