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Nov 19th, 2011
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  1.  
  2. TRACE SUMMARY
  3. =============
  4. Trace Status Traces Bytecodes Lines
  5. ------------ ------ --------- -----
  6. Success 135 ( 16%) 801 ( 14%) 297 ( 16%)
  7. NYI: C function 0x0aab0c58 171 ( 20%) 835 ( 15%) 325 ( 17%)
  8. inner loop in root trace 21 ( 2%) 376 ( 7%) 70 ( 4%)
  9. NYI: FastFunc string.lower 7 ( 1%) 269 ( 5%) 53 ( 3%)
  10. leaving loop in root trace 78 ( 9%) 227 ( 4%) 102 ( 5%)
  11. NYI: C function 0x221dbab0 30 ( 4%) 184 ( 3%) 65 ( 3%)
  12. NYI: C function 0x1af63458 24 ( 3%) 166 ( 3%) 61 ( 3%)
  13. NYI: C function 0x0aa68188 26 ( 3%) 146 ( 3%) 40 ( 2%)
  14. NYI: bytecode ITERN 5 ( 1%) 127 ( 2%) 54 ( 3%)
  15. NYI: C function 0x0aacb620 14 ( 2%) 123 ( 2%) 63 ( 3%)
  16. NYI: FastFunc table.maxn 13 ( 2%) 110 ( 2%) 33 ( 2%)
  17. NYI: C function 0x1d7ae630 18 ( 2%) 105 ( 2%) 34 ( 2%)
  18. NYI: C function 0x0feb53c8 23 ( 3%) 103 ( 2%) 42 ( 2%)
  19. NYI: C function 0x0ccca858 3 ( 0%) 102 ( 2%) 33 ( 2%)
  20. NYI: FastFunc string.gsub 4 ( 0%) 100 ( 2%) 25 ( 1%)
  21. NYI: C function 0x1af6aaa8 14 ( 2%) 89 ( 2%) 31 ( 2%)
  22. NYI: FastFunc string.find 3 ( 0%) 88 ( 2%) 24 ( 1%)
  23. NYI: bytecode FNEW 15 ( 2%) 88 ( 2%) 47 ( 3%)
  24. NYI: FastFunc pairs 6 ( 1%) 74 ( 1%) 17 ( 1%)
  25. NYI: C function 0x0cd0f410 3 ( 0%) 67 ( 1%) 16 ( 1%)
  26. NYI: C function 0x07ae5278 3 ( 0%) 67 ( 1%) 23 ( 1%)
  27. NYI: FastFunc string.format 3 ( 0%) 55 ( 1%) 10 ( 1%)
  28. NYI: C function 0x0f660d10 10 ( 1%) 52 ( 1%) 21 ( 1%)
  29. NYI: C function 0x2232d508 15 ( 2%) 47 ( 1%) 18 ( 1%)
  30. NYI: C function 0x0a60d538 2 ( 0%) 46 ( 1%) 16 ( 1%)
  31. NYI: C function 0x1d3f3968 14 ( 2%) 42 ( 1%) 18 ( 1%)
  32. NYI: C function 0x222ebe78 2 ( 0%) 40 ( 1%) 12 ( 1%)
  33. NYI: C function 0x1b1db650 2 ( 0%) 37 ( 1%) 11 ( 1%)
  34. NYI: C function 0x0f48bed0 2 ( 0%) 37 ( 1%) 12 ( 1%)
  35. NYI: C function 0x074bc990 2 ( 0%) 36 ( 1%) 14 ( 1%)
  36. NYI: C function 0x15b7a3e8 1 ( 0%) 36 ( 1%) 9 ( 0%)
  37. NYI: C function 0x22f53dd0 12 ( 1%) 34 ( 1%) 14 ( 1%)
  38. NYI: C function 0x0aab2130 6 ( 1%) 31 ( 1%) 8 ( 0%)
  39. NYI: C function 0x0fe8ca38 9 ( 1%) 31 ( 1%) 11 ( 1%)
  40. NYI: C function 0x274c0018 3 ( 0%) 29 ( 1%) 12 ( 1%)
  41. NYI: C function 0x1d5437a8 7 ( 1%) 29 ( 1%) 8 ( 0%)
  42. NYI: C function 0x22132808 7 ( 1%) 28 ( 1%) 7 ( 0%)
  43. NYI: C function 0x1ed2a748 8 ( 1%) 27 ( 0%) 12 ( 1%)
  44. NYI: C function 0x227e4c58 4 ( 0%) 25 ( 0%) 8 ( 0%)
  45. NYI: C function 0x26770228 4 ( 0%) 24 ( 0%) 8 ( 0%)
  46. NYI: C function 0x2228e2a0 3 ( 0%) 23 ( 0%) 8 ( 0%)
  47. NYI: C function 0x0ce1f650 2 ( 0%) 22 ( 0%) 7 ( 0%)
  48. NYI: C function 0x1b1c62f0 3 ( 0%) 21 ( 0%) 9 ( 0%)
  49. NYI: C function 0x15c689e8 3 ( 0%) 20 ( 0%) 6 ( 0%)
  50. NYI: C function 0x07b3f508 4 ( 0%) 18 ( 0%) 6 ( 0%)
  51. NYI: C function 0x0fed4e38 5 ( 1%) 16 ( 0%) 6 ( 0%)
  52. NYI: C function 0x1d588c50 2 ( 0%) 16 ( 0%) 6 ( 0%)
  53. NYI: C function 0x220ac318 4 ( 0%) 16 ( 0%) 4 ( 0%)
  54. NYI: C function 0x21ef3a78 4 ( 0%) 16 ( 0%) 4 ( 0%)
  55. NYI: C function 0x21e9cea0 3 ( 0%) 16 ( 0%) 5 ( 0%)
  56. NYI: C function 0x15a06668 4 ( 0%) 16 ( 0%) 4 ( 0%)
  57. NYI: C function 0x224c4f28 3 ( 0%) 15 ( 0%) 7 ( 0%)
  58. NYI: FastFunc table.sort 1 ( 0%) 15 ( 0%) 5 ( 0%)
  59. NYI: C function 0x0f1dfba0 3 ( 0%) 15 ( 0%) 4 ( 0%)
  60. NYI: C function 0x1d569660 2 ( 0%) 14 ( 0%) 3 ( 0%)
  61. NYI: C function 0x1d8f5580 1 ( 0%) 13 ( 0%) 1 ( 0%)
  62. NYI: C function 0x221da108 1 ( 0%) 12 ( 0%) 3 ( 0%)
  63. NYI: C function 0x21da8da8 1 ( 0%) 12 ( 0%) 5 ( 0%)
  64. NYI: C function 0x031b7a18 1 ( 0%) 12 ( 0%) 5 ( 0%)
  65. NYI: C function 0x0aaaa1b8 3 ( 0%) 12 ( 0%) 3 ( 0%)
  66. NYI: C function 0x0325e3e8 3 ( 0%) 12 ( 0%) 3 ( 0%)
  67. NYI: bytecode VARG 2 ( 0%) 11 ( 0%) 4 ( 0%)
  68. NYI: C function 0x0ccdf8a0 1 ( 0%) 10 ( 0%) 3 ( 0%)
  69. NYI: C function 0x2345d498 1 ( 0%) 9 ( 0%) 2 ( 0%)
  70. NYI: C function 0x0cd2b0d8 1 ( 0%) 9 ( 0%) 4 ( 0%)
  71. NYI: C function 0x24fc2980 3 ( 0%) 8 ( 0%) 3 ( 0%)
  72. NYI: C function 0x06cda9a0 2 ( 0%) 8 ( 0%) 2 ( 0%)
  73. NYI: C function 0x21e21688 2 ( 0%) 8 ( 0%) 3 ( 0%)
  74. NYI: C function 0x1d70d060 1 ( 0%) 8 ( 0%) 1 ( 0%)
  75. NYI: C function 0x1d3029f8 2 ( 0%) 8 ( 0%) 2 ( 0%)
  76. NYI: C function 0x23c42db8 2 ( 0%) 8 ( 0%) 2 ( 0%)
  77. NYI: C function 0x1acb0360 2 ( 0%) 7 ( 0%) 2 ( 0%)
  78. NYI: C function 0x0aabf830 1 ( 0%) 7 ( 0%) 1 ( 0%)
  79. NYI: C function 0x24ff2fd8 2 ( 0%) 7 ( 0%) 2 ( 0%)
  80. NYI: C function 0x0ff35cf0 1 ( 0%) 6 ( 0%) 1 ( 0%)
  81. NYI: unsupported variant of FastFunc table.remove 1 ( 0%) 6 ( 0%) 1 ( 0%)
  82. NYI: C function 0x1d529998 1 ( 0%) 6 ( 0%) 1 ( 0%)
  83. NYI: C function 0x0d0010b8 1 ( 0%) 6 ( 0%) 1 ( 0%)
  84. NYI: C function 0x1b006cd8 1 ( 0%) 6 ( 0%) 1 ( 0%)
  85. NYI: C function 0x221f87a0 1 ( 0%) 6 ( 0%) 1 ( 0%)
  86. NYI: C function 0x0fb39958 1 ( 0%) 5 ( 0%) 1 ( 0%)
  87. NYI: C function 0x231078f8 1 ( 0%) 5 ( 0%) 1 ( 0%)
  88. NYI: C function 0x23799e80 1 ( 0%) 5 ( 0%) 1 ( 0%)
  89. NYI: C function 0x07ae4ef8 1 ( 0%) 5 ( 0%) 2 ( 0%)
  90. NYI: C function 0x1d75ed58 1 ( 0%) 5 ( 0%) 1 ( 0%)
  91. NYI: C function 0x03195c88 1 ( 0%) 5 ( 0%) 2 ( 0%)
  92. NYI: C function 0x074ba130 1 ( 0%) 5 ( 0%) 1 ( 0%)
  93. NYI: C function 0x1d3aaae8 1 ( 0%) 5 ( 0%) 1 ( 0%)
  94. NYI: C function 0x0f238030 1 ( 0%) 5 ( 0%) 1 ( 0%)
  95. NYI: C function 0x0fe44f10 1 ( 0%) 5 ( 0%) 1 ( 0%)
  96. NYI: C function 0x0f45c180 1 ( 0%) 4 ( 0%) 1 ( 0%)
  97. NYI: C function 0x15bce980 1 ( 0%) 4 ( 0%) 1 ( 0%)
  98. NYI: C function 0x1daac840 1 ( 0%) 4 ( 0%) 1 ( 0%)
  99. NYI: C function 0x0cd0c668 1 ( 0%) 4 ( 0%) 1 ( 0%)
  100. NYI: C function 0x225b9808 1 ( 0%) 4 ( 0%) 1 ( 0%)
  101. NYI: C function 0x21e80ab8 1 ( 0%) 4 ( 0%) 1 ( 0%)
  102. NYI: C function 0x1d6eddd8 1 ( 0%) 4 ( 0%) 1 ( 0%)
  103. NYI: C function 0x21f6b228 2 ( 0%) 4 ( 0%) 2 ( 0%)
  104. NYI: C function 0x15a942c0 1 ( 0%) 4 ( 0%) 1 ( 0%)
  105. NYI: C function 0x1af30630 1 ( 0%) 4 ( 0%) 1 ( 0%)
  106. NYI: C function 0x23945968 1 ( 0%) 4 ( 0%) 1 ( 0%)
  107. NYI: C function 0x235491d8 1 ( 0%) 4 ( 0%) 1 ( 0%)
  108. NYI: C function 0x1d463c50 1 ( 0%) 3 ( 0%) 1 ( 0%)
  109. NYI: C function 0x1b103618 1 ( 0%) 3 ( 0%) 1 ( 0%)
  110. NYI: C function 0x0fedb6d8 1 ( 0%) 3 ( 0%) 1 ( 0%)
  111. NYI: C function 0x21df83e8 1 ( 0%) 3 ( 0%) 1 ( 0%)
  112. NYI: C function 0x23910fb0 1 ( 0%) 3 ( 0%) 1 ( 0%)
  113. NYI: C function 0x227723e0 1 ( 0%) 2 ( 0%) 1 ( 0%)
  114. NYI: C function 0x278f73e8 1 ( 0%) 2 ( 0%) 1 ( 0%)
  115. NYI: C function 0x1ae3a288 1 ( 0%) 2 ( 0%) 1 ( 0%)
  116. NYI: C function 0x21e43ba0 1 ( 0%) 2 ( 0%) 1 ( 0%)
  117. NYI: C function 0x1afe0dd8 1 ( 0%) 2 ( 0%) 1 ( 0%)
  118. NYI: C function 0x1ae1a520 1 ( 0%) 2 ( 0%) 1 ( 0%)
  119. NYI: C function 0x082848b8 1 ( 0%) 2 ( 0%) 1 ( 0%)
  120. NYI: C function 0x15afa650 1 ( 0%) 2 ( 0%) 1 ( 0%)
  121. NYI: C function 0x2218b6e8 1 ( 0%) 2 ( 0%) 1 ( 0%)
  122. NYI: C function 0x26fe7c70 1 ( 0%) 2 ( 0%) 1 ( 0%)
  123. NYI: bytecode UCLO 1 ( 0%) 1 ( 0%) 1 ( 0%)
  124. --------------------------- --------------- --------------- ---------------
  125. Total 852 (100%) 5543 (100%) 1866 (100%)
  126. =========================== =============== =============== ===============
  127.  
