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Mugen

"BOUNDLESS" CAST

Mar 16th, 2012
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  1. [Here is the cast of our little play. If you would like to make updates or adjustments as the story goes along, send them to me and I will put them in.]
  2.  
  3. [NAME]: Ferren.
  4. [TITLE]: The Chosen.
  5. [AGE]: 13.
  6. [WEAPON / COMBAT ABILITIES] None, as of yet.
  7. [PHYSICAL DESCRIPTION]: Rather short and thin in stature, with a mess of straight black hair on his head. He wears a brown jacket that's too big for him, which was given to him by his grandfather, and and tattered wool pants tinted a pale yellow due to aging. His only shirt was ripped a long time ago, so now he opts to go without one, simply buttoning up his jacket if it gets cold. Simple, worn-out leather shoes are on his feet.
  8. [PERSONALITY ANALYSIS]: After losing his father at an early age and having to work in fields instead of play, Ferren has developed a bit of a social phobia. He prefers to spend his bit of free time alone, reading what few books he can get his hands on. He always does what his mother says, even if he doesn't agree with it, simply because he doesn't feel like going against the grain. (More later.)
  9. [LIFE STORY]: Born during the decline of his village, Ferren was not allowed to have the life of a child for very long. His father, wracked with cynicism and depression, drank far too much one night and died from alcohol poisoning. Thus, Ferren soon took his father's place in the village's fields, learning how to sow and reap the few crops that kept he, his family, and the rest of the village alive. Ferren slowly accepted the fact that this depressing little life of his was all he was going to have, although the discontent was already boiling a bit. Little did he know that big things were in store for him, all starting with a letter from the village elder.
  10.  
  11. [NAME]: Clare.
  12. [TITLE]: The Strong One.
  13. [AGE]: 28.
  14. [WEAPON / COMBAT ABILITIES] Clare has two main weapons in her arsenal. The first is a large broadsword which she carries on her back. It has a plain blade, which is very sharp and contrasted by the rather ornate hilt, decorated with a spread-eagled bear. The crosspiece of the hilt represents the bear's arms, and a clawed hand is at each end. The body of the bear is represented by the main part of the hilt which is an average width, but very long, allowing for a comfortable two handed grip. Her second weapon is a much smaller longsword. Its blade is plain as well, but it's hilt is decorated with a coiled serpent whose mouth opens at the top to reveal the blade. Clare was born and trained a warrior, therefore she possesses the strength and speed required of such a class. She is very lithe and practically dances across the battlefield, striking down foes through their guard with her larger blade, or duelling individually with her longsword.
  15. [PHYSICAL DESCRIPTION]: Clare normally dresses in a bland shirt and trousers, which allow for easy movement. She wears a belt with her longsword scabbard at her hip and her broadsword strapped to her back. She wears her dark brown hair pulled back, with a single thick braid that comes down on the side of her face. Her brown eyes are often cold and fierce, except in the presence of the few who she trusts completely. She is about 5 and a half feet tall, and her body is thickly corded with lean muscle.
  16. [PERSONALITY ANALYSIS]: Clare does not speak much, and she is very cold toward strangers. There are very few people who she doesn't like, very few alive that is. Due to her training, she is ruthless, and that allows her to be extremely good at what she does. However, she does lack certain, more delicate, skills. She will open up to the few who have earned her trust, and she would give her life to protect them.
  17. [LIFE STORY]: Clare was born in a warrior town. Both of her parents were warriors, some of the finest in the town, and she was immediately started in advanced training. She worked with her trainer and mentor for the first 16 years of her life, and was more familiar with him than her own father. He has earned her trust throughout the years, and treated her with respect and dignity. Her father challenged the chief of their village to a duel. He lost in this fight to the death and his wife and daughter survived him, living not in shame as the family of the man who lost the duel, but in dignity as the family of the man that challenged the leader. She left her home on her 25th birthday and moved to a small village near that of The Chosen, and she continued her training on her own, hunting to keep herself fed and clothed.
  18.  
  19. NAME]: Rilk Creon
  20. [TITLE]: The Huntsman
  21. [AGE]: 19
  22. [WEAPON / COMBAT ABILITIES]: Rilk'™s weapon of choice is the bow and arrow. His bow is an old artifact that has been in his family for a long time. It was carved from the bone of a creature long forgotten into a composite recurve bow, and strung with what Rilk claims is Unicorn hair. It'™s uncertain if this is true, but the string has proven to be far stronger than any other, having taken heavy blows before without breaking. At each end of the bow's curve, a spike was attached. This allows the bow to be switched to a close-range weapon in a pinch. Due to its durable nature, there'™s little to no risk of breaking it when using it like this. Rilk'™s arrows are kept in an enchanted quiver that he keeps slung over his shoulder. Even though it appears to only hold about 20 arrows, it'™s filled with a magic that allows it to contain hundreds and hundreds of arrows easily. In addition to this, Rilk keeps ten throwing knives (five on each boot in a special sheath) and a short sword (on the back of his belt) on his person.
  23. [PHYSICAL DESCRIPTION]: Rilk wears a set of dark green and brown leather armor. Light, flexible, camouflaged, and moderately strong, it's the perfect choice for a ranger. He also wears an enchanted hooded cloak, capable of blending in with certain plant life if it remains still next to it for several minutes. He wears a pair of sturdy leather boots, and fingerless gloves. On the back of his right hand, hidden by the glove, is a tattoo of a hornet, his family seal.
  24. Rilk has bright red hair, which is why his hood is often up when he's outside of cities. In the forest, you'™d be able to see hair like that from a mile away. His eyes are a clear blue and seem to examine every aspect of his surroundings carefully
  25. His skin is slightly tanned, and he has several minor scars on his body; a small one on his left ring finger, a burn on his left shoulder, ect.
  26. [PERSONALITY ANALYSIS]: Rilk is somewhat cocky and energetic. Because of his proud heritage and his skills, he generally sees this as acceptable and can come off as a bit rude because of it. Despite this, he is a kind person at heart who likes to help people in need. Rilk does have a calm way of analyzing people and his surroundings, but his speech differs greatly, as stated before. He dislikes criminals of all kind and is compelled to bring them to justice, even if it will take him out of his way.
  27. [LIFE STORY]: Rilk is a member of the elite œEvergreen Guild, one of the busiest and most famous mercenary guilds in the world. Rilk himself is of the œHuntsman rank, which is considered the worst of the best. Only recently having climbed to this rank and being among the youngest to do so, much is expected of him, but since he has yet to prove anything, he remains at his rank.
  28. Expectations are especially high because of his parents. Xavier and Cynthia Creon are both of the Ranger Lord rank, which is among the highest possible, famous for many heroic deeds from slaying ancient beasts to single-handedly driving off groups of bandits from defenseless towns. They live in another keep of The Evergreen Guild, not wishing to give their son any unfair favor, so Rilk sits under the guidance of the Ranger Lord Maia Stone.
  29. Upon reaching the Huntsman rank, Rilk approached Maia and asked for her advice. "I'™ve spent my whole life training for this," he said, "but now I don't know where to go. What can I do to prove myself? What mission can I take? I know I am ready, simply test me!"
  30. Maia simply looked the boy over and responded, "Rilk, neither your parents nor I got to where we are today by blindly following orders and doing some errand that our superior told us to do. You must go out in the world, and find a way to leave your mark. A quest that will be your own success and your own triumph. I cannot tell you where to go, only that you will know it when you get there."
  31. With those words burned into his mind, Rilk set off the next day to find the quest that would put his name in history for eternity.
  32.  
  33. [NAME]: Night Cavalla
  34. [TITLE]: The Blacksmith
  35. [AGE]: 17
  36. [WEAPON / COMBAT ABILITIES] Two katanas, extremely skilled with his blades he is also pretty decent in using pretty much all weapons. He is also skilled in hand-to-hand combat as well as good at bartering and thieving.
  37. [PHYSICAL DESCRIPTION]: Assassin's cloak (like Ezio of Assassin'™s Creed) normally in black or gray, underneath he wears a light metal linked armor.
  38. [PERSONALITY ANALYSIS]: Laid back and relaxed, has a lot of patience and is generally calm at all times. He is also pretty anti-social to strangers but warms up as he gets to know people.
