Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =====================================================================
- == C:\Users\Administrator\Desktop\epochserver\arma2oaserver.exe
- == "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2015/06/10 18:24:49
- Current time: 2015/06/14 11:58:37
- Version 1.63.125548
- Unsupported language German in stringtable
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language German in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class RscProgress->, by ca\ui\config.bin/RscIGProgress/
- Updating base class RscText->, by ca\ui\config.bin/RscDisplayHintC/controls/Background/
- Updating base class RscText->, by ca\ui\config.bin/RscDisplayHintCEx/controls/Background/
- Updating base class RscStructuredText->, by ca\ui\config.bin/RscDisplayHintCEx/controls/Hint/
- Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfoSoldier/Background/
- Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfoTank/Background/
- Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/Background/
- Updating base class RscIGText->RscIGProgress, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/ValueArmor/
- Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/Background2/
- Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscHint/Background/
- Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscTaskHint/controlsBackground/Background/
- Cannot delete class TextObjectsDetail, it is referenced somewhere (used as a base class probably).
- Cannot delete class ValueObjectsDetail, it is referenced somewhere (used as a base class probably).
- Cannot delete class B_Options, it is referenced somewhere (used as a base class probably).
- Cannot delete class B_OK, it is referenced somewhere (used as a base class probably).
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscPicture->RscPictureKeepAspect, by z\addons\dayz_code\config.bin/RscDisplayLoading/Variants/LoadingOne/controls/LoadingPic/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscPicture->RscPictureKeepAspect, by z\addons\dayz_code\config.bin/RscDisplayStart/controls/LoadingPic/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Warning Message: No entry 'bin\config.bin/RscInGameUI/RscHint/Background.type'.
- Warning Message: '/' is not a value
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
- 12:00:20 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 12:00:26 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 12:00:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 12:00:26 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 12:00:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 12:00:34 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
- 12:00:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 12:00:39 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 12:00:39 "DayZ Epoch: MPframework inited"
- 12:00:42 Error in expression <["AttackedFromDistance", "nil", true];
- };
- _newObject setVariable["processedDea>
- 12:00:42 Error position: <};
- _newObject setVariable["processedDea>
- 12:00:42 Error Fehlende {
- 12:00:42 File z\addons\dayz_server\compile\server_playerDied.sqf, line 97
- 12:00:42 Error in expression <["AttackedFromDistance", "nil", true];
- };
- _newObject setVariable["processedDea>
- 12:00:42 Error position: <};
- _newObject setVariable["processedDea>
- 12:00:42 Error Fehlende {
- 12:00:42 File z\addons\dayz_server\compile\server_playerDied.sqf, line 97
- 12:00:42 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 12:00:47 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:00:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 12:01:34 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 12:01:34 Warning Message: Script low_admins.sqf not found
- 12:01:34 Warning Message: Script normal_admins.sqf not found
- 12:01:34 Warning Message: Script super_admins.sqf not found
- 12:01:34 Warning Message: Script blacklist.sqf not found
- 12:01:34 "infiSTAR.de - iproductVersion: 07032015IAHAT346B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
- 12:01:34 "infiSTAR.de - _fnc_RandomGen: {
- _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
- _gen = _arr select (random ((count _arr)-1));
- _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
- _max = 7+(round(random 3));
- for '_i' from 0 to _max do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 12:01:34 "infiSTAR.de - _randvar1: x147q6k1n1v5a7b8e5r723d"
- 12:01:34 "infiSTAR.de - _randvar2: c549q0v2c6l8231514f1s"
- 12:01:34 "infiSTAR.de - _randvar3: q2f3j1j222t9a7m7h2u"
- 12:01:34 "infiSTAR.de - _randvar4: v8l6m6w6m923y734f7l334j"
- 12:01:34 "infiSTAR.de - _randvar5: r7i7d7y4u3y3b927j2b8m"
- 12:01:34 "infiSTAR.de - _randvar6: l1l320g2j1s5s112c5f1b1r"
- 12:01:34 "infiSTAR.de - _randvar8: q7z5w6a1v4j7w4h3r1f5w"
- 12:01:34 "infiSTAR.de - _randvar11: x5i8w2t5p5k4d5z4b1n6o"
- 12:01:34 "infiSTAR.de - _randvar12: k6j7l148x2j6t628f5w"
- 12:01:34 "infiSTAR.de - _randvar13: m7h213q7m7l4f7g0j"
- 12:01:34 "infiSTAR.de - _randvar19: x2v022w3j71516h5n7h3d"
- 12:01:34 "infiSTAR.de - _randvar20: b1v6m1i2j8k3k3p3o8r"
- 12:01:34 "infiSTAR.de - _randvar21: m2f2h4e4f314p2f6g5o4s8r"
- 12:01:34 "infiSTAR.de - _randvar27: e9r1d1p8o1j9e5v0x4x"
- 12:01:34 "infiSTAR.de - _randvar26: h6t5m2m229n9l8f1g"
- 12:01:34 "infiSTAR.de - _randvar25: t2g6t4f2w2a3e7a0c"
- 12:01:34 "infiSTAR.de - _randvar28: q1h8g0d1s0b0u4e7z3g7b4y"
- 12:01:34 "infiSTAR.de - _randvar29: c915h5m4f1v6w2s3j2m7z"
- 12:01:34 "infiSTAR.de - _randvar30: a237p9v7u8h1t3k8y4x3g3g"
- 12:01:34 "infiSTAR.de - _randvar31: d4q2g3k8l233v6q9f2l"
- 12:01:34 "infiSTAR.de - _randvar32: s1b2q7b6s3s8s6g8y2d02"
- 12:01:34 "infiSTAR.de - _randvar33: x3q4f4e6j4p0o0z4b"
- 12:01:34 "infiSTAR.de - _randvar34: u0j3z1b8l7n615i2k1t9t"
- 12:01:34 "infiSTAR.de - _randvar35: c9v6f4f8w7b332t4r9p"
- 12:01:34 "infiSTAR.de - _randvar36: c6v4q3b7k8v6c1f32"
- 12:01:34 "infiSTAR.de - _remark: e6d4z9s2t3i7p7y324u9f71"
- 12:01:34 "infiSTAR.de - _AHpos: c8v4m220y3v4k3u3r7l1e"
- 12:01:34 "infiSTAR.de - _loadedcheckpos: k3g3h4y5n6s216s1t5n"
- 12:01:34 "infiSTAR.de - _loadedchecktime: g6m4z1i8b511y8g2u"
- 12:01:34 "infiSTAR.de - _MenuChecksRunningx: v8k3b4c4o5a6s3w6q3h3t"
- 12:01:34 "infiSTAR.de - _oneachframe: f5x5i5g6k3m5t3k8e"
- 12:01:34 "infiSTAR.de - _bigpubvar: x2u3z3g5u3q8m9j117f"
- 12:01:34 "infiSTAR.de - _anotherloop: q2p3i7z7e9s1e5d3c"
- 12:01:34 "infiSTAR.de - _clientoncetwo: z6r919c1h5p6l326i3i"
- 12:01:34 "infiSTAR.de - _lastUnlock: s3l5k5p1y1m1h8o2s2o2s"
- 12:01:34 "infiSTAR.de - _antidupeCheckVar: c2t7y9m0g8h5e0q1o0s4w"
- 12:01:34 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_m1v5d3c1y3x6u8l5c411c8f"
- 12:01:34 "infiSTAR.de - _antidupePVResVar: PVAHR_0_n1h6d7t5f5t2p512r2334"
- 12:01:34 "infiSTAR.de - _randvar50910: PVAHR_0_866a2z7x658i2r611p"
- 12:01:35 "infiSTAR.de - AntiHack LOADED!"
- 12:01:35 "infiSTAR.de - CREATING AdminMenu"
- 12:01:35 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 12:01:35 "infiSTAR.de - AntiHack FULLY LOADED"
- 12:01:36 Warning Message: Script @AH\AH.sqf not found
- 12:01:36 "Admin Tools: AdminList.sqf loaded"
- 12:01:36 "Res3tting B!S effects..."
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,2] at [12984,8362.67,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,3] at [13279.1,6991.32,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,4] at [13464.2,6255.24,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,5] at [13386.8,5405.25,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,6] at [12025.6,3481.76,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,7] at [10504.4,2324.99,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,8] at [10321.8,2149.75,0]"
- 12:01:37 "Error: Elevator script should NOT be started on the server"
- 12:01:37 "[AGN] Starting Trader City Safezone Commander!"
- 12:01:37 "Error: Attempting to start AGN products on a server where it should not be!"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,9] at [10028,2071.8,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,10] at [9503.53,2028.21,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,11] at [6587.65,2884.59,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,12] at [6354.47,2452.24,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,13] at [4565.79,2432.13,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,14] at [1907.21,2240.25,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,15] at [1689.06,2209.53,0]"
- 12:01:37 "HIVE: Starting"
- 12:01:37 "HIVE: trying to get objects"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,16] at [1845.55,2219.14,0]"
- 12:01:37 "BUS:Waypoint Added: [B 1-1-B,17] at [1940.8,2255.24,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,18] at [3559.56,2448.9,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,19] at [4541.37,2443.16,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,20] at [5816.09,2167.39,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,21] at [6408.19,2685.99,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,22] at [6570.5,2877.59,0]"
- 12:01:38 "HIVE: found 53 objects"
- 12:01:38 "HIVE: Commence Object Streaming..."
