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lorhshittywalkthrough

Nov 18th, 2015
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  1. Sherwood 1st section:
  2.  
  3. Antlerman in cave: get 3 party members, then come back
  4.  
  5. brown fat guy near starting cave:
  6. ask: king richard - away
  7. prince john - bad man
  8.  
  9. brown fat woman to the east of start:
  10. ask: join my band - Man guarding east river crossing (little john)
  11.  
  12. blue man to the north:
  13. ask: rumors - befriend the hag in house to north
  14.  
  15. little john:
  16. won't fight you till you get a sword
  17. ask: join my band
  18.  
  19. hag:
  20. Be friendly for a map and a second time for tip to search houses
  21. ask: rumors - sorceress east across river with no bridge, blow silver horn within the stone circle
  22. weapons - there is a sword in one of her chests
  23. top chest has sword, bottom chest has chest key *sigh*
  24.  
  25. Will Scarlet:
  26. ask: Food - will give you meat pie if you beat him at archery, need bow
  27. Song - about a waterwalk amulet
  28. Join My Band - have to beat him at archery
  29. Tax Man - carries much money, hides it (after hearing about him from woman at bridge)
  30.  
  31. brown fat woman far north at bridge:
  32. ask: rumors - beware the taxman
  33. weapons - hut to the east has weapons
  34. join my band - a fat friar to the east
  35.  
  36. upper left corner teleports you to a hut with no escape
  37.  
  38. Taxman
  39. ask: Taxes
  40. don't talk, just rob him for his shoes fulla money
  41.  
  42. Friar Tuck:
  43. ask: join my band - quest noble yay, loyal to king yay, pay taxes nay, rob poor nay. need a meat pie.
  44. bow hidden on mat in his house
  45.  
  46. Got all 3 party members, back to antlerman, he tells you to get the Silver Arrow and come back.
  47.  
  48. 2nd part of sherwood:
  49.  
  50. north house meat pie on table
  51.  
  52. middle house torch hidden under rug
  53.  
  54. south house quiver (20-ish arrows) hidden under rug
  55.  
  56. chest east of middle house - bag of gold
  57.  
  58. north dungeon -red potion hidden at dead end (up, left, down, right)
  59.  
  60. middle dungeon -grey potion (foul smelling liquid) hidden at dead end (south branch)
  61.  
  62. man sitting by road - generic
  63. ask: -you can find companions in sherwood (no shit)
  64. (reported back to antlerman) -beat archer in nottingham to get silver arrow
  65.  
  66. another tax guy to rob on bridge to northeast
  67.  
  68. House in northeast -chest with magic key in south room
  69. -hidden chest (wooden shoe) under ne rug in north room
  70. blue beggar lady outside ne house - generic (should have hints, doesn't until you've already done all the stuff she has hints about)
  71.  
  72. ne dungeon eye of newt hidden in coffin (south branch)
  73.  
  74. chest in northeast corner - transmuter (transporter)
  75.  
  76. guard at south end of road
  77. ask: passage - you need a sheriff's seal to pass (go to south dungeon instead)
  78.  
  79. south dungeon - tunnel to nottingham (up, left)
  80.  
  81.  
  82. Nottingham:
  83.  
  84. enter through well (wet, one way until you get a rope) a chest key on the ground to your left
  85.  
  86. upper left block of houses:
  87.  
  88. 1 - shield in chest
  89. sleeping guy outside house
  90.  
  91. fenced well behind house -
  92. (fences and cave walls can be smashed w the hammer)
  93. smashing things reveals gold coins and quivers
  94. but there's nothing special down this well (but it's wet)
  95.  
  96. 2 - empty house
  97.  
  98. 3 - grey potion in chest
  99.  
  100. well leads to well at house 5 - empty, but wet
  101.  
  102. 4 - leather armor in chest
  103.  
  104. 5 - empty house
  105.  
  106. well leads to well at house 3 - empty
  107.  
  108. blue guy between houses - map for food or rob him
  109.  
  110. 6 - empty house
  111.  
  112. empty well, but wet
  113.  
  114. 7 - rope in chest
  115.  
  116. 8 - empty house
  117. farmer outside house
  118. be friendly twice and he'll sell you eggs for 3g
  119.  
  120. 9 - woman says abbot is in league with the sheriff
  121.  