  128. Trace Status Traces Bytecodes Lines Line
  129. ------------ ------ --------- ----- ----
  130. Success 135 ( 16%) 801 ( 14%) 297 ( 16%)
  131. lua/Utility.lua:1401 (NYI: FastFunc string.lower) 5 ( 1%) 237 ( 4%) 50 ( 3%) end
  132. lua/Table.lua:76 (inner loop in root trace) 5 ( 1%) 116 ( 2%) 18 ( 1%)
  133. lua/PathUtil.lua:6 (NYI: FastFunc string.gsub) 4 ( 0%) 100 ( 2%) 25 ( 1%) local path = string.gsub(luaFilePath, "\\", "/")
  134. lua/server.lua:88 (NYI: C function 0x0ccca858) 2 ( 0%) 96 ( 2%) 32 ( 2%) and mapName ~= Particles.kMapName) then
  135. lua/TechTree.lua:262 (NYI: bytecode ITERN) 2 ( 0%) 93 ( 2%) 35 ( 2%) for index, techNode in pairs(self.nodeList) do
  136. lua/Table.lua:81 (inner loop in root trace) 4 ( 0%) 90 ( 2%) 14 ( 1%) return i
  137. lua/TechNode.lua:60 (NYI: C function 0x0aacb620) 3 ( 0%) 68 ( 1%) 36 ( 2%) self.cost = LookupTechData(self.techId, kTechDataCostKey, 0)
  138. lua/TechTree_Server.lua:528 (NYI: C function 0x07ae5278) 2 ( 0%) 65 ( 1%) 22 ( 1%) self.techChanged = true
  139. lua/Utility.lua:730 (NYI: FastFunc string.find) 1 ( 0%) 55 ( 1%) 11 ( 1%)
  140. lua/Actor.lua:469 (NYI: C function 0x0aa68188) 4 ( 0%) 52 ( 1%) 16 ( 1%) local paramIndex = _GetPoseParamIndex(self, name)
  141. lua/EffectManager.lua:750 (NYI: C function 0x0aab0c58) 1 ( 0%) 51 ( 1%) 11 ( 1%) if triggeringEntity and triggeringEntity.GetParent then
  142. lua/ScriptActor.lua:105 (NYI: C function 0x0aab0c58) 2 ( 0%) 46 ( 1%) 21 ( 1%) self:SetModel(modelName)
  143. lua/MixinUtility.lua:212 (NYI: C function 0x0aab0c58) 5 ( 1%) 45 ( 1%) 19 ( 1%) * Note, this type name can be shared by multiple Mixin types.
  144. lua/TechData.lua:566 (inner loop in root trace) 1 ( 0%) 39 ( 1%) 11 ( 1%) local currentid = record[kTechDataId]
  145. lua/ScriptActor.lua:374 (NYI: C function 0x1d7ae630) 2 ( 0%) 38 ( 1%) 12 ( 1%) if self.ownerPlayerId == oldId then
  146. lua/TechTree_Server.lua:515 (NYI: FastFunc string.format) 1 ( 0%) 38 ( 1%) 8 ( 0%) self:SetTechNodeChanged(node, string.format("available = %s", ToString(newAvailableState)))
  147. lua/Actor.lua:469 (NYI: C function 0x0f48bed0) 2 ( 0%) 37 ( 1%) 12 ( 1%) local paramIndex = _GetPoseParamIndex(self, name)
  148. lua/LoadTracker.lua:28 (NYI: C function 0x074bc990) 2 ( 0%) 36 ( 1%) 14 ( 1%) ret = Script_Load(NewPath)
  149. lua/NS2Gamerules.lua:241 (NYI: C function 0x15b7a3e8) 1 ( 0%) 36 ( 1%) 9 ( 0%) local allScriptActors = Shared.GetEntitiesWithClassname("ScriptActor")
  150. lua/NS2Utility_Server.lua:280 (NYI: C function 0x0cd0f410) 1 ( 0%) 34 ( 1%) 11 ( 1%) local extents = Vector(LookupTechData(kTechId.Egg, kTechDataMaxExtents))
  151. lua/NS2Utility_Server.lua:280 (NYI: C function 0x222ebe78) 1 ( 0%) 34 ( 1%) 11 ( 1%) local extents = Vector(LookupTechData(kTechId.Egg, kTechDataMaxExtents))
  152. lua/Actor.lua:944 (NYI: C function 0x0aab0c58) 2 ( 0%) 34 ( 1%) 10 ( 1%)
  153. lua/Structure.lua:333 (NYI: C function 0x221dbab0) 1 ( 0%) 34 ( 1%) 13 ( 1%)
  154. lua/ScriptActor.lua:427 (NYI: C function 0x1b1db650) 1 ( 0%) 33 ( 1%) 10 ( 1%) if not tableParams[kEffectHostCoords] and self.GetCoords then
  155. lua/TechTree_Server.lua:155 (NYI: C function 0x0aacb620) 3 ( 0%) 32 ( 1%) 16 ( 1%) techNode.time = ConditionalValue(researchTime ~= nil, researchTime, 0)
  156. lua/EffectManager.lua:251 (inner loop in root trace) 3 ( 0%) 32 ( 1%) 7 ( 0%) if effectTable[assetName] then
  157. lua/TechTree_Server.lua:448 (inner loop in root trace) 1 ( 0%) 30 ( 1%) 7 ( 0%) if id == supportingId then
  158. lua/Structure.lua:333 (NYI: C function 0x0aab0c58) 1 ( 0%) 28 ( 1%) 15 ( 1%)
  159. lua/FlinchMixin.lua:29 (NYI: bytecode FNEW) 1 ( 0%) 28 ( 1%) 11 ( 1%) end
  160. lua/TeamMixin.lua:72 (NYI: C function 0x221dbab0) 1 ( 0%) 28 ( 1%) 10 ( 1%) if not GetHasGameRules() then
  161. lua/TeamMixin.lua:72 (NYI: C function 0x0aab0c58) 1 ( 0%) 28 ( 1%) 10 ( 1%) if not GetHasGameRules() then
  162. lua/TechTree_Server.lua:402 (NYI: FastFunc pairs) 2 ( 0%) 27 ( 0%) 8 ( 0%) for index, entityTechId in pairs(structureTechIdList) do
  163. lua/Utility.lua:1390 (NYI: FastFunc string.lower) 1 ( 0%) 27 ( 0%) 2 ( 0%) end
  164. lua/OrdersMixin.lua:41 (NYI: bytecode FNEW) 1 ( 0%) 25 ( 0%) 12 ( 1%) end
  165. lua/Weapons/Alien/BoneShield.lua:18 (NYI: C function 0x0a60d538) 1 ( 0%) 24 ( 0%) 8 ( 0%) BoneShield.kAnimAttackTable = {{1, "attack"}/*, {1, "attack2"}, {1, "attack3"}, {1, "attack4"}*/}
  166. lua/NS2Utility_Server.lua:263 (NYI: C function 0x0cd0f410) 1 ( 0%) 24 ( 0%) 4 ( 0%) local edgeHeight = GetGroundHeight(position + Vector(xOffset, 0, zOffset))
  167. lua/Actor.lua:300 (NYI: C function 0x1af6aaa8) 1 ( 0%) 24 ( 0%) 8 ( 0%) end
  168. lua/Actor.lua:49 (NYI: C function 0x0aab0c58) 2 ( 0%) 23 ( 0%) 8 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the
  169. lua/Actor.lua:49 (NYI: C function 0x0feb53c8) 1 ( 0%) 23 ( 0%) 7 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the
  170. lua/NS2Utility.lua:1496 (NYI: C function 0x0f660d10) 2 ( 0%) 23 ( 0%) 11 ( 1%)
  171. lua/Table.lua:81 (leaving loop in root trace) 2 ( 0%) 22 ( 0%) 6 ( 0%) return i
  172. lua/Entity.lua:28 (NYI: C function 0x0ce1f650) 2 ( 0%) 22 ( 0%) 7 ( 0%) local function ientitylist_it(entityList, currentIndex)
  173. lua/Weapons/Alien/Gore.lua:18 (NYI: C function 0x0a60d538) 1 ( 0%) 22 ( 0%) 8 ( 0%) Gore.kRange = 2.2 // From NS1
  174. lua/ClassHooker.lua:711 (NYI: C function 0x1b1c62f0) 3 ( 0%) 21 ( 0%) 9 ( 0%) local ret = call(rep)
  175. lua/Actor.lua:67 (NYI: C function 0x0feb53c8) 1 ( 0%) 20 ( 0%) 10 ( 1%) end
  176. lua/Actor.lua:944 (NYI: C function 0x1af63458) 1 ( 0%) 20 ( 0%) 6 ( 0%)
  177. lua/Table.lua:40 (leaving loop in root trace) 2 ( 0%) 19 ( 0%) 6 ( 0%) return tablesEqual
  178. lua/NetworkMessages.lua:88 (NYI: C function 0x1af6aaa8) 3 ( 0%) 19 ( 0%) 7 ( 0%) local isEnemy = scorePlayer:GetTeamNumber() == GetEnemyTeamNumber(sendToPlayer:GetTeamNumber())
  179. lua/EffectManager.lua:308 (NYI: FastFunc string.find) 1 ( 0%) 19 ( 0%) 5 ( 0%) if string.find(assetEntry, "%%") ~= nil then
  180. lua/PlayingTeam.lua:523 (NYI: C function 0x1af63458) 1 ( 0%) 19 ( 0%) 9 ( 0%)
  181. lua/Table.lua:20 (NYI: FastFunc table.maxn) 1 ( 0%) 18 ( 0%) 3 ( 0%) local numIElements = table.maxn(i)
  182. lua/MixinUtility.lua:43 (NYI: FastFunc pairs) 1 ( 0%) 18 ( 0%) 3 ( 0%) for mixinType, mixinInfo in pairs(theMixin.expectedMixins) do
  183. lua/MixinUtility.lua:60 (NYI: FastFunc pairs) 1 ( 0%) 18 ( 0%) 3 ( 0%) for callbackName, callbackInfo in pairs(theMixin.expectedCallbacks) do
  184. lua/ScriptActor.lua:374 (NYI: C function 0x0aab0c58) 2 ( 0%) 17 ( 0%) 6 ( 0%) if self.ownerPlayerId == oldId then
  185. lua/MarineTeamSquads.lua:172 (NYI: C function 0x1af63458) 1 ( 0%) 17 ( 0%) 7 ( 0%) local dist = squadEntity:GetDistance(currentPlayer)
  186. lua/ScriptActor.lua:423 (NYI: C function 0x0aab0c58) 1 ( 0%) 17 ( 0%) 5 ( 0%) if not tableParams[kEffectFilterClassName] and self.GetClassName then
  187. lua/ScriptActor.lua:99 (NYI: C function 0x1d7ae630) 2 ( 0%) 16 ( 0%) 6 ( 0%) local techId = self:GetTechId()
  188. lua/Actor.lua:49 (NYI: C function 0x2228e2a0) 1 ( 0%) 16 ( 0%) 6 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the
  189. lua/MarineTeamSquads.lua:257 (NYI: FastFunc table.maxn) 1 ( 0%) 16 ( 0%) 8 ( 0%) if(table.maxn(squadList) > 1) then
  190. lua/Actor.lua:300 (NYI: C function 0x0aab0c58) 1 ( 0%) 16 ( 0%) 6 ( 0%) end
  191. lua/MarineTeamSquads.lua:250 (NYI: FastFunc table.sort) 1 ( 0%) 15 ( 0%) 5 ( 0%) table.sort(squad, sortSquad)
  192. lua/TechData.lua:475 (inner loop in root trace) 1 ( 0%) 15 ( 0%) 3 ( 0%) local currentField = record[fieldName]
  193. lua/PlayingTeam.lua:529 (NYI: C function 0x1af63458) 1 ( 0%) 15 ( 0%) 8 ( 0%) if gamerules:GetGameStarted() then
  194. lua/Actor.lua:624 (NYI: C function 0x0aab2130) 2 ( 0%) 15 ( 0%) 4 ( 0%) function Actor:GetModelName()
  195. lua/TechTree_Server.lua:484 (NYI: bytecode ITERN) 1 ( 0%) 15 ( 0%) 9 ( 0%) for index, node in pairs(self.nodeList) do
  196. lua/PlayingTeam.lua:579 (NYI: C function 0x1af63458) 1 ( 0%) 14 ( 0%) 5 ( 0%)
  197. lua/Actor.lua:617 (NYI: C function 0x221dbab0) 1 ( 0%) 14 ( 0%) 5 ( 0%) * special adjustment.
