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  1. ################################################
  2. # Survival Games #
  3. # #
  4. # Developed by #
  5. # Beechboy200, Double0negative, Chaseos #
  6. # #
  7. # #
  8. # Skitscape.com #
  9. # voidmc.com #
  10. ################################################
  11.  
  12.  
  13. #set how many players are needed for the game
  14. #to auto-start. Once the player limit is reached
  15. #it will wait for x amount of seconds for
  16. #additional players. Auto start vote means that
  17. #x percent of players need to vote with /sg start
  18. #for the game to begin
  19. auto-start-players: 10
  20. auto-start-time: 20
  21. auto-start-vote: 75
  22.  
  23. #if set to true, commands not associated with
  24. #the survival games will not be allowed to
  25. #players in-game
  26. disallow-commands: true
  27.  
  28. #set how long each player should
  29. #be invincible for after the start of
  30. #the game in seconds
  31. grace-period: 5
  32.  
  33. #Sets if chest should be restocked on the first
  34. #night. If set to true this will also have the side
  35. #effect of setting the world time to Day at the start
  36. #of the game. This is only temporary until per-arena time
  37. #has been implemented
  38. restock-chest: true
  39.  
  40.  
  41.  
  42. block:
  43. place:
  44. whitelist:
  45. - 18
  46. - 105
  47. - 31
  48. - 37
  49. - 38
  50. - 50
  51. - 103
  52. - 43
  53. break:
  54. whitelist:
  55. - 18
  56. - 105
  57. - 31
  58. - 37
  59. - 38
  60. - 50
  61. - 103
  62. - 43
  63.  
  64.  
  65.  
  66. #if mob-progression is enabled, then the
  67. #difficulty of mobs and amount of mobs
  68. #spawning will increase with a decrease
  69. #of players. The ratio defines how much
  70. #harder it should get for every person
  71. #out. a ratio of 2 whould mean 2x harder
  72. #The mob blacklist definesmobs that should
  73. #not spawn.
  74. mob-progression:
  75. enabled: true
  76. ratio: 2
  77. mob-blacklist:
  78. - slime
  79.  
  80. #if set to true, the arena will be logged
  81. #and auto rolled back and the end of the
  82. #game
  83. logging:
  84. enabled: true
  85.  
  86. #settings for the endgame. This enables
  87. #when there are only x amount of players
  88. #remaining. If place chest is enabled then
  89. #when the player limit is reached, a chest
  90. #will be placed inside the radius of every
  91. #remain player contianing random items for
  92. #that player. If fire-lighting is enabled
  93. #the a lighting strike will be fired at the
  94. #location of each player every x seconds to
  95. #notify the other players of their location
  96.  
  97. #Note: chest placing not implemented
  98. endgame:
  99. players: 3
  100. place-chest:
  101. enabled: true
  102. radius: 10
  103. fire-lighting:
  104. enabled: true
  105. interval: 20
  106.  
  107. #settings for connecting to the
  108. #sql server. These settings will
  109. #be used for both the online webstats
  110. #and for logging block changes for the
  111. #automated rollback
  112. sql:
  113. host: 'SQL09.FREEMYSQL.NET'
  114. port: 3306
  115. user: 'XXXXX'
  116. pass: 'XXXXX'
  117. database: 'lacrossesmp'
  118.  
  119. #Settings for the webstats. If enabled, stats
  120. #such as k/d record, wins, win streaks, kill
  121. #streaks etc will be saved. If verbose mode is
  122. #enabled then it will keep stats on every single game
  123. #instead of just for each player. If webserver is
  124. #enabled then a webserver will be started on the
  125. #<yourserverip>:<port> and allow people to view
  126. #the stats online.
  127. stats:
  128. enabled: true
  129. verbose: true
  130. webserver:
  131. enabled: true
  132. port: 880
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