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  1.  
  2.  
  3. =====================================================================
  4. == C:\Users\Administrator\Desktop\epochserver\arma2oaserver.exe
  5. == "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
  6. =====================================================================
  7. Exe timestamp: 2015/06/10 18:24:49
  8. Current time: 2015/06/14 11:58:37
  9.  
  10. Version 1.63.125548
  11. Unsupported language German in stringtable
  12. Item STR_EQUIP_NAME_41 listed twice
  13. Item STR_EQUIP_DESC_41 listed twice
  14. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  15. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  16. Unsupported language German in stringtable
  17. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  18. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  19. <English>From world.guns.ru: &lt'
  20. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  21. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  22. <Italian>From world.guns.ru: &lt'
  23. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  24. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  25. <Spanish>From world.guns.ru: &lt'
  26. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  27. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  28. <French>From world.guns.ru: &lt'
  29. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  30. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  31. <Czech>From world.guns.ru: &lt'
  32. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  33. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  34. <Russian>From world.guns.ru: &lt'
  35. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  36. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  37. <Polish>From world.guns.ru: &lt'
  38. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  39. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  40. <Hungarian>From world.guns.ru: &lt'
  41. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  42. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  43. </Key>
  44. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  45. <German>Compact assault rifle with silenced grenade launcher&lt'
  46. Item STR_VIL_DN_BS1 listed twice
  47. Item STR_AUTHOR_VILAS listed twice
  48. Item STR_VIL_EASTERN listed twice
  49. Item STR_VIL_WEAPONS listed twice
  50. Item str_dss_10rnd_vss listed twice
  51. Item str_dss_20rnd_vss listed twice
  52. Item str_dn_20rnd_9x39_sp5_vss listed twice
  53. Item str_dn_ak_107_gl_pso listed twice
  54. Item str_dn_ak_107_kobra listed twice
  55. Item str_dn_M40A3 listed twice
  56. Item str_dn_rpk_74 listed twice
  57. Item str_ep1_dn_fn_fal listed twice
  58. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  59. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  60. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  61. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  62. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  63. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  64. Updating base class RscProgress->, by ca\ui\config.bin/RscIGProgress/
  65. Updating base class RscText->, by ca\ui\config.bin/RscDisplayHintC/controls/Background/
  66. Updating base class RscText->, by ca\ui\config.bin/RscDisplayHintCEx/controls/Background/
  67. Updating base class RscStructuredText->, by ca\ui\config.bin/RscDisplayHintCEx/controls/Hint/
  68. Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfoSoldier/Background/
  69. Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfoTank/Background/
  70. Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/Background/
  71. Updating base class RscIGText->RscIGProgress, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/ValueArmor/
  72. Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscUnitInfo/Background2/
  73. Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscHint/Background/
  74. Updating base class RscText->, by ca\ui\config.bin/RscInGameUI/RscTaskHint/controlsBackground/Background/
  75. Cannot delete class TextObjectsDetail, it is referenced somewhere (used as a base class probably).
  76. Cannot delete class ValueObjectsDetail, it is referenced somewhere (used as a base class probably).
  77. Cannot delete class B_Options, it is referenced somewhere (used as a base class probably).
  78. Cannot delete class B_OK, it is referenced somewhere (used as a base class probably).
  79. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  80. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  81. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  82. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  83. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  84. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  85. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  86. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  87. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  88. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  89. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  90. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  91. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  92. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  95. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  96. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  97. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  98. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  99. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  100. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  101. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  102. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  103. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  104. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  105. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  106. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  107. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  108. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  109. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  110. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  111. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  112. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  113. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  114. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  115. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  116. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  117. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  118. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  119. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  120. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  121. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  122. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  123. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  124. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  125. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  126. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  127. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  128. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  129. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  130. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  131. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  132. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  133. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  134. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  135. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  136. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  137. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  138. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  139. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  140. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  141. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  142. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  143. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  144. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  145. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  146. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  147. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  148. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  149. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  150. Updating base class RscPicture->RscPictureKeepAspect, by z\addons\dayz_code\config.bin/RscDisplayLoading/Variants/LoadingOne/controls/LoadingPic/
  151. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  152. Updating base class RscPicture->RscPictureKeepAspect, by z\addons\dayz_code\config.bin/RscDisplayStart/controls/LoadingPic/
  153. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  154. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  155. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  156. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  157. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  158. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  159. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  160. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  161. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  184. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  185. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  186. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  187. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  188. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  189. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  190. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  191. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  192. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  193. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  194. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  195. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  196. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  197. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  198. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  215. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  216. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  217. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  218. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  219. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  220. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  221. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  222. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  223. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  224. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  225. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  226. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  227. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  228. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  229. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  230. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  231. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  232. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  233. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  234. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  235. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  236. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  237. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  238. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  239. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  240. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  241. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  242. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  243. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  244. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  245. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  246. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  247. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  248. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  249. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  250. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  251. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  252. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  253. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  254. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  255. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  256. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  257. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  258. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  259. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  260. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  261. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  262. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  263. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  264. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  265. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  266. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  267. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  268. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  269. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  270. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  271. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  272. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  273. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  274. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  275. Warning Message: No entry 'bin\config.bin/RscInGameUI/RscHint/Background.type'.