  198. lua/EffectManager.lua:278 (NYI: FastFunc string.find) 1 ( 0%) 14 ( 0%) 8 ( 0%) if string.find(assetName, "%%s") then
  199. lua/Actor.lua:944 (NYI: C function 0x15c689e8) 1 ( 0%) 14 ( 0%) 4 ( 0%)
  200. lua/Weapons/Weapon.lua:379 (NYI: C function 0x274c0018) 1 ( 0%) 13 ( 0%) 5 ( 0%)
  201. lua/MarineTeamSquads.lua:245 (NYI: bytecode FNEW) 2 ( 0%) 13 ( 0%) 9 ( 0%) end
  202. lua/Player_Server.lua:302 (NYI: C function 0x1d8f5580) 1 ( 0%) 13 ( 0%) 1 ( 0%)
  203. lua/Actor.lua:60 (NYI: C function 0x221dbab0) 1 ( 0%) 13 ( 0%) 3 ( 0%) return -1
  204. lua/TechTree_Server.lua:402 (NYI: bytecode ITERN) 1 ( 0%) 13 ( 0%) 7 ( 0%) for index, entityTechId in pairs(structureTechIdList) do
  205. lua/Weapons/Weapon.lua:414 (NYI: C function 0x1af63458) 1 ( 0%) 12 ( 0%) 3 ( 0%) return Weapon.kSprintEnd
  206. lua/TimedCallbackMixin.lua:55 (leaving loop in root trace) 2 ( 0%) 12 ( 0%) 5 ( 0%) self:_RemoveCallbacks(removeCallbacks)
  207. lua/Marine.lua:577 (leaving loop in root trace) 2 ( 0%) 12 ( 0%) 3 ( 0%) self.inventoryWeight = Clamp(totalWeight, 0, 1)
  208. lua/Player.lua:1002 (NYI: C function 0x221da108) 1 ( 0%) 12 ( 0%) 3 ( 0%)
  209. lua/Utility.lua:1000 (NYI: C function 0x21da8da8) 1 ( 0%) 12 ( 0%) 5 ( 0%) function NetworkRandom(logMessage)
  210. lua/Actor.lua:678 (NYI: C function 0x221dbab0) 1 ( 0%) 12 ( 0%) 4 ( 0%)
  211. lua/InfestationMap.lua:158 (NYI: C function 0x07b3f508) 2 ( 0%) 12 ( 0%) 4 ( 0%) return math.floor(point.x - point.x % InfestationMap.kCellSize) .. "," .. math.floor(point.z - point.z % InfestationMap.kCellSize)
  212. lua/TechTree_Server.lua:417 (NYI: C function 0x0aab0c58) 1 ( 0%) 12 ( 0%) 7 ( 0%) if node:GetHasTech() ~= hasTech then
  213. lua/NS2Gamerules.lua:831 (NYI: C function 0x0aab0c58) 1 ( 0%) 12 ( 0%) 5 ( 0%) if(teamNum == kTeamReadyRoom) then
  214. lua/ScriptActor.lua:374 (NYI: C function 0x1af6aaa8) 1 ( 0%) 12 ( 0%) 4 ( 0%) if self.ownerPlayerId == oldId then
  215. lua/ClassHooker.lua:711 (NYI: C function 0x031b7a18) 1 ( 0%) 12 ( 0%) 5 ( 0%) local ret = call(rep)
  216. lua/TimedCallbackMixin.lua:37 (inner loop in root trace) 1 ( 0%) 12 ( 0%) 3 ( 0%) callback.Time = callback.Time - callback.Rate
  217. lua/ScriptActor.lua:374 (NYI: C function 0x221dbab0) 1 ( 0%) 12 ( 0%) 4 ( 0%) if self.ownerPlayerId == oldId then
  218. lua/Hive_Server.lua:200 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) local eggSpawnTime = Clamp(kAlienPlayerSpawnTime / numPlayers, kAlienEggMinSpawnTime, kAlienEggMaxSpawnTime)
  219. lua/Entity.lua:355 (NYI: C function 0x1af63458) 1 ( 0%) 11 ( 0%) 4 ( 0%) end
  220. lua/MarineTeamSquads.lua:59 (NYI: C function 0x1d569660) 1 ( 0%) 11 ( 0%) 2 ( 0%) local squadIndex = entity:GetSquad()
  221. lua/AlienTeam.lua:372 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) end
  222. lua/FlinchMixin.lua:95 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) self.flinchIntensity = Clamp(self.flinchIntensity - deltaTime * FlinchMixin.kFlinchIntensityReduceRate, 0, 1)
  223. lua/Marine.lua:479 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) self.sprintingScalar = 1 - Clamp((Shared.GetTime() - self.timeSprintChange)/Marine.kUnsprintTime, 0, 1)
  224. lua/Weapons/Marine/Rifle.lua:446 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) local new = Clamp(current + rateOfChange, 0, 0.5)
  225. lua/Hive_Server.lua:195 (leaving loop in root trace) 1 ( 0%) 11 ( 0%) 2 ( 0%) local numPlayers = Clamp(self:GetTeam():GetNumPlayers(), 1, kMaxPlayers)
  226. lua/Entity.lua:236 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 4 ( 0%)
  227. lua/Actor.lua:958 (NYI: C function 0x0aab0c58) 1 ( 0%) 10 ( 0%) 4 ( 0%) * By default every Actor is allowed to have a physics model.
  228. lua/PlayingTeam.lua:511 (NYI: C function 0x0aa68188) 1 ( 0%) 10 ( 0%) 3 ( 0%) end
  229. lua/Bot.lua:144 (NYI: C function 0x26770228) 1 ( 0%) 10 ( 0%) 2 ( 0%) if bot.client == client then
  230. lua/NetworkMessages.lua:31 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 6 ( 0%) t.techId = techNode.techId
  231. lua/CommandStructure_Server.lua:183 (NYI: C function 0x0ccdf8a0) 1 ( 0%) 10 ( 0%) 3 ( 0%) Structure.OnThink(self)
  232. lua/AlienTeam.lua:184 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 3 ( 0%) elseif prereqNode:GetIsBuild() then
  233. lua/TooltipMixin.lua:145 (NYI: FastFunc string.format) 1 ( 0%) 10 ( 0%) 1 ( 0%) AddFunctionContract(TooltipMixin.AddTooltipClient, { Arguments = { "Entity", "string" }, Returns = { } })
  234. lua/Weapons/Weapon.lua:176 (NYI: C function 0x227e4c58) 1 ( 0%) 10 ( 0%) 3 ( 0%) self.isHostered = false
  235. lua/EffectManager.lua:355 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 4 ( 0%) if self:InternalGetEffectMatches(triggeringEntity, assetEntry, tableParams) then
  236. lua/Entity.lua:71 (NYI: C function 0x0aab0c58) 2 ( 0%) 10 ( 0%) 4 ( 0%)
  237. lua/Player.lua:1868 (NYI: C function 0x1d7ae630) 1 ( 0%) 9 ( 0%) 3 ( 0%)
  238. lua/MarineTeamSquads.lua:166 (inner loop in root trace) 1 ( 0%) 9 ( 0%) 2 ( 0%) for index, currentPlayer in ipairs(playerList) do
  239. lua/MarineTeamSquads.lua:245 (inner loop in root trace) 1 ( 0%) 9 ( 0%) 2 ( 0%) end
  240. lua/Player.lua:588 (NYI: C function 0x274c0018) 1 ( 0%) 9 ( 0%) 4 ( 0%)
  241. lua/NS2Utility_Server.lua:240 (NYI: C function 0x0cd0f410) 1 ( 0%) 9 ( 0%) 1 ( 0%) local trace = Shared.TraceRay(position, position - Vector(0, 1, 0), PhysicsMask.AllButPCs, EntityFilterOne(nil))
  242. lua/Player.lua:1747 (NYI: C function 0x1d588c50) 1 ( 0%) 9 ( 0%) 3 ( 0%) function Player:GetCanIdle()
  243. lua/Weapons/Marine/ClipWeapon.lua:129 (NYI: C function 0x0f660d10) 1 ( 0%) 9 ( 0%) 3 ( 0%) if self.reloadTime ~= 0 and Shared.GetTime() >= self.reloadTime then
  244. lua/ExtentsMixin.lua:28 (NYI: C function 0x0cd2b0d8) 1 ( 0%) 9 ( 0%) 4 ( 0%) function ExtentsMixin:__initmixin()
  245. lua/Utility.lua:1309 (NYI: C function 0x2345d498) 1 ( 0%) 9 ( 0%) 2 ( 0%) else
  246. lua/NS2Gamerules.lua:829 (NYI: C function 0x1d3f3968) 1 ( 0%) 9 ( 0%) 4 ( 0%)
  247. lua/Actor.lua:161 (NYI: C function 0x227e4c58) 1 ( 0%) 9 ( 0%) 3 ( 0%) self.physicsModel = nil
  248. lua/UpgradeStructureManager.lua:190 (leaving loop in root trace) 1 ( 0%) 8 ( 0%) 2 ( 0%) end
  249. lua/EnergyMixin.lua:69 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 2 ( 0%) local scalar = ConditionalValue(self:GetGameEffectMask(kGameEffect.OnFire), kOnFireEnergyRecuperationScalar, 1)
  250. lua/LOSMixin.lua:153 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 3 ( 0%) function LOSMixin:CheckEnableVisibilty(entity)
  251. lua/Bot.lua:126 (inner loop in root trace) 1 ( 0%) 8 ( 0%) 1 ( 0%) if bot.client == client then
  252. lua/TechTree_Server.lua:43 (NYI: C function 0x1d70d060) 1 ( 0%) 8 ( 0%) 1 ( 0%) Server.SendNetworkMessage(player, "TechNodeUpdate", techNodeUpdateTable, true)
  253. lua/Bot.lua:59 (NYI: C function 0x0fe8ca38) 1 ( 0%) 8 ( 0%) 3 ( 0%) self:UpdateTeam(self.forceTeam)
  254. lua/VoteManager.lua:54 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 1 ( 0%) local votesNeeded = math.max(VoteManager.kMinVotesNeeded, math.floor((self.numPlayers * VoteManager.kTeamVotePercentage) + .5))
  255. lua/Actor.lua:944 (NYI: C function 0x1af6aaa8) 1 ( 0%) 8 ( 0%) 2 ( 0%)
  256. lua/Actor.lua:449 (NYI: C function 0x21e9cea0) 1 ( 0%) 8 ( 0%) 3 ( 0%)
  257. lua/GameEffectsMixin.lua:172 (NYI: C function 0x0aab0c58) 1 ( 0%) 8 ( 0%) 3 ( 0%) function GameEffectsMixin:GetStackableGameEffectCount(gameEffectName)
  258. lua/ScriptActor.lua:60 (NYI: C function 0x224c4f28) 1 ( 0%) 8 ( 0%) 4 ( 0%) self.techId = LookupTechId(self:GetMapName(), kTechDataMapName, kTechId.None)
  259. lua/Bot.lua:144 (inner loop in root trace) 1 ( 0%) 8 ( 0%) 1 ( 0%) if bot.client == client then
  260. lua/MarineTeamSquads.lua:169 (inner loop in root trace) 1 ( 0%) 8 ( 0%) 1 ( 0%) if(squadEntity ~= currentPlayer and not table.find(squad, currentPlayer)) then
  261. lua/Actor.lua:172 (NYI: C function 0x1af63458) 1 ( 0%) 8 ( 0%) 3 ( 0%)
  262. lua/Actor.lua:49 (NYI: C function 0x221dbab0) 1 ( 0%) 8 ( 0%) 3 ( 0%) * Returns the index of the named pose parameter on the actor's model. If the
  263. lua/TechTree_Server.lua:380 (NYI: C function 0x26770228) 1 ( 0%) 7 ( 0%) 4 ( 0%) hasTech = self:GetSpecialTechSupported(techId, structureTechIdList)
  264. lua/AlienTeam.lua:289 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) local umbraCrags = self:GetUmbraCrags()
  265. lua/Utility.lua:1477 (NYI: FastFunc string.format) 1 ( 0%) 7 ( 0%) 1 ( 0%) function PrecacheMultipleAssets(effectName, substTable)
  266. lua/VoteManager.lua:55 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) return table.count(self.playersVoted) >= votesNeeded
  267. lua/MixinUtility.lua:212 (NYI: C function 0x2232d508) 1 ( 0%) 7 ( 0%) 3 ( 0%) * Note, this type name can be shared by multiple Mixin types.
