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Oct 9th, 2016
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  1. [CLOUD_BURST]
  2. num_hitboxes="2.000000"
  3. num_unique_hitboxes="2.000000"
  4. num_final_hitboxes="0.000000"
  5. parent_hitbox_charged="1.000000"
  6. parent_hitbox_uncharged="2.000000"
  7. hitbox_window_charged="1.000000"
  8. hitbox_window_uncharged="1.000000"
  9. hitbox_window_creation_frame_charged="2.000000"
  10. hitbox_window_creation_frame_uncharged="2.000000"
  11. hitbox_lifetime_charged="18.000000"
  12. hitbox_lifetime_uncharged="18.000000"
  13. base_knockback_charged="2.000000"
  14. base_knockback_uncharged="6.000000"
  15. knockback_scaling_charged="1.800000"
  16. knockback_scaling_uncharged="0.300000"
  17. knockback_angle_charged="90.000000"
  18. knockback_angle_uncharged="361.000000"
  19. angle_flipper_charged="0.000000"
  20. angle_flipper_uncharged="7.000000"
  21. damage_charged="12.000000"
  22. damage_uncharged="4.000000"
  23. hit_effect_charged="0.000000"
  24. hit_effect_uncharged="0.000000"
  25. asdi_modifier_charged="1.000000"
  26. asdi_modifier_uncharged="1.000000"
  27. hitstun_modifier_charged="0.000000"
  28. hitstun_modifier_uncharged="0.000000"
  29. untechable_charged="0.000000"
  30. untechable_uncharged="0.000000"
  31. priority_charged="4.000000"
  32. priority_uncharged="4.000000"
  33. base_hitpause_charged="8.000000"
  34. base_hitpause_uncharged="8.000000"
  35. hitpause_scaling_charged="0.000000"
  36. hitpause_scaling_uncharged="0.000000"
  37. visual_effect_charged="20.000000"
  38. visual_effect_uncharged="22.000000"
  39. visual_effect_x_offset_charged="0.000000"
  40. visual_effect_x_offset_uncharged="0.000000"
  41. visual_effect_y_offset_charged="0.000000"
  42. visual_effect_y_offset_uncharged="0.000000"
  43. hit_sound_effect_charged="176.000000"
  44. hit_sound_effect_uncharged="70.000000"
  45. extra_camera_shake_charged="0.000000"
  46. extra_camera_shake_uncharged="0.000000"
  47. can_kill_projectiles_charged="1.000000"
  48. can_kill_projectiles_uncharged="1.000000"
  49. hit_lockout_time_charged="8.000000"
  50. hit_lockout_time_uncharged="8.000000"
  51. causes_extended_parry_stun_charged="1.000000"
  52. causes_extended_parry_stun_uncharged="0.000000"
  53. force_flinch_charged="0.000000"
  54. force_flinch_uncharged="0.000000"
  55. hitbox_shape_charged="0.000000"
  56. hitbox_shape_uncharged="0.000000"
  57. use_sprite_collision_charged="1.000000"
  58. projectile_h_speed_charged="0.000000"
  59. projectile_v_speed_charged="0.000000"
  60. projectile_gravity_charged="0.000000"
  61. projectile_lifetime_charged="18.000000"
  62. use_sprite_collision_uncharged="1.000000"
  63. projectile_h_speed_uncharged="0.000000"
  64. projectile_v_speed_uncharged="0.000000"
  65. projectile_gravity_uncharged="0.000000"
  66. projectile_lifetime_uncharged="18.000000"
  67. [LIGHTNING_BOLT]
  68. bolt_width="30.000000"
  69. num_hitboxes="1.000000"
  70. num_unique_hitboxes="1.000000"
  71. num_final_hitboxes="0.000000"
  72. parent_hitbox="1.000000"
  73. hitbox_window="1.000000"
  74. hitbox_window_creation_frame="16.000000"
  75. hitbox_lifetime="12.000000"
  76. base_knockback="9.000000"
  77. knockback_scaling="1.000000"
  78. knockback_angle="90.000000"
  79. angle_flipper="2.000000"
  80. damage="12.000000"
  81. hit_effect="0.000000"
  82. asdi_modifier="1.000000"
  83. hitstun_modifier="0.600000"
  84. untechable="0.000000"
  85. priority="3.000000"
  86. base_hitpause="8.000000"
  87. hitpause_scaling="0.000000"
  88. visual_effect="21.000000"
  89. visual_effect_x_offset="0.000000"
  90. visual_effect_y_offset="0.000000"
  91. hit_sound_effect="176.000000"
  92. extra_camera_shake="0.000000"
  93. can_kill_projectiles="1.000000"
  94. hit_lockout_time="7.000000"
  95. causes_extended_parry_stun="1.000000"
  96. force_flinch="0.000000"
  97. hitbox_shape="0.000000"
  98. use_sprite_collision="1.000000"
  99. projectile_h_speed="0.000000"
  100. projectile_v_speed="0.000000"
  101. projectile_gravity="0.000000"
  102. projectile_lifetime="24.000000"
  103. [NSPECIAL]
  104. cloud_place_boost="4.000000"
  105. window_length_1="8.000000"
  106. window_h_boost_1="0.000000"
  107. window_v_boost_1="0.000000"
  108. window_h_boost_is_const_1="0.000000"
  109. window_v_boost_is_const_1="0.000000"
  110. window_has_sfx_1="1.000000"
  111. window_sfx_1="172.000000"
  112. window_sfx_frame_1="6.000000"
  113. window_whiff_frames_1="0.000000"
  114. invincibility_1="0.000000"
  115. window_length_2="8.000000"
  116. window_h_boost_2="0.000000"
  117. window_v_boost_2="0.000000"
  118. window_h_boost_is_const_2="0.000000"
  119. window_v_boost_is_const_2="0.000000"
  120. window_has_sfx_2="0.000000"
  121. window_sfx_2="0.000000"
  122. window_sfx_frame_2="0.000000"
  123. window_whiff_frames_2="0.000000"
  124. invincibility_2="0.000000"
  125. has_cooldown="1.000000"
  126. cooldown="10.000000"
  127. num_hitboxes="0.000000"
  128. num_hitboxes="2.000000"
  129. num_unique_hitboxes="2.000000"
  130. num_final_hitboxes="0.000000"
  131. parent_hitbox_1="1.000000"
  132. parent_hitbox_2="2.000000"
  133. hitbox_window_1="2.000000"
  134. hitbox_window_2="2.000000"
  135. hitbox_window_creation_frame_1="0.000000"
  136. hitbox_window_creation_frame_2="0.000000"
  137. hitbox_lifetime_1="8.000000"
  138. hitbox_lifetime_2="8.000000"
  139. base_knockback_1="6.000000"
  140. base_knockback_2="6.000000"
  141. knockback_scaling_1="0.250000"
  142. knockback_scaling_2="0.250000"
  143. knockback_angle_1="45.000000"
  144. knockback_angle_2="20.000000"
  145. angle_flipper_1="6.000000"
  146. angle_flipper_2="6.000000"
  147. damage_1="7.000000"
  148. damage_2="7.000000"
  149. hitbox_size_x_1="50.000000"
  150. hitbox_size_y_1="30.000000"
  151. hitbox_size_x_2="50.000000"
  152. hitbox_size_y_2="30.000000"
  153. hitbox_position_x_1="0.000000"
  154. hitbox_position_y_1="-60.000000"
  155. hitbox_position_x_2="0.000000"
  156. hitbox_position_y_2="-20.000000"
  157. hit_effect_1="0.000000"
  158. hit_effect_2="0.000000"
  159. asdi_modifier_1="1.000000"
  160. asdi_modifier_2="1.000000"
  161. hitstun_modifier_1="0.000000"
  162. hitstun_modifier_2="0.000000"
  163. untechable_1="0.000000"
  164. untechable_2="0.000000"
  165. priority_1="4.000000"
  166. priority_2="4.000000"
  167. base_hitpause_1="4.000000"
  168. base_hitpause_2="4.000000"
  169. hitpause_scaling_1="0.000000"
  170. hitpause_scaling_2="0.000000"
  171. visual_effect_1="20.000000"
  172. visual_effect_2="20.000000"
  173. visual_effect_x_offset_1="0.000000"
  174. visual_effect_x_offset_2="0.000000"
  175. visual_effect_y_offset_1="0.000000"
  176. visual_effect_y_offset_2="0.000000"
  177. hit_sound_effect_1="186.000000"
  178. hit_sound_effect_2="186.000000"
  179. extra_camera_shake_1="0.000000"
  180. extra_camera_shake_2="0.000000"
  181. can_kill_projectiles_1="0.000000"
  182. can_kill_projectiles_2="0.000000"
  183. hit_lockout_time_1="4.000000"
  184. hit_lockout_time_2="4.000000"
  185. causes_extended_parry_stun_1="0.000000"
  186. causes_extended_parry_stun_2="0.000000"
  187. force_flinch_1="0.000000"
  188. force_flinch_2="0.000000"
  189. hitbox_shape_1="0.000000"
  190. hitbox_shape_2="0.000000"
  191. [DSPECIAL]
  192. window_length_1="4.000000"
  193. window_h_boost_1="0.000000"
  194. window_v_boost_1="0.000000"
  195. window_h_boost_is_const_1="0.000000"
  196. window_v_boost_is_const_1="0.000000"
  197. window_has_sfx_1="1.000000"
  198. window_sfx_1="174.000000"
  199. window_sfx_frame_1="4.000000"
  200. window_whiff_frames_1="0.000000"
  201. invincibility_1="0.000000"
  202. window_length_2="90.000000"
  203. window_h_boost_2="0.000000"
  204. window_v_boost_2="0.000000"
  205. window_h_boost_is_const_2="0.000000"
  206. window_v_boost_is_const_2="0.000000"
  207. window_has_sfx_2="0.000000"
  208. window_sfx_2="0.000000"
  209. window_sfx_frame_2="0.000000"
  210. window_whiff_frames_2="0.000000"
  211. invincibility_2="0.000000"
  212. window_length_3="18.000000"
  213. window_h_boost_3="0.000000"
  214. window_v_boost_3="0.000000"
  215. window_h_boost_is_const_3="0.000000"
  216. window_v_boost_is_const_3="0.000000"
  217. window_has_sfx_3="0.000000"
  218. window_sfx_3="0.000000"
  219. window_sfx_frame_3="0.000000"
  220. window_whiff_frames_3="0.000000"
  221. invincibility_3="0.000000"
  222. window_length_4="9.000000"
  223. window_h_boost_4="0.000000"
  224. window_v_boost_4="0.000000"
  225. window_h_boost_is_const_4="0.000000"
  226. window_v_boost_is_const_4="0.000000"
  227. window_has_sfx_4="0.000000"
  228. window_sfx_4="70.000000"
  229. window_sfx_frame_4="0.000000"
  230. window_whiff_frames_4="0.000000"
  231. invincibility_4="0.000000"
  232. has_cooldown="0.000000"
  233. cooldown="0.000000"
  234. num_hitboxes="1.000000"
  235. num_unique_hitboxes="1.000000"
  236. num_final_hitboxes="0.000000"
  237. parent_hitbox="1.000000"
  238. hitbox_window="4.000000"
  239. hitbox_window_creation_frame="0.000000"
  240. base_knockback="7.000000"
  241. knockback_scaling="0.250000"
  242. knockback_angle="90.000000"
  243. angle_flipper="1.000000"
  244. damage="11.000000"
  245. hitbox_size_x="0.000000"
  246. hitbox_size_y="0.000000"
  247. hitbox_position_x="0.000000"
  248. hitbox_position_y="0.000000"
  249. hit_effect="0.000000"
  250. asdi_modifier="1.000000"
  251. hitstun_modifier="0.900000"
  252. untechable="0.000000"
  253. priority="8.000000"
  254. base_hitpause="8.000000"
  255. hitpause_scaling="0.600000"
  256. visual_effect="22.000000"
  257. visual_effect_x_offset="0.000000"
  258. visual_effect_y_offset="0.000000"
  259. hit_sound_effect="176.000000"
  260. extra_camera_shake="0.000000"
  261. can_kill_projectiles="1.000000"
  262. hit_lockout_time="6.000000"
  263. causes_extended_parry_stun="1.000000"
  264. force_flinch="0.000000"
  265. hitbox_shape="0.000000"
  266. use_sprite_collision="1.000000"
  267. projectile_h_speed="0.000000"
  268. projectile_v_speed="4.200000"
  269. projectile_gravity="0.000000"
  270. projectile_lifetime="45.000000"
  271. [USPECIAL]
  272. window_length_1="12.000000"
  273. window_h_boost_1="0.000000"
  274. window_v_boost_1="0.000000"
  275. window_h_boost_is_const_1="0.000000"
  276. window_v_boost_is_const_1="0.000000"
  277. window_has_sfx_1="0.000000"
  278. window_sfx_1="79.000000"
  279. window_sfx_frame_1="0.000000"
  280. window_whiff_frames_1="0.000000"
  281. invincibility_1="0.000000"
  282. window_length_2="7.000000"
  283. window_h_boost_2="0.000000"
  284. window_v_boost_2="0.000000"
  285. window_h_boost_is_const_2="0.000000"
  286. window_v_boost_is_const_2="0.000000"
  287. window_has_sfx_2="1.000000"
  288. window_sfx_2="184.000000"
  289. window_sfx_frame_2="0.000000"
  290. window_whiff_frames_2="0.000000"
  291. invincibility_2="0.000000"
  292. window_length_3="7.000000"
  293. window_h_boost_3="0.000000"
  294. window_v_boost_3="0.000000"
  295. window_h_boost_is_const_3="1.000000"
  296. window_v_boost_is_const_3="1.000000"
  297. window_has_sfx_3="0.000000"
  298. window_sfx_3="0.000000"
  299. window_sfx_frame_3="0.000000"
  300. window_whiff_frames_3="0.000000"
  301. invincibility_3="0.000000"
  302. window_length_4="7.000000"
  303. window_h_boost_4="0.000000"
  304. window_v_boost_4="0.000000"
  305. window_h_boost_is_const_4="0.000000"
  306. window_v_boost_is_const_4="0.000000"
  307. window_has_sfx_4="0.000000"
  308. window_sfx_4="0.000000"
  309. window_sfx_frame_4="0.000000"
  310. window_whiff_frames_4="0.000000"
  311. invincibility_4="0.000000"
  312. window_length_5="9.000000"
  313. window_h_boost_5="0.000000"
  314. window_v_boost_5="0.000000"
  315. window_h_boost_is_const_5="1.000000"
  316. window_v_boost_is_const_5="1.000000"
  317. window_has_sfx_5="1.000000"
  318. window_sfx_5="185.000000"
  319. window_sfx_frame_5="0.000000"
  320. window_whiff_frames_5="0.000000"
  321. invincibility_5="0.000000"
  322. window_length_6="11.000000"
  323. window_h_boost_6="0.000000"
  324. window_v_boost_6="0.000000"
  325. window_h_boost_is_const_6="0.000000"
  326. window_v_boost_is_const_6="0.000000"
  327. window_has_sfx_6="0.000000"
  328. window_sfx_6="0.000000"
  329. window_sfx_frame_6="0.000000"
  330. window_whiff_frames_6="0.000000"
  331. invincibility_6="0.000000"
  332. has_cooldown="0.000000"
  333. cooldown="0.000000"
  334. num_hitboxes="2.000000"
  335. num_unique_hitboxes="2.000000"
  336. num_final_hitboxes="0.000000"
  337. parent_hitbox_1="1.000000"
  338. parent_hitbox_2="2.000000"
  339. hitbox_window_1="2.000000"
  340. hitbox_window_2="4.000000"
  341. hitbox_window_creation_frame_1="0.000000"
  342. hitbox_window_creation_frame_2="0.000000"
  343. hitbox_lifetime_1="8.000000"
  344. hitbox_lifetime_2="8.000000"
  345. base_knockback_1="5.000000"
  346. base_knockback_2="4.000000"
  347. knockback_scaling_1="0.200000"
  348. knockback_scaling_2="0.200000"
  349. knockback_angle_1="361.000000"
  350. knockback_angle_2="361.000000"
  351. angle_flipper_1="6.000000"
  352. angle_flipper_2="6.000000"
  353. damage_1="4.000000"
  354. damage_2="4.000000"
  355. hitbox_size_x_1="30.000000"
  356. hitbox_size_y_1="30.000000"
  357. hitbox_size_x_2="30.000000"
  358. hitbox_size_y_2="30.000000"
  359. hitbox_position_x_1="0.000000"
  360. hitbox_position_y_1="-20.000000"
  361. hitbox_position_x_2="0.000000"
  362. hitbox_position_y_2="-20.000000"
  363. hit_effect_1="0.000000"
  364. hit_effect_2="0.000000"
  365. asdi_modifier_1="1.000000"
  366. asdi_modifier_2="1.000000"
  367. hitstun_modifier_1="0.000000"
  368. hitstun_modifier_2="0.000000"
  369. untechable_1="0.000000"
  370. untechable_2="0.000000"
  371. priority_1="4.000000"
  372. priority_2="4.000000"
  373. base_hitpause_1="4.000000"
  374. base_hitpause_2="4.000000"
  375. hitpause_scaling_1="0.000000"
  376. hitpause_scaling_2="0.000000"
  377. visual_effect_1="20.000000"
  378. visual_effect_2="20.000000"
  379. visual_effect_x_offset_1="0.000000"
  380. visual_effect_x_offset_2="0.000000"
  381. visual_effect_y_offset_1="0.000000"
  382. visual_effect_y_offset_2="0.000000"
  383. hit_sound_effect_1="186.000000"
  384. hit_sound_effect_2="186.000000"
  385. extra_camera_shake_1="0.000000"
  386. extra_camera_shake_2="0.000000"
  387. can_kill_projectiles_1="0.000000"
  388. can_kill_projectiles_2="0.000000"
  389. hit_lockout_time_1="4.000000"
  390. hit_lockout_time_2="4.000000"
  391. causes_extended_parry_stun_1="0.000000"
  392. causes_extended_parry_stun_2="0.000000"
  393. force_flinch_1="0.000000"
  394. force_flinch_2="0.000000"
  395. hitbox_shape_1="0.000000"
  396. hitbox_shape_2="0.000000"
  397. [FSPECIAL]
  398. initial_speed="3.000000"
  399. acceleration="0.500000"
  400. window_length_1="10.000000"
  401. window_h_boost_1="0.000000"
  402. window_v_boost_1="0.000000"
  403. window_h_boost_is_const_1="0.000000"
  404. window_v_boost_is_const_1="0.000000"
  405. window_has_sfx_1="1.000000"
  406. window_sfx_1="173.000000"
  407. window_sfx_frame_1="4.000000"
  408. window_whiff_frames_1="0.000000"
  409. invincibility_1="0.000000"
  410. window_h_boost_2="0.000000"
  411. window_v_boost_2="0.000000"
  412. window_h_boost_is_const_2="0.000000"
  413. window_v_boost_is_const_2="0.000000"
  414. window_has_sfx_2="0.000000"
  415. window_sfx_2="0.000000"
  416. window_sfx_frame_2="0.000000"
  417. window_whiff_frames_2="0.000000"
  418. invincibility_2="0.000000"
  419. window_length_3="16.000000"
  420. window_h_boost_3="0.000000"
  421. window_v_boost_3="0.000000"
  422. window_h_boost_is_const_3="0.000000"
  423. window_v_boost_is_const_3="0.000000"
  424. window_has_sfx_3="0.000000"
  425. window_sfx_3="0.000000"
  426. window_sfx_frame_3="0.000000"
  427. window_whiff_frames_3="0.000000"
  428. invincibility_3="0.000000"
  429. has_cooldown="1.000000"
  430. cooldown="24.000000"
  431. num_hitboxes="1.000000"
  432. num_unique_hitboxes="1.000000"
  433. num_final_hitboxes="0.000000"
  434. base_knockback="6.000000"
  435. knockback_scaling="0.300000"
  436. knockback_angle="361.000000"
  437. angle_flipper="3.000000"
  438. damage="5.000000"
  439. hit_effect="0.000000"
  440. asdi_modifier="1.000000"
  441. hitstun_modifier="0.600000"
  442. untechable="0.000000"
  443. priority="3.000000"
  444. base_hitpause="6.000000"
  445. hitpause_scaling="0.000000"
  446. visual_effect="20.000000"
  447. visual_effect_x_offset="0.000000"
  448. visual_effect_y_offset="0.000000"
  449. hit_sound_effect="176.000000"
  450. extra_camera_shake="0.000000"
  451. can_kill_projectiles="1.000000"
  452. hit_lockout_time="0.000000"
  453. causes_extended_parry_stun="1.000000"
  454. force_flinch="0.000000"
  455. hitbox_shape="0.000000"
  456. use_sprite_collision="1.000000"
  457. [DAIR]
  458. window_length_1="8.000000"
  459. window_h_boost_1="0.000000"
  460. window_v_boost_1="-1.000000"
  461. window_h_boost_is_const_1="0.000000"
  462. window_v_boost_is_const_1="0.000000"
  463. window_has_sfx_1="0.000000"
  464. window_sfx_1="0.000000"
  465. window_sfx_frame_1="0.000000"
  466. window_whiff_frames_1="0.000000"
  467. invincibility_1="0.000000"
  468. window_length_2="4.000000"
  469. window_h_boost_2="0.000000"
  470. window_v_boost_2="0.000000"
  471. window_h_boost_is_const_2="0.000000"
  472. window_v_boost_is_const_2="0.000000"
  473. window_has_sfx_2="1.000000"
  474. window_sfx_2="72.000000"
  475. window_sfx_frame_2="0.000000"
  476. window_whiff_frames_2="0.000000"
  477. invincibility_2="0.000000"
  478. window_length_3="12.000000"
  479. window_h_boost_3="0.000000"
  480. window_v_boost_3="0.000000"
  481. window_h_boost_is_const_3="0.000000"
