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mangosd config files

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  1. #####################################
  2. # MaNGOS Configuration file #
  3. #####################################
  4. ConfVersion=2010040601
  5.  
  6. ###################################################################################################################
  7. # CONNECTIONS AND DIRECTORIES
  8. #
  9. # RealmID
  10. # RealmID must match the realmlist inside the realmd database
  11. #
  12. # DataDir
  13. # Data directory setting.
  14. # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
  15. # Example: "@prefix@/share/mangos"
  16. #
  17. # LogsDir
  18. # Logs directory setting.
  19. # Important: Logs dir must exists, or all logs need to be disabled
  20. # Default: "" - no log directory prefix, if used log names isn't absolute path
  21. # then logs will be stored in current directory for run program.
  22. #
  23. #
  24. # LoginDatabaseInfo
  25. # WorldDatabaseInfo
  26. # CharacterDatabaseInfo
  27. # Database connection settings for the world server.
  28. # Default:
  29. # ---MYSQL---
  30. # hostname;port;username;password;database
  31. # .;somenumber;username;password;database - use named pipes at Windows
  32. # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
  33. # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
  34. # ---PGSQL---
  35. # hostname;port;username;password;database
  36. # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
  37. #
  38. # MaxPingTime
  39. # Settings for maximum database-ping interval (minutes between pings)
  40. #
  41. # WorldServerPort
  42. # Default WorldServerPort
  43. #
  44. # BindIP
  45. # Bind World Server to IP/hostname
  46. #
  47. ###################################################################################################################
  48.  
  49. RealmID = 1
  50. DataDir = "../Data/server1/WOTLK"
  51. LogsDir = ""
  52. LoginDatabaseInfo = "127.0.0.1;3308;root;amber;realmd"
  53. WorldDatabaseInfo = "127.0.0.1;3308;root;amber;mangos"
  54. CharacterDatabaseInfo = "127.0.0.1;3308;root;amber;characters"
  55. MaxPingTime = 30
  56. WorldServerPort = 8085
  57. BindIP = "0.0.0.0"
  58.  
  59. ###################################################################################################################
  60. # PERFORMANCE SETINGS
  61. #
  62. # UseProcessors
  63. # Used processors mask for multi-processors system (Used only at Windows)
  64. # Default: 0 (selected by OS)
  65. # number (bitmask value of selected processors)
  66. #
  67. # ProcessPriority
  68. # Process priority setting (Used only at Windows)
  69. # Default: 1 (HIGH)
  70. # 0 (Normal)
  71. #
  72. # Compression
  73. # Compression level for update packages sent to client (1..9)
  74. # Default: 1 (speed)
  75. # 9 (best compression)
  76. #
  77. # PlayerLimit
  78. # Maximum number of players in the world. Excluding Mods, GM's and Admins
  79. # Default: 100
  80. # 0 (for infinite players)
  81. # -1 (for Mods, GM's and Admins only)
  82. # -2 (for GM's and Admins only)
  83. # -3 (for Admins only)
  84. #
  85. # SaveRespawnTimeImmediately
  86. # Save respawn time for creatures at death and for gameobjects at use/open
  87. # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
  88. # 0 (save creature/gameobject respawn time at grid unload)
  89. #
  90. # MaxOverspeedPings
  91. # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
  92. # Default: 2
  93. #
  94. # GridUnload
  95. # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
  96. # Default: 1 (unload grids)
  97. # 0 (do not unload grids)
  98. #
  99. # SocketSelectTime
  100. # Socket select time (in milliseconds)
  101. # Default: 10000 (10 secs)
  102. #
  103. # GridCleanUpDelay
  104. # Grid clean up delay (in milliseconds)
  105. # Default: 300000 (5 min)
  106. #
  107. # MapUpdateInterval
  108. # Map update interval (in milliseconds)
  109. # Default: 100
  110. #
  111. # ChangeWeatherInterval
  112. # Weather update interval (in milliseconds)
  113. # Default: 600000 (10 min)
  114. #
  115. # PlayerSave.Interval
  116. # Player save interval (in milliseconds)
  117. # Default: 900000 (15 min)
  118. #
  119. # PlayerSave.Stats.MinLevel
  120. # Minimum level for saving character stats for external usage in database
  121. # Default: 0 (do not save character stats)
  122. # 1+ (save stats for characters with level 1+)
  123. #
  124. # PlayerSave.Stats.SaveOnlyOnLogout
  125. # Enable/Disable saving of character stats only on logout
  126. # Default: 1 (only save on logout)
  127. # 0 (save on every player save)
  128. #
  129. # vmap.enableLOS
  130. # vmap.enableHeight
  131. # Enable/Disable VMmap support for line of sight and height calculation
  132. # Default: 0 (disable)
  133. # 1 (enable)
  134. #
  135. # vmap.ignoreMapIds
  136. # Map id that will be ignored by VMaps
  137. # List of ids with delimiter ','
  138. # If more then one id is defined and spaces are included, the string has to be enclosed by "
  139. # Example: "369,0,1,530"
  140. #
  141. # vmap.ignoreSpellIds
  142. # These spells are ignored for LoS calculation
  143. # List of ids with delimiter ','
  144. #
  145. # DetectPosCollision
  146. # Check final move position, summon position, etc for visible collision with other objects or
  147. # wall (wall only if vmaps are enabled)
  148. # Default: 1 (enable, required more CPU power usage)
  149. # 0 (disable, less nice position selection but will less CPU power usage)
  150. #
  151. # TargetPosRecalculateRange
  152. # Max distance from movement target point (+moving unit size) and targeted object (+size)
  153. # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
  154. # More distance let have better performence, less distance let have more sensitive reaction at target move.
  155. # Default: 1.5
  156. #
  157. # UpdateUptimeInterval
  158. # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
  159. # Default: 10 (minutes)
  160. #
  161. # MaxCoreStuckTime
  162. # Periodically check if the process got freezed, if this is the case force crash after the specified
  163. # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
  164. # Default: 0 (Disabled)
  165. #
  166. # AddonChannel
  167. # Permit/disable the use of the addon channel through the server
  168. # (some client side addons can stop work correctly with disabled addon channel)
  169. # Default: 1 (permit addon channel)
  170. # 0 (do not permit addon channel)
  171. #
  172. #
  173. ###################################################################################################################
  174.  
  175. UseProcessors = 0
  176. ProcessPriority = 1
  177. Compression = 1
  178. PlayerLimit = 100
  179. SaveRespawnTimeImmediately = 1
  180. MaxOverspeedPings = 2
  181. GridUnload = 1
  182. SocketSelectTime = 10000
  183. GridCleanUpDelay = 300000
  184. MapUpdateInterval = 100
  185. ChangeWeatherInterval = 600000
  186. PlayerSave.Interval = 900000
  187. PlayerSave.Stats.MinLevel = 0
  188. PlayerSave.Stats.SaveOnlyOnLogout = 1
  189. vmap.enableLOS = 0
  190. vmap.enableHeight = 0
  191. vmap.ignoreMapIds = "369"
  192. vmap.ignoreSpellIds = "7720"
  193. DetectPosCollision = 1
  194. TargetPosRecalculateRange = 1.5
  195. UpdateUptimeInterval = 10
  196. MaxCoreStuckTime = 30
  197. AddonChannel = 1
  198.  
