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  1. [size=6][b][u]Basic Info:[/u][/b][/size]
  2.  
  3. [size=5][b][color=#ddd123]Name:Error. Identity Not Found.[/color][/b][/size] [size=5][/size]
  4. [size=5][b][color=#ddd123]Race:Error. Information Not found.[/color][/b][/size] [size=5][/size]
  5.  
  6. [size=6][u][b]Stats:[/b][/u][/size]
  7.  
  8. [columns]
  9.  
  10. [color=#239edd][b]Strength (Str): 2 [-2][/b][/color]
  11.  
  12. [color=#239edd][b]Agility (Agi): 4 [-1][/b][/color]
  13.  
  14. [color=#239edd][b]Vitality (Vit): 8 [+1][/b][/color]
  15.  
  16. [nextcol]
  17.  
  18. [color=#239edd][b]Intelligence (Int):12+2 [+4][/b][/color]
  19.  
  20. [color=#239edd][b]Alertness (Alt):10 [+2][/b][/color]
  21.  
  22. [color=#239edd][b]Willpower (Wil):4 [-1][/b][/color]
  23.  
  24. [/columns]
  25.  
  26. [b][color=#ddd123]Life Points: 24[/color][/b]
  27. [b][color=#ddd123]Initiative:1d20+10+4(might be wrong)[/color][/b]
  28.  
  29. [size=6][u][b]Skills:[/b][/u][/size]
  30.  
  31. [color=#ddd123][b]Required Skills:[/b][/color]
  32. [columns]
  33. [color=#239edd]Athletics:1d6[/color]
  34. [list]
  35. [*] ---
  36. [*] ---
  37. [*] ---
  38. [/list]
  39. [nextcol]
  40. [color=#239edd]Influence:1d2[/color]
  41. [list]
  42. [*] ---
  43. [*] ---
  44. [*] ---
  45. [/list]
  46. [nextcol]
  47. [color=#239edd]Perception:1d6[/color]
  48. [list]
  49. [*] ---
  50. [*] ---
  51. [*] ---
  52. [/list]
  53. [nextcol]
  54. [color=#239edd]Knowledge:1d6[/color]
  55. [list]
  56. [*] --- Gen Surv : d12
  57. [*] --- Human Racial Culture and Mythos d12
  58. [*] ---
  59. [/list]
  60. [/columns]
  61.  
  62. [color=#ddd123][b]Skilled Only:[/b][/color]
  63. [columns]
  64. [color=#239edd]Mech. Engi.:[/color]
  65. [list]
  66. [*] ---
  67. [*] ---
  68. [*] ---
  69. [/list]
  70. [nextcol]
  71. [color=#239edd]Medical Exp.:[/color]
  72. [list]
  73. [*] ---
  74. [*] ---
  75. [*] ---
  76. [/list]
  77. [nextcol]
  78. [color=#239edd]Science Exp.:[/color]
  79. [list]
  80. [*] ---
  81. [*] ---
  82. [*] ---
  83. [/list]
  84. [nextcol]
  85. [color=#239edd]Tech. Engi.:[/color]
  86. [list]
  87. [*] ---
  88. [*] ---
  89. [*] ---
  90. [/list]
  91. [/columns]
  92.  
  93. [color=#ddd123][b]Ops Skills:[/b][/color]
  94. [columns]
  95. [color=#239edd]Covert: 1d6[/color]
  96. [list]
  97. [*] --- Camouflage d12
  98. [*] --- Disguise d12
  99. [*] ---
  100. [/list]
  101. [nextcol]
  102. [color=#239edd]Discipline:[/color]
  103. [list]
  104. [*] ---
  105. [*] ---
  106. [*] ---
  107. [/list]
  108. [nextcol]
  109. [color=#239edd]Ranged Weapons:[/color]
  110. [list]
  111. [*] ---
  112. [*] ---
  113. [*] ---
  114. [/list]
  115. [nextcol]
  116. [color=#239edd]Survival:[/color]
  117. [list]
  118. [*] ---
  119. [*] ---
  120. [*] ---
  121. [/list]
  122. [/columns]
  123.  
  124. [color=#ddd123][b]Combat Skills:[/b][/color]
  125. [columns]
  126. [color=#239edd]Explosives:[/color]
  127. [list]
  128. [*] ---
  129. [*] ---
  130. [*] ---
  131. [/list]
  132. [nextcol]
  133. [color=#239edd]Firearms:[/color]
  134. [list]
  135. [*] ---
  136. [*] ---
  137. [*] ---
  138. [/list]
  139. [nextcol]
  140. [color=#239edd]Melee Weapons:[/color]
  141. [list]
  142. [*] ---
  143. [*] ---
  144. [*] ---
  145. [/list]
  146. [nextcol]
  147. [color=#239edd]Unarmed:[/color]
  148. [list]
  149. [*] ---
  150. [*] ---
  151. [*] ---
  152. [/list]
  153. [/columns]
  154.  
  155. [color=#ddd123][b]Vehicle Skills:[/b][/color]
  156. [columns]
  157. [color=#239edd]Turrets:[/color]
  158. [list]
  159. [*] ---
  160. [*] ---
  161. [*] ---
  162. [/list]
  163. [nextcol]
  164. [color=#239edd]In Atmo:[/color]
  165. [list]
  166. [*] ---
  167. [*] ---
  168. [*] ---
  169. [/list]
  170. [nextcol]
  171. [color=#239edd]Starships:[/color]
  172. [list]
  173. [*] ---
  174. [*] ---
  175. [*] ---
  176. [/list]
  177. [/columns]
  178.  