  268. lua/Entity.lua:36 (NYI: bytecode FNEW) 2 ( 0%) 7 ( 0%) 5 ( 0%) return currentIndex, currentEnt
  269. lua/Bot_Player.lua:361 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%)
  270. lua/MixinUtility.lua:76 (NYI: FastFunc pairs) 1 ( 0%) 7 ( 0%) 2 ( 0%) for constantName, constantInfo in pairs(theMixin.expectedConstants) do
  271. lua/Table.lua:238 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%)
  272. lua/TechTree_Server.lua:361 (leaving loop in root trace) 2 ( 0%) 7 ( 0%) 3 ( 0%) return {}
  273. lua/Table.lua:221 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%)
  274. lua/MarineTeam.lua:114 (NYI: C function 0x0aab0c58) 1 ( 0%) 7 ( 0%) 2 ( 0%) for obsIndex, obs in ipairs(GetEntitiesForTeam("Observatory", self:GetTeamNumber())) do
  275. lua/NS2Gamerules.lua:627 (NYI: C function 0x0f1dfba0) 1 ( 0%) 7 ( 0%) 1 ( 0%)
  276. lua/MixinUtility.lua:212 (NYI: C function 0x1d588c50) 1 ( 0%) 7 ( 0%) 3 ( 0%) * Note, this type name can be shared by multiple Mixin types.
  277. lua/Weapons/Weapon.lua:76 (NYI: C function 0x0aabf830) 1 ( 0%) 7 ( 0%) 1 ( 0%) ScriptActor.OnParentChanged(self, oldParent, newParent)
  278. lua/Entity.lua:101 (NYI: C function 0x0aab0c58) 1 ( 0%) 7 ( 0%) 3 ( 0%)
  279. lua/OrdersMixin.lua:70 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) return self:GetNumOrders() > 0
  280. lua/EffectManager.lua:226 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) if self.queuedAnimations == nil or table.count(self.queuedAnimations) > 0 then
  281. lua/AlienTeam.lua:314 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) local furyWhips = self:GetFuryWhips()
  282. lua/TeamInfo.lua:102 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) self.numResourceTowers = table.count(GetEntitiesForTeam("ResourceTower", self.teamNumber))
  283. lua/AlienTeam.lua:356 (NYI: FastFunc table.maxn) 1 ( 0%) 7 ( 0%) 2 ( 0%) local disorientedMinDistance = math.huge
  284. lua/MixinUtility.lua:212 (NYI: C function 0x274c0018) 1 ( 0%) 7 ( 0%) 3 ( 0%) * Note, this type name can be shared by multiple Mixin types.
  285. lua/MarineTeam.lua:148 (NYI: FastFunc table.maxn) 1 ( 0%) 6 ( 0%) 2 ( 0%) if(table.maxn(squad) >= kSquadMinimumEntityCount) then
  286. lua/Structure_Server.lua:608 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) return success, playAV
  287. lua/Player.lua:1759 (NYI: C function 0x1d7ae630) 1 ( 0%) 6 ( 0%) 1 ( 0%) PROFILE("Player:UpdateAnimationTransitions")
  288. lua/NS2Utility.lua:908 (NYI: C function 0x0d0010b8) 1 ( 0%) 6 ( 0%) 1 ( 0%) end
  289. lua/Team.lua:65 (NYI: C function 0x1d7ae630) 1 ( 0%) 6 ( 0%) 1 ( 0%) end
  290. lua/PowerMixin.lua:46 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 1 ( 0%) if Server and self:GetRequiresPower() then
  291. lua/MapBlipMixin.lua:146 (NYI: C function 0x0ccca858) 1 ( 0%) 6 ( 0%) 1 ( 0%) AddFunctionContract(MapBlipMixin._GetMapBlipTypeAndTeam, { Arguments = { "Entity" }, Returns = { "boolean", "number", "number" } })
  292. lua/Table.lua:225 (NYI: unsupported variant of FastFunc table.remove) 1 ( 0%) 6 ( 0%) 1 ( 0%)
  293. lua/Team.lua:65 (NYI: C function 0x1af63458) 1 ( 0%) 6 ( 0%) 1 ( 0%) end
  294. lua/Hive_Server.lua:87 (NYI: C function 0x222ebe78) 1 ( 0%) 6 ( 0%) 1 ( 0%) local kBigUpVector = Vector(0, 1000, 0)
  295. lua/TooltipMixin.lua:49 (leaving loop in root trace) 1 ( 0%) 6 ( 0%) 2 ( 0%)
  296. lua/Hive_Server.lua:71 (NYI: C function 0x0f1dfba0) 1 ( 0%) 6 ( 0%) 2 ( 0%) local eggs = GetEntitiesForTeam("Egg", self:GetTeamNumber())
  297. lua/MarineTeamSquads.lua:163 (leaving loop in root trace) 2 ( 0%) 6 ( 0%) 3 ( 0%) for squadIndex, squadEntity in ipairs(squad) do
  298. lua/NS2Gamerules.lua:827 (NYI: C function 0x22f53dd0) 1 ( 0%) 6 ( 0%) 3 ( 0%)
  299. lua/GameEffectsMixin.lua:53 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%)
  300. lua/Player.lua:1620 (NYI: C function 0x1b006cd8) 1 ( 0%) 6 ( 0%) 1 ( 0%)
  301. lua/Actor.lua:461 (NYI: C function 0x221f87a0) 1 ( 0%) 6 ( 0%) 1 ( 0%) /**
  302. lua/EffectManager.lua:347 (NYI: bytecode ITERN) 1 ( 0%) 6 ( 0%) 3 ( 0%) for effectTableIndex, effectTable in pairs(currentEffectBlockTable) do
  303. lua/FuryMixin.lua:59 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) if Server then
  304. lua/MixinUtility.lua:147 (NYI: bytecode VARG) 1 ( 0%) 6 ( 0%) 2 ( 0%) returnValues = { callFunc(classInstance, ...) }
  305. lua/Player.lua:1002 (NYI: C function 0x0ff35cf0) 1 ( 0%) 6 ( 0%) 1 ( 0%)
  306. lua/Utility.lua:1541 (NYI: C function 0x1d529998) 1 ( 0%) 6 ( 0%) 1 ( 0%)
  307. lua/RagdollMixin.lua:98 (NYI: C function 0x0aab0c58) 1 ( 0%) 6 ( 0%) 2 ( 0%) self:_UpdateJustKilled()
  308. lua/DbgTracer_Server.lua:202 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) DbgBaseTracer.Init(self, name, dur, color)
  309. lua/LOSMixin.lua:53 (NYI: C function 0x0f238030) 1 ( 0%) 5 ( 0%) 1 ( 0%) local actor = Shared.GetEntity(entityId)
  310. lua/EffectManager.lua:575 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 2 ( 0%) if triggeringEntity:isa("Player") then
  311. lua/Player.lua:2273 (NYI: C function 0x0feb53c8) 1 ( 0%) 5 ( 0%) 2 ( 0%) end
  312. lua/TechTree_Server.lua:451 (leaving loop in root trace) 1 ( 0%) 5 ( 0%) 2 ( 0%) end
  313. lua/AlienTeam.lua:213 (NYI: C function 0x1d3aaae8) 1 ( 0%) 5 ( 0%) 1 ( 0%)
  314. lua/Marine.lua:571 (NYI: C function 0x221dbab0) 1 ( 0%) 5 ( 0%) 1 ( 0%) local weaponIsActive = activeWeapon and (child:GetId() == activeWeapon:GetId())
  315. lua/AlienTeam.lua:280 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 1 ( 0%)
  316. lua/NS2Utility.lua:1486 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) // Should be tall enough for hives and drifters to be on infestation most of the time
  317. lua/Team.lua:126 (NYI: C function 0x1d75ed58) 1 ( 0%) 5 ( 0%) 1 ( 0%) end
  318. lua/UpgradeStructureManager.lua:128 (leaving loop in root trace) 1 ( 0%) 5 ( 0%) 2 ( 0%) for baseTechId, upgradedTechTable in pairs(self.kUpgradedStructureTechTable) do
  319. lua/Team.lua:327 (NYI: C function 0x231078f8) 1 ( 0%) 5 ( 0%) 1 ( 0%) for i, playerIndex in ipairs(playerIds) do
  320. lua/InfestationMap.lua:173 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) for key,data in pairs(self.infestTable) do
  321. lua/Player.lua:2025 (NYI: C function 0x1d5437a8) 1 ( 0%) 5 ( 0%) 2 ( 0%)
  322. lua/CommandStructure_Server.lua:183 (NYI: C function 0x0fe44f10) 1 ( 0%) 5 ( 0%) 1 ( 0%) Structure.OnThink(self)
  323. lua/LiveMixin.lua:108 (NYI: C function 0x26770228) 1 ( 0%) 5 ( 0%) 1 ( 0%) self.health = math.min(self:GetMaxHealth(), health)
  324. lua/Player.lua:639 (NYI: C function 0x221dbab0) 1 ( 0%) 5 ( 0%) 1 ( 0%) end
  325. lua/Team.lua:251 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 3 ( 0%) function Team:RemovePlayerFromRespawnQueue(player)
  326. lua/NS2Gamerules.lua:436 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 1 ( 0%) // it's original MapBlip and this would cause problems as that MapBlip was long destroyed. The right solution
  327. lua/ScriptActor.lua:60 (NYI: C function 0x0aacb620) 1 ( 0%) 5 ( 0%) 2 ( 0%) self.techId = LookupTechId(self:GetMapName(), kTechDataMapName, kTechId.None)
  328. lua/NS2Gamerules.lua:516 (NYI: C function 0x1ed2a748) 1 ( 0%) 5 ( 0%) 3 ( 0%) local played = false
  329. lua/TechTree_Server.lua:95 (NYI: C function 0x0aacb620) 1 ( 0%) 5 ( 0%) 3 ( 0%) techNode.time = ConditionalValue(buildTime ~= nil, buildTime, 0)
  330. lua/GameEffectsMixin.lua:208 (NYI: bytecode FNEW) 1 ( 0%) 5 ( 0%) 2 ( 0%) return true
  331. lua/EffectManager.lua:898 (NYI: C function 0x07ae4ef8) 1 ( 0%) 5 ( 0%) 2 ( 0%) if not Shared.GetIsRunningPrediction() then
  332. lua/NS2Gamerules.lua:538 (NYI: C function 0x0fb39958) 1 ( 0%) 5 ( 0%) 1 ( 0%) function NS2Gamerules:SetUserPlayedInGame(player)
  333. lua/Actor.lua:257 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 2 ( 0%)
  334. lua/HiveSightBlipMixin.lua:139 (NYI: C function 0x21e21688) 1 ( 0%) 5 ( 0%) 2 ( 0%) local damageTime = self:GetTimeOfLastDamage()
  335. lua/Team.lua:108 (NYI: C function 0x074ba130) 1 ( 0%) 5 ( 0%) 1 ( 0%) function Team:GetNumPlayers()
  336. lua/AlienTeam.lua:260 (NYI: C function 0x1acb0360) 1 ( 0%) 5 ( 0%) 1 ( 0%) function AlienTeam:GetFuryWhips()
  337. lua/Player_Server.lua:690 (NYI: C function 0x23799e80) 1 ( 0%) 5 ( 0%) 1 ( 0%) return .1
  338. lua/EffectManager.lua:48 (NYI: C function 0x03195c88) 1 ( 0%) 5 ( 0%) 2 ( 0%) if Shared.GetDevMode() and not Shared.GetIsRunningPrediction() then
  339. lua/EffectManager.lua:616 (NYI: C function 0x1af6aaa8) 1 ( 0%) 5 ( 0%) 2 ( 0%) for index, loopingSoundEntry in ipairs(self.loopingSounds) do
  340. lua/MixinUtility.lua:145 (NYI: bytecode VARG) 1 ( 0%) 5 ( 0%) 2 ( 0%) callFunc(classInstance, ...)