  199. ###################################################################################################################
  200. # SERVER LOGGING
  201. #
  202. # LogSQL
  203. # Enable logging of GM commands - all SQL code will be written to a log file
  204. # All commands are written to a file: YYYY-MM-DD_logSQL.sql
  205. # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
  206. # Default: 1 - Write SQL code to logfile
  207. # 0 - Do not log
  208. #
  209. # PidFile
  210. # World daemon PID file
  211. # Default: "" - do not create PID file
  212. # "./worldd.pid" - create PID file (recommended name)
  213. #
  214. # LogLevel
  215. # Server console level of logging
  216. # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
  217. # Default: 3
  218. #
  219. # LogTime
  220. # Include time in server console output [hh:mm:ss]
  221. # Default: 0 (no time)
  222. # 1 (print time)
  223. #
  224. # LogFile
  225. # Logfile name
  226. # Default: "Server.log"
  227. # "" - Empty name disable creating log file
  228. #
  229. # LogTimestamp
  230. # Logfile with timestamp of server start in name
  231. # Default: 0 - no timestamp in name
  232. # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  233. #
  234. # LogFileLevel
  235. # Server file level of logging
  236. # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  237. # Default: 0
  238. #
  239. # LogFilter_AchievementUpdates
  240. # LogFilter_CreatureMoves
  241. # LogFilter_TransportMoves
  242. # LogFilter_VisibilityChanges
  243. # Log filters
  244. # Default: 1 - not include with any log level
  245. # 0 - include in log if log level permit
  246. #
  247. # WorldLogFile
  248. # Packet logging file for the worldserver
  249. # Default: "world.log"
  250. #
  251. # WorldLogTimestamp
  252. # Logfile with timestamp of server start in name
  253. # Default: 0 - no timestamp in name
  254. # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  255. #
  256. # DBErrorLogFile
  257. # Log file of DB errors detected at server run
  258. # Default: "DBErrors.log"
  259. #
  260. # CharLogFile
  261. # Character operations logfile name
  262. # Default: "Char.log"
  263. # "" - Empty name disable creating log file
  264. #
  265. # CharLogTimestamp
  266. # Logfile with timestamp of server start in name
  267. # Default: 0 - no timestamp in name
  268. # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  269. #
  270. # CharLogDump
  271. # Write character dump before deleting in Char.log
  272. # For restoration, cut character data from log starting from
  273. # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
  274. # Default: 0 - don't include dumping chars to log
  275. # 1 - include dumping chars to log
  276. #
  277. # GmLogFile
  278. # GM Log file of gm commands
  279. # Default: "" (Disable)
  280. #
  281. # GmLogTimestamp
  282. # GM Logfile with timestamp of server start in name
  283. # Default: 0 - no timestamp in name
  284. # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  285. #
  286. # GmLogPerAccount
  287. # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
  288. # Default: 0 - add gm log data to single log file
  289. # 1 - add gm log data to account specific log files with name
  290. # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
  291. # or form Logname_#ID.Ext
  292. #
  293. # RaLogFile
  294. # Log file of RA commands
  295. # Default: "Ra.log"
  296. # "" - Empty name for disable
  297. #
  298. # LogColors
  299. # Color for messages (format "normal_color details_color debug_color error_color")
  300. # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
  301. # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
  302. # Default: "" - none colors
  303. # Example: "13 7 11 9"
  304. #
  305. ###################################################################################################################
  306.  
  307. LogSQL = 1
  308. PidFile = ""
  309. LogLevel =1
  310. LogTime = 0
  311. LogFile = "Server.log"
  312. LogTimestamp = 0
  313. LogFileLevel = 0
  314. LogFilter_AchievementUpdates = 1
  315. LogFilter_CreatureMoves = 1
  316. LogFilter_TransportMoves = 1
  317. LogFilter_VisibilityChanges = 1
  318. WorldLogFile = ""
  319. WorldLogTimestamp = 0
  320. DBErrorLogFile = "DBErrors.log"
  321. CharLogFile = "Char.log"
  322. CharLogTimestamp = 0
  323. CharLogDump = 0
  324. GmLogFile = ""
  325. GmLogTimestamp = 0
  326. GmLogPerAccount = 0
  327. RaLogFile = ""
  328. LogColors = "13 10 11 9"
  329.  
  330. ###################################################################################################################
  331. # SERVER SETTINGS
  332. #
  333. # GameType
  334. # Server realm style
  335. # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
  336. # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
  337. # activated places and sanctuaries)
  338. #
  339. # RealmZone
  340. # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
  341. #
  342. # 1 Development - any language (Default)
  343. # 2 United States - extended-Latin
  344. # 3 Oceanic - extended-Latin
  345. # 4 Latin America - extended-Latin
  346. # 5 Tournament - basic-Latin at create, any at login
  347. # 6 Korea - East-Asian
  348. # 7 Tournament - basic-Latin at create, any at login
  349. # 8 English - extended-Latin
  350. # 9 German - extended-Latin
  351. # 10 French - extended-Latin
  352. # 11 Spanish - extended-Latin
  353. # 12 Russian - Cyrillic
  354. # 13 Tournament - basic-Latin at create, any at login
  355. # 14 Taiwan - East-Asian
  356. # 15 Tournament - basic-Latin at create, any at login
  357. # 16 China - East-Asian
  358. # 17 CN1 - basic-Latin at create, any at login
  359. # 18 CN2 - basic-Latin at create, any at login
  360. # 19 CN3 - basic-Latin at create, any at login
  361. # 20 CN4 - basic-Latin at create, any at login
  362. # 21 CN5 - basic-Latin at create, any at login
  363. # 22 CN6 - basic-Latin at create, any at login
  364. # 23 CN7 - basic-Latin at create, any at login
  365. # 24 CN8 - basic-Latin at create, any at login
  366. # 25 Tournament - basic-Latin at create, any at login
  367. # 26 Test Server - any language
  368. # 27 Tournament - basic-Latin at create, any at login
  369. # 28 QA Server - any language
  370. # 29 CN9 - basic-Latin at create, any at login
  371. #
  372. # Expansion
  373. # Allow server use content from expansion
  374. # Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
  375. # expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
  376. # 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
  377. # expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
  378. # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
  379. # characters, ignore account expansion setting)
  380. #
  381. # DBC.Locale
  382. # DBC Language Settings
  383. # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
  384. # 8 = Russian; 255 = Auto Detect (Default)
  385. #
  386. # DeclinedNames
  387. # Allow russian clients to set and use declined names
  388. # Default: 0 - do not use declined names, except when the Russian RealmZone is set
  389. # 1 - use declined names
  390. #
  391. # StrictPlayerNames
  392. # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
  393. # Default: 0 disable (but limited server timezone dependent client check)
  394. # 1 basic latin characters (strict)
  395. # 2 realm zone specific (strict). See RealmZone setting.
  396. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
  397. # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
  398. # 3 basic latin characters + server timezone specific
  399. #
  400. # StrictCharterNames
  401. # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
  402. # Default: 0 disable
  403. # 1 basic latin characters (strict)
  404. # 2 realm zone specific (strict). See RealmZone setting.
