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- Building for mode (0)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 0x7f0af1245a50
- Copying resources:
- Copying sprite names [22]
- Copying sound names [0]
- Copying background names [6]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [3]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [24]
- Copying room names [2]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 24 Objects:
- obj_solid: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_solid::create... Done. Parse... Done.
- Event[9]: Parsing 1 sub-events:
- Check `obj_solid::keypress_82... Done. Parse... Done.
- obj_player: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_player::create... Done. Parse... Done.
- Event[1]: Parsing 1 sub-events:
- Check `obj_player::destroy... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_player::step... Done. Parse... Done.
- Event[4]: Parsing 3 sub-events:
- Check `obj_player::collision_0... Done. Parse... Done.
- Check `obj_player::collision_16... Done. Parse... Done.
- Check `obj_player::collision_18... Done. Parse... Done.
- Event[5]: Parsing 1 sub-events:
- Check `obj_player::keyboard_32... Done. Parse... Done.
- obj_hblock: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_hblock::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_hblock::step... Done. Parse... Done.
- obj_crate: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_crate::step... Done. Parse... Done.
- Event[4]: Parsing 1 sub-events:
- Check `obj_crate::collision_0... Done. Parse... Done.
- obj_disappear: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_disappear::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_disappear::step... Done. Parse... Done.
- obj_button: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_button::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_button::step... Done. Parse... Done.
- obj_door: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_door::step... Done. Parse... Done.
- obj_booster: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_booster::step... Done. Parse... Done.
- obj_rope: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_rope::step... Done. Parse... Done.
- obj_jump_non: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_jump_non::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_jump_non::step... Done. Parse... Done.
- obj_jump_sol: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_jump_sol::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_jump_sol::step... Done. Parse... Done.
- obj_vblock: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_vblock::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_vblock::step... Done. Parse... Done.
- obj_slope_1: 12 events:
- obj_slope_2: 12 events:
- obj_spikes: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_spikes::step... Done. Parse... Done.
- Event[4]: Parsing 1 sub-events:
- Check `obj_spikes::collision_1... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_spikes::outsideroom... Done. Parse... Done.
- obj_blood: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_blood::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_blood::outsideroom... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_blood::draw... Done. Parse... Done.
- obj_point: 12 events:
- obj_draw: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_draw::create... Done. Parse... Done.
- Event[2]: Parsing 1 sub-events:
- Check `obj_draw::alarm_0... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_draw::step... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_draw::draw... Done. Parse... Done.
- obj_info: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_info::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_info::step... Done. Parse... Done.
- obj_water: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_water::create... Done. Parse... Done.
- obj_credits: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_credits::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_credits::step... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_credits::draw... Done. Parse... Done.
- Event[9]: Parsing 1 sub-events:
- Check `obj_credits::keypress_81... Done. Parse... Done.
- obj_splash: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_splash::create... Done. Parse... Done.
- Event[7]: Parsing 1 sub-events:
- Check `obj_splash::outsideroom... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_splash::draw... Done. Parse... Done.
- obj_intro: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_intro::create... Done. Parse... Done.
- Event[2]: Parsing 1 sub-events:
- Check `obj_intro::alarm_0... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_intro::step... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_intro::draw... Done. Parse... Done.
- obj_background: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_background::create... Done. Parse... Done.
- Event[2]: Parsing 2 sub-events:
- Check `obj_background::alarm_0... Done. Parse... Done.
- Check `obj_background::alarm_1... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_background::step... Done. Parse... Done.
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Running Secondary Parse Passes
- Add dot accessed local points
- var
- Add dot accessed local activated
- var
- Add dot accessed local dead
- var
- Add dot accessed local vsp
- var
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm7997673592193302331.tmp" eTCpath=""
- /usr/bin/make -C ENIGMAsystem/SHELL
- make[1]: Entering directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
- g++ -Wall -s -O3 -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Bridges/xlib-OpenGL1/graphics_bridge.o Bridges/xlib-OpenGL1/graphics_bridge.cpp
- Bridges/xlib-OpenGL1/graphics_bridge.cpp: In function ‘void enigma_user::display_reset(int, bool)’:
- Bridges/xlib-OpenGL1/graphics_bridge.cpp:73:32: error: ‘wglSwapIntervalEXT’ was not declared in this scope
- Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:113: error: ‘window_get_region_width_scaled’ was not declared in this scope
- Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:151: error: ‘window_get_region_height_scaled’ was not declared in this scope
- g++ -Wall -s -O3 -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp
- make[1]: Leaving directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
- make: *** [Game] Error 2
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