  341. lua/DbgTracer_Commands.lua:29 (NYI: C function 0x0aab0c58) 1 ( 0%) 5 ( 0%) 1 ( 0%) Server.dbgTracer:OnUpdate(deltaTime)
  342. lua/Actor.lua:123 (NYI: C function 0x1af6aaa8) 1 ( 0%) 5 ( 0%) 2 ( 0%) end
  343. lua/Utility.lua:1189 (NYI: FastFunc string.lower) 1 ( 0%) 5 ( 0%) 1 ( 0%) for index, entryName in ipairs(nameList) do
  344. lua/NS2Gamerules.lua:675 (NYI: C function 0x0325e3e8) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  345. lua/NS2Gamerules.lua:221 (NYI: C function 0x21e80ab8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("NS2Gamerules:OnEntityChange")
  346. lua/TechTree_Server.lua:525 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) if table.insertunique(self.techNodesChanged, node) then
  347. lua/OrdersMixin.lua:325 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) function OrdersMixin:UpdateOrder()
  348. lua/LOSMixin.lua:46 (NYI: C function 0x06cda9a0) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("LOSMixin:ShowSelf")
  349. lua/MapBlip.lua:111 (NYI: C function 0x06cda9a0) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("MapBlip:Update")
  350. lua/WeaponOwnerMixin.lua:145 (NYI: C function 0x221dbab0) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  351. lua/Marine.lua:720 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:UpdateMisc")
  352. lua/InfestationMixin.lua:73 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("InfestationMixin:UpdateInfestation")
  353. lua/Actor.lua:434 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  354. lua/LOSMixin.lua:38 (NYI: C function 0x15bce980) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.timeSinceLastLOSUpdate = Shared.GetTime()
  355. lua/Actor.lua:565 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) local animationName
  356. lua/LiveMixin.lua:507 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%)
  357. lua/CloakableMixin.lua:78 (NYI: C function 0x0325e3e8) 1 ( 0%) 4 ( 0%) 1 ( 0%) local currentTime = Shared.GetTime()
  358. lua/Player.lua:1166 (NYI: C function 0x1d3029f8) 1 ( 0%) 4 ( 0%) 1 ( 0%) input.move:Scale(0)
  359. lua/HiveSightBlipMixin.lua:43 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("HiveSightBlipMixinOnUpdateServer")
  360. lua/Marine.lua:498 (NYI: C function 0x1d3029f8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:UpdateWeaponLift")
  361. lua/PlayingTeam.lua:696 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  362. lua/Player.lua:391 (NYI: C function 0x1af63458) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.hotkeyGroups = {}
  363. lua/InfestationMixin.lua:99 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) local infestation = Shared.GetEntity(self.infestationId)
  364. lua/AlienTeam.lua:134 (NYI: C function 0x0fed4e38) 1 ( 0%) 4 ( 0%) 1 ( 0%) local requiresInfestation = LookupTechData(entity:GetTechId(), kTechDataRequiresInfestation)
  365. lua/Actor.lua:786 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  366. lua/WeaponOwnerMixin.lua:313 (NYI: C function 0x24ff2fd8) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  367. lua/PlayingTeam.lua:511 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  368. lua/Actor.lua:449 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  369. lua/AlienTeam.lua:119 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("AlienTeam:UpdateTeamAutoHeal")
  370. lua/EffectManager.lua:976 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:OnUpdate")
  371. lua/Hive_Server.lua:132 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Hive:CalculateRandomEggSpawn")
  372. lua/Weapons/ViewModel.lua:283 (NYI: C function 0x2228e2a0) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  373. lua/Player.lua:1256 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  374. lua/Player.lua:1975 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  375. lua/Player.lua:1525 (NYI: C function 0x2232d508) 1 ( 0%) 4 ( 0%) 2 ( 0%) self:PerformMovement( startVelocity * time, maxSlideMoves, velocity )
  376. lua/Player.lua:1424 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) if self.controller then
  377. lua/Player.lua:1631 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) function Player:GetIsOnGround()
  378. lua/Actor.lua:634 (NYI: C function 0x0cd0c668) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (model ~= nil) then
  379. lua/EffectManager.lua:341 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:InternalTriggerMatchingEffects")
  380. lua/Player_Server.lua:311 (NYI: C function 0x21e9cea0) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  381. lua/Player.lua:1777 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  382. lua/Player.lua:1390 (NYI: C function 0x2232d508) 1 ( 0%) 4 ( 0%) 1 ( 0%) for i = 0, self:GetNumChildren() - 1 do
  383. lua/MapBlipMixin.lua:72 (NYI: C function 0x2232d508) 1 ( 0%) 4 ( 0%) 1 ( 0%) mapBlipMixinDirtyTable[self:GetId()] = true
  384. lua/PlayingTeam.lua:360 (NYI: C function 0x1d7ae630) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  385. lua/UpgradeStructureManager.lua:104 (NYI: FastFunc pairs) 1 ( 0%) 4 ( 0%) 1 ( 0%) for techId in pairs(structureTable) do
  386. lua/Player.lua:1787 (NYI: C function 0x220ac318) 1 ( 0%) 4 ( 0%) 1 ( 0%) self:SetOverlayAnimation("")
  387. lua/WeaponOwnerMixin.lua:212 (NYI: C function 0x0fed4e38) 1 ( 0%) 4 ( 0%) 2 ( 0%)
  388. lua/Hive_Server.lua:103 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Hive:FindPotentialEggSpawn")
  389. lua/TechTree.lua:262 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) for index, techNode in pairs(self.nodeList) do
  390. lua/ScriptActor_Server.lua:146 (NYI: C function 0x1d7ae630) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  391. lua/PlayingTeam.lua:548 (NYI: C function 0x23c42db8) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  392. lua/Hive_Server.lua:195 (NYI: C function 0x1b1db650) 1 ( 0%) 4 ( 0%) 1 ( 0%) local numPlayers = Clamp(self:GetTeam():GetNumPlayers(), 1, kMaxPlayers)
  393. lua/HiveSightBlipMixin.lua:94 (NYI: C function 0x0feb53c8) 1 ( 0%) 4 ( 0%) 1 ( 0%) HiveSightBlipMixinDirtyTable[self:GetId()] = true
  394. lua/Player.lua:1665 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.onLadder = onLadder
  395. lua/Utility.lua:1434 (NYI: C function 0x07b3f508) 1 ( 0%) 4 ( 0%) 1 ( 0%) // rounded and are a half-sphere with radius capsuleRadius.
  396. lua/Player.lua:1697 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  397. lua/Player.lua:1798 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  398. lua/AlienTeam.lua:625 (NYI: C function 0x23c42db8) 1 ( 0%) 4 ( 0%) 1 ( 0%) function AlienTeam:UpdateTeamSpecificGameEffects(teamEntities, enemyPlayers)
  399. lua/Player.lua:1040 (NYI: C function 0x0feb53c8) 1 ( 0%) 4 ( 0%) 2 ( 0%) if(not ValidateValue(moveDirection)) then
  400. lua/MapBlip.lua:95 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) local owner = Shared.GetEntity(self.ownerEntityId)
  401. lua/MapBlipMixin.lua:68 (NYI: C function 0x0feb53c8) 1 ( 0%) 4 ( 0%) 1 ( 0%) /**
  402. lua/TooltipMixin.lua:25 (NYI: C function 0x23945968) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  403. lua/mixins/ControllerMixin.lua:109 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  404. lua/Player.lua:2045 (NYI: C function 0x22132808) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (bit.band(input.commands, Move.PrimaryAttack) ~= 0) then
  405. lua/Actor.lua:798 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (parent ~= nil and parent:GetIsClientControlled()) then
  406. lua/Marine.lua:344 (NYI: C function 0x21ef3a78) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:HandleButtons")
  407. lua/BlendedActor.lua:328 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) Actor.OnUpdate( self, deltaTime )
  408. lua/PowerPoint_Server.lua:216 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.attackTime = math.max(self.attackTime + value, 0)
  409. lua/BlendedActor.lua:210 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  410. lua/Actor.lua:729 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) * Overriden from Entity.
  411. lua/AlienTeam.lua:162 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) function AlienTeam:UpdateAlienResearchProgress()
  412. lua/Structure.lua:353 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  413. lua/LOSMixin.lua:149 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) return value
  414. lua/Utility.lua:858 (NYI: C function 0x235491d8) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  415. lua/Hive_Server.lua:282 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) if self:GetCanSpawnEgg() and (self:GetNumEggs() < self:GetNumDesiredEggs()) then
  416. lua/FlinchMixin.lua:108 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("FlinchMixin:OnSynchronized")
  417. lua/Structure_Server.lua:117 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Structure:UpdateAutoBuild")
  418. lua/EffectManager.lua:386 (NYI: C function 0x0aab2130) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:InternalGetEffectMatches")
  419. lua/Player.lua:2127 (NYI: C function 0x15a942c0) 1 ( 0%) 4 ( 0%) 1 ( 0%) self:SetTapMode(Player.kTapMode.BackUp)
  420. lua/Actor.lua:836 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) if (currentSequence ~= self.animationSequence) then
  421. lua/OrdersMixin.lua:75 (NYI: C function 0x1af63458) 1 ( 0%) 4 ( 0%) 1 ( 0%) return table.count(self.orders)
  422. lua/Actor.lua:774 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  423. lua/PlayingTeam.lua:572 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) return false
  424. lua/EffectManager.lua:640 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) local soundAssetName = self:ChooseAssetName(effectTable, triggeringParams[kEffectSurface], triggeringEntity)
  425. lua/WeaponOwnerMixin.lua:72 (NYI: C function 0x225b9808) 1 ( 0%) 4 ( 0%) 1 ( 0%) function WeaponOwnerMixin:GetHUDOrderedWeaponList()
  426. lua/LOSMixin.lua:121 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  427. lua/Team.lua:106 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) end
  428. lua/DbgTracer_Server.lua:262 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) // if we didn't hit something, but there is something mobile around that we
  429. lua/Player.lua:2111 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) // Max time interval between down and up, and up then down
  430. lua/NS2Gamerules.lua:715 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  431. lua/Player.lua:1142 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  432. lua/Player.lua:567 (NYI: C function 0x0f45c180) 1 ( 0%) 4 ( 0%) 1 ( 0%) * Returns the current view offset based on crouch.
