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Mar 14th, 2016
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  1. No.112768389
  2.  
  3. Moth Champion, the Moth Champion
  4. AKA buy Rabadon's, win game
  5.  
  6. Passive: Flutter
  7. Moth Champion ignores unit collision and gains a percentage of its Ability Power as Movement Speed. This bonus is doubled for 3 seconds after Moth Champion casts a spell.
  8.  
  9. Q: Moonblast
  10. Moth Champion fires a blast of lunar energy in a line. The first target struck will take magic damage(+AP). Striking large monsters and enemy champions with this spell grants Moth Champion a stack of Lunar Insight, temporarily increasing Ability Power by a small percentage. Lunar Insight stacks indefinitely, and all stacks are refreshed when Moth Champion damages a large monster or enemy champion with any source of damage.
  11.  
  12. W: Moth Dust
  13. Moth Champion flaps its wings, creating a cloud of glittering dust that briefly blinds and silences nearby enemies. Enemies that remain within the cloud have their vision obstructed and will take magic damage(+AP) over time.
  14.  
  15. E: Swoop
  16. Moth Champion becomes temporarily untargetable and dives toward the target point, dealing magic damage(+AP) to enemies it collides with. This ability may be used to cross terrain and may be reactivated at any time during the dive to cause Moth Champion to slam into the ground at it's current point, very briefly rooting all nearby enemies.
  17.  
  18. R: Moonlight
  19. Passive: Moonblast deals its damage in an area around impact, increasing in radius based on Moth Champion's Ability Power.
  20. Active: Moth Champion calls upon the full moon, granting a stack of Lunar Insight for each enemy champion struck and creating a large area around it blessed with moonlight. Enemies within the area are greatly slowed, increasing in strength as they near the edges. Allied champions within the area will be gradually healed (+AP) and gain a percentage of Moth Champion's Ability Power as Armor and Magic Resist. While within the area of moonlight, Moth Champion's Lunar Insight stacks do not decay.
  21.  
  22.  
  23.  
  24. No.113153080
  25.  
  26. Put together on the fly
  27.  
  28. Passive: Toxic Dust
  29. Moth dispurses a cloud of toxic dust wherever one of her skills hits an enemy, poisoning enemies in a small aoe for (2xlevel)+(.1 AP) per second over 3 seconds
  30. Q: Siphon
  31. Drains an enemy by 2/4/6/8/10(+.2 AP)% of their maximum health, healing herself and up to two nearby allies for 25% of the damage dealt.
  32. W: Nectar Launch
  33. Moth fires a gob of succulent nectar at target champion or monster, coating nearby enemies upon landing. Enemies coated with succulent nectar extend her auto attack range by 50/100/150/200/250 and are dealt 25/35/45/55/65+(.25 AP) bonus magic damage on hit
  34. E: Forest Shrine
  35. Places a shrine on the ground, granting allies within 450 radius 10% bonus movement speed and 2/3/4/5/6(+.01 AP) bonus mana regeneration
  36. R: Toxic Rend
  37. All enemies affected by her passive are slowed by 75%/99%/Stunned for 1.75 seconds, and dealt 150/250/350 magic damage.
  38. Passive: Toxic Dust's duration is extended by 1/2/3 seconds
  39.  
  40.  
  41.  
  42. No.113159203
  43.  
  44. Mothy: The moth champion
  45.  
  46. Passive: Moth Magic
  47. Every 10-20 seconds the next basic ability Mothy casts is amplified somehow.
  48.  
  49. Q: Dust Scatter
  50. Mothy sprays poisonous dust around herself, dealing damage to nearby enemies and lowering their MR. Enemies covered in nectar take additional damage over time.
  51. Moth Magic: Increases the damage and causes the dust to stay on the field for a few seconds, dealing damage to enemies that walk through it.
  52.  
  53. W: Nectar Launch
  54. Mothy shoots out a glob of nectar that sticks to the ground for a few seconds, causing enemies that walk through it to get covered in nectar, slowing them for a few seconds. If Mothy auto attacks an enemy covered in nectar, she heals a small amount.
  55. Moth Magic: Roots enemies initially hit by the nectar, and increases the healing done.
  56.  