  405. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
  406. # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
  407. # 3 basic latin characters + server timezone specific
  408. #
  409. # StrictPetNames
  410. # Limit pet names to language specific symbols set
  411. # Default: 0 disable
  412. # 1 basic latin characters (strict)
  413. # 2 realm zone specific (strict). See RealmZone setting.
  414. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
  415. # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
  416. # 3 basic latin characters + server timezone specific
  417. #
  418. # MinPlayerName
  419. # Minimal name length (1..12)
  420. # Default: 2
  421. #
  422. # MinCharterName
  423. # Minimal name length (1..24)
  424. # Default: 2
  425. #
  426. # MinPetName
  427. # Minimal name length (1..12)
  428. # Default: 2
  429. #
  430. # CharactersCreatingDisabled
  431. # Disable characters creating for specific team or any (non-player accounts not affected)
  432. # Default: 0 - enabled
  433. # 1 - disabled only for Alliance
  434. # 2 - disabled only for Horde
  435. # 3 - disabled for both teams
  436. #
  437. # CharactersPerAccount
  438. # Limit numbers of characters per account (at all realms).
  439. # Note: this setting limit character creating at _current_ realm base at characters amount at all realms
  440. # Default: 50
  441. # The number must be >= CharactersPerRealm
  442. #
  443. # CharactersPerRealm
  444. # Limit numbers of characters for account at realm
  445. # Default: 10 (client limitation)
  446. # The number must be between 1 and 10
  447. #
  448. # HeroicCharactersPerRealm
  449. # Limit numbers of heroic class characters for account at realm
  450. # Default: 1
  451. # The number must be between 0 (not allowed) and 10
  452. #
  453. # MinLevelForHeroicCharacterCreating
  454. # Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
  455. # 0 - not require any existed character
  456. # 1 - require at least any character existed
  457. # Default: 55 - default requirement
  458. #
  459. #
  460. # SkipCinematics
  461. # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
  462. # Default: 0 - show intro for each new characrer
  463. # 1 - show intro only for first character of selected race
  464. # 2 - disable intro show in all cases
  465. #
  466. # MaxPlayerLevel
  467. # Max level that can be reached by player for experience (in range from 1 to 100).
  468. # Change not recommended
  469. # Default: 80
  470. #
  471. # StartPlayerLevel
  472. # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
  473. # Default: 1
  474. #
  475. # StartHeroicPlayerLevel
  476. # Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
  477. # Default: 55
  478. #
  479. # StartPlayerMoney
  480. # Amount of money that new players will start with.
  481. # If you want to start with silver, use for example 100 (100 copper = 1 silver)
  482. # Default: 0
  483. #
  484. # MaxHonorPoints
  485. # Max honor points that player can have.
  486. # Default: 75000
  487. #
  488. # StartHonorPoints
  489. # Amount of honor that new players will start with
  490. # Default: 0
  491. #
  492. # MaxArenaPoints
  493. # Max arena points that player can have.
  494. # Default: 5000
  495. #
  496. # StartArenaPoints
  497. # Amount of arena points that new players will start with
  498. # Default: 0
  499. #
  500. # InstantLogout
  501. # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
  502. # Default: 1 (Mods/GMs/Admins)
  503. #
  504. # AllFlightPaths
  505. # Players will start with all flight paths (Note: ALL flight paths, not only player's team)
  506. # Default: 0 (false)
  507. # 1 (true)
  508. #
  509. # AlwaysMaxSkillForLevel
  510. # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
  511. # Default: 0 (false)
  512. # 1 (true)
  513. #
  514. # ActivateWeather
  515. # Activate weather system
  516. # Default: 1 (true)
  517. # 0 (false)
  518. #
  519. # CastUnstuck
  520. # Allow cast or not Unstuck spell at .start or client Help option use
  521. # Default: 1 (true)
  522. # 0 (false)
  523. #
  524. # MaxSpellCastsInChain
  525. # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
  526. # Too Low value will make some correct triggered casts fail
  527. # 0 (no limit)
  528. # Default: 10
  529. #
  530. # Instance.IgnoreLevel
  531. # Ignore level requirement to enter instance
  532. # Default: 0 (false)
  533. # 1 (true)
  534. #
  535. # Instance.IgnoreRaid
  536. # Ignore raid requirement to enter instance
  537. # Default: 0 (false)
  538. # 1 (true)
  539. #
  540. # Instance.ResetTimeHour
  541. # The hour of the day (0-23) when the global instance resets occur.
  542. # Default: 4
  543. #
  544. # Instance.UnloadDelay
  545. # Unload the instance map from memory after some time if no players are inside.
  546. # Default: 1800000 (miliseconds 30 minutes)
  547. # 0 (instance maps are kept in memory until they are reset)
  548. #
  549. # Quests.LowLevelHideDiff
  550. # Quest level difference to hide for player low level quests:
  551. # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
  552. # Default: 4
  553. # -1 (show all available quests marks)
  554. #
  555. # Quests.HighLevelHideDiff
  556. # Quest level difference to hide for player high level quests:
  557. # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
  558. # Default: 7
  559. # -1 (show all available quests marks)
  560. #
  561. # Quests.Daily.ResetHour
  562. # Hour when daily quests reset (0..23)
  563. # Default: 6
  564. #
  565. # Quests.Weekly.ResetWeekDay
  566. # Week day when daily quests reset (0..6) 0 == Sunday
  567. # Default: 3
  568. #
  569. # Quests.Weekly.ResetHour
  570. # Hour in one from weekly days when weekly quests reset (0..23)
  571. # Default: 6
  572. #
  573. # Guild.EventLogRecordsCount
  574. # Count of guild event log records stored in guild_eventlog table
  575. # Increase to store more guild events in table, minimum is 100
  576. # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
  577. # Default: 100
  578. #
  579. # Guild.BankEventLogRecordsCount
  580. # Count of guild_bank event log records stored in guild_bank_eventlog table
  581. # Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
  582. # Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
  583. # Default: 25
  584. #
  585. # TimerBar.Fatigue.GMLevel
  586. # Disable/enable fatigue for security level (0..4) or high
  587. # Default: 4 (None)
  588. #
  589. # TimerBar.Fatigue.Max
  590. # Fatigue max timer value (in secs)
  591. # Default: 60 (1 minute)
  592. # 0 (instant death)
  593. #
  594. # TimerBar.Breath.GMLevel
  595. # Disable/enable waterbreathing for security level (0..4) or high
  596. # Default: 4 (None)
  597. #
  598. # TimerBar.Breath.Max
  599. # Waterbreathing max timer value (in secs)
  600. # Default: 180
  601. # 0 (instant underwater breathing damage start)
  602. #
  603. # TimerBar.Fire.GMLevel
  604. # Disable/enable lava fire damage for security level (0..4) or high
  605. # Default: 4 (None)
  606. #
  607. # TimerBar.Fire.Max
  608. # Lava damage delay max timer value (in secs)
  609. # Default: 1
  610. # 0 (instant in lava damage start)
  611. #
  612. # MaxPrimaryTradeSkill
  613. # Max count that player can learn the primary trade skill.
  614. # Default: 2
  615. # Max : 10
  616. #
  617. # MinPetitionSigns
  618. # Min signatures count to creating guild (0..9).