  39. [LIFE STORY]: At a young age both his parents were killed by bandits, so he was taken in by his Uncle who taught him how to fight as well as barter. However at age 6 tragedy struck again and his uncle died of a disease, he was then taken into the village'™s orphanage. While there he taught himself many different skills like pick pocketing and how to lie without people being able to tell; skills of a thief. But he ended up leaving to travel with a teenage girl at around 8, for various reasons, in the time of travels he learned how to fight with two katanas which she gave to him. At age 10 she had some important business so she had him stay as an apprentice to a blacksmith in a large town. He did as he was told and after 4 years he made his own blacksmith shop. Finally at age 17 he grew tired of waiting and decided to head out in search of her, he started his journey towards the village where Ferren lived.
  40.  
  41. [NAME]: Tayus
  42. [TITLE]: The Terrible
  43. [AGE]: 20
  44. [WEAPON / COMBAT ABILITIES] Tayus is not very strong physically. He has the ability to teleport and combined with his resourcefulness and intellect he is often able to defeat opponents one on one through planning and often a bit of luck. He does not use a weapon for fear of it doing more harm than good.
  45. [PHYSICAL DESCRIPTION]: Slightly above average height, with a frame that would be called slightly north of slender for his height. He has spiked brown hair and brown eyes. He wears a hard leather vest over a black undershirt, black cotton pants and he also wears a long brown fur trenchcoat with a white collar regardless of the weather.
  46. [PERSONALITY ANALYSIS]: Tayus is highly intelligent and enjoys relaxing and talking with his friends. He is not prone to study however he enjoys reading and storytelling, particular fictious tales. In battle he is always calculating what his next step should be - although in many cases limited resources dictate that step should be to teleport away. While not an accomplished physical fighter by any means, his tactical prowess means he isn't averse to a fight he feels he would be otherwise unable to avoid.
  47. [LIFE STORY]: Born to parents who both were members of the personal guard for the ruler of a nomadic tribe, Tayus was used to travelling frequently as a child. He was trained to be a warrior of the guard like his parents, but often found himself imaging intricate scenarios like the ones he'd read in books and disappearing for hours at a time to play them out. Having been born with the rare ability to teleport, coupled with his lack of desire for armed combat, Tayus was retrained as a scout for the nomadic tribe and learned how to make many natural traps as well as assess his surroundings quickly. One day three years ago, while he was out on a scouting mission, Tayus was ambushed by a well organised group of mercenaries working for enemies of his tribe. They intended to torture him for information and brought him to their city where he woke up a few days later. He teleported away immediately but his tribe had gone. Searching far and wide he was unable to find them and realised that they must have chosen an intricate hiding place to avoid their enemies. Realising he may never see them again Tayus settled down in a nearby village where he has been for the past two and a half years, the very same village that Ferren lives in.
  48.  
  49. [NAME]: Geralt Hindsouth
  50. [TITLE]: The Voiceless
  51. [AGE]: 32
  52. [WEAPON / COMBAT ABILITIES] A single bladed battle axe, with the blade a curved one that hung on the first 18 inches. Deadly sharp. The hilt is ordained with the ox, it's face and horns((turned in, apart of the hilt)) made of silver. It shows strength, a rank not many in the assassination get. A sharp shield, that is pitch black, of a shape like Link's. It is 3.5 feet by 2.5 feet across, usually attached to his left leg. It's edges are deadly sharp, and he will most of the time use it instead of his axe. Shadow Blend ability, which acts like a cloaking device as long as he is still or moves very slowly.
  53. [PHYSICAL DESCRIPTION]: 6'2, 170 lbs, slim muscular build. Dressed in black pants with silver shirt, silver accents on the pants. Over his mouth, he wears a black tighter cloth, actually a shirt under his other one. His axe hangs vertically on his back , blade down, the hilt a couple of inches higher than his head. Black, soft hair, short cut. Blue eyes, pale skin. Scar over left eye
  54. [PERSONALITY ANALYSIS]: Quiet, but helpful and more willing to help others than his actually job of assanitation. Hardly says word, more with actions. His voice is soft and raspy, and wind will usually carry it away.
  55. [LIFE STORY]: Grandfather and Father are in the business of fighting and assassination, running a guild. He ran off for while to join the military, but his injury sent him back to their grasps, where he was formally trained in the arts. He's currently on the run again, avoiding the life.
  56.  
