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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- Shorthand versions for each strategem type that uses the version appropriate for
- the current Arts.
- Light Arts Dark Arts
- gs c scholar light Light Arts/Addendum
- gs c scholar dark Dark Arts/Addendum
- gs c scholar cost Penury Parsimony
- gs c scholar speed Celerity Alacrity
- gs c scholar aoe Accession Manifestation
- gs c scholar power Rapture Ebullience
- gs c scholar duration Perpetuance
- gs c scholar accuracy Altruism Focalization
- gs c scholar enmity Tranquility Equanimity
- gs c scholar skillchain Immanence
- gs c scholar addendum Addendum: White Addendum: Black
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- sets.obi = {
- Fire = {waist="Karin Obi"},
- Earth = {waist="Dorin Obi"},
- Water = {waist="Suirin Obi"},
- Wind = {waist="Furin Obi"},
- Ice = {waist="Hyorin Obi"},
- Lightning = {waist="Rairin Obi"},
- Light = {waist="Korin Obi"},
- Dark = {waist="Anrin Obi"},
- }
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- update_active_strategems()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder"}
- info.mid_nukes = S{"Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",
- "Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",}
- info.high_nukes = S{"Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -1%','Mag. Acc.+26'}}
- send_command('bind ^` input /ma Stun <t>')
- select_default_macro_book()
- gear.default.obi_waist = "Yamabuki-no-Obi"
- end
- function user_unload()
- send_command('unbind ^`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {legs="Pedagogy Pants"}
- sets.precast.JA['Modus Veritas'] = {main={ name="Lehbrailg +2", augments={'DMG:+13','CHR+7','Mag. Acc.+25',}},sub="Mephitis Grip",range="Aureole",
- head="Buremte Hat",neck="Imbodla Necklace",ear1="Gwati Earring",ear2="Enchntr. Earring +1",
- body="Ischemia Chasuble",hands="Hagondes Cuffs +1",ring1="Perception Ring",ring2="Sangoma Ring",
- back="Ogapepo Cape",waist="Ovate Rope",legs="Mes'yohi Slacks",feet="Artsieq Boots"}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear2="Loquacious Earring",ear1="Enchntr. Earring +1",
- body="Anhur Robe",hands="Gendewitha Gages",ring1="Prolix Ring",
- back="Ogapepo Cape",waist="Witful Belt",legs="Artsieq Hose",feet="Pedagogy Loafers +1"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC,{back="Swith Cape", ammo="Incantor Stone"})
- sets.precast.FC['Stoneskin'] = set_combine(sets.precast.FC['Enhancing Magic'], {head="Umuthi Hat"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {sub="Sors Shield",body="Heka's Kalasiris"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
- sets.precast.FC['Elemental Magic'].LowTierNuke = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist=gear.ElementalObi,legs="Hagondes Pants",feet="Umbani Boots"}
- -- Midcast Sets
- sets.midcast.FastRecast = {ammo="Impatiens",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear2="Loquacious Earring",ear1="Enchntr. Earring +1",
- body="Anhur Robe",hands="Gendewitha Gages",ring1="Prolix Ring",
- back="Swith Cape",waist="Goading Belt",legs="Artsieq Hose",feet="Academic's Loafers"}
- sets.midcast.Cure = {main="Tamaxchi",
- sub="Sors Shield",
- head="Gende. Caubeen",
- body="Peda. Gown +1",
- hands="Pedagogy Bracers",
- legs="Acad. Pants +1",
- feet="Regal Pumps",
- neck="Phalaina Locket",
- waist="Pythia Sash +1",
- left_ear="Beatific Earring",
- right_ear="Lifestorm Earring",
- left_ring="Prolix Ring",
- right_ring="Sirona's Ring",
- back="Oretan. Cape +1"}
- sets.midcast.CureWithLightWeather = {main="Chatoyant Staff",
- head="Gende. Caubeen",
- body="Peda. Gown +1",
- hands="Pedagogy Bracers",
- legs="Acad. Pants +1",
- feet="Regal Pumps",
- neck="Phalaina Locket",
- waist="Korin Obi",