  619. # Default: 9
  620. #
  621. # MaxGroupXPDistance
  622. # Max distance to creature for group memeber to get XP at creature death.
  623. # Default: 74
  624. #
  625. # MailDeliveryDelay
  626. # Mail delivery delay time for item sending
  627. # Default: 3600 sec (1 hour)
  628. #
  629. # SkillChance.Prospecting
  630. # For prospecting skillup impossible by default, but can be allowed as custom setting
  631. # Default: 0 - no skilups
  632. # 1 - skilups possible
  633. #
  634. # SkillChance.Milling
  635. # For milling skillup impossible by default, but can be allowed as custom setting
  636. # Default: 0 - no skilups
  637. # 1 - skilups possible
  638. #
  639. # OffhandCheckAtTalentsReset
  640. # Talent reset can change offhand weapon restrictions for equip slots.
  641. # Default: 0 - recheck offhand slot weapon only at zone update
  642. # 1 - recheck offhand slot weapon at talent reset also
  643. #
  644. # ClientCacheVersion
  645. # Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset.
  646. # Default: 0 (use DB value from world DB db_version.cache_id field)
  647. #
  648. # Event.Announce
  649. # Default: 0 (false)
  650. # 1 (true)
  651. #
  652. # BeepAtStart
  653. # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
  654. # Default: 1 (true)
  655. # 0 (false)
  656. #
  657. # Motd
  658. # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
  659. #
  660. ###################################################################################################################
  661.  
  662. GameType = 1
  663. RealmZone = 1
  664. Expansion = 2
  665. DBC.Locale = 255
  666. DeclinedNames = 0
  667. StrictPlayerNames = 0
  668. StrictCharterNames = 0
  669. StrictPetNames = 0
  670. MinPlayerName = 2
  671. MinCharterName = 2
  672. MinPetName = 2
  673. CharactersCreatingDisabled = 0
  674. CharactersPerAccount = 50
  675. CharactersPerRealm = 10
  676. HeroicCharactersPerRealm = 1
  677. MinLevelForHeroicCharacterCreating = 55
  678. SkipCinematics = 0
  679. MaxPlayerLevel = 80
  680. StartPlayerLevel = 1
  681. StartHeroicPlayerLevel = 55
  682. StartPlayerMoney = 0
  683. MaxHonorPoints = 75000
  684. StartHonorPoints = 0
  685. MaxArenaPoints = 5000
  686. StartArenaPoints = 0
  687. InstantLogout = 1
  688. DisableWaterBreath = 4
  689. AllFlightPaths = 0
  690. AlwaysMaxSkillForLevel = 0
  691. ActivateWeather = 1
  692. CastUnstuck = 1
  693. MaxSpellCastsInChain = 10
  694. Instance.IgnoreLevel = 0
  695. Instance.IgnoreRaid = 0
  696. Instance.ResetTimeHour = 4
  697. Instance.UnloadDelay = 1800000
  698. Quests.LowLevelHideDiff = 4
  699. Quests.HighLevelHideDiff = 7
  700. Quests.Daily.ResetHour = 6
  701. Quests.Weekly.ResetWeekDay = 3
  702. Quests.Weekly.ResetHour = 6
  703. Guild.EventLogRecordsCount = 100
  704. Guild.BankEventLogRecordsCount = 25
  705. TimerBar.Fatigue.GMLevel = 4
  706. TimerBar.Fatigue.Max = 60
  707. TimerBar.Breath.GMLevel = 4
  708. TimerBar.Breath.Max = 180
  709. TimerBar.Fire.GMLevel = 4
  710. TimerBar.Fire.Max = 1
  711. MaxPrimaryTradeSkill = 2
  712. MinPetitionSigns = 9
  713. MaxGroupXPDistance = 74
  714. MailDeliveryDelay = 3600
  715. SkillChance.Prospecting = 0
  716. SkillChance.Milling = 0
  717. OffhandCheckAtTalentsReset = 0
  718. ClientCacheVersion = 0
  719. Event.Announce = 0
  720. BeepAtStart = 1
  721. Motd = "Welcome to Server 1"
  722.  
  723. ###################################################################################################################
  724. # PLAYER INTERACTION
  725. #
  726. # AllowTwoSide.Accounts
  727. # Allow or not accounts to create characters in the 2 teams in any game type.
  728. # Default: 0 (Not allowed)
  729. # 1 (Allowed)
  730. #
  731. # AllowTwoSide.Interaction.Chat
  732. # AllowTwoSide.Interaction.Channel
  733. # AllowTwoSide.Interaction.Group
  734. # AllowTwoSide.Interaction.Guild
  735. # AllowTwoSide.Interaction.Auction
  736. # AllowTwoSide.Interaction.Mail
  737. # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
  738. # different teams, send mail to different team.
  739. # Default: 0 (Not allowed)
  740. # 1 (Allowed)
  741. #
  742. # AllowTwoSide.WhoList
  743. # Allow or not show player from both team in who list.
  744. # Default: 0 (Not allowed)
  745. # 1 (Allowed)
  746. #
  747. # AllowTwoSide.AddFriend
  748. # Allow or not adding friends from other team in friend list.
  749. # Default: 0 (Not allowed)
  750. # 1 (Allowed)
  751. #
  752. # TalentsInspecting
  753. # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
  754. # inspect talents always)
  755. # Default: 1 (allow)
  756. # 0 (not allow)
  757. #
  758. ###################################################################################################################
  759.  
  760. AllowTwoSide.Accounts = 0
  761. AllowTwoSide.Interaction.Chat = 0
  762. AllowTwoSide.Interaction.Channel = 0
  763. AllowTwoSide.Interaction.Group = 0
  764. AllowTwoSide.Interaction.Guild = 0
  765. AllowTwoSide.Interaction.Auction = 0
  766. AllowTwoSide.Interaction.Mail = 0
  767. AllowTwoSide.WhoList = 0
  768. AllowTwoSide.AddFriend = 0
  769. TalentsInspecting = 1
  770.  
  771. ###################################################################################################################
  772. # CREATURE SETTINGS
  773. #
  774. # ThreatRadius
  775. # Radius for creature to evade after being pulled away from combat start point
  776. # If ThreatRadius is less than creature aggro radius then aggro radius will be used
  777. # Default: 100 yards
  778. #
  779. # Rate.Creature.Aggro
  780. # Aggro radius percent or off.
  781. # Default: 1 - 100%
  782. # 1.5 - 150%
  783. # 0 - off (0%)
  784. #
  785. # CreatureFamilyFleeAssistanceRadius
  786. # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
  787. # Default: 30
  788. # 0 - off
  789. #
  790. # CreatureFamilyAssistanceRadius
  791. # Radius which creature will use to call assistance without moving
  792. # Default: 10
  793. # 0 - off
  794. #
  795. # CreatureFamilyAssistanceDelay
  796. # Reaction time for creature assistance call
  797. # Default: 1500 (1.5s)
  798. #
  799. # CreatureFamilyFleeDelay
  800. # Time during which creature can flee when no assistant found
  801. # Default: 7000 (7s)
  802. #
  803. # WorldBossLevelDiff
  804. # Difference for boss dynamic level with target
  805. # Default: 3
  806. #
  807. # Corpse.Decay.NORMAL
  808. # Corpse.Decay.RARE
  809. # Corpse.Decay.ELITE
  810. # Corpse.Decay.RAREELITE
  811. # Corpse.Decay.WORLDBOSS
  812. # Seconds until creature corpse will decay without being looted or skinned.
