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MarvelVsCapcomCDI_log

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Jan 5th, 2016
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  1. RetroArch [INFO] :: === Build =======================================RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  2. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  3. MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Jan 4 2016
  4. RetroArch [INFO] :: Version: 1.3.0
  5. RetroArch [INFO] :: Git: a5f193b
  6. RetroArch [INFO] :: =================================================
  7. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  8. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  9. RetroArch [INFO] :: Config: loading config from: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\retroarch.cfg.
  10. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  11. RetroArch [INFO] :: Version of libretro API: 1
  12. RetroArch [INFO] :: Compiled against API: 1
  13. RetroArch [INFO] :: Threaded rarch_task started
  14. RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
  15. RetroArch [INFO] :: Video @ 960x720
  16. RetroArch [INFO] :: Found GL context: wgl
  17. RetroArch [INFO] :: Detecting screen resolution 1600x900.
  18. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  19. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4000.
  20. RetroArch [INFO] :: [GL]: Version: 4.0.0 - Build 10.18.10.4276.
  21. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
  22. RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
  23. RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
  24. RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
  25. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
  26. RetroArch [INFO] :: GL: Using resolution 960x720
  27. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  28. RetroArch [INFO] :: [GL]: Not loading any shader.
  29. RetroArch [INFO] :: [GL]: Using 4 textures.
  30. RetroArch [INFO] :: [GL]: Loaded 0 program(s).
  31. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  32. RetroArch [INFO] :: Found XInput v1.4.
  33. RetroArch [INFO] :: Enumerating DInput joypads ...
  34. RetroArch [INFO] :: Done enumerating DInput joypads ...
  35. RetroArch [INFO] :: Found joypad driver: "dinput".
  36. RetroArch [INFO] :: Using font rendering backend: freetype.
  37. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  38. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  39. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  40. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  41. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  42. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  43. RetroArch [INFO] :: Using font rendering backend: freetype.
  44. RetroArch [INFO] :: Using font rendering backend: freetype.
  45. RetroArch [INFO] :: SRAM will not be saved.
  46. RetroArch [INFO] :: [GL]: VSync => on
  47. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  48. RetroArch [INFO] :: null: [C:\Users\Nick Hammaker\Desktop\Games\RetroArch\content_history.lpl].
  49. RetroArch [INFO] :: [GL]: VSync => on
  50. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  51. RetroArch [INFO] :: Using content: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\roms\Sega - Dreamcast\Marvel vs Capcom (USA).cdi.
  52. RetroArch [INFO] :: arg #0: retroarch
  53. RetroArch [INFO] :: arg #1: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\roms\Sega - Dreamcast\Marvel vs Capcom (USA).cdi
  54. RetroArch [INFO] :: arg #2: -c
  55. RetroArch [INFO] :: arg #3: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\retroarch.cfg
  56. RetroArch [INFO] :: arg #4: -L
  57. RetroArch [INFO] :: arg #5: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\cores\reicast_libretro.dll
  58. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  59. RetroArch [INFO] :: === Build =======================================RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  60. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  61. MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Jan 4 2016
  62. RetroArch [INFO] :: Version: 1.3.0
  63. RetroArch [INFO] :: Git: a5f193b
  64. RetroArch [INFO] :: =================================================
  65. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  66. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  67. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\Nick Hammaker\Desktop\Games\RetroArch\cores\reicast_libretro.dll"
  68. RetroArch [INFO] :: Threaded rarch_task started
  69. RetroArch [INFO] :: Overrides: core name: Reicast
  70. RetroArch [INFO] :: Overrides: game name: Marvel vs Capcom (USA)
  71. RetroArch [INFO] :: Overrides: config directory: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\config
  72. RetroArch [INFO] :: Overrides: no core-specific overrides found at C:\Users\Nick Hammaker\Desktop\Games\RetroArch\config\Reicast\Reicast.cfg
  73. RetroArch [INFO] :: Overrides: no game-specific overrides found at C:\Users\Nick Hammaker\Desktop\Games\RetroArch\config\Reicast\Marvel vs Capcom (USA).cfg
  74. RetroArch [INFO] :: Environ SET_VARIABLES.
  75. RetroArch [INFO] :: Remaps: core name: Reicast
  76. RetroArch [INFO] :: Remaps: game name: Marvel vs Capcom (USA)
  77. RetroArch [INFO] :: Remaps: remap directory: C:\Users\Nick Hammaker\Desktop\Games\RetroArch\config\remap
  78. RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Users\Nick Hammaker\Desktop\Games\RetroArch\config\remap\Reicast\Marvel vs Capcom (USA).rmp
  79. RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Users\Nick Hammaker\Desktop\Games\RetroArch\config\remap\Reicast\Reicast.rmp
