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NeverSink's Lootfilter - Zero-X Version

Jul 9th, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.11 - Zero Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # REST
  88. # 0400 # SOCKET/LINK BASED stuff
  89. # 0500 # SKILL GEMS
  90. # 0600 # RARE ITEM HIGHLIGHTING
  91. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  92. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  93. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  94. # 0601 # RARE DAGGERS
  95. # 0602 # RARE CLAWS
  96. # 0603 # RARE WANDS
  97. # 0604 # RARE SWORDS
  98. # 0605 # RARE AXES&MACES (1H)
  99. # 0606 # RARE SCEPTRES
  100. # 0607 # RARE STAVES
  101. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  102. # 0609 # RARE BOWS
  103. # 0610 # RARE QUIVERS
  104. # 0611 # RARE GLOVES, HELMETS, BOOTS
  105. # 0612 # RARE SHIELDS
  106. # 0613 # RARE BODY ARMOR
  107. # 0614 # RARES - LEVELING SPECIFIC RULES
  108. # 0615 # RARES - REMAINING RULES
  109. # 0700 # NORMAL AND MAGIC ITEM RULES
  110. # 0701 # 83+ ITEM CRAFTING
  111. # 0702 # CHROMATIC ORB RECIPE ITEMS
  112. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  113. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  114. # 0705 # MAGIC RINGS, AMULETS, BELTS
  115. # 0706 # MAGIC JEWELS
  116. # 0707 # CHISEL RECIPE ITEMS
  117. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  118. # 0709 # TOP BASES FOR CRAFTING
  119. # 0710 # MARAKETH WEAPONS
  120. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  121. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  122. # 0800 # FLASKS
  123. # 0801 # HIDE OUTDATED FLASKS
  124. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  125. # 0803 # FLASKS - Hybrid Flasks (Normal)
  126. # 0804 # FLASKS - Hybrid Flasks (Magic)
  127. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  128. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  129. # 0807 # SHOW WHATEVER FLASKS REMAIN
  130. # 0900 # LEVELING
  131. # 0901 # LEVELING HIGHLIGHT JEWELRY
  132. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  133. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  134. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  135. # 0905 # LEVELING GENERAL RULES
  136. # 5000 # TEMP AND WIP ENTRIES
  137. # 5001 # WARBAND MODS - DEACTIVATED
  138. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  139. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  140. #
  141. #---------------------------------------------------------------------------------------------------------------
  142. # STYLE DATA FOR EASY SEARCH AND REPLACE
  143. #---------------------------------------------------------------------------------------------------------------
  144. #
  145. ###GENERIC BORDER###
  146. # SetBorderColor 0 0 0
  147. #
  148. ###TALISMAN STYLE###
  149. # SetBorderColor 109 200 130 255
  150. #
  151. ###TOP RARITY STYLE###
  152. # SetBackgroundColor 255 255 255 255
  153. #
  154. ###MEDIUM RARITY UNIQUE BG###
  155. # SetBackgroundColor 175 96 37 255
  156. #
  157. ###HIGH CURRENCY STYLE###
  158. # SetBackgroundColor 213 159 15
  159. #
  160. ###MEDIUM CURRENCY STYLE###
  161. # SetTextColor 190 178 135 255
  162. #
  163. ###DIVINATION CARD TIERS###
  164. # T1: SetTextColor 255 0 175
  165. # T2: SetBackgroundColor 235 15 200
  166. # T3: SetBackgroundColor 220 35 225
  167. # T4: SetBackgroundColor 200 50 250
  168. # T5: SetBackgroundColor 190 65 255
  169. #
  170. ###83/84 CRAFTING BORDER###
  171. # SetBorderColor 255 255 0 255
  172. #
  173. ###REGAL RECIPE RARE INDICATOR###
  174. # SetTextColor 255 190 0
  175. #
  176. ###EXCEPTIONAL RARE INDICATOR###
  177. # SetBorderColor 25 180 25
  178. #
  179. ###GOOD RARE INDICATOR###
  180. # SetBorderColor 30 90 45 230
  181. #
  182. ###BAD RARE INDICATOR###
  183. # SetBackgroundColor 120 20 20 150
  184. #
  185. ###UTILITY/VENDOR INDICATOR###
  186. # SetBackgroundColor 75 75 75
  187. #
  188. ###ALCHEMY/LOWCRAFT INDICATOR###
  189. # SetBorderColor 255 190 0 150
  190. #
  191. ###LOW SIZE CHROM RECIPE INDICATOR###
  192. # SetBorderColor 100 100 100
  193. #
  194. ###MAGIC JEWEL BACKGROUND
  195. # SetBorderColor 0 150 200
  196. #
  197. ###CHANCE ORB ITEM INDICATOR###
  198. # SetBorderColor 0 150 0 150
  199. #
  200. ###ANIMATE WEAPON MODE###
  201. # SetTextColor 150 0 0
  202. # SetBorderColor 150 0 0
  203. #
  204. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  205. # SetTextColor 100 100 255
  206. #
  207. ###HIDDEN ITEMS: normal
  208. # SetBackgroundColor 0 0 0 100
  209. #
  210. ###HIDDEN ITEMS: rare
  211. # SetBackgroundColor 0 0 0 150
  212. #
  213. #---------------------------------------------------------------------------------------------------------------
  214. # SOUND DATA FOR EASY SEARCH AND REPLACE
  215. #---------------------------------------------------------------------------------------------------------------
  216. # Some new entries are not yet added to the list!
  217. #
  218. #The filter only uses 3 sounds:
  219. #
  220. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  221. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  222. #PlayAlertSound 4 300 map drops
  223. #
  224. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  225. #
  226. #
  227. #---------------------------------------------------------------------------------------------------------------
  228. # SCRIPT by NeverSink ( the-dude- in reddit)
  229. #---------------------------------------------------------------------------------------------------------------
  230. #
  231. #---------------------------------------------------------------------------------------------------------------
  232. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  233. #---------------------------------------------------------------------------------------------------------------
  234. #
  235. #---------------------------------------------------------------------------------------------------------------
  236. # Section: ALPHA-a # Talisman league!
  237. #---------------------------------------------------------------------------------------------------------------
  238. # !!!FILTER CODE START!!!
  239.  
  240. Show
  241. BaseType "Talisman"
  242. SetBorderColor 109 200 130 255
  243.  
  244. #---------------------------------------------------------------------------------------------------------------
  245. # Section: 0000 # UTILITY AND JUST-IN-CASE
  246. #---------------------------------------------------------------------------------------------------------------
  247.  
  248. Show
  249. Class Microtransactions
  250.  
  251. #------------------------------------------------------------------------
  252. # Section: 0001 # LABYRINTH MATERIAL
  253. #------------------------------------------------------------------------
  254.  
  255. Show
  256. Class Quest Items
  257. SetBorderColor 74 230 58
  258.  
  259. #------------------------------------------------------------------------
  260. # Section: 0100 # TOP TIER RARITY
  261. #------------------------------------------------------------------------
  262.  
  263. Show
  264. Class "Fishing Rod"
  265. SetTextColor 255 0 0 255
  266. SetBorderColor 255 0 0 255
  267. SetBackgroundColor 255 255 255 255
  268. SetFontSize 45
  269. PlayAlertSound 6 300
  270.  
  271. #Exception for tabula
  272.  
  273. Show
  274. SocketGroup WWWWWW
  275. BaseType "Simple Robe"
  276. Rarity Unique
  277. PlayAlertSound 6 300
  278. SetBackgroundColor 175 96 37 255
  279. SetBorderColor 255 150 000 255
  280. SetTextColor 0 0 0 255
  281. SetFontSize 43
  282.  
  283. Show
  284. LinkedSockets 6
  285. SetTextColor 255 0 0
  286. SetBorderColor 255 0 0
  287. SetBackgroundColor 255 255 255 255
  288. SetFontSize 45
  289. PlayAlertSound 6 300
  290.  
  291. Show
  292. BaseType "Mirror of Kalandra"
  293. SetTextColor 255 0 0 255
  294. SetBorderColor 255 0 0 255
  295. SetBackgroundColor 255 255 255 255
  296. SetFontSize 45
  297. PlayAlertSound 6 300
  298.  
  299. #------------------------------------------------------------------------
  300. # Section: 0200 # UNIQUES AND MAPS
  301. #------------------------------------------------------------------------
  302.  
  303. #----------------------------------------------------
  304. # 0201 # UNIQUE TIER LIST
  305. #----------------------------------------------------
  306.  
  307. #Show # T1 - These uniques are have a consistent price of ~0.5 ex
  308. # BaseType "Varnished Coat" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger" "Topaz Flask"
  309. # Rarity Unique
  310. # PlayAlertSound 6 300
  311. # SetBackgroundColor 255 255 255 255
  312. # SetBorderColor 175 96 37 255
  313. # SetTextColor 175 96 37 255
  314. # SetFontSize 45
  315.  
  316. Show
  317. Rarity Unique
  318. # PlayAlertSound 6 300
  319. # SetBorderColor 175 96 37 254
  320. # SetTextColor 175 96 37 254
  321. # SetBackgroundColor 0 0 0 254
  322. # SetFontSize 39
  323.  
  324. #----------------------------------------------------
  325. # 0202 # MAP TIER LIST
  326. #----------------------------------------------------
  327.  
  328. #Show # Maps:Unique
  329. # Class Maps
  330. # Rarity Unique
  331. # SetFontSize 40
  332. # PlayAlertSound 6 300
  333.  
  334. #Show # Maps:T1
  335. # Class Maps
  336. # BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  337. # SetFontSize 34
  338. # PlayAlertSound 4 300
  339.  
  340. #Show # Maps:T2
  341. # Class Maps
  342. # BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  343. # SetFontSize 35
  344. # PlayAlertSound 4 300
  345.  
  346. #Show # Maps:T3
  347. # Class Maps
  348. # BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  349. # SetFontSize 36
  350. # PlayAlertSound 4 300
  351.  
  352. #Show # Maps:T4
  353. # Class Maps
  354. # BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  355. # SetFontSize 37
  356. # PlayAlertSound 4 300
  357.  
  358. #Show # Maps:T5
  359. # Class Maps
  360. # BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  361. # SetFontSize 38
  362. # PlayAlertSound 4 300
  363.  
  364. #Show # Maps:T6
  365. # Class Maps
  366. # BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  367. # SetFontSize 39
  368. # PlayAlertSound 4 300
  369.  
  370. #Show # Maps:T7
  371. # Class Maps
  372. # BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  373. # SetFontSize 40
  374. # PlayAlertSound 4 300
  375. # SetBackgroundColor 100 100 0 255
  376. # SetBorderColor 200 200 0 255
  377.  
  378. #Show # Maps:T8
  379. # Class Maps
  380. # BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  381. # SetFontSize 41
  382. # PlayAlertSound 4 300
  383. # SetBackgroundColor 100 100 0 255
  384. # SetBorderColor 200 200 0 255
  385.  
  386. #Show # Maps:T9
  387. # Class Maps
  388. # BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  389. # SetFontSize 41
  390. # PlayAlertSound 4 300
  391. # SetBackgroundColor 100 100 0 255
  392. # SetBorderColor 200 200 0 255
  393.  
  394. #Show # Maps:T10
  395. # Class Maps
  396. # BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  397. # SetFontSize 42
  398. # PlayAlertSound 4 300
  399. # SetBackgroundColor 100 100 0 255
  400. # SetBorderColor 200 200 0 255
  401.  
  402. #Show # Maps:T11
  403. # Class Maps
  404. # BaseType "Academy" "Crematorium" "Precinct" "Springs"
  405. # SetFontSize 42
  406. # PlayAlertSound 4 300
  407. # SetBorderColor 0 0 0 255
  408. # SetBackgroundColor 255 255 255 255
  409.  
  410. #Show # Maps:T12
  411. # Class Maps
  412. # BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  413. # SetFontSize 43
  414. # PlayAlertSound 4 300
  415. # SetTextColor 0 0 0 255
  416. # SetBackgroundColor 200 200 200 255
  417. # SetBorderColor 0 0 0 255
  418.  
  419. #Show # Maps:T13
  420. # Class Maps
  421. # BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  422. # SetFontSize 44
  423. # PlayAlertSound 4 300
  424. # SetTextColor 0 0 0 255
  425. # SetBackgroundColor 200 200 200 255
  426. # SetBorderColor 0 0 0 255
  427.  
  428. #Show # Maps:T14
  429. # Class Maps
  430. # BaseType "Shrine" "Conservatory" "Palace"
  431. # SetFontSize 45
  432. # PlayAlertSound 4 300
  433. # SetTextColor 0 0 0 255
  434. # SetBackgroundColor 200 200 200 255
  435. # SetBorderColor 0 0 0 255
  436.  
  437. #Show # Maps:T15
  438. # Class Maps
  439. # BaseType "Abyss" "Colosseum" "Core"
  440. # SetFontSize 45
  441. # PlayAlertSound 6 300
  442. # SetTextColor 0 0 0 255
  443. # SetBorderColor 0 0 0 255
  444. # SetBackgroundColor 255 255 255 255
  445.  
  446. # This shouldn't be happening, but just in case:
  447.  
  448. Show
  449. Class Maps
  450. # PlayAlertSound 4 300
  451. # SetFontSize 44
  452.  
  453. #----------------------------------------------------
  454. # 0203 # MAP FRAGMENTS
  455. #----------------------------------------------------
  456.  
  457. Show
  458. BaseType "Mortal Hope"
  459. Class "Map Fragments"
  460. # PlayAlertSound 6 300
  461. # SetFontSize 45
  462. SetTextColor 0 0 0 255
  463. SetBorderColor 0 0 0 255
  464. SetBackgroundColor 255 255 255 255
  465.  
  466. Show
  467. BaseType "Sacrifice at Midnight"
  468. Class "Map Fragments"
  469. # PlayAlertSound 4 300
  470. # SetFontSize 40
  471. SetBorderColor 255 255 255 255
  472. SetTextColor 255 255 255 255
  473. SetBackgroundColor 0 0 0 255
  474.  
  475. Show
  476. Class "Map Fragments"
  477. # PlayAlertSound 4 300
  478. # SetFontSize 38
  479.  
  480. #------------------------------------------------------------------------
  481. # Section: 0300 # CURRENCY
  482. #------------------------------------------------------------------------
  483.  
  484. #----------------------------------------------------
  485. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  486. #----------------------------------------------------
  487.  
  488. Show
  489. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  490. SetTextColor 255 0 0 255
  491. SetBorderColor 255 0 0 255
  492. SetBackgroundColor 255 255 255 255
  493. PlayAlertSound 6 300
  494. SetFontSize 45
  495.  
  496. #----------------------------------------------------
  497. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  498. #----------------------------------------------------
  499.  
  500. Show
  501. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  502. # SetBackgroundColor 213 159 15
  503. # SetTextColor 0 0 0
  504. # SetBorderColor 0 0 0
  505. # PlayAlertSound 1 300
  506. SetFontSize 40
  507.  
  508. # 200 158 130 this is the old background color, if you like it more use it instead
  509.  
  510. #----------------------------------------------------
  511. # 0303 # MEDIUM-LOW ORBS
  512. #----------------------------------------------------
  513.  
  514. #Show
  515. # BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  516. # SetTextColor 190 178 135 255
  517. # SetBorderColor 190 178 135 135
  518. # SetFontSize 38
  519.  
  520. #Show
  521. # Class Currency
  522. # BaseType "Perandus"
  523. # SetTextColor 255 178 135 255
  524. # SetBorderColor 255 178 135 135
  525. # SetFontSize 38
  526.  
  527. #----------------------------------------------------
  528. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  529. #----------------------------------------------------
  530.  
  531. #Show
  532. # BaseType "Portal Scroll" "Scroll of Wisdom"
  533. # SetTextColor 170 158 130 220
  534. # SetBorderColor 0 0 0 255
  535.  
  536. #Show
  537. # BaseType "Scroll Fragment"
  538. # SetTextColor 170 158 130 165
  539. # SetFontSize 29
  540.  
  541. # 170 158 130 default currency color
  542.  
  543. #----------------------------------------------------
  544. # 0305 # DIVINATION CARD TIER LIST
  545. #----------------------------------------------------
  546. # Old puple color: "SetTextColor 150 50 190"
  547.  
  548. #TIER 1: ~0.65EX+
  549.  
  550. #Show
  551. # Class "Divination"
  552. # BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  553. # SetFontSize 45
  554. # SetBorderColor 0 0 255 255
  555. # SetBackgroundColor 255 255 255 255
  556. # SetTextColor 0 0 255 255
  557. # PlayAlertSound 6 300
  558.  
  559. #TIER 2: ~10C+
  560.  
  561. #Show
  562. # Class "Divination"
  563. # BaseType "The Risk" "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "Tranquillity"
  564. # SetFontSize 42
  565. # SetBorderColor 0 100 255 255
  566. # SetBackgroundColor 75 215 230 255
  567. # SetTextColor 0 0 0
  568. # PlayAlertSound 1 300
  569.  
  570. #TIER 3: ~2C+
  571.  
  572. #Show
  573. # Class "Divination"
  574. # BaseType "Rabid Rhoa" "Earth Drinker" "The Arena Champion" "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "The Feast" "The Gladiator" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "The Dragon" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  575. # SetFontSize 40
  576. # SetBorderColor 0 100 255 255
  577. # SetBackgroundColor 110 215 230 235
  578. # SetTextColor 0 0 0
  579. # PlayAlertSound 1 300
  580.  
  581. #TIER 5: TRASH-tier. Shame! *dingdingding*
  582.  
  583. #Show
  584. # Class "Divination"
  585. # BaseType "Carrion Crow" "Other Cheek"
  586. # SetBackgroundColor 175 215 230 200
  587. # SetTextColor 0 0 0
  588. # SetBorderColor 0 0 0
  589. # SetFontSize 32
  590.  
  591. #TIER 4: Rest. Less than 2c
  592.  
  593. #Show
  594. # Class "Divination"
  595. # SetBackgroundColor 145 215 230 225
  596. # SetBorderColor 0 100 215 255
  597. # SetTextColor 0 0 0
  598. # SetFontSize 38
  599. # PlayAlertSound 1 300
  600.  
  601. Show
  602. Class "Divination"
  603. # SetBackgroundColor 145 215 230 225
  604. SetBorderColor 0 100 215 255
  605.  
  606. #----------------------------------------------------
  607. # 0306 # REST
  608. #----------------------------------------------------
  609.  
  610. Show
  611. Class Currency
  612. SetBorderColor 0 0 0 255
  613.  
  614. Show
  615. Class Stackable Currency
  616. SetBorderColor 0 0 0 255
  617.  
  618. #------------------------------------------------------------------------
  619. # Section: 0400 # SOCKET/LINK BASED stuff
  620. #------------------------------------------------------------------------
  621. # 5-links (6 links are handled at the start)
  622. Show
  623. LinkedSockets 5
  624. SetBorderColor 0 255 255
  625. # PlayAlertSound 1 300
  626. # SetFontSize 39
  627.  
  628. # 6-Sockets
  629. Show
  630. Sockets 6
  631. Rarity Rare
  632. ItemLevel >= 75
  633. SetTextColor 255 190 0
  634. SetBackgroundColor 75 75 75
  635. SetBorderColor 250 250 250
  636. # SetFontSize 40
  637. # PlayAlertSound 1 300
  638.  
  639. Show
  640. Sockets 6
  641. SetBackgroundColor 75 75 75
  642. SetBorderColor 250 250 250
  643. # SetFontSize 39
  644. # PlayAlertSound 1 300
  645.  
  646. # Corrupted items with white sockets for offhand gem leveling.
  647. #Show
  648. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  649. # Sockets >= 3
  650. # SocketGroup W
  651.  
  652. #------------------------------------------------------------------------
  653. # Section: 0500 # SKILL GEMS
  654. #------------------------------------------------------------------------
  655.  
  656. Show
  657. Class Gem
  658. BaseType "Empower" "Enlighten"
  659. Quality >= 15
  660. SetBorderColor 30 150 180 255
  661. # SetTextColor 30 150 180 255
  662. # SetBackgroundColor 255 255 255 255
  663. # PlayAlertSound 6 300
  664. # SetFontSize 45
  665.  
  666. Show
  667. Class Gem
  668. Quality = 20
  669. SetBorderColor 30 150 180 255
  670. # SetTextColor 30 150 180 255
  671. # SetBackgroundColor 255 255 255 255
  672. # PlayAlertSound 6 300
  673. # SetFontSize 45
  674.  
  675. Show # Drop only good gems
  676. Class Gem
  677. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  678. SetBorderColor 30 150 180
  679. # PlayAlertSound 6 300
  680. # SetFontSize 41
  681.  
  682. Show # Drop only meh gems
  683. Class Gem
  684. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  685. SetBorderColor 30 150 180 150
  686. # SetFontSize 38
  687.  
  688. Show
  689. Class "Gems"
  690. Quality >= 15
  691. SetBorderColor 30 150 180 255
  692. # SetFontSize 41
  693. # PlayAlertSound 1 300
  694.  
  695. Show
  696. Class "Gems"
  697. Quality > 0
  698. SetBorderColor 30 150 180 155
  699. # SetFontSize 38
  700.  
  701. Show
  702. Class Gems
  703.  
  704. #------------------------------------------------------------------------
  705. # Section: 0600 # RARE ITEM HIGHLIGHTING
  706. #------------------------------------------------------------------------
  707.  
  708. Show #$tiny
  709. Rarity Rare
  710. SetBorderColor 100 200 100 200
  711. Height <= 1
  712. Width <= 2
  713. SetBackgroundColor 0 0 0 225
  714.  
  715. Show #$small
  716. Rarity Rare
  717. SetBorderColor 150 150 150 200
  718. Height <= 2
  719. Width <= 2
  720. SetBackgroundColor 0 0 0 225
  721.  
  722. Show #$small
  723. Rarity Rare
  724. SetBorderColor 150 150 150 200
  725. Height <= 3
  726. Width <= 1
  727. SetBackgroundColor 0 0 0 225
  728.  
  729. Show #$normal
  730. Rarity Rare
  731. SetBorderColor 0 0 0 255
  732. SetBackgroundColor 0 0 0 225
  733.  
  734. #------------------------------------------------------------------------
  735. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  736. #------------------------------------------------------------------------
  737.  
  738. #------------------------------------------------------------------------
  739. # 0701 # 83+ ITEM CRAFTING
  740. #------------------------------------------------------------------------
  741.  
  742. #Show
  743. # ItemLevel >= 84
  744. # BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  745. # SetBorderColor 255 255 0 255
  746. # SetFontSize 38
  747.  
  748. #Show # Endgame: Show normal ilvl 83+ rings/amulets
  749. # Class Rings Amulet Belts
  750. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  751. # ItemLevel >= 84
  752. # SetBorderColor 255 255 0 255
  753. # SetFontSize 38
  754.  
  755. #Show
  756. # BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  757. # ItemLevel >= 83
  758. # SetBorderColor 255 255 0 255
  759. # SetFontSize 38
  760.  
  761. #Show
  762. # BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  763. # ItemLevel >= 83
  764. # SetBorderColor 255 255 0 255
  765. # SetFontSize 38
  766.  
  767. #Show
  768. # BaseType "Sai"
  769. # ItemLevel >= 83
  770. # SetBorderColor 255 255 0 255
  771. # Class Daggers
  772. # SetFontSize 38
  773.  
  774. #------------------------------------------------------------------------
  775. # 0702 # CHROMATIC ORB RECIPE ITEMS
  776. #------------------------------------------------------------------------
  777.  
  778. #Show
  779. # SocketGroup RGB
  780. # SetBackgroundColor 75 75 75
  781. # SetBorderColor 150 150 150
  782. # SetFontSize 36
  783. # Height <= 2
  784. # Width <= 2
  785.  
  786. #Show
  787. # SocketGroup RGB
  788. # SetBackgroundColor 75 75 75
  789. # SetBorderColor 150 150 150
  790. # SetFontSize 36
  791. # Height <= 3
  792. # Width <= 1
  793.  
  794. Show
  795. SocketGroup RGB
  796. SetBackgroundColor 75 75 75
  797. SetBorderColor 0 0 0
  798.  
  799. #------------------------------------------------------------------------
  800. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  801. #-------------------------------------------------------------------------
  802. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  803. # Enable this line for improved detection of chance bases (like sorcerer boots)
  804.  
  805. #Show
  806. # BaseType "Sorcerer Boots"
  807. # SetBorderColor 0 210 0 210
  808. # SetTextColor 255 255 255 255
  809. # Rarity Normal
  810. # SetFontSize 38
  811. # PlayAlertSound 7 300
  812.  
  813. #Show
  814. # BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Sorcerer Boots" "Desert Brigandine"
  815. # SetBorderColor 0 150 0 150
  816. # SetTextColor 255 255 255 255
  817. # Rarity Normal
  818.  
  819. #Show
  820. # BaseType "Sacrificial Garb"
  821. # SetTextColor 255 255 255 255
  822. # SetBorderColor 0 150 0 150
  823. # Rarity Normal
  824.  
  825.  
  826. #------------------------------------------------------------------------
  827. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  828. #-------------------------------------------------------------------------
  829.  
  830. #Show # Endgame: Show normal ilvl 75+ rings/amulets
  831. # Class Rings Amulet Belts
  832. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  833. # ItemLevel >= 75
  834. # SetBorderColor 255 190 0 150
  835. # Rarity Normal
  836. # SetFontSize 32
  837.  
  838. #Show # Endgame: Show normal ilvl 60+ rings/amulets
  839. # Class Rings Amulet Belts
  840. # BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  841. # Rarity Normal
  842. # SetBorderColor 0 0 0
  843. # ItemLevel >= 62
  844. # ItemLevel < 75
  845. # SetFontSize 32
  846.  
  847. #------------------------------------------------------------------------
  848. # 0705 # MAGIC RINGS, AMULETS, BELTS
  849. #------------------------------------------------------------------------
  850. #Once we reach mapping we only want to see the top tiers of magic items
  851. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  852.  
  853. #Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  854. # Class Rings Amulets Belts
  855. # Rarity Magic
  856. # ItemLevel >= 62
  857. # SetFontSize 30
  858.  
  859. #------------------------------------------------------------------------
  860. # 0706 # MAGIC JEWELS
  861. #------------------------------------------------------------------------
  862.  
  863. Show
  864. Class Jewel
  865. # SetFontSize 36
  866. # SetBackgroundColor 75 75 75
  867. # SetBorderColor 0 150 200
  868.  
  869. #------------------------------------------------------------------------
  870. # 0707 # CHISEL RECIPE ITEMS
  871. #-------------------------------------------------------------------------
  872.  
  873. #Show # Chisel Recipe: Magic Gavels with 20 qual
  874. # Quality = 20
  875. # Rarity Magic
  876. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  877. # SetBackgroundColor 75 75 75
  878. # SetBorderColor 250 250 250
  879. # SetTextColor 100 100 255 255
  880. # SetFontSize 38
  881.  
  882. #Show # Chisel Recipe: White Gavels with 20 qual
  883. # Quality = 20
  884. # Rarity Normal
  885. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  886. # SetBackgroundColor 75 75 75
  887. # SetBorderColor 250 250 250 255
  888. # SetTextColor 255 255 255 255
  889. # SetFontSize 38
  890.  
  891. #Show # Chisel Recipe: Magic Gavels with 18+ qual
  892. # Quality > 17
  893. # Rarity Magic
  894. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  895. # SetBackgroundColor 75 75 75
  896. # SetBorderColor 135 135 135
  897. # SetFontSize 36
  898.  
  899. #Show # Chisel Recipe: White Gavels with 15+ qual
  900. # Quality > 14
  901. # Rarity Normal
  902. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  903. # SetBackgroundColor 75 75 75
  904. # SetBorderColor 135 135 135
  905. # SetFontSize 36
  906.  
  907. #Show # Chisel Recipe: Magic Gavels with 12+ qual
  908. # Quality > 11
  909. # Rarity Magic
  910. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  911. # SetBackgroundColor 75 75 75
  912. # SetBorderColor 0 0 0
  913. # SetFontSize 32
  914.  
  915. Show # Chisel Recipe: White Gavels
  916. Rarity Normal
  917. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  918. # SetBackgroundColor 75 75 75
  919. # SetBorderColor 0 0 0
  920. # SetFontSize 32
  921.  
  922. #------------------------------------------------------------------------
  923. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  924. #-------------------------------------------------------------------------
  925.  
  926. #Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  927. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  928. # DropLevel >= 64
  929. # ItemLevel < 72
  930. # LinkedSockets >= 4
  931. # SetFontSize 32
  932. # Rarity <= Magic
  933.  
  934. #------------------------------------------------------------------------
  935. # 0709 # TOP BASES FOR CRAFTING
  936. #-------------------------------------------------------------------------
  937.  
  938. #Show # Weapons: Show Ambusher CRAFTING
  939. #BaseType "Ambusher"
  940. #SetFontSize 32
  941. #Rarity <= Magic
  942.  
  943. #Show # Weapons: Show Harbinger Bow CRAFTING
  944. #BaseType "Harbinger Bow"
  945. #SetFontSize 32
  946. #Rarity <= Magic
  947.  
  948. #
  949. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  950. #BaseType "Hubris Circlet"
  951. #SetFontSize 32
  952. #Rarity <= Magic
  953.  
  954. #Hide # Weapons: Show Platinum Kris CRAFTING
  955. #BaseType "Platinum Kris"
  956. #SetFontSize 32
  957. #Rarity <= Magic
  958. #
  959. #Hide # Weapons: Show Vaal Axe CRAFTING
  960. #BaseType "Vaal Axe"
  961. #SetFontSize 32
  962. #Rarity <= Magic
  963. #
  964. #Hide # Weapons: Show Imperial Skean CRAFTING
  965. #BaseType "Imperial Skean"
  966. #SetFontSize 32
  967. #Rarity <= Magic
  968. #
  969. #Hide # Weapons: Show Demon Dagger CRAFTING
  970. #BaseType "Demon Dagger"
  971. #SetFontSize 32
  972. #Rarity <= Magic
  973. #
  974. #Hide # Weapons: Show Vaal Rapier CRAFTING
  975. #BaseType "Vaal Rapier"
  976. #SetFontSize 32
  977. #Rarity <= Magic
  978. #
  979. #Hide # Weapons: Show Jewelled Foil CRAFTING
  980. #BaseType "Jewelled Foil"
  981. #SetFontSize 32
  982. #Rarity <= Magic
  983. #
  984. #Hide # Weapons: Show Opal Sceptre CRAFTING
  985. #BaseType "Opal Sceptre"
  986. #SetFontSize 32
  987. #Rarity <= Magic
  988. #
  989. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  990. #BaseType "Imbued Wand"
  991. #SetFontSize 32
  992. #Rarity <= Magic
  993. #
  994. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  995. #BaseType "Prophecy Wand"
  996. #SetFontSize 32
  997. #Rarity <= Magic
  998. #
  999. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1000. #BaseType "Carnal Armour"
  1001. #SetFontSize 32
  1002. #Rarity <= Magic
  1003. #
  1004. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1005. #BaseType "Saint's Hauberk"
  1006. #SetFontSize 32
  1007. #Rarity <= Magic
  1008. #
  1009. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1010. #BaseType "Saintly Chainmail"
  1011. #SetFontSize 32
  1012. #Rarity <= Magic
  1013. #
  1014. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1015. #BaseType "Triumphant Lamellar"
  1016. #SetFontSize 32
  1017. #Rarity <= Magic
  1018. #
  1019. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1020. #BaseType "General's Brigandine"
  1021. #SetFontSize 32
  1022. #Rarity <= Magic
  1023. #
  1024. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1025. #BaseType "Full Dragonscale"
  1026. #SetFontSize 32
  1027. #Rarity <= Magic
  1028. #
  1029. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1030. #BaseType "Assassin's Garb"
  1031. #SetFontSize 32
  1032. #Rarity <= Magic
  1033. #
  1034. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1035. #BaseType "Zodiac Leather"
  1036. #SetFontSize 32
  1037. #Rarity <= Magic
  1038. #
  1039. #Hide # Armour: Show Astral Plate AR CRAFTING
  1040. #BaseType "Astral Plate"
  1041. #SetFontSize 32
  1042. #Rarity <= Magic
  1043. #
  1044. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1045. #BaseType "Glorious Plate"
  1046. #SetFontSize 32
  1047. #Rarity <= Magic
  1048. #
  1049. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1050. #BaseType "Vaal Regalia"
  1051. #SetFontSize 32
  1052. #Rarity <= Magic
  1053. #
  1054. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1055. #BaseType "Titanium Spirit Shield"
  1056. #SetFontSize 32
  1057. #Rarity <= Magic
  1058. #
  1059. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1060. #BaseType "Sorcerer Gloves"
  1061. #SetFontSize 32
  1062. #Rarity <= Magic
  1063. #
  1064. #------------------------------------------------------------------------
  1065. # 0710 # MARAKETH WEAPONS
  1066. #-------------------------------------------------------------------------
  1067. # All maraketh weapon bases are visible once their itemlevel is 83+
  1068. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  1069. # Feel free to enable additional weapons
  1070.  
  1071. #Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1072. #BaseType "Gemini Claw"
  1073. #SetFontSize 32
  1074. #Rarity <= Magic
  1075. #ItemLevel < 78
  1076.  
  1077. #Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1078. #BaseType "Exquisite Blade"
  1079. #SetFontSize 32
  1080. #Rarity <= Magic
  1081. #ItemLevel < 78
  1082.  
  1083. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1084. #BaseType "Profane Wand"
  1085. #SetFontSize 32
  1086. #Rarity <= Magic
  1087. #ItemLevel < 78
  1088.  
  1089. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1090. #BaseType "Behemoth Mace"
  1091. #SetFontSize 32
  1092. #Rarity <= Magic
  1093. #ItemLevel < 77
  1094.  
  1095. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1096. #BaseType "Sai"
  1097. #Class Daggers
  1098. #SetFontSize 32
  1099. #Rarity <= Magic
  1100. #ItemLevel < 78
  1101.  
  1102. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1103. #BaseType "Tiger Hook"
  1104. #SetFontSize 32
  1105. #Rarity <= Magic
  1106. #ItemLevel < 77
  1107.  
  1108. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1109. #BaseType "Dragoon Sword"
  1110. #SetFontSize 32
  1111. #Rarity <= Magic
  1112. #ItemLevel < 77
  1113.  
  1114. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1115. #BaseType "Runic Hatchet"
  1116. #SetFontSize 32
  1117. #Rarity <= Magic
  1118. #ItemLevel < 77
  1119.  
  1120. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1121. #BaseType "Maraketh Bow"
  1122. #SetFontSize 32
  1123. #Rarity <= Magic
  1124. #ItemLevel < 77
  1125.  
  1126. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1127. #BaseType "Eclipse Staff"
  1128. #SetFontSize 32
  1129. #Rarity <= Magic
  1130. #ItemLevel < 78
  1131.  
  1132. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1133. #BaseType "Fleshripper"
  1134. #SetFontSize 32
  1135. #Rarity <= Magic
  1136. #ItemLevel < 77
  1137.  
  1138. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1139. #BaseType "Coronal Maul"
  1140. #SetFontSize 32
  1141. #Rarity <= Magic
  1142. #ItemLevel < 77
  1143.  
  1144. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1145. #BaseType "Sambar Sceptre"
  1146. #SetFontSize 32
  1147. #Rarity <= Magic
  1148. #ItemLevel < 78
  1149.  
  1150. #------------------------------------------------------------------------
  1151. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1152. #------------------------------------------------------------------------
  1153. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1154.  
  1155. # You can uncomment these lines to show quality items in maps.
  1156. #Show
  1157. # Quality = 20
  1158. # Rarity <= Magic
  1159. # SetBackgroundColor 75 75 75
  1160. # SetBorderColor 0 0 0
  1161.  
  1162. #Show
  1163. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  1164. # Quality = 20
  1165. # Rarity <= Magic
  1166. # ItemLevel <= 60
  1167. # SetBackgroundColor 75 75 75
  1168. # SetBorderColor 0 0 0
  1169.  
  1170. #------------------------------------------------------------------------
  1171. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1172. #------------------------------------------------------------------------
  1173. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1174.  
  1175. #Show
  1176. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1177. # Rarity Normal
  1178. # SetBackgroundColor 0 0 0
  1179. # SetTextColor 150 0 0
  1180. # SetBorderColor 150 0 0
  1181. # SetFontSize 36
  1182.  
  1183. #------------------------------------------------------------------------
  1184. # Section: 0800 # FLASKS
  1185. #------------------------------------------------------------------------
  1186.  
  1187. Show
  1188. BaseType "Flask"
  1189. Rarity Normal
  1190. Quality = 20
  1191. SetBackgroundColor 75 75 75
  1192. SetBorderColor 250 250 250
  1193. SetTextColor 255 255 255 255
  1194. SetFontSize 38
  1195.  
  1196. Show
  1197. BaseType "Flask"
  1198. Rarity Magic
  1199. Quality = 20
  1200. SetBackgroundColor 75 75 75
  1201. SetBorderColor 250 250 250
  1202. SetTextColor 100 100 255 255
  1203. SetFontSize 38
  1204.  
  1205. Show
  1206. BaseType "Flask"
  1207. Quality >= 15
  1208. SetBackgroundColor 75 75 75
  1209. SetBorderColor 150 150 150
  1210. SetFontSize 36
  1211.  
  1212. Show # "Silver Flask"
  1213. BaseType "Quicksilver Flask"
  1214. Rarity <= Magic
  1215. ItemLevel >= 5
  1216. ItemLevel < 60
  1217. Quality >= 1
  1218. SetFontSize 40
  1219. SetBorderColor 250 250 250
  1220. SetBackgroundColor 75 75 75
  1221.  
  1222. Show # "Silver Flask"
  1223. BaseType "Quicksilver Flask"
  1224. Rarity <= Magic
  1225. ItemLevel < 60
  1226. SetFontSize 38
  1227. SetBorderColor 150 150 150
  1228. SetBackgroundColor 75 75 75
  1229.  
  1230. Show
  1231. BaseType "Flask"
  1232. Quality >= 1
  1233. SetBackgroundColor 75 75 75
  1234. SetBorderColor 0 0 0
  1235.  
  1236. Show
  1237. Class "Utility Flasks"
  1238. SetBackgroundColor 75 75 75
  1239. SetBorderColor 0 0 0
  1240. ItemLevel < 74
  1241.  
  1242. #------------------------------------------------------------------------
  1243. # 0801 # HIDE OUTDATED FLASKS
  1244. #------------------------------------------------------------------------
  1245.  
  1246. Hide
  1247. Class "Life Flask" "Mana Flask"
  1248. BaseType Flask
  1249. ItemLevel >= 35
  1250. BaseType Small Medium Large Greater Grand
  1251. SetFontSize 20
  1252.  
  1253. Hide
  1254. Class "Life Flask" "Mana Flask"
  1255. BaseType Flask
  1256. ItemLevel >= 53
  1257. BaseType Giant Colossal Sacred
  1258. SetFontSize 20
  1259.  
  1260. #----------------------------------------------------
  1261. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1262. #----------------------------------------------------
  1263.  
  1264. Hide # Endgame: Hide non quality flasks in maps
  1265. BaseType Flask
  1266. ItemLevel >= 69
  1267. SetFontSize 20
  1268.  
  1269. #----------------------------------------------------
  1270. # 0803 # FLASKS - Hybrid Flasks (Normal)
  1271. #----------------------------------------------------
  1272.  
  1273. Show
  1274. Class "Hybrid Flask"
  1275. BaseType "Small"
  1276. Rarity Normal
  1277. ItemLevel <= 15
  1278. SetTextColor 255 255 255 255
  1279. SetBorderColor 100 100 100
  1280. SetFontSize 36
  1281.  
  1282. Show
  1283. Class "Hybrid Flask"
  1284. BaseType "Medium"
  1285. Rarity Normal
  1286. ItemLevel <= 25
  1287. SetTextColor 255 255 255 255
  1288. SetBorderColor 100 100 100
  1289. SetFontSize 36
  1290.  
  1291. Show
  1292. Class "Hybrid Flask"
  1293. BaseType "Large"
  1294. Rarity Normal
  1295. ItemLevel <= 35
  1296. SetTextColor 255 255 255 255
  1297. SetBorderColor 100 100 100
  1298. SetFontSize 36
  1299.  
  1300. Show
  1301. Class "Hybrid Flask"
  1302. BaseType "Colossal"
  1303. Rarity Normal
  1304. ItemLevel <= 45
  1305. SetTextColor 255 255 255 255
  1306. SetBorderColor 100 100 100
  1307. SetFontSize 36
  1308.  
  1309. Show
  1310. Class "Hybrid Flask"
  1311. BaseType "Sacred"
  1312. Rarity Normal
  1313. ItemLevel <= 55
  1314. SetTextColor 255 255 255 255
  1315. SetBorderColor 100 100 100
  1316. SetFontSize 36
  1317.  
  1318. Show
  1319. Class "Hybrid Flask"
  1320. BaseType "Hallowed"
  1321. Rarity Normal
  1322. ItemLevel <= 67
  1323. SetTextColor 255 255 255 255
  1324. SetBorderColor 100 100 100
  1325. SetFontSize 36
  1326.  
  1327. #----------------------------------------------------
  1328. # 0804 # FLASKS - Hybrid Flasks (Magic)
  1329. #----------------------------------------------------
  1330.  
  1331. Show
  1332. Class "Hybrid Flask"
  1333. BaseType "Small"
  1334. Rarity Magic
  1335. ItemLevel <= 15
  1336. SetTextColor 100 100 255 255
  1337. SetBorderColor 100 100 100
  1338. SetFontSize 36
  1339.  
  1340. Show
  1341. Class "Hybrid Flask"
  1342. BaseType "Medium"
  1343. Rarity Magic
  1344. ItemLevel <= 25
  1345. SetTextColor 100 100 255 255
  1346. SetBorderColor 100 100 100
  1347. SetFontSize 36
  1348.  
  1349. Show
  1350. Class "Hybrid Flask"
  1351. BaseType "Large"
  1352. Rarity Magic
  1353. ItemLevel <= 35
  1354. SetTextColor 100 100 255 255
  1355. SetBorderColor 100 100 100
  1356. SetFontSize 36
  1357.  
  1358. Show
  1359. Class "Hybrid Flask"
  1360. BaseType "Colossal"
  1361. Rarity Magic
  1362. ItemLevel <= 45
  1363. SetTextColor 100 100 255 255
  1364. SetBorderColor 100 100 100
  1365. SetFontSize 36
  1366.  
  1367. Show
  1368. Class "Hybrid Flask"
  1369. BaseType "Sacred"
  1370. Rarity Magic
  1371. ItemLevel <= 55
  1372. SetTextColor 100 100 255 255
  1373. SetBorderColor 100 100 100
  1374. SetFontSize 36
  1375.  