  276. Warning Message: '/' is not a value
  277. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  278. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  279. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  280. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  281. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  282. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  283. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  284. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  285. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  286. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  287. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  288. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  289. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  290. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  291. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  292. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  293. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  294. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  295. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  296. 12:00:05 Server error: Player without identity Andy-Biotikum (id 1207670344)
  297. 12:00:20 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  298. 12:00:26 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  299. 12:00:26 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  300. 12:00:26 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  301. 12:00:26 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  302. 12:00:26 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  303. 12:00:26 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  304. 12:00:26 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  305. 12:00:26 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  306. 12:00:26 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  307. 12:00:26 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  308. 12:00:26 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  309. 12:00:26 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  310. 12:00:26 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  311. 12:00:26 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  312. 12:00:26 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  313. 12:00:26 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  314. 12:00:26 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  315. 12:00:26 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  316. 12:00:26 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  317. 12:00:26 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  318. 12:00:26 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  319. 12:00:26 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  320. 12:00:26 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  321. 12:00:26 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  322. 12:00:26 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  323. 12:00:26 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  324. 12:00:26 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  325. 12:00:26 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  326. 12:00:26 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  327. 12:00:26 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  328. 12:00:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  329. 12:00:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  330. 12:00:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  331. 12:00:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  332. 12:00:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  333. 12:00:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  334. 12:00:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  335. 12:00:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  336. 12:00:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  337. 12:00:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  338. 12:00:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  339. 12:00:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  340. 12:00:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  341. 12:00:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  342. 12:00:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  343. 12:00:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  344. 12:00:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  345. 12:00:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  346. 12:00:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  347. 12:00:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  348. 12:00:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  349. 12:00:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  350. 12:00:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  351. 12:00:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  352. 12:00:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  353. 12:00:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  354. 12:00:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  355. 12:00:26 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  356. 12:00:26 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  357. 12:00:26 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  358. 12:00:26 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  359. 12:00:26 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  360. 12:00:26 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  361. 12:00:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  362. 12:00:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  363. 12:00:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  364. 12:00:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  365. 12:00:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  366. 12:00:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  367. 12:00:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  368. 12:00:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  369. 12:00:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  370. 12:00:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  371. 12:00:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  372. 12:00:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  373. 12:00:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  374. 12:00:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  375. 12:00:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  376. 12:00:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  377. 12:00:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  378. 12:00:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  379. 12:00:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  380. 12:00:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  381. 12:00:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  382. 12:00:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  383. 12:00:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  384. 12:00:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  385. 12:00:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  386. 12:00:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  387. 12:00:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  388. 12:00:34 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  389. 12:00:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  390. 12:00:39 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  391. 12:00:39 "DayZ Epoch: MPframework inited"
  392. 12:00:42 Error in expression <["AttackedFromDistance", "nil", true];
  393.  
  394. };
  395.  
  396. _newObject setVariable["processedDea>
  397. 12:00:42 Error position: <};
  398.  
  399. _newObject setVariable["processedDea>
  400. 12:00:42 Error Fehlende {
  401. 12:00:42 File z\addons\dayz_server\compile\server_playerDied.sqf, line 97
  402. 12:00:42 Error in expression <["AttackedFromDistance", "nil", true];
  403.  
  404. };
  405.  
  406. _newObject setVariable["processedDea>
  407. 12:00:42 Error position: <};
  408.  
  409. _newObject setVariable["processedDea>
  410. 12:00:42 Error Fehlende {
  411. 12:00:42 File z\addons\dayz_server\compile\server_playerDied.sqf, line 97
  412. 12:00:42 "infiSTAR.de - Waiting for BIS_fnc_init..."