  122. empty well, but wet
  123.  
  124. archery contest to the north of the secret tunnel
  125. Archer - without a disguise you'll get sent to the Dungeons of Ill Legend. You can't escape.
  126. (with disguise)
  127. be friendly to start contest (10g)
  128. ask: Archery contest - same as above, he'll give you the silver arrow after you beat him
  129. Silver Arrow - same as above
  130.  
  131. upper middle block
  132.  
  133. beggar near north gate
  134. be friendly twice she'll sell you a transmuter for 5g - you can steal it from her too
  135.  
  136. 1 - south room: chest key hidden under left table
  137. north room: hidden passage under crossed boards, leads to disguise
  138. rope in chest
  139. well behind house - empty, but wet
  140. well inbetween across the road - flask of water (west) map of nottingham (south)
  141.  
  142. 2 - empty house
  143. farmer outside house
  144. be friendly twice and he'll sell you a magic key for 20g
  145.  
  146. brown guy to the east
  147. ask: maps - will trade a map of nottingham for food or you can steal it
  148.  
  149. Upper right block
  150.  
  151. 1 - there's a pig inside
  152.  
  153. farmer north of house
  154. be friendly twice and he'll sell you a magic key for 20g
  155.  
  156. 2 - secret passge in north room leads to golden goblet
  157. well behind house - empty, but wet
  158.  
  159. 3 - glowing statue in chest
  160. well behind house - empty
  161.  
  162. 4 - gold under secret passage in north room
  163.  
  164. well behind house - empty
  165.  
  166. 5 - woman on bed tells you to search by the table
  167. glowing statue under table
  168.  
  169. guy repairing roof
  170. be friendly twice, wants to trade his ladder for a sack of flour
  171.  
  172. well behind house - empty
  173.  
  174.  
  175. white houses west to east
  176.  
  177. 1 - Restaurant
  178. Shopkeeper:
  179. Meat Pie 6g
  180. Turkey Leg 4g
  181. Loaf of Bread 2g
  182.  
  183. Waitress (generic) well, wizard, bishop, evil
  184. Customer (generic) spider eggs, well, bishop, chapel
  185.  
  186. 2 - empty inn
  187. left room - magic key in chest
  188. right room - white potion search lower table from the top
  189.  
  190. 3 - empty house
  191.  
  192. 4 - yellow potion hidden in pot
  193.  
  194. 5 - Restaurant
  195. Shopkeeper:
  196. Meat Pie 6g
  197. Turkey Leg 4g
  198. Loaf of Bread 2g
  199.  
  200. Customer (generic) spider eggs, well, bishop, chapel
  201. chest: glass skull
  202.  
  203. well - empty, but wet
  204.  
  205. 6- Weapons Shop
  206. Shield 10g
  207. Hammer 20g
  208. Leather Armor 22g
  209.  
  210. 7 - Inn
  211. innkeeper
  212. ask: rumors -a harpist stays here at night
  213. rest -you can rest here
  214. harpist (left room after 11pm)
  215. be friendly: 1st time - I am the harpist
  216. 2nd time - Her harp was stolen and taken west by the sheriff. Go get it.
  217. ask: (generic dialouge)
  218.  
  219. blue beggar outside of inn
  220. ask: rumors - the towers around nottingham have magic items, but the key to them was dropped down a well enclosed by walls
  221.  
  222. well - white potion
  223.  
  224. 8 - Alchemist
  225. ask: food - food helps restore your health (lies)
  226. potions - grey potions can kill or ressurect
  227. if you're friendly twice he'll offer you potions
  228. Red Potion 20g
  229. White Potion 60g
  230.  
  231. 9 - red potion hidden in pot
  232.  
  233. 10 - Restaurant
  234. Shopkeeper
  235. ask: Supplies - he wants eggs
  236. Meat Pie 6g
  237. Ham 4g
  238. Delicious Apple 1g
  239. Sheriff's seal - have to have already talked to the guy outside (gives tip that a letter would have a seal)
  240.  
  241. Waitress (generic)
  242. Customer (generic)
  243.  
  244. farmer leaning against restaurant
  245. ask: thou - has has a sealed letter from the sheriff
  246. Sheriff's Seal - 3 coins for the seal (say yes dummy)
  247.  
  248. 11 - lady who tells you to fuck off
  249.  
  250. 12 - grey potion
  251.  
  252. 13 - Weapon Shop
  253. Chain Armor 40g
  254. Metal Armor 60g
  255. Ball & Chain 100g
  256.  
  257. Chain Armor hidden in spear rack
  258.  
  259. southwest block
  260.  
  261. 1 - chest key hidden under rug
  262.  
  263. well behind house - empty, but wet
  264.  
  265. 2 - gold hidden under rug
  266.  
  267. 3 - sheriff's seal hidden under rug
  268.  
  269. well behind house - empty
  270.  
  271. 4 - sleeping woman says to visit the harp player
  272.  
  273. well behind house - empty
  274.  
  275. 5 - bag of gold hidden under table (search from the top)
  276.  
  277. 6 - chest key hidden under rug
  278.  
  279. 7 - chest with yellow potion
  280. fat woman (generic) - can give her a rabbit's foot
  281.  
  282. well behind house - empty
  283.  
  284. 8 - chest key hidden under rug
  285.  
  286. 9 - glass skull in chest
  287.  
  288. well behind house - empty, but wet
  289.  
  290. 10 - white potion in chest
  291.  
  292. well behind house - empty
  293. well next to house - empty, but wet
  294.  
  295. 11 - apple in chest
  296.  
  297. well behind house - empty
  298. fenced well to east - tower key, wet
  299. 2 wells to the east - lead to each other
  300.  
  301. south of wells - farmer - rob him for sack of flour
  302.  
  303. 12 - gold hidden under rug, sheriff's seal hidden under table
  304.  
  305. well behind house - empty, but wet
  306.  
  307. 13 - red potion in chest
  308.  
  309. 14 - chest key hidden under table
  310.  
  311. well behind house - empty, but wet
  312.  
  313. southeast block
  314.  
  315. farmer in fields w pigs (generic)
  316.  
  317. 1 - gold under top table
  318.  
  319. well behind house - empty
  320.  
  321. fenced off house - empty
  322. fat guy - (generic)
  323. well empty
  324.  
  325. 2 - empty house
  326.  
  327. well behind house - empty
  328.  
  329. 3- rope hidden in secret passage (n room)
  330.  
  331. well behind house - empty, but full of water
  332.  
  333. 4 - empty house
  334.  
  335. well behind house - empty
  336.  
  337. south gate
  338.  
  339. left - white potion enclosed in walls
  340.  
  341. right - silver horn in the river (wear the amulet to get it)
  342. beggar - be friendly twice and she'll sell you a transmuter for 20g
  343.  
  344. southwest tower - locked door (can open with magic or tower keys)- magic amulet (important! allows you to walk on water)
  345.  
  346. south across the river - glowing statue in chest
  347.  
  348. northwest tower - locked door - loaf of bread in chest
  349.  
  350. northeast tower - locked door - empty
  351.  
  352. southeast tower - locked door - magic key in chest (sheesh)
  353.  
  354.  
  355. Dungeons of Ill Legend:
  356. search the mat for a torch, need a magic key to enter the dungeon
  357.  
  358. locked cell to north - empty
  359. locked cell to south - a woman, doesn't talk
  360.  
  361. directions from start -
  362.  
  363. north, east, east, east, north - guy whipping nothing, doesn't talk
  364.  
  365. north, east, east, south - 1st locked cell - grey potion
  366. 2nd locked cell - red potion
  367. 3rd locked cell - white potion
  368. at the end of this path - locked cell - guy in stocks, no talking, yellow potion
  369.  
  370. south, west, south, east, south to dead end, search for secret passage to a church... still no talking, locked doors are unopenable.
  371.  
  372. in conclusion, unfinished, inescapable. don't come here.
  373.  
  374. Sherwood Part 2 - with silver arrow
  375.  
  376. for some reason the blue beggar lady now has (outdated) tips
  377. ask: Archery Challenge - is in nottingham
  378. Silver Arrow - infinite ammo
  379. Nottingham - to the south, guard blocking the road. she knows another way there
  380. Secret Passage - cave to the east has a tunnel to nottingham (wrong)
  381.  
  382. antlerman tells you that marion has been kidnapped, and to go ask the hag about a circlet
  383.  