- left_ear="Beatific Earring",
- right_ear="Lifestorm Earring",
- left_ring="Prolix Ring",
- right_ring="Sirona's Ring",
- back="Oretan. Cape +1"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Regen = {main="Bolelabunga",head="Savant's Bonnet +2",back={ name="Bookworm's Cape", augments={'INT+3','MND+3','"Regen" potency+1',}}}
- sets.midcast.Cursna = {back="Oretania's Cape +1"}
- sets.midcast['Enhancing Magic'] = {main="Kirin's Pole",ammo="Savant's Treatise",
- head="Umuthi Hat",neck="Colossus's Torque",
- body="Anhur Robe",hands="Ayao's Gages",back="Merciful Cape",
- waist="Cascade Belt",legs="Academic's Pants +1", feet="Regal Pumps"}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash",legs="Shedir Seraweels"})
- sets.midcast.BarElement= set_combine(sets.midcast['Enhancing Magic'], {legs="Shedir Seraweels"})
- sets.midcast.BarAilment = set_combine(sets.midcast['Enhancing Magic'], {legs="Shedir Seraweels"})
- sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {feet="Pedagogy Loafers +1"})
- sets.midcast.Protect = {ring1="Sheltered Ring"}
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = sets.midcast.Shell
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {main={ name="Lehbrailg +2", augments={'DMG:+13','CHR+7','Mag. Acc.+25',}},sub="Mephitis Grip",range="Aureole",
- head="Buremte Hat",neck="Imbodla Necklace",ear1="Gwati Earring",ear2="Enchntr. Earring +1",
- body="Ischemia Chasuble",hands="Hagondes Cuffs +1",ring1="Perception Ring",ring2="Sangoma Ring",
- back="Ogapepo Cape",waist="Ovate Rope",legs="Mes'yohi Slacks",feet="Artsieq Boots"}
- sets.midcast.IntEnfeebles = {main={ name="Lehbrailg +2", augments={'DMG:+13','CHR+7','Mag. Acc.+25',}},sub="Mephitis Grip",range="Aureole",
- head="Buremte Hat",neck="Imbodla Necklace",ear1="Gwati Earring",ear2="Enchntr. Earring +1",
- body="Ischemia Chasuble",hands="Hagondes Cuffs +1",ring1="Perception Ring",ring2="Sangoma Ring",
- back="Ogapepo Cape",waist="Ovate Rope",legs="Mes'yohi Slacks",feet="Artsieq Boots"}
- sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
- sets.midcast['Dark Magic'] = {main={ name="Lehbrailg +2", augments={'DMG:+13','CHR+7','Mag. Acc.+25',}},sub="Mephitis Grip",range="Aureole",
- head="Buremte Hat",neck="Imbodla Necklace",ear1="Gwati Earring",ear2="Enchntr. Earring +1",
- body="Ischemia Chasuble",hands="Hagondes Cuffs +1",ring1="Perception Ring",ring2="Sangoma Ring",
- back="Ogapepo Cape",waist="Ovate Rope",legs="Mes'yohi Slacks",feet="Artsieq Boots"}
- sets.midcast.Kaustra = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Pixie Hairpin +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},waist=gear.ElementalObi,legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Drain = {main={ name="Lehbrailg +2", augments={'DMG:+13','CHR+7','Mag. Acc.+25',}},sub="Mephitis Grip",range="Aureole",
- head="Buremte Hat",neck="Eddy Necklace",ear1="Gwati Earring",ear2="Enchntr. Earring +1",
- body="Academic's Gown +1",hands="Hagondes Cuffs +1",ring1="Perception Ring",ring2="Sangoma Ring",
- back="Bookworm's Cape",waist="Fucho-no-obi",legs="Pedagogy Pants",feet="Artsieq Boots"}
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Impatiens",
- head="Pedagogy Mortarboard +1",neck="Orunmila's Torque",ear1="Enchntr. Earring +1",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Ogapepo Cape",waist="Witful Belt",legs="Artsieq Hose",feet="Pedagogy Loafers +1"}
- sets.midcast.StunAlacrity = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Enchntr. Earing +1",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Swith Cape",waist="Witful Belt",legs="Artsieq Hose",feet="Pedagogy Loafers +1"}
- sets.midcast.Stun.Resistant = set_combine(sets.midcast.Stun, {main="Lehbrailg +2"})
- -- Elemental Magic sets are default for handling low-tier nukes.