  482. window_v_boost_is_const_3="0.000000"
  483. window_has_sfx_3="0.000000"
  484. window_sfx_3="0.000000"
  485. window_sfx_frame_3="0.000000"
  486. window_whiff_frames_3="0.000000"
  487. invincibility_3="0.000000"
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  489. cooldown="0.000000"
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  491. autocancel_frame="8.000000"
  492. landing_lag="8.000000"
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  494. num_unique_hitboxes="2.000000"
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  496. parent_hitbox_1="1.000000"
  497. parent_hitbox_2="2.000000"
  498. hitbox_window_1="2.000000"
  499. hitbox_window_2="2.000000"
  500. hitbox_window_creation_frame_1="0.000000"
  501. hitbox_window_creation_frame_2="0.000000"
  502. hitbox_lifetime_1="2.000000"
  503. hitbox_lifetime_2="3.000000"
  504. base_knockback_1="3.000000"
  505. base_knockback_2="6.000000"
  506. knockback_scaling_1="0.300000"
  507. knockback_scaling_2="0.400000"
  508. knockback_angle_1="140.000000"
  509. knockback_angle_2="35.000000"
  510. angle_flipper_1="0.000000"
  511. angle_flipper_2="6.000000"
  512. damage_1="12.000000"
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  514. hitbox_size_x_1="15.000000"
  515. hitbox_size_y_1="15.000000"
  516. hitbox_size_x_2="20.000000"
  517. hitbox_size_y_2="30.000000"
  518. hitbox_position_x_1="-11.000000"
  519. hitbox_position_y_1="7.000000"
  520. hitbox_position_x_2="9.000000"
  521. hitbox_position_y_2="-15.000000"
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  523. hit_effect_2="0.000000"
  524. asdi_modifier_1="1.000000"
  525. asdi_modifier_2="1.000000"
  526. hitstun_modifier_1="0.000000"
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  535. hitpause_scaling_2="0.000000"
  536. visual_effect_1="19.000000"
  537. visual_effect_2="0.000000"
  538. visual_effect_x_offset_1="0.000000"
  539. visual_effect_x_offset_2="32.000000"
  540. visual_effect_y_offset_1="0.000000"
  541. visual_effect_y_offset_2="5.000000"
  542. hit_sound_effect_1="188.000000"
  543. hit_sound_effect_2="70.000000"
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  545. extra_camera_shake_2="0.000000"
  546. can_kill_projectiles_1="1.000000"
  547. can_kill_projectiles_2="1.000000"
  548. hit_lockout_time_1="8.000000"
  549. hit_lockout_time_2="8.000000"
  550. causes_extended_parry_stun_1="0.000000"
  551. causes_extended_parry_stun_2="0.000000"
  552. force_flinch_1="0.000000"
  553. force_flinch_2="0.000000"
  554. hitbox_shape_1="0.000000"
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  556. [BAIR]
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  558. window_h_boost_1="0.000000"
  559. window_v_boost_1="-1.000000"
  560. window_h_boost_is_const_1="0.000000"
  561. window_v_boost_is_const_1="0.000000"
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  563. window_sfx_1="77.000000"
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  571. window_v_boost_is_const_2="0.000000"
  572. window_has_sfx_2="0.000000"
  573. window_sfx_2="0.000000"
  574. window_sfx_frame_2="0.000000"
  575. window_whiff_frames_2="0.000000"
  576. invincibility_2="0.000000"
  577. window_length_3="15.000000"
  578. window_h_boost_3="0.000000"
  579. window_v_boost_3="0.000000"
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  581. window_v_boost_is_const_3="0.000000"
  582. window_has_sfx_3="0.000000"
  583. window_sfx_3="0.000000"
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  585. window_whiff_frames_3="0.000000"
  586. invincibility_3="0.000000"
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  588. cooldown="0.000000"
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  590. autocancel_frame="16.000000"
  591. landing_lag="8.000000"
  592. num_hitboxes="2.000000"
  593. num_unique_hitboxes="2.000000"
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  595. parent_hitbox_1="1.000000"
  596. parent_hitbox_2="2.000000"
  597. hitbox_window_1="2.000000"
  598. hitbox_window_2="2.000000"
  599. hitbox_window_creation_frame_1="0.000000"
  600. hitbox_window_creation_frame_2="1.000000"
  601. hitbox_lifetime_1="2.000000"
  602. hitbox_lifetime_2="3.000000"
  603. base_knockback_1="6.000000"
  604. base_knockback_2="6.000000"
  605. knockback_scaling_1="0.600000"
  606. knockback_scaling_2="0.600000"
  607. knockback_angle_1="320.000000"
  608. knockback_angle_2="361.000000"
  609. angle_flipper_1="0.000000"
  610. angle_flipper_2="5.000000"
  611. damage_1="7.000000"
  612. damage_2="6.000000"
  613. hitbox_size_x_1="40.000000"
  614. hitbox_size_y_1="30.000000"
  615. hitbox_size_x_2="80.000000"
  616. hitbox_size_y_2="60.000000"
  617. hitbox_position_x_1="15.000000"
  618. hitbox_position_y_1="-15.000000"
  619. hitbox_position_x_2="-50.000000"
  620. hitbox_position_y_2="-32.000000"
  621. hit_effect_1="0.000000"
  622. hit_effect_2="0.000000"
  623. asdi_modifier_1="1.000000"
  624. asdi_modifier_2="1.000000"
  625. hitstun_modifier_1="0.000000"
  626. hitstun_modifier_2="0.000000"
  627. untechable_1="0.000000"
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  634. hitpause_scaling_2="0.000000"
  635. visual_effect_1="0.000000"
  636. visual_effect_2="0.000000"
  637. visual_effect_x_offset_1="0.000000"
  638. visual_effect_x_offset_2="32.000000"
  639. visual_effect_y_offset_1="0.000000"
  640. visual_effect_y_offset_2="5.000000"
  641. hit_sound_effect_1="70.000000"
  642. hit_sound_effect_2="70.000000"
  643. extra_camera_shake_1="0.000000"
  644. extra_camera_shake_2="0.000000"
  645. can_kill_projectiles_1="1.000000"
  646. can_kill_projectiles_2="1.000000"
  647. hit_lockout_time_1="8.000000"
  648. hit_lockout_time_2="8.000000"
  649. causes_extended_parry_stun_1="0.000000"
  650. causes_extended_parry_stun_2="0.000000"
  651. force_flinch_1="0.000000"
  652. force_flinch_2="0.000000"
  653. hitbox_shape_1="0.000000"
  654. hitbox_shape_2="0.000000"
  655. [FAIR]
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  658. window_v_boost_1="-1.000000"
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  660. window_v_boost_is_const_1="0.000000"
  661. window_has_sfx_1="1.000000"
  662. window_sfx_1="77.000000"
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  665. invincibility_1="0.000000"
  666. window_length_2="4.000000"
  667. window_h_boost_2="0.000000"
  668. window_v_boost_2="0.000000"
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  670. window_v_boost_is_const_2="0.000000"
  671. window_has_sfx_2="0.000000"
  672. window_sfx_2="0.000000"
  673. window_sfx_frame_2="0.000000"
  674. window_whiff_frames_2="0.000000"
  675. invincibility_2="0.000000"
  676. window_length_3="12.000000"
  677. window_h_boost_3="0.000000"
  678. window_v_boost_3="0.000000"
  679. window_h_boost_is_const_3="0.000000"
  680. window_v_boost_is_const_3="0.000000"
  681. window_has_sfx_3="0.000000"
  682. window_sfx_3="0.000000"
  683. window_sfx_frame_3="0.000000"
  684. window_whiff_frames_3="0.000000"
  685. invincibility_3="0.000000"
  686. has_cooldown="0.000000"
  687. cooldown="0.000000"
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  692. num_unique_hitboxes="2.000000"
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  694. parent_hitbox_1="1.000000"
  695. parent_hitbox_2="2.000000"
  696. hitbox_window_1="2.000000"
  697. hitbox_window_2="2.000000"
  698. hitbox_window_creation_frame_1="0.000000"
  699. hitbox_window_creation_frame_2="1.000000"
  700. hitbox_lifetime_1="2.000000"
  701. hitbox_lifetime_2="3.000000"
  702. base_knockback_1="8.000000"
  703. base_knockback_2="6.000000"
  704. knockback_scaling_1="1.000000"
  705. knockback_scaling_2="0.600000"
  706. knockback_angle_1="361.000000"
  707. knockback_angle_2="361.000000"
  708. angle_flipper_1="0.000000"
  709. angle_flipper_2="6.000000"
  710. damage_1="12.000000"
  711. damage_2="6.000000"
  712. hitbox_size_x_1="22.000000"
  713. hitbox_size_y_1="6.000000"
  714. hitbox_size_x_2="80.000000"
  715. hitbox_size_y_2="60.000000"
  716. hitbox_position_x_1="67.000000"
  717. hitbox_position_y_1="-31.000000"
  718. hitbox_position_x_2="40.000000"
  719. hitbox_position_y_2="-32.000000"
  720. hit_effect_1="0.000000"
  721. hit_effect_2="0.000000"
  722. asdi_modifier_1="1.000000"
  723. asdi_modifier_2="1.000000"
  724. hitstun_modifier_1="0.000000"
  725. hitstun_modifier_2="0.000000"
  726. untechable_1="0.000000"
  727. untechable_2="0.000000"
  728. priority_1="8.000000"
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  730. base_hitpause_1="12.000000"
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  732. hitpause_scaling_1="1.000000"
  733. hitpause_scaling_2="0.000000"
  734. visual_effect_1="19.000000"
  735. visual_effect_2="0.000000"
  736. visual_effect_x_offset_1="0.000000"
  737. visual_effect_x_offset_2="32.000000"
  738. visual_effect_y_offset_1="0.000000"
  739. visual_effect_y_offset_2="5.000000"
  740. hit_sound_effect_1="188.000000"
  741. hit_sound_effect_2="70.000000"
  742. extra_camera_shake_1="0.000000"
  743. extra_camera_shake_2="0.000000"
  744. can_kill_projectiles_1="1.000000"
  745. can_kill_projectiles_2="1.000000"
  746. hit_lockout_time_1="8.000000"
  747. hit_lockout_time_2="8.000000"
  748. causes_extended_parry_stun_1="0.000000"
  749. causes_extended_parry_stun_2="0.000000"
  750. force_flinch_1="0.000000"
  751. force_flinch_2="0.000000"
  752. hitbox_shape_1="0.000000"
  753. hitbox_shape_2="0.000000"
  754. [UAIR]
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  756. window_h_boost_1="0.000000"
  757. window_v_boost_1="0.000000"
  758. window_h_boost_is_const_1="0.000000"
  759. window_v_boost_is_const_1="0.000000"
  760. window_has_sfx_1="1.000000"
  761. window_sfx_1="189.000000"
  762. window_sfx_frame_1="10.000000"
  763. window_whiff_frames_1="0.000000"
  764. invincibility_1="0.000000"
  765. window_length_2="4.000000"
  766. window_h_boost_2="0.000000"
  767. window_v_boost_2="-3.000000"
  768. window_h_boost_is_const_2="0.000000"
  769. window_v_boost_is_const_2="0.000000"
  770. window_has_sfx_2="0.000000"
  771. window_sfx_2="0.000000"
  772. window_sfx_frame_2="0.000000"
  773. window_whiff_frames_2="0.000000"
  774. invincibility_2="0.000000"
  775. window_length_3="24.000000"
  776. window_h_boost_3="0.000000"
  777. window_v_boost_3="0.000000"
  778. window_h_boost_is_const_3="0.000000"
  779. window_v_boost_is_const_3="0.000000"
  780. window_has_sfx_3="0.000000"
  781. window_sfx_3="0.000000"
  782. window_sfx_frame_3="0.000000"
  783. window_whiff_frames_3="0.000000"
  784. invincibility_3="0.000000"
  785. has_cooldown="0.000000"
  786. cooldown="0.000000"
  787. has_whiff_landing="1.000000"
  788. autocancel_frame="20.000000"
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  790. num_hitboxes="1.000000"
  791. num_unique_hitboxes="1.000000"
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  793. parent_hitbox="1.000000"
  794. hitbox_window="2.000000"
  795. hitbox_window_creation_frame="0.000000"
  796. hitbox_lifetime="3.000000"
  797. base_knockback="7.000000"
  798. knockback_scaling="1.200000"
  799. knockback_angle="90.000000"
  800. angle_flipper="6.000000"
  801. damage="12.000000"
  802. hitbox_size_x="80.000000"
  803. hitbox_size_y="80.000000"
  804. hitbox_position_x="0.000000"
  805. hitbox_position_y="-100.000000"
  806. hit_effect="0.000000"
  807. asdi_modifier="1.000000"
  808. hitstun_modifier="0.000000"
  809. untechable="0.000000"
  810. priority="1.000000"
  811. base_hitpause="10.000000"
  812. hitpause_scaling="0.800000"
  813. visual_effect="21.000000"
  814. visual_effect_x_offset="0.000000"
  815. visual_effect_y_offset="-20.000000"
  816. hit_sound_effect="188.000000"
  817. extra_camera_shake="0.000000"
  818. can_kill_projectiles="1.000000"
  819. hit_lockout_time="8.000000"
  820. causes_extended_parry_stun="0.000000"
  821. force_flinch="0.000000"
  822. hitbox_shape="0.000000"
  823. [NAIR]
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  825. window_h_boost_1="0.000000"
  826. window_v_boost_1="1.000000"
  827. window_h_boost_is_const_1="0.000000"
  828. window_v_boost_is_const_1=".000000"
  829. window_has_sfx_1="1.000000"
  830. window_sfx_1="165.000000"
  831. window_sfx_frame_1="2.000000"
  832. window_whiff_frames_1="0.000000"
  833. invincibility_1="0.000000"
  834. window_length_2="8.000000"
  835. window_h_boost_2="3.000000"
  836. window_v_boost_2="0.500000"
  837. window_h_boost_is_const_2="0.000000"
  838. window_v_boost_is_const_2="1.000000"
  839. window_has_sfx_2="0.000000"
  840. window_sfx_2="0.000000"
  841. window_sfx_frame_2="0.000000"
  842. window_whiff_frames_2="0.000000"
  843. invincibility_2="0.000000"
  844. window_length_3="8.000000"
  845. window_h_boost_3="0.000000"
  846. window_v_boost_3="0.000000"
  847. window_h_boost_is_const_3="0.000000"
  848. window_v_boost_is_const_3="0.000000"
  849. window_has_sfx_3="0.000000"
  850. window_sfx_3="0.000000"
  851. window_sfx_frame_3="0.000000"
  852. window_whiff_frames_3="0.000000"
  853. invincibility_3="0.000000"
  854. window_length_4="4.000000"
  855. window_h_boost_4="0.000000"
  856. window_v_boost_4="0.000000"
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  858. window_v_boost_is_const_4="0.000000"
  859. window_has_sfx_4="0.000000"
  860. window_sfx_4="0.000000"
  861. window_sfx_frame_4="0.000000"
  862. window_whiff_frames_4="0.000000"
  863. invincibility_4="0.000000"
  864. window_length_5="3.000000"
  865. window_h_boost_5="0.000000"
  866. window_v_boost_5="0.000000"
  867. window_h_boost_is_const_5="0.000000"
  868. window_v_boost_is_const_5="0.000000"
  869. window_has_sfx_5="0.000000"
  870. window_sfx_5="0.000000"
  871. window_sfx_frame_5="0.000000"
  872. window_whiff_frames_5="0.000000"
  873. invincibility_5="0.000000"
  874. window_length_6="9.000000"
  875. window_h_boost_6="0.000000"
  876. window_v_boost_6="0.000000"
  877. window_h_boost_is_const_6="0.000000"
  878. window_v_boost_is_const_6="0.000000"
  879. window_has_sfx_6="0.000000"
  880. window_sfx_6="0.000000"
  881. window_sfx_frame_6="0.000000"
  882. window_whiff_frames_6="0.000000"
  883. invincibility_6="0.000000"
  884. has_cooldown="0.000000"
  885. cooldown="0.000000"
  886. has_whiff_landing="0.000000"
  887. autocancel_frame="20.000000"
  888. landing_lag="10.000000"
  889. num_hitboxes="5.000000"
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  891. num_final_hitboxes="1.000000"
  892. parent_hitbox_1="1.000000"
  893. parent_hitbox_2="1.000000"
  894. parent_hitbox_3="1.000000"
  895. parent_hitbox_4="1.000000"
  896. parent_hitbox_5="5.000000"
  897. hitbox_window_1="2.000000"
  898. hitbox_window_2="2.000000"
  899. hitbox_window_3="3.000000"
  900. hitbox_window_4="3.000000"
  901. hitbox_window_5="5.000000"
  902. hitbox_window_creation_frame_1="0.000000"
  903. hitbox_window_creation_frame_2="4.000000"
  904. hitbox_window_creation_frame_3="0.000000"
  905. hitbox_window_creation_frame_4="4.000000"
  906. hitbox_window_creation_frame_5="0.000000"
  907. hitbox_lifetime_1="2.000000"
  908. hitbox_lifetime_2="2.000000"
  909. hitbox_lifetime_3="2.000000"
  910. hitbox_lifetime_4="2.000000"
  911. hitbox_lifetime_5="2.000000"
  912. base_knockback_multihit="4.000000"
  913. base_knockback_final="7.000000"
  914. knockback_scaling_multihit="0.000000"
  915. knockback_scaling_final="0.300000"
  916. knockback_angle_multihit="90.000000"
  917. knockback_angle_final="70.000000"
  918. angle_flipper_multihit="2.000000"
  919. angle_flipper_final="0.000000"
  920. damage_multihit="2.000000"
  921. damage_final="5.000000"
  922. hitbox_size_x_multihit="65.000000"
  923. hitbox_size_y_multihit="65.000000"
  924. hitbox_size_x_final="80.000000"
  925. hitbox_size_y_final="80.000000"
  926. hitbox_position_x_1="0.000000"
  927. hitbox_position_y_1="-37.000000"
  928. hitbox_position_x_2="0.000000"
  929. hitbox_position_y_2="-37.000000"
  930. hitbox_position_x_3="0.000000"
  931. hitbox_position_y_3="-37.000000"
  932. hitbox_position_x_4="0.000000"
  933. hitbox_position_y_4="-37.000000"
  934. hitbox_position_x_5="0.000000"
  935. hitbox_position_y_5="-37.000000"
  936. hit_effect_multihit="0.000000"
  937. hit_effect_final="0.000000"
  938. asdi_modifier_multihit="1.000000"
  939. asdi_modifier_final="1.000000"
  940. hitstun_modifier_multihit="0.000000"
  941. hitstun_modifier_final="0.000000"
  942. untechable_multihit="0.000000"
  943. untechable_final="0.000000"
  944. priority_multihit="1.000000"
  945. priority_final="1.000000"
  946. base_hitpause_multihit="5.000000"
  947. base_hitpause_final="7.000000"
  948. hitpause_scaling_multihit="0.000000"
  949. hitpause_scaling_final="0.200000"
  950. visual_effect_multihit="20.000000"
  951. visual_effect_final="21.000000"
  952. visual_effect_x_offset_multihit="0.000000"
  953. visual_effect_x_offset_final="0.000000"
  954. visual_effect_y_offset_multihit="0.000000"
  955. visual_effect_y_offset_final="0.000000"
  956. hit_sound_effect_multihit="186.000000"
  957. hit_sound_effect_final="166.000000"
  958. extra_camera_shake_multihit="0.000000"
  959. extra_camera_shake_final="0.000000"
  960. can_kill_projectiles_multihit="1.000000"
  961. can_kill_projectiles_final="1.000000"
  962. hit_lockout_time_multihit="0.000000"
  963. hit_lockout_time_final="0.000000"
  964. causes_extended_parry_stun_multihit="0.000000"
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  968. hitbox_shape_multihit="0.000000"
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  970. [DSTRONG]
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  972. window_h_boost_1="0.000000"
