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- Guards
- /NOTE.The only differents between guards are appearance and monsters they can summon.
- Types of guards (appearance):
- 1* lookbody:57,lookfeet:57,lookhead:57,looklegs:57 looktype:131(knight outfit) lookaddons:1 (sword)
- 2* lookbody:0,lookfeet:97,lookhead:114,looklegs:97 looktype:146(oriental outfit) lookaddons:3 (sword and hat) /guard for darashia,ankrahmun
- 3* lookbody:116,lookfeet:116,lookhead:116,looklegs:116 looktype:251(norseman outfit) lookaddons:3 (weapon and hat) /guard for svargrond
- 4 *dwarf guard appearance /guard for kazordoon
- 5* Leaf Golem appearance/guard for ab'dendriel
- Name: City Guard
- /If it's possible all guards should have the same name (the only different would be id).
- Behaviour:
- Attacks players with white/red/black skull
- Attacks player who starts attacking the guard / If one guard is attacked by non-pk player and other guard see this he should join the fight.
- Chance to switch target if more than 1 pk or agressive player in area
- Chase player until player is on screen or still alive (similarly to monster)
- After chase (if player run too far or player died) Guard go back to his spot
- Sounds out of combat: "For the King!" ; "Try not to get into too much troubles" ; "Crime doesn't pay" ; "Guards must be vigilant at all time"
- Sounds when fighting: "In the name of justice! DIE!" ; "You will regret it!" ; "You must be punished!"
- Other:
- HP: 3000
- Experience: 0
- loot: ---
- Movement speed: 140
- Not pushable
- Senses Invisible
- Resistance: phisical/holy/ice/earth/energy +30% death/fire -10%
- Armor: 40
- Respawn time 120 sec
- Guard pushes any obstacle on his way or destroys them if no room
- Walks through fire/poison/energy
- dead body appearance: default
- Can respawn when player is nearby
- Combat:
- Attack: meele
- Damage type: phisical
- Damage meele: 0-350
- Hit chance: 80%
- spells: Haste, Self healing (25-250), add bleeding effect? (if possible), summons:
- /summons work only when guard enter combat
- 1-3 War Wolf /knight guard 1*
- 1-2 Blue Djinn /oriental guard 2*
- 1-3 Winter Wolf /svargrond guard 3*
- 1-2 Dwarf Guard /kazo guard 4*
- 1-2 Elf Arcanist /ab guard 5*
- Summons are not agressive to non-pk players (unless player starts attacking the guard or summon). They attack the same target as their master and follow him. If player attacks summon = attacks their master (city guard). Summons give no exp and loot.
- Interaction:
- Player can attack and kill the guard
- When player attacks/kills guard he can't enter protection zone for 1 min (even when kill guard) - skull doesn't appear
- Player can open dead body of city guard
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