  433. lua/MapBlipMixin.lua:37 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) local function MapBlipMixinOnUpdateServer()
  434. lua/Marine.lua:394 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("Marine:UpdateSprintingState")
  435. lua/Player.lua:1772 (NYI: C function 0x1daac840) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.fallReadyForPlay = 1
  436. lua/Marine.lua:764 (NYI: C function 0x0f660d10) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  437. lua/BlendedActor.lua:104 (NYI: C function 0x1d5437a8) 1 ( 0%) 4 ( 0%) 1 ( 0%) * animation. The blendTime specifies the time (in seconds) over which
  438. lua/PlayingTeam.lua:608 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  439. lua/Player.lua:1113 (NYI: C function 0x21e9cea0) 1 ( 0%) 4 ( 0%) 1 ( 0%) if viewModel then
  440. lua/LOSMixin.lua:140 (NYI: C function 0x1ed2a748) 1 ( 0%) 4 ( 0%) 2 ( 0%) end
  441. lua/Marine.lua:567 (NYI: C function 0x1ed2a748) 1 ( 0%) 4 ( 0%) 2 ( 0%) local activeWeapon = self:GetActiveWeapon()
  442. lua/CloakableMixin.lua:111 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) self.cloakChargeTime = math.max(self.cloakChargeTime + value, 0)
  443. lua/Weapons/Marine/Rifle.lua:236 (NYI: C function 0x1ed2a748) 1 ( 0%) 4 ( 0%) 1 ( 0%) local parent = Shared.GetEntity(self.playingLoopingOnEntityId)
  444. lua/GameEffectsMixin.lua:60 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%) AddFunctionContract(GameEffectsMixin.OnUpdate, { Arguments = { "Entity", "number" }, Returns = { } })
  445. lua/TimedCallbackMixin.lua:31 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) for index, callback in ipairs(self.timedCallbacks) do
  446. lua/EffectManager.lua:211 (NYI: C function 0x0aaaa1b8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("EffectManager:TriggerQueuedAnimations")
  447. lua/PlayingTeam.lua:655 (NYI: C function 0x0aaaa1b8) 1 ( 0%) 4 ( 0%) 1 ( 0%) end
  448. lua/InfestationMap.lua:14 (NYI: C function 0x0aaaa1b8) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("InfestationManager:UpdateInfestationMasks")
  449. lua/Hive_Server.lua:409 (NYI: C function 0x0325e3e8) 1 ( 0%) 4 ( 0%) 1 ( 0%) local now = Shared.GetTime()
  450. lua/mixins/ControllerMixin.lua:180 (NYI: C function 0x1d6eddd8) 1 ( 0%) 4 ( 0%) 1 ( 0%) for index, entity in ipairs(hitEntities) do
  451. lua/Mixins/GroundMoveMixin.lua:42 (NYI: C function 0x1af30630) 1 ( 0%) 4 ( 0%) 1 ( 0%) local runningPrediction = Shared.GetIsRunningPrediction()
  452. lua/TechNode.lua:40 (NYI: C function 0x224c4f28) 1 ( 0%) 4 ( 0%) 2 ( 0%) self.techId = techId
  453. lua/LOSMixin.lua:175 (NYI: C function 0x15a06668) 1 ( 0%) 4 ( 0%) 1 ( 0%) return result
  454. lua/Team.lua:124 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) return numPlayers
  455. lua/AlienTeam.lua:99 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%) PROFILE("AlienTeam:Update")
  456. lua/Hive_Server.lua:237 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 2 ( 0%) if self:GetIsBuilt() then
  457. lua/Actor.lua:711 (NYI: C function 0x0aa68188) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  458. lua/OrdersMixin.lua:132 (NYI: C function 0x1af63458) 1 ( 0%) 4 ( 0%) 1 ( 0%) function OrdersMixin:ClearOrders()
  459. lua/ExtentsMixin.lua:27 (NYI: C function 0x0aab0c58) 1 ( 0%) 4 ( 0%) 1 ( 0%)
  460. lua/mixins/ControllerMixin.lua:85 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) * controller.
  461. lua/Player.lua:1348 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) // the end of the use operation (or else with lag we can get rogue weapon
  462. lua/Vector.lua:52 (NYI: C function 0x1d463c50) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  463. lua/Weapons/Marine/Pistol.lua:94 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) return .04 + ((self:GetAmmo() + self:GetClip()) / self:GetClipSize()) * 0.01
  464. lua/Weapons/Marine/Rifle.lua:295 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:UpdateStateTransitions()
  465. lua/PathingMixin.lua:45 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) local position, radius, height = self:_GetPathingInfo()
  466. lua/Weapons/Marine/Rifle.lua:141 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) local velocityScalar = player:GetVelocity():GetLength()/player:GetMaxSpeed()
  467. lua/InfestationMap.lua:110 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) cell:Remove(infestation)
  468. lua/Mixins/CameraHolderMixin.lua:209 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  469. lua/Mixins/CameraHolderMixin.lua:163 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  470. lua/NetworkMessages.lua:510 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 2 ( 0%) t.techId = techNode.techId
  471. lua/Mixins/CameraHolderMixin.lua:116 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) return Angles(self.viewPitch, self.viewYaw, self.viewRoll)
  472. lua/Player.lua:1868 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  473. lua/Weapons/Weapon.lua:373 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) if not Shared.GetIsRunningPrediction() then
  474. lua/Shared.lua:157 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) * Called when one physics body enters into a trigger body.
  475. lua/Player.lua:405 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) // Loop through hotgroups and update accordingly
  476. lua/EffectManager.lua:237 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:InternalTriggerMatchingEffects(effectTablePair[2], triggeringEntity, effectName, tableParams)
  477. lua/Actor.lua:385 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  478. lua/Actor.lua:335 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) animationSequence = model:GetSequenceIndex(sequenceName)
  479. lua/OrderSelfMixin.lua:64 (NYI: C function 0x21e21688) 1 ( 0%) 3 ( 0%) 1 ( 0%) local structureDist = (structure:GetOrigin() - self:GetOrigin()):GetLengthSquared()
  480. lua/Weapons/Marine/Rifle.lua:136 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) return .08 + ((self:GetAmmo() + self:GetClip()) / self:GetClipSize()) * 0.01
  481. lua/Weapons/Marine/Rifle.lua:444 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) local current = viewModel:GetPoseParam(paramName)
  482. lua/Hive_Server.lua:219 (NYI: C function 0x1d7ae630) 1 ( 0%) 3 ( 0%) 1 ( 0%) local spawnPoint = self:CalculateRandomEggSpawn()
  483. lua/Player.lua:1747 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) function Player:GetCanIdle()
  484. lua/Player_Server.lua:331 (NYI: C function 0x1ed2a748) 1 ( 0%) 3 ( 0%) 1 ( 0%) /*local viewModel = self:GetViewModelEntity()
  485. lua/PlayingTeam.lua:518 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  486. lua/Weapons/Weapon.lua:356 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  487. lua/ScriptActor.lua:308 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) local viewCoords = self:GetViewAngles():GetCoords()
  488. lua/Marine.lua:604 (NYI: C function 0x0f660d10) 1 ( 0%) 3 ( 0%) 1 ( 0%) return ConditionalValue(self.sprinting, Player.kRunAcceleration, Player.kAcceleration)
  489. lua/LiveMixin.lua:54 (NYI: C function 0x224c4f28) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.alive = true
  490. lua/Weapons/Marine/Rifle.lua:453 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) viewModel:SetPoseParam("hide_gl", 1)
  491. lua/Mixins/CameraHolderMixin.lua:74 (NYI: C function 0x0fedb6d8) 1 ( 0%) 3 ( 0%) 1 ( 0%) return self:GetOrigin() + self:GetViewOffset()
  492. lua/Weapons/Marine/Rifle.lua:186 (NYI: C function 0x1ed2a748) 1 ( 0%) 3 ( 0%) 1 ( 0%) local hasParent = self:GetParent() ~= nil
  493. lua/Entity.lua:85 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  494. lua/MarineTeam.lua:122 (NYI: C function 0x1d3f3968) 1 ( 0%) 3 ( 0%) 1 ( 0%) if player:GetGameEffectMask(kGameEffect.Beacon) ~= beaconState then
  495. lua/Marine.lua:583 (NYI: C function 0x221dbab0) 1 ( 0%) 3 ( 0%) 1 ( 0%) local onInfestation = self:GetGameEffectMask(kGameEffect.OnInfestation)
  496. lua/PowerMixin.lua:80 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if (self.GetIsPoweredOverride) then
  497. lua/Bot_Player.lua:268 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer()
  498. lua/Bot_Player.lua:211 (NYI: C function 0x15c689e8) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer()
  499. lua/AlienTeam.lua:312 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function AlienTeam:UpdateFuryGameEffects(entities)
  500. lua/TechTree_Server.lua:37 (NYI: C function 0x15c689e8) 1 ( 0%) 3 ( 0%) 1 ( 0%) for techNodeIndex, techNode in ipairs(self.techNodesChanged) do
  501. lua/Player.lua:1063 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) local scaleVelY = 0
  502. lua/mixins/ControllerMixin.lua:170 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) tracesPerformed = tracesPerformed + 1
  503. lua/DbgTracer_Server.lua:172 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) class 'DbgTargetingTracer' (DbgBaseTracer)
  504. lua/PowerPoint.lua:196 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  505. lua/TechTree_Server.lua:351 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, idTablePair in ipairs(self.upgradedTechIdsSupporting) do
  506. lua/FireMixin.lua:52 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) return self:GetGameEffectMask(kGameEffect.OnFire)
  507. lua/Team.lua:370 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%)
  508. lua/Structure_Server.lua:71 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local shouldUpdate = (self:GetIsBuilt() or self:GetRecycleActive())
  509. lua/FlinchMixin.lua:28 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:SetPoseParam("intensity", self.flinchIntensity)
  510. lua/NS2Gamerules.lua:985 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:AddGlobalTooltip("Game start cancelled")
  511. lua/LiveMixin.lua:90 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) local max = self:GetMaxHealth() + self:GetMaxArmor() * kHealthPointsPerArmor
  512. lua/NS2Gamerules.lua:689 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  513. lua/InfestationMap.lua:18 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if not entity:isa("Infestation") then
  514. lua/Bot_Player.lua:83 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer()
  515. lua/Team.lua:397 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  516. lua/Team.lua:325 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local playerIds = table.duplicate(self.playerIds)
  517. lua/OrdersMixin.lua:186 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  518. lua/NS2Gamerules.lua:958 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) // self.countdownTime = 0
  519. lua/WeaponOwnerMixin.lua:67 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) */
  520. lua/InfestationMap.lua:106 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) cell:Add(infestation)
  521. lua/Player.lua:1057 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) // it affects our max speed too much. Just bring us to a stop
  522. lua/OrdersMixin.lua:185 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%) ASSERT(orderEnt ~= nil and orderEnt.GetId ~= nil)
  523. lua/AlienTeam.lua:641 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, entity in ipairs(teamEntities) do
  524. lua/WeaponOwnerMixin.lua:246 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) /**
  525. lua/TeamInfo.lua:86 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:_UpdateInfo()
  526. lua/Order.lua:26 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:SetSynchronizes(false)
  527. lua/Bot_Player.lua:67 (NYI: C function 0x24fc2980) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer()
  528. lua/NS2Utility.lua:723 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local nearestTechPoint = nil
  529. lua/UpgradeStructureManager.lua:110 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if entity:isa(className) then
  530. lua/TeamMixin.lua:58 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function TeamMixin:OnLoad()
  531. lua/Actor.lua:267 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  532. lua/ScriptActor.lua:337 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if(self.attachedId ~= Entity.invalidId) then