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  975. window_v_boost_is_const_1="0.000000"
  976. window_has_sfx_1="0.000000"
  977. window_sfx_1="0.000000"
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  979. window_whiff_frames_1="0.000000"
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  985. window_v_boost_is_const_2="0.000000"
  986. window_has_sfx_2="1.000000"
  987. window_sfx_2="107.000000"
  988. window_sfx_frame_2="3.000000"
  989. window_whiff_frames_2="0.000000"
  990. invincibility_2="0.000000"
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  992. window_h_boost_3="0.000000"
  993. window_v_boost_3="0.000000"
  994. window_h_boost_is_const_3="0.000000"
  995. window_v_boost_is_const_3="0.000000"
  996. window_has_sfx_3="0.000000"
  997. window_sfx_3="0.000000"
  998. window_sfx_frame_3="0.000000"
  999. window_whiff_frames_3="0.000000"
  1000. invincibility_3="0.000000"
  1001. window_length_4="18.000000"
  1002. window_h_boost_4="0.000000"
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  1005. window_v_boost_is_const_4="0.000000"
  1006. window_has_sfx_4="0.000000"
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  1008. window_sfx_frame_4="0.000000"
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  1018. parent_hitbox_3="1.000000"
  1019. parent_hitbox_4="2.000000"
  1020. parent_hitbox_5="5.000000"
  1021. hitbox_window_1="3.000000"
  1022. hitbox_window_2="3.000000"
  1023. hitbox_window_3="3.000000"
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  1025. hitbox_window_5="3.000000"
  1026. hitbox_window_creation_frame_1="0.000000"
  1027. hitbox_window_creation_frame_2="4.000000"
  1028. hitbox_window_creation_frame_3="8.000000"
  1029. hitbox_window_creation_frame_4="12.000000"
  1030. hitbox_window_creation_frame_5="17.000000"
  1031. hitbox_lifetime_1="2.000000"
  1032. hitbox_lifetime_2="2.000000"
  1033. hitbox_lifetime_3="2.000000"
  1034. hitbox_lifetime_4="2.000000"
  1035. hitbox_lifetime_5="4.000000"
  1036. base_knockback_multihit_1="6.000000"
  1037. base_knockback_multihit_2="6.000000"
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  1039. knockback_scaling_multihit_1="0.000000"
  1040. knockback_scaling_multihit_2="0.000000"
  1041. knockback_scaling_final="0.600000"
  1042. knockback_angle_multihit_1="0.000000"
  1043. knockback_angle_multihit_2="180.000000"
  1044. knockback_angle_final="361.000000"
  1045. angle_flipper_multihit_1="0.000000"
  1046. angle_flipper_multihit_2="0.000000"
  1047. angle_flipper_final="6.000000"
  1048. damage_multihit_1="2.000000"
  1049. damage_multihit_2="2.000000"
  1050. damage_final="5.000000"
  1051. hitbox_size_x_multihit_1="80.000000"
  1052. hitbox_size_y_multihit_1="30.000000"
  1053. hitbox_size_x_multihit_2="80.000000"
  1054. hitbox_size_y_multihit_2="30.000000"
  1055. hitbox_size_x_final="130.000000"
  1056. hitbox_size_y_final="40.000000"
  1057. hitbox_position_x_1="-30.000000"
  1058. hitbox_position_y_1="-15.000000"
  1059. hitbox_position_x_2="30.000000"
  1060. hitbox_position_y_2="-15.000000"
  1061. hitbox_position_x_3="-30.000000"
  1062. hitbox_position_y_3="-15.000000"
  1063. hitbox_position_x_4="30.000000"
  1064. hitbox_position_y_4="-15.000000"
  1065. hitbox_position_x_5="0.000000"
  1066. hitbox_position_y_5="-20.000000"
  1067. hit_effect_multihit_1="0.000000"
  1068. hit_effect_multihit_2="0.000000"
  1069. hit_effect_final="0.000000"
  1070. asdi_modifier_multihit_1="1.000000"
  1071. asdi_modifier_multihit_2="1.000000"
  1072. asdi_modifier_final="1.000000"
  1073. hitstun_modifier_multihit_1="0.000000"
  1074. hitstun_modifier_multihit_2="0.000000"
  1075. hitstun_modifier_final="0.000000"
  1076. untechable_multihit_1="1.000000"
  1077. untechable_multihit_2="1.000000"
  1078. untechable_final="0.000000"
  1079. priority_multihit_1="2.000000"
  1080. priority_multihit_2="2.000000"
  1081. priority_final="8.000000"
  1082. base_hitpause_multihit_1="2.000000"
  1083. base_hitpause_multihit_2="2.000000"
  1084. base_hitpause_final="8.000000"
  1085. hitpause_scaling_multihit_1="0.000000"
  1086. hitpause_scaling_multihit_2="0.000000"
  1087. hitpause_scaling_final="0.600000"
  1088. visual_effect_multihit_1="20.000000"
  1089. visual_effect_multihit_2="20.000000"
  1090. visual_effect_final="20.000000"
  1091. visual_effect_x_offset_multihit_1="0.000000"
  1092. visual_effect_x_offset_multihit_2="0.000000"
  1093. visual_effect_x_offset_final="0.000000"
  1094. visual_effect_y_offset_multihit_1="0.000000"
  1095. visual_effect_y_offset_multihit_2="0.000000"
  1096. visual_effect_y_offset_final="0.000000"
  1097. hit_sound_effect_multihit_1="166.000000"
  1098. hit_sound_effect_multihit_2="70.000000"
  1099. hit_sound_effect_final="177.000000"
  1100. extra_camera_shake_multihit_1="0.000000"
  1101. extra_camera_shake_multihit_2="0.000000"
  1102. extra_camera_shake_final="0.000000"
  1103. can_kill_projectiles_multihit_1="1.000000"
  1104. can_kill_projectiles_multihit_2="1.000000"
  1105. can_kill_projectiles_final="1.000000"
  1106. hit_lockout_time_multihit_1="0.000000"
  1107. hit_lockout_time_multihit_2="0.000000"
  1108. hit_lockout_time_final="0.000000"
  1109. causes_extended_parry_stun_multihit_1="0.000000"
  1110. causes_extended_parry_stun_multihit_2="0.000000"
  1111. causes_extended_parry_stun_final="0.000000"
  1112. force_flinch_multihit_1="0.000000"
  1113. force_flinch_multihit_2="0.000000"
  1114. force_flinch_final="0.000000"
  1115. hitbox_shape_multihit_1="0.000000"
  1116. hitbox_shape_multihit_2="0.000000"
  1117. hitbox_shape_final="0.000000"
  1118. [USTRONG]
  1119. window_length_1="7.000000"
  1120. window_h_boost_1="0.000000"
  1121. window_v_boost_1="0.000000"
  1122. window_h_boost_is_const_1="0.000000"
  1123. window_v_boost_is_const_1="0.000000"
  1124. window_has_sfx_1="0.000000"
  1125. window_sfx_1="0.000000"
  1126. window_sfx_frame_1="0.000000"
  1127. window_whiff_frames_1="0.000000"
  1128. invincibility_1="0.000000"
  1129. window_length_2="8.000000"
  1130. window_h_boost_2="0.000000"
  1131. window_v_boost_2="0.000000"
  1132. window_h_boost_is_const_2="0.000000"
  1133. window_v_boost_is_const_2="0.000000"
  1134. window_has_sfx_2="1.000000"
  1135. window_sfx_2="165.000000"
  1136. window_sfx_frame_2="0.000000"
  1137. window_whiff_frames_2="0.000000"
  1138. invincibility_2="0.000000"
  1139. window_length_3="3.000000"
  1140. window_h_boost_3="0.000000"
  1141. window_v_boost_3="0.000000"
  1142. window_h_boost_is_const_3="0.000000"
  1143. window_v_boost_is_const_3="0.000000"
  1144. window_has_sfx_3="0.000000"
  1145. window_sfx_3="0.000000"
  1146. window_sfx_frame_3="0.000000"
  1147. window_whiff_frames_3="0.000000"
  1148. invincibility_3="0.000000"
  1149. window_length_4="3.000000"
  1150. window_h_boost_4="0.000000"
  1151. window_v_boost_4="0.000000"
  1152. window_h_boost_is_const_4="0.000000"
  1153. window_v_boost_is_const_4="0.000000"
  1154. window_has_sfx_4="0.000000"
  1155. window_sfx_4="0.000000"
  1156. window_sfx_frame_4="0.000000"
  1157. window_whiff_frames_4="0.000000"
  1158. invincibility_4="0.000000"
  1159. window_length_5="3.000000"
  1160. window_h_boost_5="0.000000"
  1161. window_v_boost_5="0.000000"
  1162. window_h_boost_is_const_5="0.000000"
  1163. window_v_boost_is_const_5="0.000000"
  1164. window_has_sfx_5="0.000000"
  1165. window_sfx_5="0.000000"
  1166. window_sfx_frame_5="0.000000"
  1167. window_whiff_frames_5="0.000000"
  1168. invincibility_5="0.000000"
  1169. window_length_6="16.000000"
  1170. window_h_boost_6="0.000000"
  1171. window_v_boost_6="0.000000"
  1172. window_h_boost_is_const_6="0.000000"
  1173. window_v_boost_is_const_6="0.000000"
  1174. window_has_sfx_6="0.000000"
  1175. window_sfx_6="0.000000"
  1176. window_sfx_frame_6="0.000000"
  1177. window_whiff_frames_6="0.000000"
  1178. invincibility_6="0.000000"
  1179. has_cooldown="0.000000"
  1180. cooldown="0.000000"
  1181. num_hitboxes="3.000000"
  1182. num_unique_hitboxes="2.000000"
  1183. num_final_hitboxes="1.000000"
  1184. parent_hitbox_1="1.000000"
  1185. parent_hitbox_2="1.000000"
  1186. parent_hitbox_3="3.000000"
  1187. hitbox_window_1="3.000000"
  1188. hitbox_window_2="4.000000"
  1189. hitbox_window_3="5.000000"
  1190. hitbox_window_creation_frame_1="0.000000"
  1191. hitbox_window_creation_frame_2="0.000000"
  1192. hitbox_window_creation_frame_3="0.000000"
  1193. hitbox_lifetime_1="2.000000"
  1194. hitbox_lifetime_2="2.000000"
  1195. hitbox_lifetime_3="2.000000"
  1196. base_knockback_multihit="3.000000"
  1197. base_knockback_final="7.000000"
  1198. knockback_scaling_multihit="0.000000"
  1199. knockback_scaling_final="1.200000"
  1200. knockback_angle_multihit="80.000000"
  1201. knockback_angle_final="90.000000"
  1202. angle_flipper_multihit="4.000000"
  1203. angle_flipper_final="6.000000"