  179. [color=#ddd123][b]RP Skills:[/b][/color]
  180. [columns]
  181. [color=#239edd]Artistry:[/color]
  182. [list]
  183. [*] --- Forgery : d12
  184. [*] ---
  185. [*] ---
  186. [/list]
  187. [nextcol]
  188. [color=#239edd]Craft:[/color]
  189. [list]
  190. [*] ---
  191. [*] ---
  192. [*] ---
  193. [/list]
  194. [nextcol]
  195. [color=#239edd]Performance:[/color]
  196. [list]
  197. [*] ---
  198. [*] ---
  199. [*] ---
  200. [/list]
  201. [/columns]
  202.  
  203. [size=6][u][b]Assets/Complications:[/b][/u][/size]
  204.  
  205.  
  206. [columns]
  207.  
  208. [color=#6cdd23][b]Major Bookworm[/b][/color]
  209. [list]
  210. [*] --- +4 to Knowledge skill rolls.
  211. [/list]
  212.  
  213. [color=#6cdd23][b]Minor Mindful of Others[/b][/color]
  214. [list]
  215. [*] --- Innate Mental Resistance DC of 15.
  216. [/list]
  217.  
  218. [color=#6cdd23][b]Minor Takes a Punch[/b][/color]
  219. [list]
  220. [*] --- 10 points of damage absorbed before Armour Soak is calculated. This absorption effect is reset every Roleplay Session.
  221. [/list]
  222.  
  223. [color=#6cdd23][b]Major AIn't got time to Bleed[/b][/color]
  224. [list]
  225. [*] --- Does not take any penalty from being seriously wounded.
  226. [/list]
  227.  
  228. [color=#6cdd23][b]Minor In Plain Sight[/b][/color]
  229. [list]
  230. [*] --- +2 bonus to: Camouflage, Stealth, Sleight of Hand.
  231. - You may roll once at the start of your covert action to set a DC that others must beat in order to perceive you for Camouflage, Stealth, and hiding weapons through Sleight of Hand. When someone perceives through this pre-roll, you may roll that skill again to try and beat them, but your highest roll only counts. You lose your pre-roll after you are revealed for any reason and must roll it again next time you wish to engage in that covert action.
  232. [/list]
  233.  
  234. [nextcol]
  235.  
  236. [color=#dd2423][b]Minor Amnesia[/b][/color]
  237. [list]
  238. [*] --- You cannot remember something specific: a person, an event, a certain time; it could be something important, but it isn’t all-encompassing. Trauma may have buried the memory, or maybe you’ve been brainwashed to forget.
  239. [/list]
  240.  
  241. [color=#dd2423][b]Minor Non-Fightin' Type[/b][/color]
  242. [list]
  243. [*] --- You will fight only for your own survival or in situations where there is no other choice. When you are forced to fight, you’re not very good at it, and you suffer a –2 penalty to any combat actions.
  244. [/list]
  245.  
  246. [color=#dd2423][b]Major Dark Secret[/b][/color]
  247. [list]
  248. [*] --- You have done that most folks perceive to be horribly wrong.. or you carry a secret so powerful that there are those in the 'verse that are willing to do anything to get their hands on it, or even snuff your shining light out of existence. It cannot be discerned through investigation, but if revealed to a player they have the right to approach an RPE to 'report' your Dark Secret. You will then acquire Branded minor with a faction of your race for a month, as well as obtain a 5000 credit bounty on you.
  249. [/list]
  250.  
  251. [color=#dd2423][b]Major Hooked[/b][/color]
  252. [list]
  253. [*] --- You are abusing a dangerous substance or have a severe drinking problem. Your addiction interferes with everyday life, your relationships with people, and might possibly get you killed. Going into withdraw makes you a nervous, stuttering wreck. At the beginning of an RP session, roll 1d5. If you roll a one, it means you haven't had a fix recently enough and will suffer a -4 on all skill rolls for the session. If you consume the actual addictive substance using the addictive substance system, you need not roll the dice for the session. What the drug buffs/nerfs is up to you when you use the system. At major, the major version of the addictive substance is required to not recieve the penalty.[/list]
  254.  
  255. [color=#dd2423][b]Major Cortex Specter[/b][/color]
  256. [list]
  257. [*] --- From a legal standpoint; you do not exist. Maybe you were born in the fringe, or your file was pulled from the database by you or someone else, but the Cortex has not a single thing about you on it, and will not have anything until you offer the info yourself. You will not be allowed onto any colony and if you are found to have no info on the Cortex and fail to produce an ID Card (forged or otherwise) you will be booted out- or worse.. detained and either jailed or killed.
  258. -In addition, you cannot purchase from the cortex store, make in-character posts on the forums, or "Register" into a colony without a forged ID, minimum quality 25. If the ID becomes compromised it is no longer able to be used for these purposes.
  259.  
  260. You can elect to give information to the Cortex to acquire an Cortex ID Card, but that information cannot be removed from the Cortex without a Player accessing a Cortex Terminal and beating a DC 35 roll versus the Player's d20 + INT Mod + Technical Engineering/Hacking skill roll.
  261. [/list]
  262.  
  263. [/columns]
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