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Mar 14th, 2017
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  1. Guards
  2. /NOTE.The only differents between guards are appearance and monsters they can summon.
  3. Types of guards (appearance):
  4. 1* lookbody:57,lookfeet:57,lookhead:57,looklegs:57 looktype:131(knight outfit) lookaddons:1 (sword)
  5. 2* lookbody:0,lookfeet:97,lookhead:114,looklegs:97 looktype:146(oriental outfit) lookaddons:3 (sword and hat) /guard for darashia,ankrahmun
  6. 3* lookbody:116,lookfeet:116,lookhead:116,looklegs:116 looktype:251(norseman outfit) lookaddons:3 (weapon and hat) /guard for svargrond
  7. 4 *dwarf guard appearance /guard for kazordoon
  8. 5* Leaf Golem appearance/guard for ab'dendriel
  9.  
  10. Name: City Guard
  11. /If it's possible all guards should have the same name (the only different would be id).
  12.  
  13. Behaviour:
  14. Attacks players with white/red/black skull
  15. Attacks player who starts attacking the guard / If one guard is attacked by non-pk player and other guard see this he should join the fight.
  16. Chance to switch target if more than 1 pk or agressive player in area
  17. Chase player until player is on screen or still alive (similarly to monster)
  18. After chase (if player run too far or player died) Guard go back to his spot
  19. Sounds out of combat: "For the King!" ; "Try not to get into too much troubles" ; "Crime doesn't pay" ; "Guards must be vigilant at all time"
  20. Sounds when fighting: "In the name of justice! DIE!" ; "You will regret it!" ; "You must be punished!"
  21.  
  22. Other:
  23. HP: 3000
  24. Experience: 0
  25. loot: ---
  26. Movement speed: 140
  27. Not pushable
  28. Senses Invisible
  29. Resistance: phisical/holy/ice/earth/energy +30% death/fire -10%
  30. Armor: 40
  31. Respawn time 120 sec
  32. Guard pushes any obstacle on his way or destroys them if no room
  33. Walks through fire/poison/energy
  34. dead body appearance: default
  35. Can respawn when player is nearby
  36. Combat:
  37. Attack: meele
  38. Damage type: phisical
  39. Damage meele: 0-350
  40. Hit chance: 80%
  41. spells: Haste, Self healing (25-250), add bleeding effect? (if possible), summons:
  42. /summons work only when guard enter combat
  43. 1-3 War Wolf /knight guard 1*
  44. 1-2 Blue Djinn /oriental guard 2*
  45. 1-3 Winter Wolf /svargrond guard 3*
  46. 1-2 Dwarf Guard /kazo guard 4*
  47. 1-2 Elf Arcanist /ab guard 5*
  48. Summons are not agressive to non-pk players (unless player starts attacking the guard or summon). They attack the same target as their master and follow him. If player attacks summon = attacks their master (city guard). Summons give no exp and loot.
  49. Interaction:
  50. Player can attack and kill the guard
  51. When player attacks/kills guard he can't enter protection zone for 1 min (even when kill guard) - skull doesn't appear
  52. Player can open dead body of city guard
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