  1204. damage_multihit="3.000000"
  1205. damage_final="8.000000"
  1206. hitbox_size_x_multihit="75.000000"
  1207. hitbox_size_y_multihit="70.000000"
  1208. hitbox_size_x_final="85.000000"
  1209. hitbox_size_y_final="100.000000"
  1210. hitbox_position_x_1="0.000000"
  1211. hitbox_position_y_1="-75.000000"
  1212. hitbox_position_x_2="0.000000"
  1213. hitbox_position_y_2="-75.000000"
  1214. hitbox_position_x_3="0.000000"
  1215. hitbox_position_y_3="-100.000000"
  1216. hit_effect_multihit="0.000000"
  1217. hit_effect_final="0.000000"
  1218. asdi_modifier_multihit="1.000000"
  1219. asdi_modifier_final="1.000000"
  1220. hitstun_modifier_multihit="0.000000"
  1221. hitstun_modifier_final="0.000000"
  1222. untechable_multihit="1.000000"
  1223. untechable_final="0.000000"
  1224. priority_multihit="1.000000"
  1225. priority_final="1.000000"
  1226. base_hitpause_multihit="3.000000"
  1227. base_hitpause_final="7.000000"
  1228. hitpause_scaling_multihit="0.000000"
  1229. hitpause_scaling_final="0.800000"
  1230. visual_effect_multihit="20.000000"
  1231. visual_effect_final="21.000000"
  1232. visual_effect_x_offset_multihit="0.000000"
  1233. visual_effect_x_offset_final="20.000000"
  1234. visual_effect_y_offset_multihit="0.000000"
  1235. visual_effect_y_offset_final="0.000000"
  1236. hit_sound_effect_multihit="166.000000"
  1237. hit_sound_effect_final="177.000000"
  1238. extra_camera_shake_multihit="0.000000"
  1239. extra_camera_shake_final="0.000000"
  1240. can_kill_projectiles_multihit="1.000000"
  1241. can_kill_projectiles_final="1.000000"
  1242. hit_lockout_time_multihit="0.000000"
  1243. hit_lockout_time_final="0.000000"
  1244. causes_extended_parry_stun_multihit="0.000000"
  1245. causes_extended_parry_stun_final="0.000000"
  1246. force_flinch_multihit="0.000000"
  1247. force_flinch_final="0.000000"
  1248. hitbox_shape_multihit="0.000000"
  1249. hitbox_shape_final="0.000000"
  1250. [FSTRONG]
  1251. window_length_1="8.000000"
  1252. window_h_boost_1="0.000000"
  1253. window_v_boost_1="0.000000"
  1254. window_h_boost_is_const_1="0.000000"
  1255. window_v_boost_is_const_1="0.000000"
  1256. window_has_sfx_1="0.000000"
  1257. window_sfx_1="0.000000"
  1258. window_sfx_frame_1="0.000000"
  1259. window_whiff_frames_1="0.000000"
  1260. invincibility_1="0.000000"
  1261. window_length_2="2.000000"
  1262. window_h_boost_2="0.000000"
  1263. window_v_boost_2="0.000000"
  1264. window_h_boost_is_const_2="0.000000"
  1265. window_v_boost_is_const_2="0.000000"
  1266. window_has_sfx_2="1.000000"
  1267. window_sfx_2="165.000000"
  1268. window_sfx_frame_2="0.000000"
  1269. window_whiff_frames_2="0.000000"
  1270. invincibility_2="0.000000"
  1271. window_length_3="2.000000"
  1272. window_h_boost_3="0.000000"
  1273. window_v_boost_3="0.000000"
  1274. window_h_boost_is_const_3="0.000000"
  1275. window_v_boost_is_const_3="0.000000"
  1276. window_has_sfx_3="0.000000"
  1277. window_sfx_3="0.000000"
  1278. window_sfx_frame_3="0.000000"
  1279. window_whiff_frames_3="0.000000"
  1280. invincibility_3="0.000000"
  1281. window_length_4="2.000000"
  1282. window_h_boost_4="0.000000"
  1283. window_v_boost_4="0.000000"
  1284. window_h_boost_is_const_4="0.000000"
  1285. window_v_boost_is_const_4="0.000000"
  1286. window_has_sfx_4="0.000000"
  1287. window_sfx_4="0.000000"
  1288. window_sfx_frame_4="0.000000"
  1289. window_whiff_frames_4="0.000000"
  1290. invincibility_4="0.000000"
  1291. window_length_5="3.000000"
  1292. window_h_boost_5="0.000000"
  1293. window_v_boost_5="0.000000"
  1294. window_h_boost_is_const_5="0.000000"
  1295. window_v_boost_is_const_5="0.000000"
  1296. window_has_sfx_5="0.000000"
  1297. window_sfx_5="0.000000"
  1298. window_sfx_frame_5="0.000000"
  1299. window_whiff_frames_5="0.000000"
  1300. invincibility_5="0.000000"
  1301. window_length_6="18.000000"
  1302. window_h_boost_6="0.000000"
  1303. window_v_boost_6="0.000000"
  1304. window_h_boost_is_const_6="0.000000"
  1305. window_v_boost_is_const_6="0.000000"
  1306. window_has_sfx_6="0.000000"
  1307. window_sfx_6="0.000000"
  1308. window_sfx_frame_6="0.000000"
  1309. window_whiff_frames_6="0.000000"
  1310. invincibility_6="0.000000"
  1311. has_cooldown="0.000000"
  1312. cooldown="0.000000"
  1313. num_hitboxes="5.000000"
  1314. num_unique_hitboxes="2.000000"
  1315. num_final_hitboxes="1.000000"
  1316. parent_hitbox_1="1.000000"
  1317. parent_hitbox_2="1.000000"
  1318. parent_hitbox_3="1.000000"
  1319. parent_hitbox_4="1.000000"
  1320. parent_hitbox_5="5.000000"
  1321. hitbox_window_1="3.000000"
  1322. hitbox_window_2="3.000000"
  1323. hitbox_window_3="4.000000"
  1324. hitbox_window_4="4.000000"
  1325. hitbox_window_5="5.000000"
  1326. hitbox_window_creation_frame_1="0.000000"
  1327. hitbox_window_creation_frame_2="1.000000"
  1328. hitbox_window_creation_frame_3="0.000000"
  1329. hitbox_window_creation_frame_4="1.000000"
  1330. hitbox_window_creation_frame_5="0.000000"
  1331. hitbox_lifetime_1="1.000000"
  1332. hitbox_lifetime_2="1.000000"
  1333. hitbox_lifetime_3="1.000000"
  1334. hitbox_lifetime_4="1.000000"
  1335. hitbox_lifetime_5="1.000000"
  1336. base_knockback_multihit="2.000000"
  1337. base_knockback_final="4.000000"
  1338. knockback_scaling_multihit="0.700000"
  1339. knockback_scaling_final="0.700000"
  1340. knockback_angle_multihit="270.000000"
  1341. knockback_angle_final="280.000000"
  1342. angle_flipper_multihit="4.000000"
  1343. angle_flipper_final="6.000000"
  1344. damage_multihit="1.000000"
  1345. damage_final="5.000000"
  1346. hitbox_size_x_multihit="60.000000"
  1347. hitbox_size_y_multihit="60.000000"
  1348. hitbox_size_x_final="65.000000"
  1349. hitbox_size_y_final="65.000000"
  1350. hitbox_position_x_1="50.000000"
  1351. hitbox_position_y_1="-40.000000"
  1352. hitbox_position_x_2="50.000000"
  1353. hitbox_position_y_2="-40.000000"
  1354. hitbox_position_x_3="50.000000"
  1355. hitbox_position_y_3="-40.000000"
  1356. hitbox_position_x_4="50.000000"
  1357. hitbox_position_y_4="-40.000000"
  1358. hitbox_position_x_5="72.000000"
  1359. hitbox_position_y_5="-36.000000"
  1360. hit_effect_multihit="0.000000"
  1361. hit_effect_final="0.000000"
  1362. asdi_modifier_multihit="1.000000"
  1363. asdi_modifier_final="1.000000"
  1364. hitstun_modifier_multihit="0.000000"
  1365. hitstun_modifier_final="0.000000"
  1366. untechable_multihit="1.000000"
  1367. untechable_final="0.000000"
  1368. priority_multihit="1.000000"
  1369. priority_final="1.000000"
  1370. base_hitpause_multihit="2.000000"
  1371. base_hitpause_final="7.000000"
  1372. hitpause_scaling_multihit="0.000000"
  1373. hitpause_scaling_final="0.800000"
  1374. visual_effect_multihit="20.000000"
  1375. visual_effect_final="21.000000"
  1376. visual_effect_x_offset_multihit="0.000000"
  1377. visual_effect_x_offset_final="20.000000"
  1378. visual_effect_y_offset_multihit="0.000000"
  1379. visual_effect_y_offset_final="0.000000"
  1380. hit_sound_effect_multihit="166.000000"
  1381. hit_sound_effect_final="177.000000"
  1382. extra_camera_shake_multihit="0.000000"
  1383. extra_camera_shake_final="0.000000"
  1384. can_kill_projectiles_multihit="1.000000"
  1385. can_kill_projectiles_final="1.000000"
  1386. hit_lockout_time_multihit="0.000000"
  1387. hit_lockout_time_final="0.000000"
  1388. causes_extended_parry_stun_multihit="0.000000"
  1389. causes_extended_parry_stun_final="0.000000"
  1390. force_flinch_multihit="0.000000"
  1391. force_flinch_final="0.000000"
  1392. hitbox_shape_multihit="0.000000"
  1393. hitbox_shape_final="0.000000"
  1394. [DTILT]
  1395. window_length_1="35.000000"
  1396. window_h_boost_1="-3.000000"
  1397. window_v_boost_1="0.000000"
  1398. window_h_boost_is_const_1="0.000000"
  1399. window_v_boost_is_const_1="0.000000"
  1400. window_has_sfx_1="1.000000"
  1401. window_sfx_1="182.000000"
  1402. window_sfx_frame_1="33.000000"
  1403. window_whiff_frames_1="0.000000"
  1404. invincibility_1="0.000000"
  1405. window_length_2="6.000000"
  1406. window_h_boost_2="8.000000"
  1407. window_v_boost_2="0.000000"
  1408. window_h_boost_is_const_2="0.000000"
  1409. window_v_boost_is_const_2="0.000000"
  1410. window_has_sfx_2="0.000000"
  1411. window_sfx_2="0.000000"
  1412. window_sfx_frame_2="0.000000"
  1413. window_whiff_frames_2="0.000000"
  1414. invincibility_2="0.000000"
  1415. window_length_3="9.000000"
  1416. window_h_boost_3="0.000000"
  1417. window_v_boost_3="0.000000"
  1418. window_h_boost_is_const_3="0.000000"
  1419. window_v_boost_is_const_3="0.000000"
  1420. window_has_sfx_3="0.000000"
  1421. window_sfx_3="0.000000"
  1422. window_sfx_frame_3="0.000000"
  1423. window_whiff_frames_3="0.000000"
  1424. invincibility_3="0.000000"
  1425. has_cooldown="0.000000"
  1426. cooldown="0.000000"
  1427. num_hitboxes="1.000000"