  384. new generic message "marion is being held in a dungeon"
  385.  
  386. hag
  387. ask: magic circlet - she wants an eye of newt, bat wing, spider eggs, and pond scum to make you a circlet
  388.  
  389. man by the road
  390. after asking hag about circlet
  391. ask: eye of newt - search caves to east, near a crypt
  392. catacombs - dark 'n scary
  393.  
  394. go to the stone "circle" on the island, use the silver horn, the sorceress appears west of the hags hut for some reason. She doesn't actually have anything to say.
  395.  
  396. Nottingham part two
  397.  
  398. Beggar at north gate
  399. ask: Archery Challenge - tournament at archery range, you need a disguise
  400. Disguise - don't know where to find one
  401.  
  402. Beggar at south exit
  403. ask: disguise - don't know
  404.  
  405. white houses
  406.  
  407. 1 - Restaurant
  408. waitress
  409. ask: Well - things are hidden in wells. also spiders.
  410. customer
  411. ask: Spider Eggs - huge spiders live in the wells
  412. Well - need a rope to climb down
  413.  
  414. 5 - Restaurant
  415. customer
  416. ask: Spider Eggs - huge spiders live in the wells
  417. Well - need a rope to climb down
  418.  
  419. farmer in fields w pigs
  420. ask: Pond Scum - river creatures in sherwood live off of it
  421.  
  422. Go West!
  423.  
  424. east houses (right to left)
  425.  
  426. 1 - magic key under table
  427.  
  428. 2 - locked house - empty
  429.  
  430. 3 - chest key under rug
  431.  
  432. Man in stocks - generic
  433.  
  434. 4 - locked house - flask of water
  435.  
  436. 5 - locked house - empty
  437.  
  438. fenced in houses
  439.  
  440. 6 - Church
  441. priest
  442. ask: sheriff - he's totes a good dude
  443. taxes - no idea where the tax money is go away.
  444.  
  445. 7 - locked house, bag of gold under top rug
  446.  
  447. 8 - chest key under bottom rug
  448.  
  449. 9 - locked house, yellow potion under rug
  450.  
  451. 10 - completely fenced in house - bag of gold under rug
  452.  
  453. middle house - locked - empty
  454.  
  455. monastery in the west
  456.  
  457. two empty chapels out back
  458.  
  459. two guards - give them the golden goblet to enter the monastery
  460.  
  461. rob priest for harp
  462.  
  463. guy upstairs will tell you about secret passage downstairs under a carpet for 20 gold
  464.  
  465. give whip guy a sheriff's seal, he should give you a cell key but the flag isn't activated. :[
  466. you can use magic keys instead tho...
  467.  
  468. ask marion about king richard and the wizard. you'll need a ladder. don't be friendly or the game will reset.
  469.  
  470. if you unlock the door to the cell you get thrown in when you fuck up and enter it you can talk to the door to buy a lockpick, doesn't work when you actually get tossed in there tho.
  471.  
  472. go back to nottingham, give harpist her harp, she'll tell you about the circlet and bat wings.
  473.  
  474.  
  475. Go South!
  476. need a sheriff's seal to get past the guard.
  477.  
  478. houses to the west
  479.  
  480. 1 - empty
  481.  
  482. 2 - gold sitting on table
  483.  
  484. further west
  485.  
  486. 1 - empty
  487.  
  488. 2 - empty
  489.  
  490. south houses
  491.  
  492. 1 - empty
  493. 2 - empty
  494.  
  495. southeast houses
  496.  
  497. 1 - empty
  498. 2 - woman lying down
  499.  
  500. east house (locked) - magic key in chest >:/, healing tree in garden to south
  501.  
  502.  
  503.  
  504. southwest
  505.  
  506. hedgemaze - you can use the hammer to smash the small stones in order to get to the bridge (or you can just use the amulet to cross the water)
  507.  
  508. moated area
  509.  
  510. fortress - outbuilding
  511.  
  512. west room - secret passage near west wall leads to "Dungeons of Ill Legend" (not the same one) doesn't seem to be anything down there except a locked door leading inside the fortress. you can get a batwing, tho.
  513.  
  514. north room - red potion in chest
  515.  
  516. east room - empty
  517.  
  518. fortress proper - big ol dungeon
  519.  