  57. E: Moth Flight
  58. Mothy takes flight for a few seconds, gaining movement speed and allows her to see past terrain. Using Dust scatter while flying increases the radius.
  59. Moth Magic: Increases movement speed and lets Mothy fly over terrain.
  60.  
  61. R: Dust Explosion
  62. Mothy creates a huge explosion of dust in an area, preventing enemies from seeing what`s inside. While inside, enemies take a small amount of damage over time and cannot see outside the dust. Allies inside share healing based on the amount of damage Dust Explosion is doing to enemy champions.
  63. Resets Moth Magic.
  64.  
  65.  
  66.  
  67.  
  68.  
  69. No.113162049
  70.  
  71. moth champion:
  72.  
  73. passive: Moth-erly love
  74. moth leaves a trail of dust behind it upon movement, allies walking into it will gain increased movement speed and a small armour increase
  75.  
  76. Q: Moth-matics
  77. moth creates a small aoe zone of dust, deals small magic damage and marks every enemy champion and minion inside the zone as "powdered"
  78.  
  79. W: spicy Moth-balls
  80. Moth fires 2 projectiles in a V shape, the 2 balls will explode upon recast slowing and powdering enemies hit
  81.  
  82. E- Thank you very Moth
  83. upon activation every enemy marked as powdered will be under the detonating powder effect, this work essentially as a silence, but abilities CAN be used. but the powder will explode upon using any form of abilities.
  84.  
  85. R: do you want moth of that?
  86. Passive: Moths basic attacks now powders
  87. Active: Moth flaps its wings pushign enemies back and powdering anyone knocked back
  88.  
  89.  
  90.  
  91.  
  92. No.113170587/113171953/113173340
  93.  
  94. Ikewa, the Silent Night
  95. >The remnants of the Rune Wars can be felt to this very day, with remnants of powerful magic clashes burning their scars deep into the earth of Runeterra. These wounds radiate uncontrolled magic, affecting the lives and environments of those around it. Those most severely affected are the denizens of the Kumungu Jungle, producing mystical and powerful champions of the undergrowth like Nidalee and Wukong.
  96.  
  97. Ikewa, before its own name came into existence was a moth caught in this magic. An ordinary moth larvae that spun a cocoon, while metamorphing into its final form, the earth under it split open, radiating the cocoon with magic.
  98.  
  99. Ikewa emerged, and immediately the most telling sign of change was its atypical color pattern. Most moths donned the colors mimicking surrounding their environment, or the eyes of a hungry apex predator, or bright colors indicating toxicity. Ikewa's wings pulsated in a multitude of color, still dripping with liquid biomass uncontrollably. It had grown a maw with gnashing teeth to hold it's pollen-sucking tongue.
  100.  
  101. As Ikewa adjusted and grew, the strange wings purpose became clear. Ikewa was able to match its surroundings and mimick predator by changing its wings colors. Not only this, Ikewa never stopped growing in size for a long period of time. Left to be undetectable to predators, or to intimidate them off with sheer size and mimicry, Ikewar grew to gargantuan proportions. Outgrowing the paltry sustenence of flower nectar and the likes, Ikewa's hunger grew to be sated by eating enormous amounts of vegetation.
  102.  
  103. Ikewa's growth did not go unnoticed. When tales of the illusive giant moth reached the ears of hunters, bounties were pinned up and rumors spread about the mythical properties of the moth's scales. It was then "Ikewa" was it's given name, from a language used by one of the few scattered tribes living in Kumungu.
  104.  
  105. Until then, Ikewa was not known to be aggressive or even necessarily hostile, but after a near miss and several wounds, Ikewa demonstrated that its brain, not just its wings and body size, has also changed. Showing limited forms of intelligence, Ikewa shook its attackers, and wounded some in retaliation when they got close.
  106.  
  107. The hunt still continues for this elusive creature, the final dream trophy for all hunters to put the Silent Night's giant wings on their wall.
  108.  
  109. Passive: Active Camouflage
  110. >Ikewa's wings shift depending on the actions of the player.