  813. # Default: 60, 300, 300, 300, 3600
  814. #
  815. # Rate.Corpse.Decay.Looted
  816. # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
  817. # Default: 0.1
  818. #
  819. # Rate.Creature.Normal.Damage
  820. # Rate.Creature.Elite.Elite.Damage
  821. # Rate.Creature.Elite.RAREELITE.Damage
  822. # Rate.Creature.Elite.WORLDBOSS.Damage
  823. # Rate.Creature.Elite.RARE.Damage
  824. # Creature Damage Rates.
  825. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
  826. #
  827. # Rate.Creature.Normal.SpellDamage
  828. # Rate.Creature.Elite.Elite.SpellDamage
  829. # Rate.Creature.Elite.RAREELITE.SpellDamage
  830. # Rate.Creature.Elite.WORLDBOSS.SpellDamag
  831. # Rate.Creature.Elite.RARE.SpellDamage
  832. # Creature Spell Damage Rates.
  833. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
  834. #
  835. # Rate.Creature.Normal.HP
  836. # Rate.Creature.Elite.Elite.HP
  837. # Rate.Creature.Elite.RAREELITE.HP
  838. # Rate.Creature.Elite.WORLDBOSS.HP
  839. # Rate.Creature.Elite.RARE.HP
  840. # Creature Health Ammount Modifier.
  841. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
  842. #
  843. # ListenRange.Say
  844. # Distance from player to listen text that creature (or other world object) say
  845. # Default: 25
  846. #
  847. # ListenRange.TextEmote
  848. # Distance from player to listen textemote that creature (or other world object) say
  849. # Default: 25
  850. #
  851. # ListenRange.Yell
  852. # Distance from player to listen text that creature (or other world object) yell
  853. # Default: 300
  854. #
  855. ###################################################################################################################
  856.  
  857. ThreatRadius = 100
  858. Rate.Creature.Aggro = 1
  859. CreatureFamilyFleeAssistanceRadius = 30
  860. CreatureFamilyAssistanceRadius = 10
  861. CreatureFamilyAssistanceDelay = 1500
  862. CreatureFamilyFleeDelay = 7000
  863. WorldBossLevelDiff = 3
  864. Corpse.Decay.NORMAL = 60
  865. Corpse.Decay.RARE = 300
  866. Corpse.Decay.ELITE = 300
  867. Corpse.Decay.RAREELITE = 300
  868. Corpse.Decay.WORLDBOSS = 3600
  869. Rate.Corpse.Decay.Looted = 0.1
  870. Rate.Creature.Normal.Damage = 1
  871. Rate.Creature.Elite.Elite.Damage = 1
  872. Rate.Creature.Elite.RAREELITE.Damage = 1
  873. Rate.Creature.Elite.WORLDBOSS.Damage = 1
  874. Rate.Creature.Elite.RARE.Damage = 1
  875. Rate.Creature.Normal.SpellDamage = 1
  876. Rate.Creature.Elite.Elite.SpellDamage = 1
  877. Rate.Creature.Elite.RAREELITE.SpellDamage = 1
  878. Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
  879. Rate.Creature.Elite.RARE.SpellDamage = 1
  880. Rate.Creature.Normal.HP = 1
  881. Rate.Creature.Elite.Elite.HP = 1
  882. Rate.Creature.Elite.RAREELITE.HP = 1
  883. Rate.Creature.Elite.WORLDBOSS.HP = 1
  884. Rate.Creature.Elite.RARE.HP = 1
  885. ListenRange.Say = 40
  886. ListenRange.TextEmote = 40
  887. ListenRange.Yell = 300
  888.  
  889. ###################################################################################################################
  890. # CHAT SETTINGS
  891. #
  892. # ChatFakeMessagePreventing
  893. # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
  894. # not applied to addon language messages, but can prevent working old addons
  895. # that use normal languages for sending data to another clients.
  896. # Default: 0 (disible fake messages preventing)
  897. # 1 (enabled fake messages preventing)
  898. #
  899. # ChatStrictLinkChecking.Severity
  900. # Check chat messages for ingame links to spells, items, quests, achievements etc.
  901. # Default: 0 (disable link checking)
  902. # 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
  903. # 2 (verifiy that pipe commands are used in a correct order)
  904. # 3 (check if color, entry and name don't contradict each other. For correct work, please assure
  905. # that you have extracted locale DBCs of every language specific client playing on this server.)
  906. #
  907. # ChatStrictLinkChecking.Kick
  908. # Defines, what should be done if a message is considered to contain invalid pipe commands.
  909. # Default: 0 (silently ignore message)
  910. # 1 (kick players who sent invalid formed messages)
  911. #
  912. # ChatFlood.MessageCount
  913. # Chat anti-flood protection, haste message count to activate protection
  914. # Default: 10
  915. # 0 (disible anti-flood protection)
  916. #
  917. # ChatFlood.MessageDelay
  918. # Chat anti-flood protection, minimum message delay to count message
  919. # Default: 1 (in secs)
  920. #
  921. # ChatFlood.MuteTime
  922. # Chat anti-flood protection, mute time at activation flood protection (not saved)
  923. # Default: 10 (in secs)
  924. #
  925. # Channel.RestrictedLfg
  926. # Restrict use LookupForGroup channel only registered in LFG tool players
  927. # Default: 1 (allow join to channel only if active in LFG)
  928. # 0 (allow join to channel in any time)
  929. #
  930. # Channel.SilentlyGMJoin
  931. # Silently join GM characters (security level > 1) to channels
  932. # Default: 0 (join announcement in normal way)
  933. # 1 (GM join without announcement)
  934. #
  935. ###################################################################################################################
  936.  
  937. ChatFakeMessagePreventing = 0
  938. ChatStrictLinkChecking.Severity = 0
  939. ChatStrictLinkChecking.Kick = 0
  940. ChatFlood.MessageCount = 10
  941. ChatFlood.MessageDelay = 1
  942. ChatFlood.MuteTime = 10
  943. Channel.RestrictedLfg = 1
  944. Channel.SilentlyGMJoin = 0
  945.  
  946. ###################################################################################################################
  947. # GAME MASTER SETTINGS
  948. #
  949. # GM.LoginState
  950. # GM mode at login
  951. # Default: 2 (last save state)
  952. # 0 (disable)
  953. # 1 (enable)
  954. #
  955. # GM.Visible
  956. # GM visibility at login
  957. # Default: 2 (last save state)
  958. # 0 (invisible)
  959. # 1 (visible)
  960. #
  961. # GM.AcceptTickets
  962. # Is GM accepting tickets from player by default or not.
  963. # Default: 2 (last save state)
  964. # 0 (disable)
  965. # 1 (enable)
  966. #
  967. # GM.Chat
  968. # GM chat mode at login
  969. # Default: 2 (last save state)
  970. # 0 (disable)
  971. # 1 (enable)
  972. #
  973. # GM.WhisperingTo
  974. # Is GM accepting whispers from player by default or not.