  520. empty empty empty
  521. northmost door leads to throne room
  522. left door leads to a raised floor you can't climb onto
  523. door across from it is the door to the dungeon
  524.  
  525.  
  526. spiders drop spider eggs, but very rarely. give the all the junk to the hag, ask about the circlet again to get it. It makes your weapon shoot stuff.
  527.  
  528.  
  529.  
  530.  
  531. steal sack of flour from the farmer, talk to guy on ladder to trade it for a ladder
  532.  
  533. you can use the ladder in the left room off the throne room
  534.  
  535. go through the locked door. you don't need the ring to kill the skeletons. but you do the circlet to kill the wizard i think you need to back him against the wall?? talk to king richard to end the game.
  536.  
  537.  
  538. Sherwood:
  539. rabbit 1 exp harmless drop: rabbit's foot
  540. deer 3 exp harmless drop: meat
  541. bear 9 exp drop: meat
  542. river creature 1 exp deadly fireballs drop: pond scum
  543. giant squid 9 exp deadly fireballs
  544. tentacle 4 exp
  545.  
  546. Nottingham:
  547. Huge Spider 7 exp Deadly spit? drop: spider eggs (rare!)
  548. bat 1 exp
  549. rat 1 exp
  550. pig 3 exp harmless drop: ham
  551.  
  552. Dungeon:
  553. Boulder 1 exp when hit (immortal)
  554. Skeleton 1 exp when hit (immortal)
  555. Batdude 9 exp fireballs... drop: bat wing
  556.  
  557. West of nottingham
  558. Guards 15 exp deadly boomerangs, turn into skeletons after you kill them
  559.  
  560. South Fortress
  561. flying bug heads???? 7 exp
  562. Wizard 62 exp
  563.  
  564. sometimes you don't get exp from things, it seems completely arbitary.
  565. Sometimes npcs permanently despawn. this is bad. save state often!
  566. don't collect more than 255 gold, it overflows
  567.  
  568.  
  569. club Atk 8 Wght 2
  570. bow atk 0 wght 2
  571. sword atk 24 wght 5
  572. hammer atk 36 wght 10 smashes through walls
  573. ball & chain atk 60 wght 15
  574. silver arrow wght 1 infinite arrows
  575.  
  576. Leather Armor def 25 wght 8
  577. Chain Armor def 50 wght 12
  578. Metal Armor Def 75 wght 15
  579. Shield def 1 wght 10
  580. Magic Amulet wght 1 walk on water
  581. Disguise wght 0 wear to enter archery tournament
  582. Magical circlet wght 1 adds projectiles to melee weapons
  583.  
  584. red potion wght 0 completely fills health meter, empties fatigue
  585. grey potion/foul smelling liquid wght 0 kills/resurrects you
  586. white potion wght 1 fills food and water meters
  587. yellow potion wght 0 magic shield
  588.  
  589. leg of meat wght 2 food
  590. meat pie wght 1 food (quest item)
  591. ham wght 1 food
  592. apple wght 0 food
  593. loaf of bread wght 1 food
  594. egg wght 1 food (quest item)
  595. flask of water wght 1 water
  596. golden goblet wght 1 infinite water (quest item)
  597.  
  598. Sherwood Map wght 2 Useful
  599. Nottingham map wght 2 Useful!
  600.  
  601. chest key wght 0 opens chests
  602. magic key wght 0 opens locked doors
  603. tower key wght 0 opens nottingham tower doors (infinite use)
  604. lockpick wght 0 opens your jail cell
  605. [white key wght 0 opens guard house by castle (infinite use)]
  606.  
  607. Lucky Rabbits Foot Wght 1 (quest item)
  608. Wooden Shoes wght 1 100 gold hidden inside
  609. torch wght 1 lights dungeons
  610. eye of newt wght 1 (quest item)
  611. transmuter wght 0 place one on the ground and you can teleport to it by using the one in your inventory
  612. glass skull wght 2 aura of power if you use it
  613. sheriff's seal wght 0 use it to get past guards
  614. rope wght 1 climb down wells (infinite use)
  615. glowing statue wght 1 use to transform enemies?
  616. batwing wght 1 (quest item)
  617. pond scum wght 1 (quest item)
  618. silver horn wght 1 (quest item)
  619. spider egg wght 1(quest item)
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