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- MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/bill.wilkins/Documents/Unreal Projects/RumRunners1/RumRunners1.uproject -cook -stage -archive -archivedirectory=C:/Users/bill.wilkins/Desk
- MainFrameActions: Packaging (Android (ETC1)): top/Billys app/RumRunners -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UnrealBuildTool.txt
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.bat
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:
- MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\bill.wilkins\AppData\Local\Temp\HarvestEnvVars.txt"
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.521087s to run HarvestEnvVars.bat, ExitCode=0
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LogFolder=C:/Users/bill.wilkins/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-27_14.20.53
- MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules)
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.pdb
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462SourceFiles.txt
- MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\bill.wilkins\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.8\Rules\UATRules1530188462.dll
- MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\bill.wilkins\Desktop\Billys app\RumRunners
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Saved\StagedBuilds
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=RumRunners1
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject=True
- MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping -clean "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -nobuilduht -rocket -NoHotReloadFromID
- MainFrameActions: Packaging (Android (ETC1)): E
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.2751301s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 2.1051204s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Intermediate\Build\Manifest.xml C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\bill.wilkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.so
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Binaries\Android\RumRunners1-Android-Shipping-armv7-es2.apk
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Receipts\RumRunners1-Android-Shipping.target.xml
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoHotReloadFromIDE -ignoreju
- MainFrameActions: Packaging (Android (ETC1)): nk
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API 'android-19'
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 6 actions (2 in parallel)
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/6] clang++.exe RumRunners1.h [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/6] clang++.exe MyClass.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/6] clang++.exe RumRunners1.cpp [armv7-es2]
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/6] clang++.exe RumRunners1-Android-Shipping-armv7-es2.so
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 86.99 seconds
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====7/27/2015 2:22:28 PM====PREPARING TO MAKE APK=================================================================
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBData.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== OBB data file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Shim data file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\AlarmReceiver.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\DownloaderActivity.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\Build\Android\src\com/WW/RumRunners\OBBDownloaderService.java ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Template target file up to date so not writing. ====
- MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: Can't make an APK without an API installed (see "android.bat list targets")
- MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 89.8521392s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Android (ETC1)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
- MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.u
- MainFrameActions: Packaging (Android (ETC1)): project" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
- MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe RumRunners1 Android Shipping "C:\Users\bill.wilkins\Documents\Unreal Projects\RumRunners1\RumRunners1.uproject" -noxge -rocket -NoH
- MainFrameActions: Packaging (Android (ETC1)): otReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
- MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
- MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
- MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
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