  111. >Silent Night: When out of champion combat, Ikewa blends into the background and becomes elusive, disappearing from the minimap.
  112. >Eyes of the Apex: When hit by a spell or basic attack, Ikewa's wings mimic that of a frightening monster, intimidating all enemy champions in an area and lowering their AD and AP by x amount. Eyes of the Apex has a cooldown of y seconds.
  113.  
  114. Q: Eyes of Night
  115. >Passive: Ikewa's vision range is increased by x
  116. >Active: Ikewa marks a allied/enemy champion for tracking, applying debuff called "Prey's Dread" for y seconds. The target gets increased movement speed, but the further they move from the location where they were afflicted by Eyes of Night, the more damage they take from all sources.
  117.  
  118. W: Mystical Scale Cloud
  119. >Ikewa rapidly beats it's wings, spreading it's scales in an area. Allied champions in the area become stealthed for x seconds, and enemy champions in the area have their vision reduced for x seconds (a la nocturne ult or graves smokescreen).
  120.  
  121. E: Take Flight
  122. >Ikewa channels briefly, and launches itself in flight for a target location. Upon landing, enemies in the area are slowed. Allied champions can click on Ikewa as it channels, flying in with it. Take Flight's cooldown is lowered by x when used to fly away from an enemy champion in y radius.
  123.  
  124. R: Winged Scalestorm
  125. >Ikewa briefly gathers strength before wildly flapping it's large wings, creating a chaotic storm of wind and scales for x seconds. All enemy champions caught in the area are blinded, slowed, and take damage. If Winged Scalestorm is fully channeled or is interrupted, Ikewa stealths and it's next auto-attack deals damage equal to some % of the total amount of damage dealt.
  126.  
  127.  
  128.  
  129.  
  130. No.114118804
  131.  
  132. ok how about as an adc then
  133.  
  134. Passive: critting makes the moths attack range increase. this stacks up to 3 times. moth has one of the lowest aa ranges as a start to begin with but reaches a jinx tier rocket range upon the 3rd crit. lasts for 10 seconds.
  135.  
  136. Q: Moth shoots a small dust particle marking where it will land, 2 seconds later it will explode in this location slowing enemies
  137.  
  138. W: Passive: moth gains attack speed passively
  139. active: moth shoots a small thig line of missile passing trough enemies hit, if it passes trough 3 units every unit after this will be blinded as well as dealth damage to
  140.  
  141. E: moth will upon activation fear minions around it. fearing more than 3 minions or monsters will give moth increased atatck damage, this works for tibbers and other familiars
  142.  
  143. R: Moth will send dust in every direction, giving vision of all targets within an aoe area around it. if an enemy was invisible before this atatck, it will be marked, moth has an extra 5/7/10/12/15% crit chance on marked targets
  144.  
  145. We will believe in moths
  146.  
  147.  
  148.  
  149.  
  150. No.114123682 (melee physical carry)
  151.  
  152. lets try a coocoon melee adc then
  153. moth is constantly a coocoon with a moth head sicking out, think of a sleeping bag
  154.  
  155. Passive: as a cocoon moth gains increased defenses, as a moth it gains increased atatck damage. attacking an enemy with basic attacks in cocoon forme will mark them dealing true damage upon atatcking them as moth forme
  156.  
  157. Q: cocoon: moth skips forward a bit, works as a gapcloser
  158. Moth: same as cocoon but can jump towards a marked enemy marked by basic attacks for twice the range
  159.  
  160. W: cocoon gets into a rage state, being atatcked deals reduced damage while in this state but also silences cocoon making it only able to basic atatck
  161. Moth: activating this ability gives moth increased lifesteal based on bonus attackspeed
  162.  
  163. E: cocoon: shoots a silk beam, hitting an enemy will stun it
  164. Moth: moth will release a circle of silk around it, slowing anyone hti and damaging them
  165.  
  166. R: cocoon emerges as a moth, knocking anyone around it away from it and marking them with the passive, for 20 seconds it will be in moth forme having increased atatck damage. basic atatcking makes the transformation last 1 second longer. there is also a slight increase in aa range as moth compared to cocoon
  167.  
  168.  
  169.  