  57. [NAME]: Cero Esperanza
  58. [TITLE]: The Deserter
  59. [AGE]: 27
  60. [WEAPON / COMBAT ABILITIES]: Brandishes two one-handed swords of differing make by the blade, hilt and sheathe, both received from his time on the front lines of war. One is a quite plain-looking sword which features the usual crossguard and a wider than usual blade. The other has a thinner width for the blade that seems to contrast its counterpart as well as an intricately-designed hilt and a guard in the shape of a wide and only slightly slanted upside-down V. Both have a sheath of their own, the plain one matched with an equally plain sheath while the other is fitted in a patterned sheath bearing insignia of some sort. Cero also employs use of a pike of steel of moderate length made of strengthened metal of some kind that is able to block other weapons with ease and counter with quick attacks. The pike is mounted on the side of the vambrace of his left arm, but is retracted to hang from the back of his left shoulder guard when not in use. Once a man of charisma and chivalry, Cero has lost all of that along with his convictions and now takes to using any resources and means available to ensure that he is the one to live at the end of the day, though his excellent skills as a fighter usually means he does not need to do such things often.
  61. [PHYSICAL DESCRIPTION]: Cero is a fairly tall person with white messy hair that covers one of his eyes (brown-colored) as well his forehead most of the time. The man is clad in a worn but distinct, almost distinguished medieval knight's armor on most parts of his body, minus the helm, as his head is without any gear. For most part of the armor is colored gray with highlights of faded gold and silver, the vambraces that cover his arms as well as his greaves are noticeably of a darker shade of gray. On each sides of his waist are his two sword's sheathes. Wears a dark gray cape that can double as a cloak to cover his body entirely and is fireproof. His overall appearance and demeanor lacks luster, or dull, to be short. He stays that way almost all the time, even when in fights his spirit does not show unless the situation he is in could very well threaten his wish to survive for the day after tomorrow.
  62. [PERSONALITY ANALYSIS]: Cero holds neither hate or love for another being, only truly loyal to himself and himself alone. Because of this his punctuality and drive at doing something can sometimes come into question. Though he is silent, he is by no means harsh, but one cannot say he is caring either. In truth he almost always pays no heed to things around him, only participating in something for the sake of his task at hand. If there is no need to speak, he will not. The man is very serious when it comes to completing assignments he is given, and will adhere to any means as long as he is bound to receive his pay in the end. Though he holds hate close to his heart no longer, those that threaten his well-being will be met with remorseless brutality. Actually has a soft spot for small and domestic animals, and since his renewal of hope, has showed such a trait more often than before, though still very rarely. Ever since his youth, Cero has taken a liking to sleeping, and would take to dozing off if chance presents itself. He is able to catch forty winks anywhere, be it right next to magma or atop a glacier. His fondness of sleeping has only become more pronounced since he left his early life as a knight of religion and became a mercenary. Many times have others tried to sneak up on him as he slept, but none have succeeded in catching him off-guard yet.
  63. [LIFE STORY]: Once a young man whose own life he pledged towards his religion and the god he, his family and all his people deified, Cero was an honorable knight whom chivalry and charisma as well as abilities would surpass his young age. Only after much of the earlier years of his life as a man is spent on the front lines of war in the name of his god, he would come to question his beliefs, more so after he had participated in capturing a settlement of which his fellow comrades had slaughtered each and every one of its residents, including its women and children. Cero would come to see the world in a different light from then on, and would go on to discover corruption at the very hands of the highest of individuals of the church he served as well as the many sins committed by his brothers in arms, which his naive self had not known of before. A conflicted young man, Cero deserted the army, as well as his home and family and all those he'd known altogether. Most importantly, he left behind his god as well as his religion, and, as Cero would say to himself years later, "the boy had died on the battlefield, and brought with his death everything that he had once been known for, even his name". He would go on to live as a mercenary, a hand for hire, taking up random tasks for money to put food on the table and find a decent place to live. After that he was merely a lifeless shell of his old self, none too eager to see the sun rise the next day. That is, until a an incident occurred that changed him once more, bringing the man to realize that there is plenty more to life than what he'd left behind. He once more had hope in life, but as if a curse from the god he'd once abandoned, he found that he was terminally ill. Determined not to give up hope just yet, Cero takes to finding tasks that will reward him with an enough sum of money for a medical operation that would cure him of such an ailment, the next being a request from a man by the name of Hornoks...
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