- sets.midcast.Pyrohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Hydrohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Anemohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Cryohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Geohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Ionohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Luminohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast.Noctohelix = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Pixie Hairpin +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist="Yamabuki-no-Obi",legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast['Elemental Magic'] = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},
- waist=gear.ElementalObi,legs="Hagondes Pants",feet="Umbani Boots"}
- sets.midcast['Elemental Magic'].Resistant = {main={name="Lehbrailg +2", augments={'DMG:+10','"Mag.Atk.Bns."+24',}},sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat +1",neck="Eddy Necklace",ear1="Crematio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Shiva Ring",ring2="Acumen Ring",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+1','Helix eff. dur. +13',}},waist=gear.ElementalObi,legs="Hagondes Pants",feet="Umbani Boots"}
- -- Custom refinements for certain nuke tiers
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Zuuxowu Grip"})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'].Resistant, {sub="Zuuxowu Grip"})
- sets.midcast.Impact = {main={ name="Lehbrailg +2", augments={'DMG:+13','CHR+7','Mag. Acc.+25',}},sub="Mephitis Grip",range="Aureole",
- head=empty,neck="Imbodla Necklace",ear1="Gwati Earring",ear2="Enchntr. Earring +1",
- body="Twilight Cloak",hands="Hagondes Cuffs +1",ring1="Perception Ring",ring2="Sangoma Ring",
- back="Ogapepo Cape",waist="Ovate Rope",legs="Mes'yohi Slacks",feet="Artsieq Boots"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {
- main="Bolelabunga",
- sub={ name="Genbu's Shield", augments={'"Cure" potency +5%','Attack+5','Mag. Acc.+5',}},
- ammo="Incantor Stone",
- head={ name="Wivre Hairpin", augments={'"Refresh"+1','Water resistance+5','Ice resistance+5',}},
- body="Acad. Gown +1",
- hands="Serpentes Cuffs",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots",
- neck="Wiglen Gorget",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Sheltered Ring",
- right_ring="Paguroidea Ring",
- back="Kumbira Cape",
- }
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {
- main="Bolelabunga",
- sub={ name="Genbu's Shield", augments={'"Cure" potency +5%','Attack+5','Mag. Acc.+5',}},
- ammo="Incantor Stone",
- head={ name="Wivre Hairpin", augments={'"Refresh"+1','Water resistance+5','Ice resistance+5',}},
- body="Acad. Gown +1",
- hands="Serpentes Cuffs",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots",
- neck="Wiglen Gorget",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Sheltered Ring",
- right_ring="Paguroidea Ring",
- back="Kumbira Cape",
- }
- sets.idle.Field = {
- main="Bolelabunga",
- sub={ name="Genbu's Shield", augments={'"Cure" potency +5%','Attack+5','Mag. Acc.+5',}},
- ammo="Incantor Stone",
- head={ name="Wivre Hairpin", augments={'"Refresh"+1','Water resistance+5','Ice resistance+5',}},
- body="Acad. Gown +1",
- hands="Serpentes Cuffs",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots",
- neck="Wiglen Gorget",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Sheltered Ring",
- right_ring="Paguroidea Ring",
- back="Kumbira Cape",
- }
- sets.idle.Field.PDT = {
- main="Earth Staff",
- sub="Mephitis Grip",
- ammo="Incantor Stone",
- head="Hagondes Hat +1",
- body="Hagondes Coat",
- hands="Hagondes Cuffs +1",
- legs="Hagondes Pants",
- feet="Regal Pumps",
- neck="Twilight Torque",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back="Repulse Mantle",
- }
- sets.idle.Field.Stun = {main="Apamajas II",sub="Mephitis Grip",ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Enchntr. Earing +1",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Swith Cape",waist="Witful Belt",legs="Artsieq Hose",feet="Pedagogy Loafers +1"}
- sets.idle.Weak = {
- main="Bolelabunga",
- sub={ name="Genbu's Shield", augments={'"Cure" potency +5%','Attack+5','Mag. Acc.+5',}},
- ammo="Incantor Stone",
- head={ name="Wivre Hairpin", augments={'"Refresh"+1','Water resistance+5','Ice resistance+5',}},
- body="Acad. Gown +1",