  170. No. 123301247
  171.  
  172. Fire/ice mothe, 1 wing is flame isnpired (think volcarona from pokemon) the other is more of a blue monarch butterfly ice design
  173.  
  174. passive: temperature
  175. icyhot moth uses ehat instead of mana, using fire spells rises the heat and using icy spells lowers heat, not using any abilities will make the heat fall/rise to 50 where it stays until abilities are used. at 100% heat fire spells will do increased damage but willa lso deal static true damage to yourself as you are "burning up" will not work. at 0% heat ice spells will stun but fire spells gets reduced damage and you will self slow yourself
  176.  
  177. R: new hotness: changes formes between fire and ice
  178.  
  179. Q Heat: (gives 25 heat) fireball: shoots a fireball which when activated explodes in 4 directions
  180. Q frost: (gives -25 heat) iceball: the same as fireball but will instead of exploding create a zone of slippery ice where mvoement is restricted
  181.  
  182. W heat (same price) heat point: Marks a point forward. icyhot will launch 2 fires sideways meeting at the point destined meanign walkign towards moth will evade the attack, has a minimum range to cast. enemies hit will be blinded for 1 second
  183. W ice: will create a long walk of ice, walking on this gives movement speed to moth btu the longer you stay on it, the more your heat will sink (no cost)
  184.  
  185. E heat iceyhot moth charges for a whiel before releasing a logn stream of fire in chosen direction (think rumble q) the size will depend entirely on the channel time, whiel you can move whiel channeling, you cannot move while casting this spell. using this spell gradually heats you up similar to ice W
  186. E icy (same pricing): icyhot moth fires 4 quick but small circle zones of aoe where she shoots icicles, think xerath R but with nowhere near as big range
  187.  
  188. as you can see, the theme here is ehat managment, you can go full in fire/ice but you will be punished or go 2 fire/ice then 1 opposite to have to real bonus but also nothing to make you suffer from
  189.  
  190. [sic]
  191.  
  192.  
  193.  
  194. No. 130067990 & 130070817
  195.  
  196. Q: Releases a sonic wave in a small cone. Basically Annie's W.
  197.  
  198. W: Rapidly increases movement speed and attack speed for 7 seconds. Next Auto-attack or Q inflicts Stun.
  199.  
  200. E: Flaps wings, spreading a thick cloud of toxic powder. Deals a small amount of damage, then begins ticking Poison for 4 seconds.
  201.  
  202. R: Dashes forward in a straight line, moving through units as it does so until it reaches an enemy Champion, structure, or Epic monster.. Upon collision with a champion, both Moth and the target become untargetable and airborne for 1.5 seconds. Moth drops the target, dealing a massive amount of physical damage, and a small amount of additional damage around the target. Collision with a structure or Epic monster deals a large amount of Magic damage instead.
  203.  
  204. Passive: Blinding Scales
  205. Non-minion damage to Mothman dealt by a visible enemy within 150 units is decreased by 10-27% depending on level
  206.  
  207.  
  208.  
  209.  
  210.  
  211. No. 135199796
  212. Charles, the Moth Man
  213.  
  214. Passive: Dust Trail
  215. Charles leaves behind him a trail of dust wherever he goes. The dust distorces the sight of enemies that inhale it (read: those who walk in it) for the following 4s.
  216.  
  217. Q: Moths Swarm
  218. Charles morphs into a cloud of moths that dodges all basic attacks for the duration. After reactivating the ability he turns back to normal.
  219.  
  220. While in cloud of moths form, he cannot use basic attacks but obtains + movement speed and deals % current health magic damage to all enemies he passes through.
  221.  
  222. W: Dust Burst
  223. Applies passive to all enemies around him, slowing them and dealing magic damage.
  224.  
  225. E: Nightrush
  226. Creates a Cloud of Moths Copy which dashes in a target direction, running after the first enemy champion around. The Cloud of Moths deals full damage and lasts until it suffers a set amount of damage. It fully applies everything.
  227.  
  228. R: Moth Assault
  229. Creates a massive swarm of moths that rushes in a long linear skillshot, slowly knocking back and dealing magic damage to all enemies hit.
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