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,23] at [9945.28,2049.85,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,24] at [10283.4,2146.71,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,25] at [10389.4,2221.85,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,26] at [10498.9,2320.29,0]"
- 12:01:38 "BUS:Waypoint Added: [B 1-1-B,27] at [10888.2,2772.58,0]"
- 12:01:39 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 12:01:41 No speaker given for Miguel Hutchinson
- 12:01:41 "HIVE: got 0 Epoch Objects and 53 Vehicles"
- 12:01:41 "BUS:Waypoint Added: [B 1-1-B,28] at [12025.9,3485.04,0]"
- 12:01:41 "BUS:Waypoint Added: [B 1-1-B,29] at [13005.9,3816.02,0]"
- 12:01:41 "BUS:Waypoint Added: [B 1-1-B,30] at [13451.5,6211.28,0]"
- 12:01:41 "BUS:Waypoint Added: [B 1-1-B,31] at [13419.9,6557.19,0]"
- 12:01:41 "BUS:Waypoint Added: [B 1-1-B,32] at [13287.7,6961.19,0]"
- 12:01:41 "BUS:Waypoint Added: [B 1-1-B,33] at [12930.4,10133,0]"
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 "infiSTAR.de - Player-Log: Andy-Biotikum(76561198101756856) - 0h 00min | ******ADMIN******"
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
- 12:01:45 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- 12:01:45 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- 12:01:50 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 12:01:50 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 12:01:50 "HIVE: Vehicle Spawn limit reached!"
- 12:01:50 "HIVE: Spawning # of Debris: 0"
- 12:01:50 "HIVE: Spawning # of Ammo Boxes: 3"
- 12:01:50 "HIVE: Spawning # of Veins: 50"
- 12:01:50 "Total Number of spawn locations 5"
- 12:01:52 "EPOCH EVENTS INIT"
- 12:01:53 "DEBUG VEIN: Too many objects at [9965.96,8462.39]"
- 12:01:53 "WAI: AI Config File Loaded"
- 12:01:53 "WAI: Initialising missions"
- 12:01:53 "WAI: AI Monitor Started"
- 12:01:57 "Adding MPHit EH for B 1-1-C:1 (Andy-Biotikum) REMOTE"
- 12:01:57 "TIME SYNC: Local Time set to [2013,8,3,13,1]"
- 12:01:59 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Andy-Biotikum) REMOTE,"76561198101756856"]"
- 12:01:59 "infiSTAR.de ******ADMIN-LOGIN******: Andy-Biotikum(76561198101756856)"
- 12:01:59 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Andy-Biotikum) REMOTE,"76561198101756856"]"
- 12:02:52 [DZMS]: Starting DayZ Mission System.
- 12:02:52 [DZMS]: Relations not found! Using DZMS Relations.
- 12:02:52 [DZMS]: Currently Running Version: 1.1FIN
- 12:02:52 [DZMS]: Mission and Extended Configuration Loaded!
- 12:02:52 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
- 12:02:52 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 12:02:52 [DZMS]: Loading ExecVM Functions.
- 12:02:52 [DZMS]: Loading Compiled Functions.
- 12:02:52 [DZMS]: Loading All Other Functions.
- 12:02:52 [DZMS]: Mission Functions Script Loaded!
- 12:02:52 [DZMS]: Major Mission Clock Starting!
- 12:02:52 [DZMS]: Minor Mission Clock Starting!
- 12:02:52 [DZMS]: Mission Marker Loop for JIPs Starting!
- 12:03:27 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Andy-Biotikum) REMOTE,B 1-1-C:1 (Andy-Biotikum) REMOTE,[6327.02,7787.1,0]]"
- 12:03:27 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Andy-Biotikum) REMOTE,B 1-1-C:1 (Andy-Biotikum) REMOTE,[6327.02,7787.1,0]]"
- 12:03:27 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Andy-Biotikum) REMOTE Admin Andy-Biotikum(76561198101756856) teleported to GPS: 063075 WorldSpace: [6327.02,7787.1,0]"
- 12:03:32 Strange convex component01 in rh_m14\rh_sc2sp.p3d:geometry
- 12:03:32 Strange convex component07 in rh_m14\rh_sc2sp.p3d:geometry
- 12:03:32 Strange convex component08 in rh_m14\rh_sc2sp.p3d:geometry
- 12:03:32 Strange convex component12 in rh_m14\rh_sc2sp.p3d:geometry
- 12:03:54 Server: Object 3:68 not found (message 91)
- 12:03:54 Server: Object 3:67 not found (message 99)
- 12:05:18 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement