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qwerty

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Aug 16th, 2016
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  1. level.bunkerList[0] = createBlock((-514.274, 226.114, 68.823), (0, 70, 0));
  2. level.bunkerList[1] = createBlock((-286.439, 478.306, 76.125), (0, 70, 0));
  3. level.bunkerList[2] = createBlock((-286.439, 478.306, 103.25), (0, 70, 0));
  4. level.bunkerList[3] = createBlock((-286.439, 478.306, 130.375), (0, 70, 0));
  5. level.bunkerList[4] = createBlock((467.076, 329.16, -60.7995), (0, 110, 0));
  6. level.bunkerList[5] = createBlock((467.448, 327.973, -43.6745), (0, 110, 0));
  7. level.bunkerList[6] = createBlock((467.915, 326.48, -26.5495), (0, 110, 0));
  8. level.bunkerList[7] = createBlock((468.411, 324.898, -9.42447), (0, 110, 0));
  9. level.bunkerList[8] = createBlock((468.818, 323.597, 7.70053), (0, 110, 0));
  10. level.bunkerList[9] = createBlock((469.194, 322.393, 24.8255), (0, 110, 0));
  11. level.bunkerList[10] = createBlock((469.571, 321.189, 41.9505), (0, 110, 0));
  12. level.bunkerList[11] = createBlock((469.978, 319.889, 59.0755), (0, 110, 0));
  13. level.bunkerList[12] = createBlock((1758.35, 566.092, 13.875), (0, 200, 0));
  14. level.bunkerList[13] = createBlock((1882.32, 180.74, 13.875), (0, 200, 0));
  15. level.bunkerList[14] = createBlock((-760.513, 173.299, 18.875), (0, 340, 0));
  16. level.bunkerList[15] = createBlock((-738.13, 236.068, 18.875), (0, 340, 0));
  17. level.bunkerList[16] = createBlock((-1003.13, 125.635, 3.875), (0, 340, 0));
  18. level.bunkerList[17] = createBlock((-316.311, 874.375, -26.75), (0, -165, 0));
  19. level.bunkerList[18] = createBlock((-316.311, 874.375, 0.375), (0, -165, 0));
  20. level.bunkerList[19] = createBlock((-316.311, 874.375, 27.5), (0, -165, 0));
  21. level.bunkerList[20] = createBlock((-362.541, 843.647, 6.54026), (0, 105, 0));
  22. level.bunkerList[21] = createBlock((-429.537, 826.419, 6.54026), (0, 105, 0));
  23. level.bunkerList[22] = createBlock((-497.425, 807.702, 6.54026), (0, 105, 0));
  24. level.bunkerList[23] = createBlock((696.082, 524.387, -46.875), (0, 200, 0));
  25. level.bunkerList[24] = createBlock((696.082, 524.387, -19.75), (0, 200, 0));
  26. level.bunkerList[25] = createBlock((696.082, 524.387, 7.375), (0, 200, 0));
  27. level.bunkerList[26] = createBlock((717.911, 463.758, -46.875), (0, 200, 0));
  28. level.bunkerList[27] = createBlock((717.911, 463.758, -19.75), (0, 200, 0));
  29. level.bunkerList[28] = createBlock((717.911, 463.758, 7.375), (0, 200, 0));
  30. level.bunkerList[29] = createBlock((455.388, 852.301, -52.0713), (0, 250, 0));
  31. level.bunkerList[30] = createBlock((455.388, 852.301, -24.9463), (0, 250, 0));
  32. level.bunkerList[31] = createBlock((455.388, 852.301, 2.17871), (0, 250, 0));
  33. level.bunkerList[32] = createBlock((388.809, 875.817, -52.2078), (0, 250, 0));
  34. level.bunkerList[33] = createBlock((388.809, 875.817, -25.0828), (0, 250, 0));
  35. level.bunkerList[34] = createBlock((388.809, 875.817, 2.04222), (0, 250, 0));
  36. level.bunkerList[35] = createBlock((-1459.7, 963.471, -72.8036), (30, 280, 0));
  37. level.bunkerList[36] = createBlock((-1475.32, 995.177, -60.559), (30, 300, 0));
  38. level.bunkerList[37] = createBlock((-1501.31, 1022.97, -45.4066), (30, 320, 0));
  39. level.bunkerList[38] = createBlock((-1536.58, 1043.31, -25.9579), (30, 340, 0));
  40. level.bunkerList[39] = createBlock((-1577.64, 1048.8, -8.01609), (30, 360, 0));
  41. level.bunkerList[40] = createBlock((-1613.72, 1044.52, 9.10503), (30, 10, 0));
  42. level.bunkerList[41] = createBlock((-1649.2, 1028.88, 26.2854), (30, 30, 0));
  43. level.bunkerList[42] = createBlock((-1677.6, 1001.73, 41.3794), (30, 50, 0));
  44. level.bunkerList[43] = createBlock((-1696.67, 964.773, 58.0883), (30, 70, 0));
  45. level.bunkerList[44] = createBlock((1386.29, 856.805, -70.6429), (20, 250, 0));
  46. level.bunkerList[45] = createBlock((1408.33, 893.295, -58.4583), (20, 230, 0));
  47. level.bunkerList[46] = createBlock((1442.58, 918.979, -46.2058), (20, 210, 0));
  48. level.bunkerList[47] = createBlock((1483.17, 931.912, -34.1137), (20, 190, 0));
  49. level.bunkerList[48] = createBlock((1522.82, 930.621, -20.8091), (30, 170, 0));
  50. level.bunkerList[49] = createBlock((1561.82, 914.514, -2.29859), (30, 150, 0));
  51. level.bunkerList[50] = createBlock((1589.11, 888.705, 14.1329), (30, 130, 0));
  52. level.bunkerList[51] = createBlock((1607, 852.494, 30.8655), (30, 110, 0));
  53. level.bunkerList[52] = createBlock((1612.44, 812.137, 48.5616), (30, 90, 0));
  54. level.bunkerList[53] = createBlock((1602.14, 773.104, 65.6358), (30, 70, 0));
  55. level.bunkerList[54] = createBlock((234.088, -302.295, -61.2536), (30, 90, 0));
  56. level.bunkerList[55] = createBlock((219.822, -345.498, -44.9572), (30, 60, 0));
  57. level.bunkerList[56] = createBlock((185.943, -371.689, -29.8613), (30, 30, 0));
  58. level.bunkerList[57] = createBlock((141.74, -381.194, -11.4833), (30, 0, 0));
  59. level.bunkerList[58] = createBlock((110.111, -381.421, 7.31916), (30, 0, 0));
  60. level.bunkerList[59] = createBlock((79.5905, -381.072, 24.3863), (30, 0, 0));
  61. level.bunkerList[60] = createBlock((48.0885, -381.294, 42.4594), (30, 0, 0));
  62. level.bunkerList[61] = createBlock((18.5874, -381.172, 59.0565), (30, 0, 0));
  63. level.bunkerList[62] = createBlock((-140.658, -384.95, 95.6525), (0, 0, 0));
  64. level.bunkerList[63] = createBlock((-177.017, -384.869, 96.0829), (0, 0, 0));
  65. level.bunkerList[64] = createBlock((-1220.26, 494.241, 124.426), (0, 160, 0));
  66. level.bunkerList[65] = createBlock((-1220.26, 494.241, 151.551), (0, 160, 0));
  67. level.bunkerList[66] = createBlock((-1197.81, 557.086, 124.426), (0, 160, 0));
  68. level.bunkerList[67] = createBlock((-1197.81, 557.086, 151.551), (0, 160, 0));
  69. level.bunkerList[68] = createBlock((-1141.6, 557.216, 151.551), (0, 250, 0));
  70. level.bunkerList[69] = createBlock((-1080.44, 533.681, 151.551), (0, 250, 0));
  71. level.bunkerList[70] = createBlock((-333.715, 939.838, -53.875), (0, -165, 0));
  72. level.bunkerList[71] = createBlock((-333.715, 939.838, -26.75), (0, -165, 0));
  73. level.bunkerList[72] = createBlock((-333.715, 939.838, 0.375), (0, -165, 0));
  74. level.bunkerList[73] = createBlock((-333.715, 939.838, 27.5), (0, -165, 0));
  75. level.bunkerList[74] = createBlock((-316.311, 874.375, -53.875), (0, -165, 0));
  76. level.bunkerList[75] = createBlock((-693.233, 547.185, 23.125), (90, 70, 150));
  77. level.bunkerList[76] = createBlock((841.337, 139.851, 39.6273), (90, 70, 320));
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