- hands="Serpentes Cuffs",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots",
- neck="Wiglen Gorget",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Sheltered Ring",
- right_ring="Paguroidea Ring",
- back="Kumbira Cape",}
- -- Defense sets
- sets.defense.PDT = {
- main="Earth Staff",
- sub="Mephitis Grip",
- ammo="Incantor Stone",
- head="Hagondes Hat +1",
- body="Hagondes Coat",
- hands="Hagondes Cuffs +1",
- legs="Hagondes Pants",
- feet="Regal Pumps",
- neck="Twilight Torque",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back="Repulse Mantle",
- }
- sets.defense.MDT = {
- main="Earth Staff",
- sub="Mephitis Grip",
- ammo="Incantor Stone",
- head="Hagondes Hat +1",
- body="Hagondes Coat",
- hands="Hagondes Cuffs +1",
- legs="Hagondes Pants",
- feet="Regal Pumps",
- neck="Twilight Torque",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Sanare Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back="Repulse Mantle",
- }
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Zelus Tiara",
- body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Rajas Ring",
- waist="Goading Belt",legs="Hagondes Pants",feet="Umbani Boots"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Rapture'] = {head="Savant's Bonnet +2"}
- sets.buff['Perpetuance'] = {hands="Savant's Bracers +2"}
- sets.buff['Immanence'] = {hands="Savant's Bracers +2"}
- sets.buff['Penury'] = {legs="Savant's Pants +2"}
- sets.buff['Parsimony'] = {legs="Savant's Pants +2"}
- sets.buff['Celerity'] = {feet="Pedagogy Loafers +1"}
- sets.buff['Alacrity'] = {feet="Pedagogy Loafers +1"}
- sets.buff.FullSublimation = {
- main="Siriti",
- sub={ name="Genbu's Shield", augments={'"Cure" potency +5%','Attack+5','Mag. Acc.+5',}},
- ammo="Incantor Stone",
- head="Acad. Mortar. +1",
- body={ name="Peda. Gown +1", augments={'Enhances "Enlightenment" effect',}},
- hands="Serpentes Cuffs",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots",
- neck="Bloodbead Gorget",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Savant's Earring",
- left_ring="K'ayres Ring",
- right_ring="Meridian Ring",
- back="Kumbira Cape",
- }
- sets.buff.PDTSublimation = {
- main="Siriti",
- sub={ name="Genbu's Shield", augments={'"Cure" potency +5%','Attack+5','Mag. Acc.+5',}},
- ammo="Incantor Stone",
- head="Acad. Mortar. +1",
- body={ name="Peda. Gown +1", augments={'Enhances "Enlightenment" effect',}},
- hands="Serpentes Cuffs",
- legs="Assid. Pants +1",
- feet="Serpentes Sabots",
- neck="Bloodbead Gorget",
- waist="Fucho-no-Obi",
- left_ear="Ethereal Earring",
- right_ear="Savant's Earring",
- left_ring="K'ayres Ring",
- right_ring="Meridian Ring",
- back="Kumbira Cape",
- }
- --sets.buff['Sandstorm'] = {feet="Desert Boots"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- if spell.english == 'Stun' and buffactive['Alacrity'] then
- equip(sets.StunAlacrity)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if world.weather_element == 'Light' then
- return 'CureWithLightWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then
- if info.low_nukes:contains(spell.english) then
- return 'LowTierNuke'
- elseif info.mid_nukes:contains(spell.english) then
- return 'MidTierNuke'
- elseif info.high_nukes:contains(spell.english) then
- return 'HighTierNuke'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- if state.IdleMode.value == 'Normal' then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- elseif state.IdleMode.value == 'PDT' then
- idleSet = set_combine(idleSet, sets.buff.PDTSublimation)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
- buffactive['addendum: white'] or buffactive['addendum: black']) then
- if state.IdleMode.value == 'Stun' then
- send_command('@input /ja "Dark Arts" <me>')
- else
- send_command('@input /ja "Light Arts" <me>')
- end
- end
- update_active_strategems()
- update_sublimation()
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- state.Buff['Penury'] = buffactive['Penury'] or false
- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- state.Buff['Celerity'] = buffactive['Celerity'] or false
- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if state.Buff.Penury then equip(sets.buff['Penury']) end
- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems = (player.main_job_level + 10) / 20
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(4, 3)
- end
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