  1428. num_unique_hitboxes="1.000000"
  1429. num_final_hitboxes="0.000000"
  1430. parent_hitbox="1.000000"
  1431. hitbox_window="2.000000"
  1432. hitbox_window_creation_frame="0.000000"
  1433. hitbox_lifetime="6.000000"
  1434. base_knockback="3.000000"
  1435. knockback_scaling="1.300000"
  1436. knockback_angle="25.000000"
  1437. angle_flipper="0.000000"
  1438. damage="12.000000"
  1439. hitbox_size_x="60.000000"
  1440. hitbox_size_y="40.000000"
  1441. hitbox_position_x="35.000000"
  1442. hitbox_position_y="-20.000000"
  1443. hit_effect="0.000000"
  1444. asdi_modifier="1.000000"
  1445. hitstun_modifier="0.000000"
  1446. untechable="0.000000"
  1447. priority="1.000000"
  1448. base_hitpause="7.000000"
  1449. hitpause_scaling="0.600000"
  1450. visual_effect="21.000000"
  1451. visual_effect_x_offset="15.000000"
  1452. visual_effect_y_offset="25.000000"
  1453. hit_sound_effect="177.000000"
  1454. extra_camera_shake="0.000000"
  1455. can_kill_projectiles="1.000000"
  1456. hit_lockout_time="2.000000"
  1457. causes_extended_parry_stun="0.000000"
  1458. force_flinch="0.000000"
  1459. hitbox_shape="0.000000"
  1460. [UTILT]
  1461. window_length_1="10.000000"
  1462. window_h_boost_1="0.000000"
  1463. window_v_boost_1="0.000000"
  1464. window_h_boost_is_const_1="0.000000"
  1465. window_v_boost_is_const_1="0.000000"
  1466. window_has_sfx_1="1.000000"
  1467. window_sfx_1="168.000000"
  1468. window_sfx_frame_1="8.000000"
  1469. window_whiff_frames_1="0.000000"
  1470. invincibility_1="0.000000"
  1471. window_length_2="3.000000"
  1472. window_h_boost_2="0.000000"
  1473. window_v_boost_2="0.000000"
  1474. window_h_boost_is_const_2="0.000000"
  1475. window_v_boost_is_const_2="0.000000"
  1476. window_has_sfx_2="0.000000"
  1477. window_sfx_2="0.000000"
  1478. window_sfx_frame_2="0.000000"
  1479. window_whiff_frames_2="0.000000"
  1480. invincibility_2="0.000000"
  1481. window_length_3="12.000000"
  1482. window_h_boost_3="0.000000"
  1483. window_v_boost_3="0.000000"
  1484. window_h_boost_is_const_3="0.000000"
  1485. window_v_boost_is_const_3="0.000000"
  1486. window_has_sfx_3="0.000000"
  1487. window_sfx_3="0.000000"
  1488. window_sfx_frame_3="0.000000"
  1489. window_whiff_frames_3="0.000000"
  1490. invincibility_3="0.000000"
  1491. has_cooldown="0.000000"
  1492. cooldown="0.000000"
  1493. num_hitboxes="2.000000"
  1494. num_unique_hitboxes="2.000000"
  1495. num_final_hitboxes="0.000000"
  1496. parent_hitbox_1="1.000000"
  1497. parent_hitbox_2="2.000000"
  1498. hitbox_window_1="2.000000"
  1499. hitbox_window_2="2.000000"
  1500. hitbox_window_creation_frame_1="0.000000"
  1501. hitbox_window_creation_frame_2="2.000000"
  1502. hitbox_lifetime_1="2.000000"
  1503. hitbox_lifetime_2="5.000000"
  1504. base_knockback_1="8.000000"
  1505. base_knockback_2="6.000000"
  1506. knockback_scaling_1="0.700000"
  1507. knockback_scaling_2="0.350000"
  1508. knockback_angle_1="80.000000"
  1509. knockback_angle_2="90.000000"
  1510. angle_flipper_1="6.000000"
  1511. angle_flipper_2="6.000000"
  1512. damage_1="10.000000"
  1513. damage_2="4.000000"
  1514. hitbox_size_x_1="90.000000"
  1515. hitbox_size_y_1="70.000000"
  1516. hitbox_size_x_2="80.000000"
  1517. hitbox_size_y_2="60.000000"
  1518. hitbox_position_x_1="0.000000"
  1519. hitbox_position_y_1="-70.000000"
  1520. hitbox_position_x_2="0.000000"
  1521. hitbox_position_y_2="-70.000000"
  1522. hit_effect_1="0.000000"
  1523. hit_effect_2="0.000000"
  1524. asdi_modifier_1="1.000000"
  1525. asdi_modifier_2="1.000000"
  1526. hitstun_modifier_1="0.000000"
  1527. hitstun_modifier_2="0.000000"
  1528. untechable_1="0.000000"
  1529. untechable_2="0.000000"
  1530. priority_1="4.000000"
  1531. priority_2="1.000000"
  1532. base_hitpause_1="8.000000"
  1533. base_hitpause_2="6.000000"
  1534. hitpause_scaling_1="0.400000"
  1535. hitpause_scaling_2="0.200000"
  1536. visual_effect_1="21.000000"
  1537. visual_effect_2="20.000000"
  1538. visual_effect_x_offset_1="0.000000"
  1539. visual_effect_x_offset_2="0.000000"
  1540. visual_effect_y_offset_1="0.000000"
  1541. visual_effect_y_offset_2="0.000000"
  1542. hit_sound_effect_1="73.000000"
  1543. hit_sound_effect_2="69.000000"
  1544. extra_camera_shake_1="0.000000"
  1545. extra_camera_shake_2="0.000000"
  1546. can_kill_projectiles_1="1.000000"
  1547. can_kill_projectiles_2="1.000000"
  1548. hit_lockout_time_1="0.000000"
  1549. hit_lockout_time_2="0.000000"
  1550. causes_extended_parry_stun_1="0.000000"
  1551. causes_extended_parry_stun_2="0.000000"
  1552. force_flinch_1="0.000000"
  1553. force_flinch_2="0.000000"
  1554. hitbox_shape_1="0.000000"
  1555. hitbox_shape_2="0.000000"
  1556. [FTILT]
  1557. max_range="638.000000"
  1558. window_length_1="8.000000"
  1559. window_h_boost_1="0.000000"
  1560. window_v_boost_1="0.000000"
  1561. window_h_boost_is_const_1="0.000000"
  1562. window_v_boost_is_const_1="0.000000"
  1563. window_has_sfx_1="1.000000"
  1564. window_sfx_1="164.000000"
  1565. window_sfx_frame_1="0.000000"
  1566. window_whiff_frames_1="0.000000"
  1567. invincibility_1="0.000000"
  1568. window_length_2="10.000000"
  1569. window_h_boost_2="0.000000"
  1570. window_v_boost_2="0.000000"
  1571. window_h_boost_is_const_2="0.000000"
  1572. window_v_boost_is_const_2="0.000000"
  1573. window_has_sfx_2="0.000000"
  1574. window_sfx_2="0.000000"
  1575. window_sfx_frame_2="0.000000"
  1576. window_whiff_frames_2="0.000000"
  1577. invincibility_2="0.000000"
  1578. window_length_3="12.000000"
  1579. window_h_boost_3="0.000000"
  1580. window_v_boost_3="0.000000"
  1581. window_h_boost_is_const_3="0.000000"
  1582. window_v_boost_is_const_3="0.000000"
  1583. window_has_sfx_3="0.000000"
  1584. window_sfx_3="0.000000"
  1585. window_sfx_frame_3="0.000000"
  1586. window_whiff_frames_3="0.000000"
  1587. invincibility_3="0.000000"
  1588. window_length_4="7.000000"
  1589. window_h_boost_4="0.000000"
  1590. window_v_boost_4="0.000000"
  1591. window_h_boost_is_const_4="0.000000"
  1592. window_v_boost_is_const_4="0.000000"
  1593. window_has_sfx_4="0.000000"
  1594. window_sfx_4="0.000000"
  1595. window_sfx_frame_4="0.000000"
  1596. window_whiff_frames_4="14.000000"
  1597. invincibility_4="0.000000"
  1598. has_cooldown="0.000000"
  1599. cooldown="0.000000"
  1600. num_hitboxes="1.000000"
  1601. num_unique_hitboxes="1.000000"
  1602. num_final_hitboxes="0.000000"
  1603. parent_hitbox="1.000000"
  1604. hitbox_window="3.000000"
  1605. hitbox_window_creation_frame="0.000000"
  1606. hitbox_lifetime="12.000000"
  1607. base_knockback="5.500000"
  1608. knockback_scaling="0.250000"
  1609. knockback_angle="0.000000"
  1610. angle_flipper="0.000000"
  1611. damage="4.000000"
  1612. hitbox_size_x="0.000000"
  1613. hitbox_size_y="0.000000"
  1614. hitbox_position_x="36.000000"
  1615. hitbox_position_y="-40.000000"
  1616. hit_effect="0.000000"
  1617. asdi_modifier="1.000000"
  1618. hitstun_modifier="0.500000"
  1619. untechable="0.000000"
  1620. priority="3.000000"
  1621. base_hitpause="6.000000"
  1622. hitpause_scaling="0.000000"
  1623. visual_effect="21.000000"
  1624. visual_effect_x_offset="0.000000"
  1625. visual_effect_y_offset="10.000000"
  1626. hit_sound_effect="177.000000"
  1627. extra_camera_shake="0.000000"
  1628. can_kill_projectiles="1.000000"
  1629. hit_lockout_time="0.000000"
  1630. causes_extended_parry_stun="0.000000"
  1631. force_flinch="3.000000"
  1632. hitbox_shape="0.000000"
  1633. use_sprite_collision="1.000000"
  1634. projectile_h_speed="0.000000"
  1635. projectile_v_speed="0.000000"
  1636. projectile_gravity="0.000000"
  1637. projectile_lifetime="12.000000"
  1638. [DATTACK]
  1639. window_length_1="6.000000"
  1640. window_h_boost_1="6.000000"
  1641. window_v_boost_1="0.000000"
  1642. window_h_boost_is_const_1="1.000000"
  1643. window_v_boost_is_const_1="1.000000"
  1644. window_has_sfx_1="1.000000"
  1645. window_sfx_1="180.000000"
  1646. window_sfx_frame_1="4.000000"
  1647. window_whiff_frames_1="0.000000"
  1648. invincibility_1="0.000000"
  1649. window_length_2="6.000000"
  1650. window_h_boost_2="0.000000"
  1651. window_v_boost_2="0.000000"
  1652. window_h_boost_is_const_2="0.000000"
  1653. window_v_boost_is_const_2="0.000000"
  1654. window_has_sfx_2="0.000000"
  1655. window_sfx_2="33.000000"
  1656. window_sfx_frame_2="0.000000"
  1657. window_whiff_frames_2="0.000000"
  1658. invincibility_2="0.000000"
  1659. window_length_3="6.000000"
  1660. window_h_boost_3="0.000000"
  1661. window_v_boost_3="0.000000"
  1662. window_h_boost_is_const_3="0.000000"
  1663. window_v_boost_is_const_3="0.000000"
  1664. window_has_sfx_3="0.000000"
  1665. window_sfx_3="0.000000"
  1666. window_sfx_frame_3="0.000000"
  1667. window_whiff_frames_3="0.000000"
  1668. invincibility_3="0.000000"
  1669. window_length_4="15.000000"
  1670. window_h_boost_4="0.000000"
  1671. window_v_boost_4="0.000000"
  1672. window_h_boost_is_const_4="0.000000"
  1673. window_v_boost_is_const_4="0.000000"
  1674. window_has_sfx_4="0.000000"
  1675. window_sfx_4="0.000000"
  1676. window_sfx_frame_4="0.000000"
  1677. window_whiff_frames_4="22.000000"
  1678. invincibility_4="0.000000"
  1679. has_cooldown="0.000000"
  1680. cooldown="0.000000"
  1681. num_hitboxes="2.000000"
  1682. num_unique_hitboxes="2.000000"
  1683. num_final_hitboxes="0.000000"
  1684. parent_hitbox_1="1.000000"
  1685. parent_hitbox_2="2.000000"
  1686. hitbox_window_1="2.000000"
  1687. hitbox_window_2="3.000000"
  1688. hitbox_window_creation_frame_1="0.000000"
  1689. hitbox_window_creation_frame_2="0.000000"
  1690. hitbox_lifetime_1="3.000000"
  1691. hitbox_lifetime_2="3.000000"
  1692. base_knockback_1="6.000000"
  1693. base_knockback_2="6.000000"
  1694. knockback_scaling_1="0.400000"
  1695. knockback_scaling_2="0.400000"
  1696. knockback_angle_1="361.000000"
  1697. knockback_angle_2="361.000000"
  1698. angle_flipper_1="0.000000"
  1699. angle_flipper_2="0.000000"
  1700. damage_1="3.000000"
  1701. damage_2="8.000000"
  1702. hitbox_size_x_1="60.000000"
  1703. hitbox_size_y_1="40.000000"
  1704. hitbox_size_x_2="60.000000"
  1705. hitbox_size_y_2="40.000000"
  1706. hitbox_position_x_1="50.000000"
  1707. hitbox_position_y_1="-30.000000"
  1708. hitbox_position_x_2="50.000000"
  1709. hitbox_position_y_2="-30.000000"
  1710. hit_effect_1="0.000000"
  1711. hit_effect_2="0.000000"
  1712. asdi_modifier_1="1.000000"
  1713. asdi_modifier_2="1.000000"
  1714. hitstun_modifier_1="0.000000"
  1715. hitstun_modifier_2="0.000000"
  1716. untechable_1="0.000000"
  1717. untechable_2="0.000000"
  1718. priority_1="2.000000"
  1719. priority_2="2.000000"
  1720. base_hitpause_1="3.000000"
  1721. base_hitpause_2="5.000000"
  1722. hitpause_scaling_1="0.000000"
  1723. hitpause_scaling_2="0.000000"
  1724. visual_effect_1="20.000000"
  1725. visual_effect_2="20.000000"
  1726. visual_effect_x_offset_1="8.000000"
  1727. visual_effect_x_offset_2="8.000000"
  1728. visual_effect_y_offset_1="8.000000"
  1729. visual_effect_y_offset_2="8.000000"
  1730. hit_sound_effect_1="166.000000"
  1731. hit_sound_effect_2="186.000000"
  1732. extra_camera_shake_1="0.000000"
  1733. extra_camera_shake_2="0.000000"
  1734. can_kill_projectiles_1="1.000000"
  1735. can_kill_projectiles_2="1.000000"
  1736. hit_lockout_time_1="0.000000"
  1737. hit_lockout_time_2="0.000000"
  1738. causes_extended_parry_stun_1="0.000000"
  1739. causes_extended_parry_stun_2="0.000000"
  1740. force_flinch_1="0.000000"
  1741. force_flinch_2="0.000000"
  1742. hitbox_shape_1="0.000000"
  1743. hitbox_shape_2="0.000000"
  1744. [JAB]
  1745. window_length_1="4.000000"
  1746. window_h_boost_1="0.000000"
  1747. window_v_boost_1="0.000000"
  1748. window_h_boost_is_const_1="0.000000"
  1749. window_v_boost_is_const_1="0.000000"
  1750. window_has_sfx_1="1.000000"
  1751. window_sfx_1="182.000000"
  1752. window_sfx_frame_1="3.000000"
  1753. window_whiff_frames_1="0.000000"
  1754. invincibility_1="0.000000"
  1755. window_length_2="10.000000"
  1756. window_h_boost_2="0.000000"
  1757. window_v_boost_2="0.000000"
  1758. window_h_boost_is_const_2="0.000000"
  1759. window_v_boost_is_const_2="0.000000"
  1760. window_has_sfx_2="0.000000"
  1761. window_sfx_2="0.000000"
  1762. window_sfx_frame_2="0.000000"
  1763. window_whiff_frames_2="0.000000"
  1764. invincibility_2="0.000000"
  1765. window_length_3="10.000000"
  1766. window_h_boost_3="0.000000"
  1767. window_v_boost_3="0.000000"
  1768. window_h_boost_is_const_3="0.000000"
  1769. window_v_boost_is_const_3="0.000000"
  1770. window_has_sfx_3="0.000000"
  1771. window_sfx_3="183.000000"
  1772. window_sfx_frame_3="3.000000"
  1773. window_whiff_frames_3="0.000000"
  1774. invincibility_3="0.000000"
  1775. window_length_4="8.000000"
  1776. window_h_boost_4="0.000000"
  1777. window_v_boost_4="0.000000"
  1778. window_h_boost_is_const_4="0.000000"
  1779. window_v_boost_is_const_4="0.000000"
  1780. window_has_sfx_4="0.000000"
  1781. window_sfx_4="0.000000"
  1782. window_sfx_frame_4="0.000000"
  1783. window_whiff_frames_4="0.000000"
  1784. invincibility_4="0.000000"
  1785. has_cooldown="0.000000"
  1786. cooldown="0.000000"
  1787. num_hitboxes="2.000000"
  1788. num_unique_hitboxes="2.000000"
  1789. num_final_hitboxes="0.000000"
  1790. parent_hitbox_1="1.000000"
  1791. parent_hitbox_2="2.000000"
  1792. hitbox_window_1="2.000000"
  1793. hitbox_window_2="3.000000"
  1794. hitbox_window_creation_frame_1="0.000000"
  1795. hitbox_window_creation_frame_2="0.000000"
  1796. hitbox_lifetime_1="3.000000"
  1797. hitbox_lifetime_2="3.000000"
  1798. base_knockback_1="4.000000"
  1799. base_knockback_2="4.000000"
  1800. knockback_scaling_1="0.000000"
  1801. knockback_scaling_2="0.000000"
  1802. knockback_angle_1="70.000000"
  1803. knockback_angle_2="361.000000"
  1804. angle_flipper_1="6.000000"
  1805. angle_flipper_2="6.000000"
  1806. damage_1="3.000000"
  1807. damage_2="4.000000"
  1808. hitbox_size_x_1="55.000000"
  1809. hitbox_size_y_1="50.000000"
  1810. hitbox_size_x_2="55.000000"
  1811. hitbox_size_y_2="50.000000"
  1812. hitbox_position_x_1="35.000000"
  1813. hitbox_position_y_1="-35.000000"
  1814. hitbox_position_x_2="35.000000"
  1815. hitbox_position_y_2="-35.000000"
  1816. hit_effect_1="0.000000"
  1817. hit_effect_2="0.000000"
  1818. asdi_modifier_1="1.000000"
  1819. asdi_modifier_2="1.000000"
  1820. hitstun_modifier_1="0.000000"
  1821. hitstun_modifier_2="0.000000"
  1822. untechable_1="0.000000"
  1823. untechable_2="0.000000"
  1824. priority_1="2.000000"
  1825. priority_2="1.000000"
  1826. base_hitpause_1="4.000000"
  1827. base_hitpause_2="5.000000"
  1828. hitpause_scaling_1="0.000000"
  1829. hitpause_scaling_2="0.000000"
  1830. visual_effect_1="22.000000"
  1831. visual_effect_2="22.000000"
  1832. visual_effect_x_offset_1="10.000000"
  1833. visual_effect_x_offset_2="10.000000"
  1834. visual_effect_y_offset_1="6.000000"
  1835. visual_effect_y_offset_2="6.000000"
  1836. hit_sound_effect_1="186.000000"
  1837. hit_sound_effect_2="186.000000"
  1838. extra_camera_shake_1="0.000000"
  1839. extra_camera_shake_2="0.000000"
  1840. can_kill_projectiles_1="1.000000"
  1841. can_kill_projectiles_2="1.000000"
  1842. hit_lockout_time_1="4.000000"
  1843. hit_lockout_time_2="4.000000"
  1844. causes_extended_parry_stun_1="0.000000"
  1845. causes_extended_parry_stun_2="0.000000"
  1846. force_flinch_1="0.000000"
  1847. force_flinch_2="0.000000"
  1848. hitbox_shape_1="0.000000"
  1849. hitbox_shape_2="0.000000"
  1850. [GENERAL]
  1851. knockback_adjustment="1.100000"
  1852. hitstun_gravity_accel="0.450000"
  1853. gravity_accel="0.300000"
  1854. fast_fall_speed="12.000000"
  1855. max_fall_speed="8.000000"
  1856. ground_friction="0.320000"
  1857. air_friction="0.040000"
  1858. max_dbl_jumps="1.000000"
  1859. max_jump_h_speed="16.000000"
  1860. dbl_jump_accel="-1.400000"
  1861. dbl_jump_speed="-1.000000"
  1862. short_hop_speed="4.500000"
  1863. jump_speed="7.600000"
  1864. air_accel="0.400000"
  1865. max_air_speed="6.000000"
  1866. roll_backward_speed="9.500000"
  1867. roll_backward_recovery_time="14.000000"
  1868. roll_backward_active_time="10.000000"
  1869. roll_backward_startup_time="3.000000"
  1870. roll_forward_speed="9.500000"
  1871. roll_forward_recovery_time="14.000000"
  1872. roll_forward_active_time="10.000000"
  1873. roll_forward_startup_time="3.000000"
  1874. air_dodge_speed="8.000000"
  1875. air_dodge_recovery_time="10.000000"
  1876. air_dodge_active_time="11.000000"
  1877. air_dodge_startup_time="2.000000"
  1878. techroll_speed="8.000000"
  1879. techroll_recovery_time="14.000000"
  1880. techroll_active_time="12.000000"
  1881. techroll_startup_time="8.000000"
  1882. tech_recovery_time="4.000000"
  1883. tech_active_time="14.000000"
  1884. parry_recovery_time="20.000000"
  1885. parry_active_time="8.000000"
  1886. parry_startup_time="2.000000"
  1887. wave_land_friction="0.000000"
  1888. wave_land_time="6.000000"
  1889. jump_start_time="5.000000"
  1890. prat_fall_accel="0.400000"
  1891. prat_land_time="16.000000"
  1892. land_time="4.000000"
  1893. initial_dash_speed="9.000000"
  1894. initial_dash_accel="1.000000"
  1895. initial_dash_time="8.000000"
  1896. dash_stop_friction="2.000000"
  1897. dash_stop_time="4.000000"
  1898. walljump_v_speed="7.000000"
  1899. walljump_h_speed="6.000000"
  1900. dash_turn_accel="1.500000"
  1901. dash_turn_time="10.000000"
  1902. dash_speed="6.000000"
  1903. walk_turn_time="6.000000"
  1904. walk_accel="0.200000"
  1905. walk_speed="3.000000"
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