  975. # Default: 2 (last save state)
  976. # 0 (disable)
  977. # 1 (enable)
  978. #
  979. # GM.InGMList.Level
  980. # Max GM level showed in GM list (if visible) in non-GM state (.gm off)
  981. # 0 (none)
  982. # 1 (only moderators)
  983. # 2 (only gamemasters)
  984. # Default: 3 (anyone)
  985. #
  986. # GM.InWhoList.Level
  987. # Max GM level showed in who list (if visible).
  988. # 0 (only players)
  989. # 1 (only moderators)
  990. # 2 (only gamemasters)
  991. # Default: 3 (anyone)
  992. #
  993. # GM.LogTrade
  994. # Include GM trade and trade slot enchanting operations in GM log if it enable
  995. # Default: 1 (include)
  996. # 0 (not include)
  997. #
  998. # GM.StartLevel
  999. # GM starting level (1-100)
  1000. # Default: 1
  1001. #
  1002. # GM.LowerSecurity
  1003. # Disallow a lower security member to interact with a higher one using commands
  1004. # Default: 0 (disable)
  1005. # 1 (enable)
  1006. #
  1007. # GM.AllowAchievementGain
  1008. # If enabled it allows gaining achievements for GM characters
  1009. # Default: 1 (enable)
  1010. # 0 (disable)
  1011. #
  1012. ###################################################################################################################
  1013.  
  1014. GM.LoginState = 2
  1015. GM.Visible = 2
  1016. GM.AcceptTickets = 2
  1017. GM.Chat = 2
  1018. GM.WhisperingTo = 2
  1019. GM.InGMList.Level = 3
  1020. GM.InWhoList.Level = 3
  1021. GM.LogTrade = 1
  1022. GM.StartLevel = 1
  1023. GM.LowerSecurity = 0
  1024. GM.AllowAchievementGain = 1
  1025.  
  1026. ###################################################################################################################
  1027. # VISIBILITY AND RADIUSES
  1028. #
  1029. # Visibility.GroupMode
  1030. # Group visibility modes
  1031. # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
  1032. # 1 (raid members 100% auto detect invisible player from same raid)
  1033. # 2 (players from same team can 100% auto detect invisible player)
  1034. #
  1035. # Visibility.Distance.Continents
  1036. # Visibility.Distance.Instances
  1037. # Visibility.Distance.BGArenas
  1038. # Visibility distance for different ingame object in different maps.
  1039. # Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120.
  1040. # Max limited by active player zone: ~ 333
  1041. # Min limit is max aggro radius (45) * Rate.Creature.Aggro
  1042. #
  1043. # Visibility.Distance.Object
  1044. # Visible distance for gameobject, dynobject, bodies, corpses, bones
  1045. # Min limit is iteraction distance (5)
  1046. #
  1047. # Visibility.Distance.InFlight
  1048. # Visible distance for player in flight
  1049. # Min limit is 0 (not show any objects)
  1050. #
  1051. # Visibility.Distance.Grey.Unit
  1052. # Visibility grey distance for creatures/players (fast changing objects)
  1053. # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
  1054. # object (except corpse around distences) If � is distance and G is grey distance then object
  1055. # make visible if distance to it <= D but make non visible if distance > D+G
  1056. # Default: 1 (yard)
  1057. #
  1058. # Visibility.Distance.Grey.Object
  1059. # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
  1060. # Default: 10 (yards)
  1061. #
  1062. #
  1063. ###################################################################################################################
  1064.  
  1065. Visibility.GroupMode = 0
  1066. Visibility.Distance.Continents = 90
  1067. Visibility.Distance.Instances = 120
  1068. Visibility.Distance.BGArenas = 180
  1069. Visibility.Distance.Object = 100
  1070. Visibility.Distance.InFlight = 100
  1071. Visibility.Distance.Grey.Unit = 1
  1072. Visibility.Distance.Grey.Object = 10
  1073.  
  1074. ###################################################################################################################
  1075. # SERVER RATES
  1076. #
  1077. # Rate.Health
  1078. # Rate.Mana
  1079. # Rate.Rage.Income
  1080. # Rate.Rage.Loss
  1081. # Rate.RunicPower.Income
  1082. # Rate.RunicPower.Loss
  1083. # Rate.Focus
  1084. # Health and power regeneration and rage income from damage.
  1085. # Default: 1
  1086. #
  1087. # Rate.Skill.Discovery
  1088. # Skill Discovery Rates
  1089. # Default: 1
  1090. #
  1091. # Rate.Drop.Item.Poor
  1092. # Rate.Drop.Item.Normal
  1093. # Rate.Drop.Item.Uncommon
  1094. # Rate.Drop.Item.Rare
  1095. # Rate.Drop.Item.Epic
  1096. # Rate.Drop.Item.Legendary
  1097. # Rate.Drop.Item.Artifact
  1098. # Rate.Drop.Item.Referenced
  1099. # Rate.Drop.Money
  1100. # Drop rates (items by quality and money)
  1101. # Default: 1
  1102. #
  1103. # Rate.XP.Kill
  1104. # Rate.XP.Quest
  1105. # Rate.XP.Explore
  1106. # XP rates
  1107. # Default: 1
  1108. #
  1109. # Rate.Rest.InGame
  1110. # Rate.Rest.Offline.InTavernOrCity
  1111. # Rate.Rest.Offline.InWilderness
  1112. # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
  1113. #
  1114. # Rate.Damage.Fall
  1115. # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
  1116. #
  1117. # Rate.Auction.Time
  1118. # Rate.Auction.Deposit
  1119. # Rate.Auction.Cut
  1120. # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
  1121. #
  1122. # Rate.Honor
  1123. # Honor gain rate
  1124. #
  1125. # Rate.Mining.Amount
  1126. # Rate.Mining.Next
  1127. # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
  1128. # Mining.Next changes chance to have next use of a deposit)
  1129. #
  1130. # Rate.Talent
  1131. # Talent Point rates
  1132. # Default: 1
  1133. #
  1134. # Rate.Reputation.Gain
  1135. # Reputation Gain rate
  1136. # Default: 1
  1137. #
  1138. # Rate.Reputation.LowLevel.Kill
  1139. # Reputation Gain form low level kill (grey creture)
  1140. # Default: 1
  1141. #
  1142. # Rate.Reputation.LowLevel.Quest
  1143. # Reputation Gain rate
  1144. # Default: 1
  1145. #
  1146. # Rate.InstanceResetTime
  1147. # Multiplier for the number of days in between global raid/heroic instance resets.
  1148. # Default: 1
  1149. #
  1150. # SkillGain.Crafting
  1151. # SkillGain.Defense
  1152. # SkillGain.Gathering
  1153. # SkillGain.Weapon
  1154. # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
  1155. # Default: 1
  1156. #
  1157. # SkillChance.Orange
  1158. # SkillChance.Yellow
  1159. # SkillChance.Green
  1160. # SkillChance.Grey
  1161. # Skill chance values (0..100)
  1162. # Default: 100-75-25-0
  1163. #
  1164. # SkillChance.MiningSteps
  1165. # SkillChance.SkinningSteps
  1166. # For skinning and Mining chance decrease with skill level.
  1167. # Default: 0 - no decrease
  1168. # 75 - in 2 times each 75 skill points
  1169. #
  1170. # DurabilityLossChance.Damage
  1171. # Chance lost one from equiped items durability point at damage apply or receive.