  413. 12:00:47 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  414. 12:00:47 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  415. 12:00:47 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  416. 12:00:47 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  417. 12:00:47 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  418. 12:00:47 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  419. 12:00:47 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  420. 12:00:47 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  421. 12:00:47 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  422. 12:00:47 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  423. 12:00:47 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  424. 12:00:47 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  425. 12:00:47 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  426. 12:00:47 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  427. 12:00:47 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  428. 12:00:47 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  429. 12:00:47 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  430. 12:00:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  431. 12:00:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  432. 12:00:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  433. 12:00:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  434. 12:00:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  435. 12:00:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  436. 12:00:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  437. 12:00:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  438. 12:00:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  439. 12:00:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  440. 12:00:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  441. 12:00:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  442. 12:00:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  443. 12:00:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  444. 12:00:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  445. 12:00:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  446. 12:00:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  447. 12:00:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  448. 12:00:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  449. 12:00:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  450. 12:00:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  451. 12:00:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  452. 12:00:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  453. 12:01:34 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  454. 12:01:34 Warning Message: Script low_admins.sqf not found
  455. 12:01:34 Warning Message: Script normal_admins.sqf not found
  456. 12:01:34 Warning Message: Script super_admins.sqf not found
  457. 12:01:34 Warning Message: Script blacklist.sqf not found
  458. 12:01:34 "infiSTAR.de - iproductVersion: 07032015IAHAT346B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
  459. 12:01:34 "infiSTAR.de - _fnc_RandomGen: {
  460. _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z'];
  461. _gen = _arr select (random ((count _arr)-1));
  462. _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
  463. _max = 7+(round(random 3));
  464. for '_i' from 0 to _max do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  465. _gen
  466. }"
  467. 12:01:34 "infiSTAR.de - _randvar1: x147q6k1n1v5a7b8e5r723d"
  468. 12:01:34 "infiSTAR.de - _randvar2: c549q0v2c6l8231514f1s"
  469. 12:01:34 "infiSTAR.de - _randvar3: q2f3j1j222t9a7m7h2u"
  470. 12:01:34 "infiSTAR.de - _randvar4: v8l6m6w6m923y734f7l334j"
  471. 12:01:34 "infiSTAR.de - _randvar5: r7i7d7y4u3y3b927j2b8m"
  472. 12:01:34 "infiSTAR.de - _randvar6: l1l320g2j1s5s112c5f1b1r"
  473. 12:01:34 "infiSTAR.de - _randvar8: q7z5w6a1v4j7w4h3r1f5w"
  474. 12:01:34 "infiSTAR.de - _randvar11: x5i8w2t5p5k4d5z4b1n6o"
  475. 12:01:34 "infiSTAR.de - _randvar12: k6j7l148x2j6t628f5w"
  476. 12:01:34 "infiSTAR.de - _randvar13: m7h213q7m7l4f7g0j"
  477. 12:01:34 "infiSTAR.de - _randvar19: x2v022w3j71516h5n7h3d"
  478. 12:01:34 "infiSTAR.de - _randvar20: b1v6m1i2j8k3k3p3o8r"
  479. 12:01:34 "infiSTAR.de - _randvar21: m2f2h4e4f314p2f6g5o4s8r"