  533. lua/TimedCallbackMixin.lua:16 (NYI: C function 0x0aacb620) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.timedCallbacks = { }
  534. lua/TooltipMixin.lua:71 (NYI: C function 0x23910fb0) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  535. lua/TechTree.lua:39 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local nodeEntityId = node:GetTechId()
  536. lua/Actor.lua:360 (NYI: C function 0x24fc2980) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  537. lua/DbgTracer_Server.lua:75 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) hitTracer:Trace(attacker, startPoint, trace, capsule)
  538. lua/FlinchMixin.lua:95 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.flinchIntensity = Clamp(self.flinchIntensity - deltaTime * FlinchMixin.kFlinchIntensityReduceRate, 0, 1)
  539. lua/Hive_Server.lua:137 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local possibleSpawn = self:FindPotentialEggSpawn(self:GetModelOrigin(), Hive.kEggMinRange, Hive.kEggMaxRange)
  540. lua/NS2Gamerules.lua:563 (NYI: C function 0x1d569660) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, fromPlayer in ientitylist(allPlayers) do
  541. lua/TeamMixin.lua:25 (NYI: C function 0x24ff2fd8) 1 ( 0%) 3 ( 0%) 1 ( 0%) function TeamMixin:__initmixin()
  542. lua/DbgTracer_Server.lua:76 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) else
  543. lua/CloakableMixin.lua:115 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:_UpdateCloakState()
  544. lua/Player_Server.lua:467 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.upgrade1 = player.upgrade1
  545. lua/TechTree.lua:84 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local node = self:GetTechNode(techId)
  546. lua/PlayingTeam.lua:272 (NYI: C function 0x0fed4e38) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.teamResources = amount
  547. lua/BlendedActor.lua:246 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%)
  548. lua/MapBlip.lua:44 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:SetRelevancyDistance(Math.infinity)
  549. lua/PlayingTeam.lua:452 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) local teamLocation = self:GetTeamLocation()
  550. lua/NS2Gamerules.lua:594 (NYI: C function 0x1af6aaa8) 1 ( 0%) 3 ( 0%) 1 ( 0%) for index, requestingPlayer in ientitylist(allPlayers) do
  551. lua/Entity.lua:61 (NYI: bytecode FNEW) 1 ( 0%) 3 ( 0%) 1 ( 0%) function EntityListToTable(entityList)
  552. lua/FireMixin.lua:77 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if not self:GetIsOnFire() then
  553. lua/PlayingTeam.lua:632 (NYI: C function 0x0fe8ca38) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  554. lua/Weapons/Marine/ClipWeapon.lua:110 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) return 4 * self:GetClipSize()
  555. lua/Player.lua:869 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:isa("Marine") and not self:GetWeaponHolstered() then
  556. lua/OrdersMixin.lua:70 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) return self:GetNumOrders() > 0
  557. lua/Player.lua:1546 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 2 ( 0%)
  558. lua/Weapons/Weapon.lua:170 (NYI: C function 0x227e4c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.isHostered = true
  559. lua/mixins/ControllerMixin.lua:11 (NYI: C function 0x227e4c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.controller = nil
  560. lua/EffectManager.lua:84 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetDisplayDebug(effectTable, triggeringEntity) then
  561. lua/Player_Server.lua:280 (NYI: C function 0x2228e2a0) 1 ( 0%) 3 ( 0%) 1 ( 0%) mask = bit.bor(kRelevantToTeam1Unit, kRelevantToTeam2Unit, kRelevantToReadyRoom)
  562. lua/Utility.lua:1176 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  563. lua/AlienTeam.lua:344 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function AlienTeam:UpdateShadeEffects(teamEntities, enemyPlayers)
  564. lua/PlayingTeam.lua:617 (NYI: C function 0x21df83e8) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self.techTree ~= nil and (self.timeOfLastTechTreeUpdate == nil or Shared.GetTime() > self.timeOfLastTechTreeUpdate + PlayingTeam.kTechTreeUpdateTime) then
  565. lua/ScriptActor.lua:409 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if self.locationId ~= 0 then
  566. lua/BlendedActor.lua:261 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 2 ( 0%)
  567. lua/Player.lua:1848 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  568. lua/Entity.lua:355 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  569. lua/Entity.lua:279 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  570. lua/Bot_Player.lua:287 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) */
  571. lua/Player_Server.lua:716 (NYI: C function 0x2232d508) 1 ( 0%) 3 ( 0%) 1 ( 0%) return client:GetPing()
  572. lua/Player.lua:923 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) weapon:OnDraw(self, previousWeaponName)
  573. lua/Player.lua:1079 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  574. lua/Bot_Player.lua:354 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  575. lua/ExtentsMixin.lua:43 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) AddFunctionContract(ExtentsMixin.GetExtents, { Arguments = { "Entity" }, Returns = { "Vector" } })
  576. lua/Player.lua:932 (NYI: C function 0x0feb53c8) 1 ( 0%) 3 ( 0%) 1 ( 0%) end
  577. lua/Order.lua:43 (NYI: C function 0x22f53dd0) 1 ( 0%) 3 ( 0%) 1 ( 0%) if player:GetIsCommander() then
  578. lua/AlienTeam.lua:287 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function AlienTeam:UpdateUmbraGameEffects(entities)
  579. lua/Vector.lua:41 (NYI: C function 0x1b103618) 1 ( 0%) 3 ( 0%) 1 ( 0%)
  580. lua/NS2Gamerules.lua:1012 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) self.timeLastGameEndCheck = Shared.GetTime()
  581. lua/Bot.lua:59 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) self:UpdateTeam(self.forceTeam)
  582. lua/EvolveMixin.lua:103 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetIsAlive() and self.gestationClass ~= nil then
  583. lua/Bot_Player.lua:28 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer()
  584. lua/MarineTeamSquads.lua:106 (NYI: C function 0x0fed4e38) 1 ( 0%) 3 ( 0%) 1 ( 0%) entity:SetSquad(squadNumber)
  585. lua/Bot.lua:31 (NYI: C function 0x1af63458) 1 ( 0%) 3 ( 0%) 1 ( 0%) local player = self:GetPlayer()
  586. lua/UpgradeStructureManager.lua:39 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:_GetIsSupportingStructure(entity) then
  587. lua/TargetCache.lua:457 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) /** Alien mobile heal targets */
  588. lua/NS2Gamerules.lua:245 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if ent:GetId() ~= oldId then
  589. lua/Egg.lua:291 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetIsAlive() then
  590. lua/HiveSightBlipMixin.lua:123 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetTeamNumber() == kMarineTeamType and self.hiveSightSighted ~= sighted then
  591. lua/Hive_Server.lua:297 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if self:GetIsBuilt() then
  592. lua/NS2Utility_Server.lua:59 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) local metabolizeEffects = entity:GetStackableGameEffectCount(kMetabolizeGameEffect)
  593. lua/LiveMixin.lua:495 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) return killedFromDamage
  594. lua/NS2Utility.lua:820 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) function GetLocationForPoint(point)
  595. lua/Hive_Server.lua:73 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 1 ( 0%) if egg:GetLocationName() == self:GetLocationName() then
  596. lua/Egg.lua:133 (NYI: C function 0x0aab0c58) 1 ( 0%) 3 ( 0%) 2 ( 0%) if(self.queuedPlayerId == nil and (self:GetId() ~= Entity.invalidId)) then
  597. lua/Bot.lua:126 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if bot.client == client then
  598. lua/Player_Server.lua:133 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.sendTechTreeBase
  599. lua/Player.lua:2352 (NYI: C function 0x24fc2980) 1 ( 0%) 2 ( 0%) 1 ( 0%) local viewModel = self:GetViewModelEntity()
  600. lua/Bot.lua:55 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.client:GetControllingPlayer()
  601. lua/Player_Server.lua:671 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  602. lua/Utility.lua:844 (NYI: C function 0x15afa650) 1 ( 0%) 2 ( 0%) 1 ( 0%) function GetYawFromVector(vec)
  603. lua/Order.lua:92 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) local location = self.orderLocation
  604. lua/Player.lua:450 (NYI: C function 0x0f1dfba0) 1 ( 0%) 2 ( 0%) 1 ( 0%) */
  605. lua/DisorientableMixin.lua:44 (NYI: C function 0x227723e0) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.disorientedAmount = amount
  606. lua/MixinUtility.lua:187 (NYI: C function 0x1acb0360) 1 ( 0%) 2 ( 0%) 1 ( 0%) function classInstance:GetMixinConstants() return self.__mixindata end
  607. lua/ScoringMixin.lua:27 (NYI: C function 0x1af6aaa8) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  608. lua/Player.lua:2357 (NYI: C function 0x278f73e8) 1 ( 0%) 2 ( 0%) 1 ( 0%) Print("%s:SetViewModel(%s): View model nil", self:GetClassName(), ToString(viewModelName))
  609. lua/Player_Server.lua:680 (NYI: C function 0x0fed4e38) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.viewModelId = viewModel:GetId()
  610. lua/MarineTeamSquads.lua:189 (leaving loop in root trace) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(not madeChanges) then
  611. lua/Player.lua:2495 (NYI: C function 0x0fe8ca38) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  612. lua/InfestationMap.lua:253 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.infestTable["" .. infestation:GetId()] = nil
  613. lua/HiveSightBlipMixin.lua:215 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.hiveSightBlipId and Shared.GetEntity(self.hiveSightBlipId) then
  614. lua/TechNode.lua:81 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.researched
  615. lua/Marine.lua:545 (NYI: C function 0x21e43ba0) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.squad = squadIndex
  616. lua/Utility.lua:1487 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) // Calls entity:SetTeamNumber(teamNumber) (if team number passed), SetOrigin() and OnInit(), if those functions exist.
  617. lua/Player_Server.lua:67 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  618. lua/Marine.lua:541 (NYI: C function 0x26770228) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.squad
  619. lua/InfestationMap.lua:242 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.infestTable["" .. infestation:GetId()] = {
  620. lua/Bot.lua:144 (NYI: C function 0x22f53dd0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if bot.client == client then
  621. lua/Player_Server.lua:125 (NYI: C function 0x1af6aaa8) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  622. lua/OrderSelfMixin.lua:50 (leaving loop in root trace) 1 ( 0%) 2 ( 0%) 1 ( 0%) if closestStructure then
  623. lua/Order.lua:77 (NYI: C function 0x1af63458) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.orderType
  624. lua/Player.lua:2087 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) local newDirection = Player.kTapMode.None
  625. lua/LiveMixin.lua:562 (NYI: C function 0x26fe7c70) 1 ( 0%) 2 ( 0%) 1 ( 0%) AddFunctionContract(LiveMixin.GetSendDeathMessage, { Arguments = { "Entity" }, Returns = { "boolean" } })
  626. lua/TechTree_Server.lua:326 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.upgradedTechIdsSupporting == nil then
  627. lua/LiveMixin.lua:113 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.maxHealth
  628. lua/Gamerules.lua:202 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  629. lua/TechNode.lua:93 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Upgrade
  630. lua/RagdollMixin.lua:107 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.justKilled then
  631. lua/LiveMixin.lua:179 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if (self.GetIsAliveOverride) then
  632. lua/NS2Gamerules.lua:623 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) // command to keep network utilization down.