  1172. # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
  1173. #
  1174. # DurabilityLossChance.Absorb
  1175. # Chance lost one from armor items durability point at damage absorb.
  1176. # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
  1177. #
  1178. # DurabilityLossChance.Parry
  1179. # Chance lost weapon durability point at parry.
  1180. # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
  1181. #
  1182. # DurabilityLossChance.Block
  1183. # Chance lost sheild durability point at damage block.
  1184. # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
  1185. #
  1186. # Death.SicknessLevel
  1187. # Starting Character start gain sickness at spirit resurrection (1 min)
  1188. # Default: 11
  1189. # -10 - character will have full time (10min) sickness at 1 level
  1190. # maxplayerlevel+1 - character will not have sickness at any level
  1191. #
  1192. # Death.CorpseReclaimDelay.PvP
  1193. # Death.CorpseReclaimDelay.PvE
  1194. # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
  1195. # Default: 1 (enabled)
  1196. # 0 (disabled)
  1197. #
  1198. # Death.Bones.World
  1199. # Death.Bones.BattlegroundOrArena
  1200. # Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
  1201. # Default: 1 (enabled)
  1202. # 0 (disabled)
  1203. #
  1204. ###################################################################################################################
  1205.  
  1206. Rate.Health = 1
  1207. Rate.Mana = 1
  1208. Rate.Rage.Income = 1
  1209. Rate.Rage.Loss = 1
  1210. Rate.RunicPower.Income = 1
  1211. Rate.RunicPower.Loss = 1
  1212. Rate.Focus = 1
  1213. Rate.Skill.Discovery = 1
  1214. Rate.Drop.Item.Poor = 1
  1215. Rate.Drop.Item.Normal = 1
  1216. Rate.Drop.Item.Uncommon = 1
  1217. Rate.Drop.Item.Rare = 1
  1218. Rate.Drop.Item.Epic = 1
  1219. Rate.Drop.Item.Legendary = 1
  1220. Rate.Drop.Item.Artifact = 1
  1221. Rate.Drop.Item.Referenced = 1
  1222. Rate.Drop.Money = 1
  1223. Rate.XP.Kill = 1
  1224. Rate.XP.Quest = 1
  1225. Rate.XP.Explore = 1
  1226. Rate.Rest.InGame = 1
  1227. Rate.Rest.Offline.InTavernOrCity = 1
  1228. Rate.Rest.Offline.InWilderness = 1
  1229. Rate.Damage.Fall = 1
  1230. Rate.Auction.Time = 1
  1231. Rate.Auction.Deposit = 1
  1232. Rate.Auction.Cut = 1
  1233. Rate.Honor = 1
  1234. Rate.Mining.Amount = 1
  1235. Rate.Mining.Next = 1
  1236. Rate.Talent = 1
  1237. Rate.Reputation.Gain = 1
  1238. Rate.Reputation.LowLevel.Kill = 1
  1239. Rate.Reputation.LowLevel.Quest = 1
  1240. Rate.InstanceResetTime = 1
  1241. SkillGain.Crafting = 1
  1242. SkillGain.Defense = 1
  1243. SkillGain.Gathering = 1
  1244. SkillGain.Weapon = 1
  1245. SkillChance.Orange = 100
  1246. SkillChance.Yellow = 75
  1247. SkillChance.Green = 25
  1248. SkillChance.Grey = 0
  1249. SkillChance.MiningSteps = 0
  1250. SkillChance.SkinningSteps = 0
  1251. DurabilityLossChance.Damage = 0.5
  1252. DurabilityLossChance.Absorb = 0.5
  1253. DurabilityLossChance.Parry = 0.05
  1254. DurabilityLossChance.Block = 0.05
  1255. Death.SicknessLevel = 11
  1256. Death.CorpseReclaimDelay.PvP = 1
  1257. Death.CorpseReclaimDelay.PvE = 1
  1258. Death.Bones.World = 1
  1259. Death.Bones.BattlegroundOrArena = 1
  1260.  
  1261. ###################################################################################################################
  1262. # BATTLEGROUND CONFIG
  1263. #
  1264. # Battleground.CastDeserter
  1265. # Cast Deserter spell at player who leave battleground in progress
  1266. # Default: 1 (enable)
  1267. # 0 (disable)
  1268. #
  1269. # Battleground.QueueAnnouncer.Join
  1270. # Enable queue announcer posting to chat at join
  1271. # Default: 0 (not send)
  1272. # 1 (send to joined player only)
  1273. # 2 (send to all players)
  1274. #
  1275. # Battleground.QueueAnnouncer.Start
  1276. # Enable queue announcer posting to chat at BG start
  1277. # Default: 0 (disable)
  1278. # 1 (enable)
  1279. #
  1280. # Battleground.InvitationType
  1281. # Set Battleground invitation type
  1282. # Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
  1283. # 1 (Experimental - don't allow to invite much more players of one faction)
  1284. #
  1285. # Battleground.PrematureFinishTimer
  1286. # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
  1287. # Default: 300000 (5 minutes)
  1288. # 0 - disable (not recommended)
  1289. #
  1290. # BattleGround.PremadeGroupWaitForMatch
  1291. # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
  1292. # Default: 1800000 (30 minutes)
  1293. # 0 - disable (not recommended)
  1294. #
  1295. ###################################################################################################################
  1296.  
  1297. Battleground.CastDeserter = 1
  1298. Battleground.QueueAnnouncer.Join = 0
  1299. Battleground.QueueAnnouncer.Start = 0
  1300. Battleground.InvitationType = 0
  1301. BattleGround.PrematureFinishTimer = 300000
  1302. BattleGround.PremadeGroupWaitForMatch = 1800000
  1303.  
  1304. ###################################################################################################################
  1305. # ARENA CONFIG
  1306. #
  1307. # Arena.MaxRatingDifference
  1308. # The maximum rating difference between two groups in rated matches
  1309. # Default: 150 (enable, recommended)
  1310. # 0 (disable, rating difference is discarded)
  1311. #
  1312. # Arena.RatingDiscardTimer
  1313. # After the specified milliseconds has passed,
  1314. # rating information will be discarded when selecting teams for matches
  1315. # also initiates an update by this timer
  1316. # Default: 600000 (10 minutes, recommended)
  1317. # 0 (disable)
  1318. #
  1319. # Arena.AutoDistributePoints
  1320. # Set if arena points should be distributed automatically, or by GM command
  1321. # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
  1322. # 1 (enable) arena points are distributed automatically
  1323. #
  1324. # Arena.AutoDistributeInterval
  1325. # How often should the distribution take place
  1326. # If automatic distribution is enabled in days
  1327. # Default: 7 (weekly)
  1328. #
  1329. # Arena.QueueAnnouncer.Join
  1330. # Enable arena queue announcer posting to chat at join
  1331. # Default: 0 (disable)
  1332. # 1 (enable)
  1333. #
  1334. # Arena.QueueAnnouncer.Exit
  1335. # Enable arena queue announcer posting to chat at exit
  1336. # Default: 0 (disable)
  1337. # 1 (enable)
  1338. #
  1339. # Arena.ArenaSeason.ID
  1340. # Current area season id show in client
  1341. # Default: 1
  1342. #
  1343. # Arena.ArenaSeason.InProgress
  1344. # Current area season state
  1345. # Default: 1 (active)
  1346. # 0 (finished)
  1347. #
  1348. ###################################################################################################################
  1349.  