  480. 12:01:34 "infiSTAR.de - _randvar27: e9r1d1p8o1j9e5v0x4x"
  481. 12:01:34 "infiSTAR.de - _randvar26: h6t5m2m229n9l8f1g"
  482. 12:01:34 "infiSTAR.de - _randvar25: t2g6t4f2w2a3e7a0c"
  483. 12:01:34 "infiSTAR.de - _randvar28: q1h8g0d1s0b0u4e7z3g7b4y"
  484. 12:01:34 "infiSTAR.de - _randvar29: c915h5m4f1v6w2s3j2m7z"
  485. 12:01:34 "infiSTAR.de - _randvar30: a237p9v7u8h1t3k8y4x3g3g"
  486. 12:01:34 "infiSTAR.de - _randvar31: d4q2g3k8l233v6q9f2l"
  487. 12:01:34 "infiSTAR.de - _randvar32: s1b2q7b6s3s8s6g8y2d02"
  488. 12:01:34 "infiSTAR.de - _randvar33: x3q4f4e6j4p0o0z4b"
  489. 12:01:34 "infiSTAR.de - _randvar34: u0j3z1b8l7n615i2k1t9t"
  490. 12:01:34 "infiSTAR.de - _randvar35: c9v6f4f8w7b332t4r9p"
  491. 12:01:34 "infiSTAR.de - _randvar36: c6v4q3b7k8v6c1f32"
  492. 12:01:34 "infiSTAR.de - _remark: e6d4z9s2t3i7p7y324u9f71"
  493. 12:01:34 "infiSTAR.de - _AHpos: c8v4m220y3v4k3u3r7l1e"
  494. 12:01:34 "infiSTAR.de - _loadedcheckpos: k3g3h4y5n6s216s1t5n"
  495. 12:01:34 "infiSTAR.de - _loadedchecktime: g6m4z1i8b511y8g2u"
  496. 12:01:34 "infiSTAR.de - _MenuChecksRunningx: v8k3b4c4o5a6s3w6q3h3t"
  497. 12:01:34 "infiSTAR.de - _oneachframe: f5x5i5g6k3m5t3k8e"
  498. 12:01:34 "infiSTAR.de - _bigpubvar: x2u3z3g5u3q8m9j117f"
  499. 12:01:34 "infiSTAR.de - _anotherloop: q2p3i7z7e9s1e5d3c"
  500. 12:01:34 "infiSTAR.de - _clientoncetwo: z6r919c1h5p6l326i3i"
  501. 12:01:34 "infiSTAR.de - _lastUnlock: s3l5k5p1y1m1h8o2s2o2s"
  502. 12:01:34 "infiSTAR.de - _antidupeCheckVar: c2t7y9m0g8h5e0q1o0s4w"
  503. 12:01:34 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_m1v5d3c1y3x6u8l5c411c8f"
  504. 12:01:34 "infiSTAR.de - _antidupePVResVar: PVAHR_0_n1h6d7t5f5t2p512r2334"
  505. 12:01:34 "infiSTAR.de - _randvar50910: PVAHR_0_866a2z7x658i2r611p"
  506. 12:01:35 "infiSTAR.de - AntiHack LOADED!"
  507. 12:01:35 "infiSTAR.de - CREATING AdminMenu"
  508. 12:01:35 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  509. 12:01:35 "infiSTAR.de - AntiHack FULLY LOADED"
  510. 12:01:36 Warning Message: Script @AH\AH.sqf not found
  511. 12:01:36 "Admin Tools: AdminList.sqf loaded"
  512. 12:01:36 "Res3tting B!S effects..."
  513. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,2] at [12984,8362.67,0]"
  514. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,3] at [13279.1,6991.32,0]"
  515. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,4] at [13464.2,6255.24,0]"
  516. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,5] at [13386.8,5405.25,0]"
  517. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,6] at [12025.6,3481.76,0]"
  518. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,7] at [10504.4,2324.99,0]"
  519. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,8] at [10321.8,2149.75,0]"
  520. 12:01:37 "Error: Elevator script should NOT be started on the server"
  521. 12:01:37 "[AGN] Starting Trader City Safezone Commander!"
  522. 12:01:37 "Error: Attempting to start AGN products on a server where it should not be!"
  523. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,9] at [10028,2071.8,0]"
  524. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,10] at [9503.53,2028.21,0]"
  525. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,11] at [6587.65,2884.59,0]"
  526. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,12] at [6354.47,2452.24,0]"
  527. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,13] at [4565.79,2432.13,0]"
  528. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,14] at [1907.21,2240.25,0]"
  529. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,15] at [1689.06,2209.53,0]"
  530. 12:01:37 "HIVE: Starting"
  531. 12:01:37 "HIVE: trying to get objects"
  532. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,16] at [1845.55,2219.14,0]"
  533. 12:01:37 "BUS:Waypoint Added: [B 1-1-B,17] at [1940.8,2255.24,0]"
  534. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,18] at [3559.56,2448.9,0]"
  535. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,19] at [4541.37,2443.16,0]"
  536. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,20] at [5816.09,2167.39,0]"
  537. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,21] at [6408.19,2685.99,0]"
  538. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,22] at [6570.5,2877.59,0]"
  539. 12:01:38 "HIVE: found 53 objects"
  540. 12:01:38 "HIVE: Commence Object Streaming..."
