Advertisement
Guest User

Untitled

a guest
Nov 5th, 2013
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.32 KB | None | 0 0
  1. Building for mode (0)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 0x7f0af1245a50
  9. Copying resources:
  10. Copying sprite names [22]
  11. Copying sound names [0]
  12. Copying background names [6]
  13. Copying path names [0]
  14. Copying script names [0]
  15. Copying shader names [0]
  16. Copying font names [3]
  17. Copying timeline names [kidding, these are totally not implemented :P] [0]
  18. Copying object names [24]
  19. Copying room names [2]
  20. SYNTAX CHECKING AND PRIMARY PARSING:
  21. 0 Scripts:
  22. "Linking" scripts
  23. `Linking' 0 scripts in 0 passes...
  24. Completing script "Link"
  25. Done.
  26. 24 Objects:
  27. obj_solid: 12 events:
  28. Event[0]: Parsing 1 sub-events:
  29. Check `obj_solid::create... Done. Parse... Done.
  30. Event[9]: Parsing 1 sub-events:
  31. Check `obj_solid::keypress_82... Done. Parse... Done.
  32. obj_player: 12 events:
  33. Event[0]: Parsing 1 sub-events:
  34. Check `obj_player::create... Done. Parse... Done.
  35. Event[1]: Parsing 1 sub-events:
  36. Check `obj_player::destroy... Done. Parse... Done.
  37. Event[3]: Parsing 1 sub-events:
  38. Check `obj_player::step... Done. Parse... Done.
  39. Event[4]: Parsing 3 sub-events:
  40. Check `obj_player::collision_0... Done. Parse... Done.
  41. Check `obj_player::collision_16... Done. Parse... Done.
  42. Check `obj_player::collision_18... Done. Parse... Done.
  43. Event[5]: Parsing 1 sub-events:
  44. Check `obj_player::keyboard_32... Done. Parse... Done.
  45. obj_hblock: 12 events:
  46. Event[0]: Parsing 1 sub-events:
  47. Check `obj_hblock::create... Done. Parse... Done.
  48. Event[3]: Parsing 1 sub-events:
  49. Check `obj_hblock::step... Done. Parse... Done.
  50. obj_crate: 12 events:
  51. Event[3]: Parsing 1 sub-events:
  52. Check `obj_crate::step... Done. Parse... Done.
  53. Event[4]: Parsing 1 sub-events:
  54. Check `obj_crate::collision_0... Done. Parse... Done.
  55. obj_disappear: 12 events:
  56. Event[0]: Parsing 1 sub-events:
  57. Check `obj_disappear::create... Done. Parse... Done.
  58. Event[3]: Parsing 1 sub-events:
  59. Check `obj_disappear::step... Done. Parse... Done.
  60. obj_button: 12 events:
  61. Event[0]: Parsing 1 sub-events:
  62. Check `obj_button::create... Done. Parse... Done.
  63. Event[3]: Parsing 1 sub-events:
  64. Check `obj_button::step... Done. Parse... Done.
  65. obj_door: 12 events:
  66. Event[3]: Parsing 1 sub-events:
  67. Check `obj_door::step... Done. Parse... Done.
  68. obj_booster: 12 events:
  69. Event[3]: Parsing 1 sub-events:
  70. Check `obj_booster::step... Done. Parse... Done.
  71. obj_rope: 12 events:
  72. Event[3]: Parsing 1 sub-events:
  73. Check `obj_rope::step... Done. Parse... Done.
  74. obj_jump_non: 12 events:
  75. Event[0]: Parsing 1 sub-events:
  76. Check `obj_jump_non::create... Done. Parse... Done.
  77. Event[3]: Parsing 1 sub-events:
  78. Check `obj_jump_non::step... Done. Parse... Done.
  79. obj_jump_sol: 12 events:
  80. Event[0]: Parsing 1 sub-events:
  81. Check `obj_jump_sol::create... Done. Parse... Done.
  82. Event[3]: Parsing 1 sub-events:
  83. Check `obj_jump_sol::step... Done. Parse... Done.
  84. obj_vblock: 12 events:
  85. Event[0]: Parsing 1 sub-events:
  86. Check `obj_vblock::create... Done. Parse... Done.
  87. Event[3]: Parsing 1 sub-events:
  88. Check `obj_vblock::step... Done. Parse... Done.
  89. obj_slope_1: 12 events:
  90. obj_slope_2: 12 events:
  91. obj_spikes: 12 events:
  92. Event[3]: Parsing 1 sub-events:
  93. Check `obj_spikes::step... Done. Parse... Done.
  94. Event[4]: Parsing 1 sub-events:
  95. Check `obj_spikes::collision_1... Done. Parse... Done.
  96. Event[7]: Parsing 1 sub-events:
  97. Check `obj_spikes::outsideroom... Done. Parse... Done.
  98. obj_blood: 12 events:
  99. Event[0]: Parsing 1 sub-events:
  100. Check `obj_blood::create... Done. Parse... Done.
  101. Event[7]: Parsing 1 sub-events:
  102. Check `obj_blood::outsideroom... Done. Parse... Done.
  103. Event[8]: Parsing 1 sub-events:
  104. Check `obj_blood::draw... Done. Parse... Done.
  105. obj_point: 12 events:
  106. obj_draw: 12 events:
  107. Event[0]: Parsing 1 sub-events:
  108. Check `obj_draw::create... Done. Parse... Done.
  109. Event[2]: Parsing 1 sub-events:
  110. Check `obj_draw::alarm_0... Done. Parse... Done.
  111. Event[3]: Parsing 1 sub-events:
  112. Check `obj_draw::step... Done. Parse... Done.
  113. Event[8]: Parsing 1 sub-events:
  114. Check `obj_draw::draw... Done. Parse... Done.
  115. obj_info: 12 events:
  116. Event[0]: Parsing 1 sub-events:
  117. Check `obj_info::create... Done. Parse... Done.
  118. Event[3]: Parsing 1 sub-events:
  119. Check `obj_info::step... Done. Parse... Done.
  120. obj_water: 12 events:
  121. Event[0]: Parsing 1 sub-events:
  122. Check `obj_water::create... Done. Parse... Done.
  123. obj_credits: 12 events:
  124. Event[0]: Parsing 1 sub-events:
  125. Check `obj_credits::create... Done. Parse... Done.
  126. Event[3]: Parsing 1 sub-events:
  127. Check `obj_credits::step... Done. Parse... Done.
  128. Event[8]: Parsing 1 sub-events:
  129. Check `obj_credits::draw... Done. Parse... Done.
  130. Event[9]: Parsing 1 sub-events:
  131. Check `obj_credits::keypress_81... Done. Parse... Done.
  132. obj_splash: 12 events:
  133. Event[0]: Parsing 1 sub-events:
  134. Check `obj_splash::create... Done. Parse... Done.
  135. Event[7]: Parsing 1 sub-events:
  136. Check `obj_splash::outsideroom... Done. Parse... Done.
  137. Event[8]: Parsing 1 sub-events:
  138. Check `obj_splash::draw... Done. Parse... Done.
  139. obj_intro: 12 events:
  140. Event[0]: Parsing 1 sub-events:
  141. Check `obj_intro::create... Done. Parse... Done.
  142. Event[2]: Parsing 1 sub-events:
  143. Check `obj_intro::alarm_0... Done. Parse... Done.
  144. Event[3]: Parsing 1 sub-events:
  145. Check `obj_intro::step... Done. Parse... Done.
  146. Event[8]: Parsing 1 sub-events:
  147. Check `obj_intro::draw... Done. Parse... Done.
  148. obj_background: 12 events:
  149. Event[0]: Parsing 1 sub-events:
  150. Check `obj_background::create... Done. Parse... Done.
  151. Event[2]: Parsing 2 sub-events:
  152. Check `obj_background::alarm_0... Done. Parse... Done.
  153. Check `obj_background::alarm_1... Done. Parse... Done.
  154. Event[3]: Parsing 1 sub-events:
  155. Check `obj_background::step... Done. Parse... Done.
  156. Creating room creation code scope and parsing
  157. "Linking" scripts into the objects...
  158. "Link" complete.
  159. Tabulating maximum argument passes to each script
  160. Finished
  161. Writing modes and settings
  162. Writing object switch
  163. Writing resource names and maxima
  164. Writing events
  165. Linking globals
  166. Running Secondary Parse Passes
  167. Add dot accessed local points
  168. var
  169. Add dot accessed local activated
  170. var
  171. Add dot accessed local dead
  172. var
  173. Add dot accessed local vsp
  174. var
  175. Writing object data
  176. Writing local accessors
  177. Writing font data
  178. Writing room data
  179. Writing shader data
  180. Running make from `make'
  181. Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=None NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm7997673592193302331.tmp" eTCpath=""
  182. /usr/bin/make -C ENIGMAsystem/SHELL
  183. make[1]: Entering directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
  184. g++ -Wall -s -O3 -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Bridges/xlib-OpenGL1/graphics_bridge.o Bridges/xlib-OpenGL1/graphics_bridge.cpp
  185. Bridges/xlib-OpenGL1/graphics_bridge.cpp: In function ‘void enigma_user::display_reset(int, bool)’:
  186. Bridges/xlib-OpenGL1/graphics_bridge.cpp:73:32: error: ‘wglSwapIntervalEXT’ was not declared in this scope
  187. Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:113: error: ‘window_get_region_width_scaled’ was not declared in this scope
  188. Bridges/xlib-OpenGL1/graphics_bridge.cpp:99:151: error: ‘window_get_region_height_scaled’ was not declared in this scope
  189. g++ -Wall -s -O3 -DPATH_EXT_SET -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/None/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -MMD -MP -c -o .eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp
  190. make[1]: Leaving directory `/home/flamingopudding/enigma-dev/ENIGMAsystem/SHELL'
  191. make: *** [Game] Error 2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement