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- >You're shocked to hear this news
- >What could it mean?
- >Does she blame you for corrupting an element?
- >Surely she'll understand that you're the victim here, right?
- >Either way, you don't really have a choice in the matter
- >Twilight agrees to come with you, for protection, to the train station
- >Spike satys to watch the library
- >The letter came with a ticket from Ponyville to Canterlot
- >One-way
- >But that didn't mean anything, Celestia could just get you another ticket back to Ponyville after you were done meeting with her
- >It didn't mean anything
- >You kept telling yourself this as you walked to the train station
- >After a brief walk, you and Twilight arrive
- >Its still relatively early in the morning, so not many ponies are there
- >You pass the tellers without a glance, which earns you odd looks from them
- >You find a bench on the wooden terminal, and sit down with Twilight
- >Neither of you say anything
- >She knows what this could mean for you, as do you
- >Finally, your train pulls up, and about three ponies depart from Canterlot
- >You don't move
- >After a few minutes, the whistle blows
- >You stll don't move
- >You hear a pony shout
- >"All aboard thats comin' aboard! Last call for Canterlot"
- >You reluctantly stand up
- >You step over to Twilight, and say goodbye, before hugging her
- >You don't look back as you board the train
- >You find a seat, and try to keep your mind on other things as the train starts its long journey to Canterlot
- >After about ten minutes, the rhythmic chugging lulls you to drowsiness, and you drift off to sleep
- >............
- >You wake up in one of your living room chairs, in your apartment on Earth
- >Everything is still fuzzy as if it were a dream
- >You know now that somehow, in someway, your dreams of real life and your Equestria life are somehow connected.
- >The foreshadowing flash-forwards of being tied up, the wrist wounds.
- >Hell, you didn't notice it before, but Fluttershy's guest bed was an exact replica of your bed from here!
- >You decide that this time you'll bring something with you as evidence, to convince your Equestria self that this is eality and Equestria is not.
- >You've gotta find something fast, you're never here for long
- >You walk into the kitchen
- >What can you grab?
- >You spot a old pretzel container filled with shiny coins
- >The change jar!
- >You stuff your hand inside and grab a fistful of pennies, nickels, dimes and quarters
- >You hurriedly stuff them in your pockets
- >Just in time, as a familiar wave comes over your body, and your eyelids shut seemingly on your their own
- >The last thing you hear is a train whistle before you wake up.
- >As usual, you sit up forcefully upon waking up
- >The movement causes a slight metallic jingle to come from your pants pocket
- >It worked!
- >You root around in your pocket and produce a handful of spare change
- >You've never been happier to see less then a dollar in change in your life
- >You look around, and notice you're alone on the train
- >Out the window, you see the train has stopped, and a sign reads
- >"Welcome to Canterlot!"
- >Well, here you are
- >You decide to only bring a few coins with you, they make a ton of noise everytime you take a step
- >You choose one penny, one dime and one quarter, and then depart the train
- >The rest you leave in the crack of your seat
- >Hopefully nop0ny would notice
- >You set off down the paved road towards the Royal Castle
- >maybe if the meeting goes well, you'll tell Celestia about the change and the dreams and what not.
- >You have no trouble finding the castle
- >Its the biggest structure in Canterlot
- >In about five minutes, you're standing at the main gates
- >You show the unicorn guard your pass (which was included in Celestia's note), and wordlessly, he opens the gates and leads you in
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