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  1. Pricing
  2.  
  3.  
  4. Payments are taken through Paypal.
  5.  
  6. A pricing of a minigame is divided into multiple parts. All prices are 100% negotiable.
  7.  
  8.  
  9. MAIN PART
  10.  
  11.  
  12. Main part of a minigame provides the most basic gameplay.
  13.  
  14. Features like classes/kits/shops are not included, but different teams (For example a minigame introducing a deathmatch between team Red and team Blue) are included.
  15. Simple. ~$100
  16. Example: Spleef from.. uh most minigame servers. ($90)
  17. Advanced. ~$150.
  18. Example: Survival Games from Hypixel. ($160)
  19. Complex. $200~$250+
  20. Example: Dragon Escape from Mineplex. ($240)
  21.  
  22. Minigame like Quakecraft from Hypixel, may cost $75 due to it's gameplay is between simple & advanced. Or Arcade Games from Mineplex, the price is determined by per arcade game, not the whole.
  23.  
  24.  
  25. EXTRA PARTS (Optional)
  26.  
  27.  
  28. Extra parts of a minigame provide additional gameplay.
  29. Simple. $5~$10
  30. Examples:
  31. Play music when players are playing, which can be turned off using a command. ($5)
  32. Broadcast customizable messages in games. ($5)
  33. Advanced. $20~$50.
  34. Examples:
  35. Spectate players in 1st person view, 3rd person view using an inventory GUI. ($20)
  36. 10 selectable kits in Hunger Games, and most of them are relatively simple. ($30)
  37. Complex. $70~$200+
  38. Examples:
  39. 8 animal pets to choose with for donators, which fights enemies nearby automatically. ($75)
  40. 30 swords/axes/rods can be purchased in an inventory GUI shop, and each of them have passive skill by clicking right mouse button, for example: thunderstrike mobs & players in a radius of 10 blocks, turn the block targeting into a primed TNT. ($150)
  41.  
  42.  
  43. EXAMPLES
  44.  
  45.  
  46. You may still get confused after reading text above. My fault, here's some real examples:
  47.  
  48. Hunger Games ($230)
  49. Gameplay: Advanced ($150)
  50. 9 kits to purchase with. 6 of them are simple, 3 of them needs extra amount of work. ($50)
  51. Kits can be purchased as one-time trial or life-time usage, using in-game currency. ($20)
  52. Sponsor system: you can sponsor a player once after you're dead. Sponsor items include Iron Sword, Iron Chestplate, etc. ($30)
  53. Since the client requests multiple plugins at once, a discount was given. (-$20)
  54.  
  55. Quake ($300)
  56. Gameplay: Simple~Advanced ($125)
  57. Fully customizable attachments on railgun to control its reload speed, particles and more. Attachments can be bought from shop in the hub. ($150)
  58. Hook into EchoPet to implement pet system for VIPs. ($30)
  59. Anyway let's just discount $5. (-$5)
  60.  
  61. Team Fortress 2 in Minecraft (aka Craft Fortress) ($450)
  62. Gameplay: Complex ($200) - mainly because there are guns & bombs!
  63. 9 classes to select with. If you are familiar with TF2 you should know that some classes are relatively hard to resemble in Minecraft, like Spy, Medic & Engineer. ($250)
  64. Shows match's status, players and MVP in the tab player list. ($20)
  65. Players can join the match using an inventory GUI instead of clicking signs. ($20)
  66. Since the overall price is > $300, all features under $20 become free. (-$40)
  67.  
  68. If you are still frustrated, please don't be hesitate to contact me and ask! ;)
  69.  
  70.  
  71. GUARANTEES
  72.  
  73.  
  74. Quality. I work my best to make all minigames stable and exquisite, to make every cent of your payment worth. Therefore, developing a minigame usually takes 1 week to 3 weeks, depending on the difficulty and how busy I am.
  75. Free bug fixes. As a freelance developer, I don't have a team to test with (lonely me ;_; ), so there will be 2~3 bugs more or less. Once I received your message to fix any kind of bug, I'll put any current project down and try to have the bug you reported fixed as soon as possible. Bug fixes here includes Bukkit version updates that break the plugin.
  76. Your choice to choose mySQL or YAML in data storing. Generally I will prefer mix them together; for example, if you have 9 different minigame server, to read the player's info like points, tokens & rank cross-server, the data must be saved in mySQL. But if one of your minigame server, controls all matches within a server instead of per server per match, and you need some data like deaths in this minigame saved, I will recommend to save these in .ymls under your plugin folder.
  77. * Please note that adding new features are not included in the guarantees. Though, very small features like changing some messages are free.
  78.  
  79.  
  80. PROCEDURE
  81.  
  82.  
  83. You contact me through Skype/E-mail, and I will give you a plugin request form to fill in.
  84. I view your form, and we consult a price.
  85. You pay >20% of the price through Paypal. This process is to avoid bogus clients.
  86. I keep you updated with plugin development processes through Skype/E-mail. Development takes usually 1 week to 3 weeks to guarantee quality, may extend for intensely-large projects.
  87. I send you a demo plugin package, which you can test with friends, but with limited features.
  88. You pay payment left through Paypal.
  89. I send you the full plugin package, which includes every features you proposed.
  90. I provide lifetime bug fixes, and you have the priority to request new plugins/features
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