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Wilkinsbud-PersonalAppBuildLog

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Jul 27th, 2015
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  1. MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
  2. MainFrameActions: Packaging (Android (ETC1)): Program.Main: Running on WindowsHostPlatform
  3. MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
  4. MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/bill.wilkins/Documents/Unreal Projects/RumRunners1/RumRunners1.uproject -cook -stage -archive -archivedirectory=C:/Users/bill.wilkins/Desk
  5. MainFrameActions: Packaging (Android (ETC1)): top/Billys app/RumRunners -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile
  6. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
  7. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
  8. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
  9. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
  10. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  11. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
  12. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  13. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  14. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
  15. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
  16. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
  17. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  18. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UnrealBuildTool.txt
  19. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
  20. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
  21. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  22. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  23. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
  24. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  25. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  26. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  27. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  28. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  29. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  30. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  31. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  32. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt
  33. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat=True
  34. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat
  35. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
  36. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  37. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
  38. MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt"
  39. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.521087s to run HarvestEnvVars.bat, ExitCode=0
  40. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  41. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  42. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  43. MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  44. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  45. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  46. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  47. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  48. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  49. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  50. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  51. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  52. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: Command Environment settings:
  53. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  54. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  55. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  56. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
  57. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
  58. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  59. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  60. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsDevExe=
  61. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  62. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-27_14.20.53
  63. MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
  64. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  65. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules)
  66. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
  67. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.pdb
  68. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462SourceFiles.txt
  69. MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
  70. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  71. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
  72. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  73. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  74. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  75. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
  76. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  77. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  78. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  79. MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  80. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  81. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  82. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  83. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  84. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  85. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  86. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
  87. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
  88. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  89. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
  90. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  91. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  92. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  93. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
  94. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  95. MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
  96. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  97. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  98. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  99. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  100. MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  101. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing AllowSubmit.
  102. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: AllowSubmit=False
  103. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing P4Enabled.
  104. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4Enabled=False
  105. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4CLRequired=False
  106. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  107. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  108. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  109. MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  110. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  111. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1
  112. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll=False
  113. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
  114. MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  115. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
  116. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  117. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
  118. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  119. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\bill.wilkins\Desktop\Billys app\RumRunners
  120. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Saved\StagedBuilds
  121. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
  122. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
  123. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=True
  124. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
  125. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  126. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=RumRunners1
  127. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
  128. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
  129. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  130. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
  131. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  132. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  133. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  134. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
  135. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  136. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  137. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
  138. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  139. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  140. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
  141. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  142. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
  143. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
  144. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
  145. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  146. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  147. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
  148. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
  149. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
  150. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
  151. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
  152. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
  153. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
  154. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
  155. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
  156. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
  157. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
  158. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
  159. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
  160. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
  161. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
  162. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
  163. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
  164. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
  165. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
  166. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  167. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
  168. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  169. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
  170. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
  171. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
  172. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
  173. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
  174. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
  175. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=True
  176. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
  177. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
  178. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  179. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
  180. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
  181. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
  182. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  183. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  184. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
  185. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=RumRunners1
  186. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
  187. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
  188. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
  189. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  190. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
  191. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
  192. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
  193. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
  194. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
  195. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
  196. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  197. MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
  198. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  199. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  200. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
  201. MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
  202. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  203. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  204. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
  205. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
  206. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False
  207. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
  208. MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
  209. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  210. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  211. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  212. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping -clean "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -nobuilduht -rocket -NoHotReloadFromID
  213. MainFrameActions: Packaging (Android (ETC1)): E
  214. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.2751301s to run UnrealBuildTool.exe, ExitCode=0
  215. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  216. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml
  217. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  218. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  219. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE -ignorejunk
  220. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.1051204s to run UnrealBuildTool.exe, ExitCode=0
  221. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml=True
  222. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  223. MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  224. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.so
  225. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.apk
  226. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Receipts\RumRunners1-Android-Shipping.target.xml
  227. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  228. MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  229. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoHotReloadFromIDE -ignoreju
  230. MainFrameActions: Packaging (Android (ETC1)): nk
  231. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API 'android-19'
  232. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 6 actions (2 in parallel)
  233. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/6] clang++.exe RumRunners1.h [armv7-es2]
  234. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]
  235. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]
  236. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/6] clang++.exe MyClass.cpp [armv7-es2]
  237. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/6] clang++.exe RumRunners1.cpp [armv7-es2]
  238. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/6] clang++.exe RumRunners1-Android-Shipping-armv7-es2.so
  239. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  240. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 86.99 seconds
  241. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  242. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/27/2015 2:22:28 PM====PREPARING TO MAKE APK=================================================================
  243. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  244. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBData.java ====
  245. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  246. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== OBB data file up to date so not writing. ====
  247. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  248. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  249. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  250. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
  251. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  252. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\AlarmReceiver.java ====
  253. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  254. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  255. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  256. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\DownloaderActivity.java ====
  257. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  258. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  259. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  260. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBDownloaderService.java ====
  261. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
  262. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
  263. MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: Can't make an APK without an API installed (see "android.bat list targets")
  264. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 89.8521392s to run UnrealBuildTool.exe, ExitCode=5
  265. MainFrameActions: Packaging (Android (ETC1)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
  266. MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
  267. MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
  268. MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
  269. MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
  270. MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
  271. MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  272. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  273. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  274. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
  275. MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  276. MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  277. MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute()
  278. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  279. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
  280. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
  281. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  282. MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
  283. MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoH
  284. MainFrameActions: Packaging (Android (ETC1)): otReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
  285. MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  286. MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
  287. MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
  288. MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  289. MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
  290. MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  291. MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
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