  541. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,23] at [9945.28,2049.85,0]"
  542. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,24] at [10283.4,2146.71,0]"
  543. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,25] at [10389.4,2221.85,0]"
  544. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,26] at [10498.9,2320.29,0]"
  545. 12:01:38 "BUS:Waypoint Added: [B 1-1-B,27] at [10888.2,2772.58,0]"
  546. 12:01:39 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  547. 12:01:41 No speaker given for Miguel Hutchinson
  548. 12:01:41 "HIVE: got 0 Epoch Objects and 53 Vehicles"
  549. 12:01:41 "BUS:Waypoint Added: [B 1-1-B,28] at [12025.9,3485.04,0]"
  550. 12:01:41 "BUS:Waypoint Added: [B 1-1-B,29] at [13005.9,3816.02,0]"
  551. 12:01:41 "BUS:Waypoint Added: [B 1-1-B,30] at [13451.5,6211.28,0]"
  552. 12:01:41 "BUS:Waypoint Added: [B 1-1-B,31] at [13419.9,6557.19,0]"
  553. 12:01:41 "BUS:Waypoint Added: [B 1-1-B,32] at [13287.7,6961.19,0]"
  554. 12:01:41 "BUS:Waypoint Added: [B 1-1-B,33] at [12930.4,10133,0]"
  555. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  556. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  557. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  558. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  559. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  560. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  561. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  562. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  563. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  564. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  565. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  566. 12:01:42 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  567. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  568. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  569. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  570. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  571. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  572. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  573. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  574. 12:01:43 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  575. 12:01:44 "infiSTAR.de - Player-Log: Andy-Biotikum(76561198101756856) - 0h 00min | ******ADMIN******"
  576. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  577. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  578. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  579. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  580. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  581. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  582. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  583. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  584. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  585. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  586. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  587. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  588. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  589. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  590. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  591. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  592. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  593. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  594. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  595. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  596. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  597. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  598. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  599. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  600. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  601. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  602. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  603. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  604. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  605. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  606. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  607. 12:01:44 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
  608. 12:01:45 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  609. 12:01:45 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  610. 12:01:50 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  611. 12:01:50 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  612. 12:01:50 "HIVE: Vehicle Spawn limit reached!"
  613. 12:01:50 "HIVE: Spawning # of Debris: 0"
  614. 12:01:50 "HIVE: Spawning # of Ammo Boxes: 3"
  615. 12:01:50 "HIVE: Spawning # of Veins: 50"
  616. 12:01:50 "Total Number of spawn locations 5"
  617. 12:01:52 "EPOCH EVENTS INIT"
  618. 12:01:53 "DEBUG VEIN: Too many objects at [9965.96,8462.39]"
  619. 12:01:53 "WAI: AI Config File Loaded"
  620. 12:01:53 "WAI: Initialising missions"
  621. 12:01:53 "WAI: AI Monitor Started"
  622. 12:01:57 "Adding MPHit EH for B 1-1-C:1 (Andy-Biotikum) REMOTE"
  623. 12:01:57 "TIME SYNC: Local Time set to [2013,8,3,13,1]"
  624. 12:01:59 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Andy-Biotikum) REMOTE,"76561198101756856"]"
  625. 12:01:59 "infiSTAR.de ******ADMIN-LOGIN******: Andy-Biotikum(76561198101756856)"
  626. 12:01:59 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Andy-Biotikum) REMOTE,"76561198101756856"]"
  627. 12:02:52 [DZMS]: Starting DayZ Mission System.
  628. 12:02:52 [DZMS]: Relations not found! Using DZMS Relations.
  629. 12:02:52 [DZMS]: Currently Running Version: 1.1FIN
  630. 12:02:52 [DZMS]: Mission and Extended Configuration Loaded!
  631. 12:02:52 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
  632. 12:02:52 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  633. 12:02:52 [DZMS]: Loading ExecVM Functions.
  634. 12:02:52 [DZMS]: Loading Compiled Functions.
  635. 12:02:52 [DZMS]: Loading All Other Functions.
  636. 12:02:52 [DZMS]: Mission Functions Script Loaded!
  637. 12:02:52 [DZMS]: Major Mission Clock Starting!
  638. 12:02:52 [DZMS]: Minor Mission Clock Starting!
  639. 12:02:52 [DZMS]: Mission Marker Loop for JIPs Starting!
  640. 12:03:27 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Andy-Biotikum) REMOTE,B 1-1-C:1 (Andy-Biotikum) REMOTE,[6327.02,7787.1,0]]"
  641. 12:03:27 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Andy-Biotikum) REMOTE,B 1-1-C:1 (Andy-Biotikum) REMOTE,[6327.02,7787.1,0]]"
  642. 12:03:27 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Andy-Biotikum) REMOTE Admin Andy-Biotikum(76561198101756856) teleported to GPS: 063075 WorldSpace: [6327.02,7787.1,0]"
  643. 12:03:32 Strange convex component01 in rh_m14\rh_sc2sp.p3d:geometry
  644. 12:03:32 Strange convex component07 in rh_m14\rh_sc2sp.p3d:geometry
  645. 12:03:32 Strange convex component08 in rh_m14\rh_sc2sp.p3d:geometry
  646. 12:03:32 Strange convex component12 in rh_m14\rh_sc2sp.p3d:geometry
  647. 12:03:54 Server: Object 3:68 not found (message 91)
  648. 12:03:54 Server: Object 3:67 not found (message 99)
  649. 12:05:18 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
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