  1350. Arena.MaxRatingDifference = 150
  1351. Arena.RatingDiscardTimer = 600000
  1352. Arena.AutoDistributePoints = 0
  1353. Arena.AutoDistributeInterval = 7
  1354. Arena.QueueAnnouncer.Join = 0
  1355. Arena.QueueAnnouncer.Exit = 0
  1356. Arena.ArenaSeason.ID = 1
  1357. Arena.ArenaSeason.InProgress = 1
  1358.  
  1359. ###################################################################################################################
  1360. # NETWORK CONFIG
  1361. #
  1362. # Network.Threads
  1363. # Number of threads for network, recommend 1 thread per 1000 connections.
  1364. # Default: 1
  1365. #
  1366. # Network.OutKBuff
  1367. # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
  1368. # Default: -1 (Use system default setting)
  1369. #
  1370. # Network.OutUBuff
  1371. # Userspace buffer for output. This is amount of memory reserved per each connection.
  1372. # Default: 65536
  1373. #
  1374. # Network.TcpNoDelay:
  1375. # TCP Nagle algorithm setting
  1376. # Default: 0 (enable Nagle algorithm, less traffic, more latency)
  1377. # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
  1378. #
  1379. # Network.KickOnBadPacket
  1380. # Kick player on bad packet format.
  1381. # Default: 0 - do not kick
  1382. # 1 - kick
  1383. #
  1384. ###################################################################################################################
  1385.  
  1386. Network.Threads = 1
  1387. Network.OutKBuff = -1
  1388. Network.OutUBuff = 65536
  1389. Network.TcpNodelay = 1
  1390. Network.KickOnBadPacket = 0
  1391.  
  1392. ###################################################################################################################
  1393. # AUCTION HOUSE BOT SETTINGS
  1394. #
  1395. # AuctionHouseBot.Seller.Enabled
  1396. # Enable/Disable the part of AHBot that puts items up for auction
  1397. # Default 0 (disabled)
  1398. #
  1399. # AuctionHouseBot.Buyer.Enabled
  1400. # Enable/Disable the part of AHBot that buys items from players
  1401. # Default 0 (disabled)
  1402. #
  1403. # AuctionHouseBot.Account
  1404. # Is the account number (in realmd->account table) of the player you want to run as the auction bot.
  1405. # Default: 0 (Auction House Bot disabled)
  1406. #
  1407. # AuctionHouseBot.Character
  1408. # Is the GUID (in characters->characters table) of the player you want to run as the auction bot.
  1409. # Default: 0 (Auction House Bot disabled)
  1410. #
  1411. # AuctionHouseBot.Items.Vendor
  1412. # Include items that can be bought from vendors.
  1413. # Default 0
  1414. #
  1415. # AuctionHouseBot.Items.Loot
  1416. # Include items that can be looted or fished for.
  1417. # Default 1
  1418. #
  1419. # AuctionHouseBot.Items.Misc
  1420. # Include misc. items.
  1421. # Default 0
  1422. #
  1423. # AuctionHouseBot.Bind.*
  1424. # Indicates which bonding types to allow the bot to put up for auction
  1425. # No - Items that don't bind Default 1 (Allowed)
  1426. # Pickup - Items that bind on pickup Default 0 (Not Allowed)
  1427. # Equip - Items that bind on equip Default 1 (Allowed)
  1428. # Use - Items that bind on use Default 1 (Allowed)
  1429. # Quest - Quest Items Default 0 (Not Allowed)
  1430. #
  1431. # AuctionHouseBot.ItemsPerCycle
  1432. # Number of Items to Add/Remove from the AH during mass operations
  1433. # Default 200
  1434. #
  1435. # AuctionHouseBot.BuyPrice.Seller
  1436. # Should the Seller use BuyPrice or SellPrice to determine Bid Prices
  1437. # Default 0 (use SellPrice)
  1438. #
  1439. # AuctionHouseBot.BuyPrice.Buyer
  1440. # Should the Buyer use BuyPrice or SellPrice to determine Bid Prices
  1441. # Default 0 (use SellPrice)
  1442. #
  1443. # All other settings have been moved to sql
  1444. #
  1445. ###################################################################################################################
  1446.  
  1447. AuctionHouseBot.Seller.Enabled = 0
  1448. AuctionHouseBot.Buyer.Enabled = 0
  1449. AuctionHouseBot.Account = 0
  1450. AuctionHouseBot.Character = 0
  1451. AuctionHouseBot.Items.Vendor = 0
  1452. AuctionHouseBot.Items.Loot = 1
  1453. AuctionHouseBot.Items.Misc = 0
  1454. AuctionHouseBot.Bind.No = 1
  1455. AuctionHouseBot.Bind.Pickup = 0
  1456. AuctionHouseBot.Bind.Equip = 1
  1457. AuctionHouseBot.Bind.Use = 1
  1458. AuctionHouseBot.Bind.Quest = 0
  1459. AuctionHouseBot.ItemsPerCycle = 200
  1460. AuctionHouseBot.BuyPrice.Seller = 0
  1461. AuctionHouseBot.BuyPrice.Buyer = 0
  1462.  
  1463. ###################################################################################################################
  1464. # CONSOLE, REMOTE ACCESS AND SOAP
  1465. #
  1466. # Console.Enable
  1467. # Enable console
  1468. # Default: 1 - on
  1469. # 0 - off
  1470. #
  1471. # Ra.Enable
  1472. # Enable remote console
  1473. # Default: 0 - off
  1474. # 1 - on
  1475. #
  1476. # Ra.IP
  1477. # Default remote console ip address, use 0.0.0.0 for every address
  1478. #
  1479. # Ra.Port
  1480. # Default remote console port
  1481. # Default: 3443
  1482. #
  1483. # Ra.MinLevel
  1484. # Minimum level that's required to login,3 by default
  1485. # Default: 3 (Administrator)
  1486. #
  1487. # Ra.Secure
  1488. # Kick client on wrong pass
  1489. # 0 - off
  1490. # Default: 1 - on
  1491. #
  1492. # Ra.Stricted
  1493. # Not allow execute console level only commands remotly by RA
  1494. # 0 - off
  1495. # Default: 1 - on
  1496. #
  1497. #
  1498. # SOAP.Enable
  1499. # Enable soap service
  1500. # Default: 0 - off
  1501. # 1 - on
  1502. #
  1503. # SOAP.IP
  1504. # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
  1505. # Default: 127.0.0.1
  1506. #
  1507. # SOAP.Port
  1508. # SOAP port
  1509. # Default: 7878
  1510. #
  1511. ###################################################################################################################
  1512.  
  1513. Console.Enable = 1
  1514. Ra.Enable = 0
  1515. Ra.IP = 0.0.0.0
  1516. Ra.Port = 3443
  1517. Ra.MinLevel = 3
  1518. Ra.Secure = 1
  1519. Ra.Stricted = 1
  1520.  
  1521. SOAP.Enabled = 0
  1522. SOAP.IP = 0.0.0.0
  1523. SOAP.Port = 7878
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