  633. lua/PowerMixin.lua:103 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.powerSource
  634. lua/TechTree_Server.lua:468 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.techChanged or forceUpdate then
  635. lua/TechTree_Server.lua:371 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) local node = self.nodeList[index]
  636. lua/PowerPoint.lua:129 (NYI: C function 0x1d7ae630) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.lightMode ~= lightMode or (not self.timeOfLightModeChange or (Shared.GetTime() > (self.timeOfLightModeChange + 1.0))) then
  637. lua/TechNode.lua:89 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Research
  638. lua/TechNode.lua:163 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techId
  639. lua/TeamMixin.lua:35 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  640. lua/LiveMixin.lua:141 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.maxArmor
  641. lua/MapBlipMixin.lua:83 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) function MapBlipMixin:OnSighted(sighted)
  642. lua/Structure.lua:395 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  643. lua/LiveMixin.lua:103 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.health
  644. lua/PowerMixin.lua:88 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.powerSource = source
  645. lua/Trigger.lua:48 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.name
  646. lua/CommandStructure_Server.lua:110 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if (self.occupied and self.commander == nil and (Shared.GetTime() > (self.timeStartedLogin + self:GetLoginTime())) or force) then
  647. lua/PowerPoint.lua:192 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  648. lua/Actor.lua:198 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) if (self.modelIndex == 0 and modelName ~= nil and modelName ~= "") then
  649. lua/GameEffectsMixin.lua:67 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) // Sets or clears a game effect flag
  650. lua/Player.lua:1613 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  651. lua/NS2Gamerules.lua:1076 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) relevant = true
  652. lua/Team.lua:154 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  653. lua/Structure.lua:317 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  654. lua/NS2Gamerules.lua:555 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  655. lua/MarineTeam.lua:96 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.timeSinceSquadUpdate = self.timeSinceSquadUpdate + timePassed
  656. lua/NS2Gamerules.lua:920 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return success, newPlayer
  657. lua/CloakableMixin.lua:89 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.cloaked
  658. lua/EffectManager.lua:946 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.decalList and Client then
  659. lua/NS2Gamerules.lua:80 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.gameState
  660. lua/DetectableMixin.lua:68 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.timeSinceDetection then
  661. lua/PlayingTeam.lua:281 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  662. lua/Actor.lua:234 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) function Actor:GetPhysicsGroup()
  663. lua/VoteManager.lua:76 (NYI: C function 0x07ae5278) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.numPlayers = numPlayers
  664. lua/InfestationMap.lua:88 (NYI: C function 0x07b3f508) 1 ( 0%) 2 ( 0%) 1 ( 0%) local dx = origin.x - x
  665. lua/TechNode.lua:159 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.PlasmaManufacture
  666. lua/VoteManager.lua:84 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.timeVoteStarted and type(time) == "number" then
  667. lua/TechTree.lua:50 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.nodeList[techId]
  668. lua/TechNode.lua:171 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.prereq2
  669. lua/TechNode.lua:123 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Buy
  670. lua/TechNode.lua:206 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.prereqResearchProgress
  671. lua/TechNode.lua:222 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.hasTech
  672. lua/TechNode.lua:131 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techType == kTechType.Build
  673. lua/TeamInfo.lua:92 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.team then
  674. lua/TechNode.lua:167 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.prereq1
  675. lua/LiveMixin.lua:362 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  676. lua/RagdollMixin.lua:136 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.timeToDestroy then
  677. lua/Actor.lua:216 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) * its physics representation (ragdoll). If an actor is not physically
  678. lua/LiveMixin.lua:131 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.armor
  679. lua/mixins/ControllerMixin.lua:122 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) local hitEntities = nil
  680. lua/Weapons/Marine/Rifle.lua:282 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.viewAnimationState == Rifle.kViewAnimationStates.AttackOut then
  681. lua/Weapons/Marine/ClipWeapon.lua:98 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.clip
  682. lua/Player_Server.lua:744 (NYI: C function 0x1ae1a520) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(trace.entity ~= nil and trace.fraction ~= 1) then
  683. lua/TeamInfo.lua:99 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.personalResources = self.personalResources + player:GetResources()
  684. lua/Marine.lua:756 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  685. lua/ScriptActor.lua:188 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.techId = techId
  686. lua/TeamMixin.lua:31 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  687. lua/Marine.lua:533 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return (self.weaponShouldLiftDuration > Marine.kWeaponLiftDelay) and self:GetVelocity():GetLength() < .5
  688. lua/Marine.lua:554 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return 1 - self.inventoryWeight
  689. lua/Weapons/Weapon.lua:166 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.isHostered
  690. lua/Weapons/Marine/ClipWeapon.lua:76 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.accuracy = self.accuracy + input.time*self:GetAccuracyRecoveryRate(player)
  691. lua/Player.lua:1575 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) end
  692. lua/Player.lua:561 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  693. lua/Weapons/Marine/ClipWeapon.lua:94 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.ammo
  694. lua/Weapons/Marine/ClipWeapon.lua:185 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.reloadTime > Shared.GetTime()
  695. lua/OrdersMixin.lua:235 (NYI: C function 0x21f6b228) 1 ( 0%) 2 ( 0%) 1 ( 0%) function OrdersMixin:GetCurrentOrder()
  696. lua/LOSMixin.lua:201 (NYI: C function 0x21f6b228) 1 ( 0%) 2 ( 0%) 1 ( 0%) self:OnSighted(sighted)
  697. lua/LiveMixin.lua:341 (NYI: C function 0x1ae3a288) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  698. lua/Actor.lua:172 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  699. lua/Mixins/CameraHolderMixin.lua:191 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) function CameraHolderMixin:SetIsThirdPerson(distance)
  700. lua/HiveSightBlipMixin.lua:178 (NYI: C function 0x1ed2a748) 1 ( 0%) 2 ( 0%) 1 ( 0%) local blip = self.hiveSightBlipId and Shared.GetEntity(self.hiveSightBlipId)
  701. lua/Marine.lua:270 (NYI: C function 0x1ed2a748) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.hasJetpack then
  702. lua/Weapons/Marine/ClipWeapon.lua:129 (NYI: C function 0x1d3f3968) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.reloadTime ~= 0 and Shared.GetTime() >= self.reloadTime then
  703. lua/TeamMixin.lua:40 (NYI: C function 0x0aacb620) 1 ( 0%) 2 ( 0%) 1 ( 0%) function TeamMixin:SetTeamNumber(teamNumber)
  704. lua/Marine.lua:710 (NYI: C function 0x0f660d10) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(self.sprinting) then
  705. lua/Marine.lua:673 (NYI: C function 0x0f660d10) 1 ( 0%) 2 ( 0%) 1 ( 0%) local prevWeaponLift = self.weaponLiftTime
  706. lua/Player.lua:951 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  707. lua/Actor.lua:588 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) /**
  708. lua/Actor.lua:860 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) */
  709. I:/Natural Selection 2/ModLoader//Mods/LerkLift/LerkLift.lua:162 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(player.Lifter) then
  710. lua/ExtentsMixin.lua:34 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  711. lua/EffectManager.lua:206 (NYI: C function 0x082848b8) 1 ( 0%) 2 ( 0%) 1 ( 0%) self.lockedPlayer = player
  712. I:/Natural Selection 2/ModLoader//Mods/LerkLift/LerkLift.lua:116 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) if(player.Lifter) then
  713. lua/Vector.lua:99 (NYI: C function 0x2218b6e8) 1 ( 0%) 2 ( 0%) 1 ( 0%)
  714. lua/EffectManager.lua:234 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.effectTables then
  715. lua/Mixins/BaseMoveMixin.lua:65 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.velocity
  716. lua/Player.lua:2487 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) local numGroups = 0
  717. lua/Mixins/CameraHolderMixin.lua:123 (NYI: C function 0x1afe0dd8) 1 ( 0%) 2 ( 0%) 1 ( 0%) */
  718. lua/MixinUtility.lua:151 (leaving loop in root trace) 1 ( 0%) 2 ( 0%) 1 ( 0%) if returnValues then
  719. lua/Player.lua:579 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) local deltaTime = Shared.GetTime() - self.stepStartTime
  720. lua/mixins/ControllerMixin.lua:44 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) */
  721. lua/WeaponOwnerMixin.lua:52 (NYI: C function 0x2232d508) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.updateWeapons then
  722. lua/Egg.lua:156 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if self.queuedPlayerId then
  723. lua/BaseSpawn.lua:24 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.origin
  724. lua/FireMixin.lua:149 (NYI: C function 0x221dbab0) 1 ( 0%) 2 ( 0%) 1 ( 0%) if entityId == self.fireAttackerId then
  725. lua/ScriptActor.lua:180 (NYI: C function 0x0aab0c58) 1 ( 0%) 2 ( 0%) 1 ( 0%) return self.techId
  726. lua/Player.lua:1814 (NYI: C function 0x0feb53c8) 1 ( 0%) 2 ( 0%) 1 ( 0%) self:UpdateScoreboard(input)
  727. lua/Entity.lua:57 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return filteredEntities
  728. lua/Utility.lua:1481 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) PrecacheAsset(string.format(effectName, substString))
  729. lua/TimedCallbackMixin.lua:75 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  730. lua/EffectManager.lua:347 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for effectTableIndex, effectTable in pairs(currentEffectBlockTable) do
  731. lua/EffectManager.lua:242 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  732. lua/DbgTracer_Server.lua:284 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) local shooterName, startPoint, endPoint, frac, targetId, bbox, targetId2, bbox2, capsule = unpack(data)
  733. lua/Utility.lua:15 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) return function (test) return test == entity end
  734. lua/GameEffectsMixin.lua:185 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  735. lua/NS2Gamerules.lua:250 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  736. lua/UpgradeStructureManager.lua:104 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for techId in pairs(structureTable) do
  737. lua/MarineTeamSquads.lua:69 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) local numElements = table.maxn(squadEntities)
  738. lua/NS2Utility.lua:828 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return location:GetName(), location
  739. lua/MarineTeamSquads.lua:110 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  740. lua/TechTree_Server.lua:37 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for techNodeIndex, techNode in ipairs(self.techNodesChanged) do
  741. lua/MarineTeamSquads.lua:98 (NYI: bytecode UCLO) 1 ( 0%) 1 ( 0%) 1 ( 0%) return finalSquadIndices
  742. lua/NS2Utility_Server.lua:243 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  743. lua/Table.lua:231 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  744. lua/Entity.lua:237 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) local function onTeamFilterFunction(entity)
  745. lua/ModLoader.lua:107 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  746. lua/Hive_Server.lua:313 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self.timeOfLastHeal = Shared.GetTime()
  747. lua/Entity.lua:366 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  748. lua/Actor.lua:455 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  749. lua/Bot.lua:151 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return true
  750. lua/NS2Gamerules.lua:631 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  751. lua/NS2Gamerules.lua:591 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  752. lua/Team.lua:265 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for i, playerId in ipairs(self.respawnQueue) do
  753. lua/Team.lua:335 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  754. lua/TechTree_Server.lua:49 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) table.clear(self.techNodesChanged)
  755. lua/OrdersMixin.lua:191 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  756. lua/Entity.lua:87 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) local inRange = (entity:GetOrigin() - origin):GetLengthSquared() <= (range * range)
  757. lua/Player.lua:403 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) if Server and self.hotkeyGroups then
  758. lua/Player.lua:431 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  759. lua/TargetCache.lua:459 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  760. lua/EffectManager.lua:632 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return false
  761. lua/PlayingTeam.lua:625 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) table.insert(techIds, structure:GetTechId())
  762. lua/TargetCache.lua:453 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) /** Mobile targets for aliens */
  763. lua/Table.lua:68 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  764. lua/Utility.lua:19 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) return function (test) return test == entity1 or test == entity2 end
  765. lua/PlayingTeam.lua:529 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) if gamerules:GetGameStarted() then
  766. lua/NS2Gamerules.lua:613 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  767. lua/InfestationMap.lua:23 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  768. lua/AlienTeam.lua:189 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) highestBuiltFraction = (ent:GetBuiltFraction() > highestBuiltFraction and ent:GetBuiltFraction()) or highestBuiltFraction
  769. lua/MarineTeam.lua:121 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) for playerIndex, player in ipairs(self:GetPlayers()) do
  770. lua/Team.lua:137 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  771. lua/EffectManager.lua:226 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) if self.queuedAnimations == nil or table.count(self.queuedAnimations) > 0 then
  772. lua/DbgTracer_Server.lua:176 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self.traces = {}
  773. lua/DbgTracer_Server.lua:78 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  774. lua/Entity.lua:72 (NYI: bytecode FNEW) 1 ( 0%) 1 ( 0%) 1 ( 0%) local function teamFilterFunction(entity)
  775. lua/TeamInfo.lua:102 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self.numResourceTowers = table.count(GetEntitiesForTeam("ResourceTower", self.teamNumber))
  776. lua/WeaponOwnerMixin.lua:79 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  777. lua/AlienTeam.lua:647 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  778. lua/AlienTeam.lua:256 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return umbraCrags
  779. lua/AlienTeam.lua:379 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  780. lua/LOSMixin.lua:71 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) self:SetIsSighted(seen)
  781. lua/Hive_Server.lua:79 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  782. lua/MarineTeam.lua:127 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) end
  783. lua/PlayingTeam.lua:643 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  784. lua/Team.lua:119 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  785. lua/AlienTeam.lua:277 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%) return furyWhips
  786. lua/mixins/ControllerMixin.lua:175 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  787. lua/PlayingTeam.lua:250 (leaving loop in root trace) 1 ( 0%) 1 ( 0%) 1 ( 0%)
  788. --------------------------- --------------- --------------- ---------------
  789. Total 852 (100%) 5543 (100%) 1866 (100%)
  790. =========================== =============== =============== ===============
  791.  
  792.  
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