  80. RetroArch [INFO] :: Version of libretro API: 1
  81. RetroArch [INFO] :: Compiled against API: 1
  82. RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
  83. RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
  84. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
  85. RetroArch [INFO] :: Content loading skipped. Implementation will load it on its own.
  86. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
  87. RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "A"
  88. RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "X"
  89. RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "Start"
  90. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  91. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  92. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  93. RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  94. RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "B"
  95. RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "Y"
  96. RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L (fierce)"
  97. RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R (fierce)"
  98. RetroArch [INFO] :: RetroPad, User 1, Button "L2" => "L (weak)"
  99. RetroArch [INFO] :: RetroPad, User 1, Button "R2" => "R (weak)"
  100. RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "A"
  101. RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "X"
  102. RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "Start"
  103. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  104. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  105. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  106. RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  107. RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "B"
  108. RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "Y"
  109. RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L (fierce)"
  110. RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R (fierce)"
  111. RetroArch [INFO] :: RetroPad, User 2, Button "L2" => "L (weak)"
  112. RetroArch [INFO] :: RetroPad, User 2, Button "R2" => "R (weak)"
  113. RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "A"
  114. RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "X"
  115. RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "Start"
  116. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  117. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  118. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  119. RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  120. RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "B"
  121. RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "Y"
  122. RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L (fierce)"
  123. RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R (fierce)"
  124. RetroArch [INFO] :: RetroPad, User 3, Button "L2" => "L (weak)"
  125. RetroArch [INFO] :: RetroPad, User 3, Button "R2" => "R (weak)"
  126. RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "A"
  127. RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "X"
  128. RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "Start"
  129. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  130. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  131. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  132. RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  133. RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "B"
  134. RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "Y"
  135. RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L (fierce)"
  136. RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R (fierce)"
  137. RetroArch [INFO] :: RetroPad, User 4, Button "L2" => "L (weak)"
  138. RetroArch [INFO] :: RetroPad, User 4, Button "R2" => "R (weak)"
  139. RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: "C:\Users\Nick Hammaker\Desktop\Games\RetroArch\system".
  140. RetroArch [INFO] :: Environ GET_VARIABLE reicast_internal_resolution:
  141. RetroArch [INFO] :: 640x480
  142. [reicast]: Got size: 640 x 480.
  143. RetroArch [INFO] :: Environ GET_VARIABLE reicast_cpu_mode:
  144. RetroArch [INFO] :: dynamic_recompiler
  145. RetroArch [INFO] :: Environ GET_VARIABLE reicast_mipmapping:
  146. RetroArch [INFO] :: enabled
  147. RetroArch [INFO] :: Environ GET_VARIABLE reicast_widescreen_hack:
  148. RetroArch [INFO] :: disabled
  149. RetroArch [INFO] :: Environ GET_VARIABLE reicast_audio_buffer_size:
  150. RetroArch [INFO] :: 1024
  151. RetroArch [INFO] :: Environ GET_VARIABLE reicast_cable_type:
  152. RetroArch [INFO] :: TV (VBS/Y+S/C)
  153. RetroArch [INFO] :: Environ GET_VARIABLE reicast_enable_rtt:
  154. RetroArch [INFO] :: enabled
  155. RetroArch [INFO] :: Environ SET_HW_RENDER.
  156. RetroArch [INFO] :: Requesting OpenGL context.
  157. RetroArch [INFO] :: Skipping SRAM load..
  158. RetroArch [INFO] :: Set audio input rate to: 44063.25 Hz.
  159. RetroArch [INFO] :: Video @ 1920x1440
  160. RetroArch [INFO] :: Using HW render, OpenGL driver forced.
  161. RetroArch [INFO] :: Found GL context: wgl
  162. RetroArch [INFO] :: Detecting screen resolution 1600x900.
  163. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  164. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 4000.
  165. RetroArch [INFO] :: [GL]: Version: 4.0.0 - Build 10.18.10.4276.
  166. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
  167. RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
  168. RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
  169. RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
  170. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
  171. RetroArch [INFO] :: GL: Using resolution 1596x853
  172. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  173. RetroArch [INFO] :: [GL]: Not loading any shader.
  174. RetroArch [INFO] :: [GL]: Using 1 textures.
  175. RetroArch [INFO] :: [GL]: Loaded 0 program(s).
  176. RetroArch [INFO] :: [GL]: Initializing HW render (1024 x 1024).
  177. RetroArch [INFO] :: [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  178. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
  179. RetroArch [INFO] :: Found XInput v1.4.
  180. RetroArch [INFO] :: Enumerating DInput joypads ...
  181. RetroArch [INFO] :: Done enumerating DInput joypads ...
  182. RetroArch [INFO] :: Found joypad driver: "dinput".
  183. RetroArch [INFO] :: Using font rendering backend: freetype.
  184. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  185. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  186. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  187. RetroArch [INFO] :: [CPUID]: Vendor: GenuineIntel
  188. RetroArch [INFO] :: [CPUID]: Features: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  189. RetroArch [INFO] :: Using font rendering backend: freetype.
  190. RetroArch [INFO] :: [GL]: VSync => on
  191. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  192. RetroArch [INFO] :: null: [C:\Users\Nick Hammaker\Desktop\Games\RetroArch\content_history.lpl].
  193. RetroArch [INFO] :: [GL]: VSync => on
  194. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  195. RetroArch [INFO] :: [GL]: VSync => on
  196. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  197. context_reset.
  198. A8
  199. vmem reserve: base: 16190000, aram: 36190000, vram: 1A190000, ram: 22190000
  200. Resetting mem
  201. Mem alloc successful!Loaded C:\Users\Nick Hammaker\Desktop\Games\RetroArch\system\dc\dc_boot.bin as bootrom
  202.  
  203. Loaded C:\Users\Nick Hammaker\Desktop\Games\RetroArch\system\dc\dc_nvmem.bin as nvram
  204.  
  205. Using Recompiler
  206. Sh4 Reset
  207. recSh4 Init
  208. @@ ngen_ResetBlocks()
  209. Freeing fpcb
  210.  
  211. Session 1 has 1 track(s)
  212. Saving Track: 1 Type: Audio/2352 Pregap: 150 Size: 302 LBA: 0
  213. Track position: 352800
  214.  
  215. Session 2 has 1 track(s)
  216. Saving Track: 2 Type: Mode2/2336 Pregap: 150 Size: 319467 LBA: 11702
  217. Track position: 1413504
  218. gdrom: Opened image "C:\Users\Nick Hammaker\Desktop\Games\RetroArch\roms\Sega - Dreamcast\Marvel vs Capcom (USA).cdi"
  219. Initialising empty vmu...
  220. Initialising empty vmu...
  221. Initialising empty vmu...
  222. Initialising empty vmu...
  223. Initialising empty vmu...
  224. Initialising empty vmu...
  225. Sh4 Reset
  226. reios: IP.bin is 'SEGA SEGAKATANA SEGA ENTERPRISES55D9 GD-ROM1/1 JUE 01BBA10 T1202N V1.00019990729 0.BIN SEGA LC-T-12 MARVEL VS.CAPCOM โ‚ฌล“รค'
  227. reios: Hardware ID is: SEGA SEGAKATANA
  228. reios: Maker ID is: SEGA ENTERPRISES
  229. reios: Device info is: 55D9 GD-ROM1/1
  230. reios: Area symbols is: JUE
  231. reios: Peripherals is: 01BBA10
  232. reios: Product number is: T1202N
  233. reios: Product version is: V1.000
  234. reios: Release date is: 19990729
  235. reios: Boot filename is: 0.BIN
  236. reios: Software company is: SEGA LC-T-12
  237. reios: Software name is: MARVEL VS.CAPCOM
  238. reios: loading ip.bin from FAD: 11852
  239. reios: bootfile is '0.BIN '
  240. reios: iso9660 PVD found
  241. reios: iso9660 root_directory, FAD: 11875, len: 16384
  242. Failed to locate bootfile.
  243. cntx // fpcb offset: -68157440 // pc offset: -184 // pc A0000000
  244. Get MemPtr unsupported area : addr=0xA0000000
  245. Get MemPtr unsupported area : addr=0xA0000018
  246. Sh4: i-cache invalidation A0000016
  247. @@ ngen_ResetBlocks()
  248. Freeing fpcb
  249. recSh4:Dynarec Cache clear at A0000016
  250. Get MemPtr unsupported area : addr=0x80000080
  251. Get MemPtr unsupported area : addr=0x800000A8
  252. Get MemPtr unsupported area : addr=0x800000BE
  253. Get MemPtr unsupported area : addr=0x800000C6
  254. @@ ngen_ResetBlocks()
  255. Freeing fpcb
  256. recSh4:Dynarec Cache clear at 8C0000DE
  257. Invalid GD-DMA start, SB_GDEN=0.Ingoring it.
  258. G2-EXT1 DMA : SB_E1DIR==0:DMA Write to 0x9F0000 from 0xCFF0000 32 bytes
  259. SPI : unknown ? [0x70]
  260. SPI : unknown ? [0x71]
  261. sh4io: Invalid read access @@ 00000030
  262. Sh4: i-cache invalidation 8C00DD78
  263. @@ ngen_ResetBlocks()
  264. Freeing fpcb
  265. recSh4:Dynarec Cache clear at 8C00DD78
  266. Invalid GD-DMA start, SB_GDEN=0.Ingoring it.
  267. G2-EXT1 DMA : SB_E1DIR==0:DMA Write to 0x9F0000 from 0xCFF0000 32 bytes
  268. Sh4: i-cache invalidation 8C09E6A6
  269. @@ ngen_ResetBlocks()
  270. Freeing fpcb
  271. recSh4:Dynarec Cache clear at 8C09E6A6
  272. Sh4: i-cache invalidation AC09D990
  273. @@ ngen_ResetBlocks()
  274. Freeing fpcb
  275. recSh4:Dynarec Cache clear at AC09D990
  276. new tactx
  277. new tactx
  278. HASH: 8C09ED16 reloc >:1:05:BD3BE51F:1E886EE6:6BDB3F70:7FB25EA3:DE0083A8
  279. HASH: 8C0BA526 reloc >:1:04:CB0C9B99:5082FB07:50A46C46:4035B1F1:6A9F47DC
  280. HASH: 8C0BA506 reloc >:1:04:26AEABE5:E9D01A08:C25DD887:EEAFF173:CE2BBA10
  281. HASH: 8C0BA50E reloc >:1:0A:5785DC3D:68688650:C5E1AFB3:7F686AE5:89538042
  282. FOG TABLE Curve match: maxdev: 0.42 cents
  283. SPI : unknown ? [0x70]
  284. SPI : unknown ? [0x71]
  285. Sh4: i-cache invalidation AC09EC6E
  286. @@ ngen_ResetBlocks()
  287. Freeing fpcb
  288. recSh4:Dynarec Cache clear at AC09EC6E
  289. Sh4: i-cache invalidation 8C00DD78
  290. @@ ngen_ResetBlocks()
  291. Freeing fpcb
  292. recSh4:Dynarec Cache clear at 8C00DD78
  293. G2-EXT1 DMA : SB_E1DIR==0:DMA Write to 0x9F0000 from 0xCFF0000 32 bytes
  294. Sh4: i-cache invalidation 8C09E6A6
  295. @@ ngen_ResetBlocks()
  296. Freeing fpcb
  297. recSh4:Dynarec Cache clear at 8C09E6A6
  298. Sh4: i-cache invalidation AC09D990
  299. @@ ngen_ResetBlocks()
  300. Freeing fpcb
  301. recSh4:Dynarec Cache clear at AC09D990
  302. HASH: 8C09ED16 reloc >:1:05:BD3BE51F:1E886EE6:6BDB3F70:7FB25EA3:DE0083A8
  303. HASH: 8C0BA526 reloc >:1:04:CB0C9B99:5082FB07:50A46C46:4035B1F1:6A9F47DC
  304. HASH: 8C0BA506 reloc >:1:04:26AEABE5:E9D01A08:C25DD887:EEAFF173:CE2BBA10
  305. HASH: 8C0BA50E reloc >:1:0A:5785DC3D:68688650:C5E1AFB3:7F686AE5:89538042
  306. RetroArch [INFO] :: Saving config at path: "C:\Users\Nick Hammaker\Desktop\Games\RetroArch\retroarch.cfg"
  307. RetroArch [INFO] :: Saving RAM type #0 to "C:\Users\Nick Hammaker\Desktop\Games\RetroArch\roms\Sega - Dreamcast\Marvel vs Capcom (USA).srm".
  308. RetroArch [INFO] :: Saving RAM type #1 to "C:\Users\Nick Hammaker\Desktop\Games\RetroArch\roms\Sega - Dreamcast\Marvel vs Capcom (USA).rtc".
  309. RetroArch [INFO] :: Average audio buffer saturation: 88.61 %, standard deviation (percentage points): 10.33 %.
  310. RetroArch [INFO] :: Amount of time spent close to underrun: 0.24 %. Close to blocking: 95.33 %.
  311. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  312. RetroArch [INFO] :: Average audio buffer saturation: 88.61 %, standard deviation (percentage points): 10.33 %.
  313. RetroArch [INFO] :: Amount of time spent close to underrun: 0.24 %. Close to blocking: 95.33 %.
  314. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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