  1376. Show
  1377. Class "Hybrid Flask"
  1378. BaseType "Hallowed"
  1379. Rarity Magic
  1380. ItemLevel <= 66
  1381. SetTextColor 100 100 255 255
  1382. SetBorderColor 100 100 100
  1383. SetFontSize 36
  1384.  
  1385. #----------------------------------------------------
  1386. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1387. #----------------------------------------------------
  1388.  
  1389. Show
  1390. Class Flask
  1391. Rarity Normal
  1392. ItemLevel <= 5
  1393. BaseType "Small"
  1394. SetTextColor 255 255 255 255
  1395. SetBorderColor 100 100 100
  1396. SetFontSize 36
  1397.  
  1398. Show
  1399. Class Flask
  1400. Rarity Normal
  1401. ItemLevel <= 8
  1402. ItemLevel >= 3
  1403. BaseType "Medium"
  1404. SetTextColor 255 255 255 255
  1405. SetBorderColor 100 100 100
  1406. SetFontSize 36
  1407.  
  1408. Show
  1409. Class Flask
  1410. Rarity Normal
  1411. ItemLevel <= 12
  1412. ItemLevel >= 5
  1413. BaseType "Large"
  1414. SetTextColor 255 255 255 255
  1415. SetBorderColor 100 100 100
  1416. SetFontSize 36
  1417.  
  1418. Show
  1419. Class Flask
  1420. Rarity Normal
  1421. ItemLevel <= 18
  1422. ItemLevel >= 12
  1423. BaseType "Greater"
  1424. SetTextColor 255 255 255 255
  1425. SetBorderColor 100 100 100
  1426. SetFontSize 36
  1427.  
  1428. Show
  1429. Class Flask
  1430. Rarity Normal
  1431. ItemLevel <= 24
  1432. ItemLevel >= 18
  1433. BaseType "Grand"
  1434. SetTextColor 255 255 255 255
  1435. SetBorderColor 100 100 100
  1436. SetFontSize 36
  1437.  
  1438. Show
  1439. Class Flask
  1440. Rarity Normal
  1441. ItemLevel <= 30
  1442. ItemLevel >= 24
  1443. BaseType "Giant"
  1444. SetTextColor 255 255 255 255
  1445. SetBorderColor 100 100 100
  1446. SetFontSize 36
  1447.  
  1448. Show
  1449. Class Flask
  1450. Rarity Normal
  1451. ItemLevel <= 37
  1452. ItemLevel >= 30
  1453. BaseType "Colossal"
  1454. SetTextColor 255 255 255 255
  1455. SetBorderColor 100 100 100
  1456. SetFontSize 36
  1457.  
  1458. Show
  1459. Class Flask
  1460. Rarity Normal
  1461. ItemLevel <= 42
  1462. ItemLevel >= 36
  1463. BaseType "Sacred"
  1464. SetTextColor 255 255 255 255
  1465. SetBorderColor 100 100 100
  1466. SetFontSize 36
  1467.  
  1468. Show
  1469. Class Flask
  1470. Rarity Normal
  1471. ItemLevel <= 48
  1472. ItemLevel >= 42
  1473. BaseType "Hallowed"
  1474. SetTextColor 255 255 255 255
  1475. SetBorderColor 100 100 100
  1476. SetFontSize 36
  1477.  
  1478. Show
  1479. Class Flask
  1480. Rarity Normal
  1481. ItemLevel <= 55
  1482. ItemLevel >= 48
  1483. BaseType "Sanctified"
  1484. SetTextColor 255 255 255 255
  1485. SetBorderColor 100 100 100
  1486. SetFontSize 36
  1487.  
  1488. Show
  1489. Class Flask
  1490. Rarity Normal
  1491. ItemLevel <= 66
  1492. ItemLevel >= 60
  1493. BaseType "Divine"
  1494. SetTextColor 255 255 255 255
  1495. SetBorderColor 100 100 100
  1496. SetFontSize 36
  1497.  
  1498. Show
  1499. Class Flask
  1500. Rarity Normal
  1501. ItemLevel <= 66
  1502. ItemLevel >= 65
  1503. BaseType "Eternal"
  1504. SetTextColor 255 255 255 255
  1505. SetBorderColor 100 100 100
  1506. SetFontSize 36
  1507.  
  1508. #----------------------------------------------------
  1509. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1510. #----------------------------------------------------
  1511.  
  1512. Show
  1513. Class Flask
  1514. Rarity Magic
  1515. ItemLevel <= 5
  1516. BaseType "Small"
  1517. SetTextColor 100 100 255 255
  1518. SetBorderColor 100 100 100
  1519. SetFontSize 36
  1520.  
  1521. Show
  1522. Class Flask
  1523. Rarity Magic
  1524. ItemLevel <= 8
  1525. ItemLevel >= 3
  1526. BaseType "Medium"
  1527. SetTextColor 100 100 255 255
  1528. SetBorderColor 100 100 100
  1529. SetFontSize 36
  1530.  
  1531. Show
  1532. Class Flask
  1533. Rarity Magic
  1534. ItemLevel <= 12
  1535. ItemLevel >= 5
  1536. BaseType "Large"
  1537. SetTextColor 100 100 255 255
  1538. SetBorderColor 100 100 100
  1539. SetFontSize 36
  1540.  
  1541. Show
  1542. Class Flask
  1543. Rarity Magic
  1544. ItemLevel <= 18
  1545. ItemLevel >= 12
  1546. BaseType "Greater"
  1547. SetTextColor 100 100 255 255
  1548. SetBorderColor 100 100 100
  1549. SetFontSize 36
  1550.  
  1551. Show
  1552. Class Flask
  1553. Rarity Magic
  1554. ItemLevel <= 24
  1555. ItemLevel >= 18
  1556. BaseType "Grand"
  1557. SetTextColor 100 100 255 255
  1558. SetBorderColor 100 100 100
  1559. SetFontSize 36
  1560.  
  1561. Show
  1562. Class Flask
  1563. Rarity Magic
  1564. ItemLevel <= 30
  1565. ItemLevel >= 24
  1566. BaseType "Giant"
  1567. SetTextColor 100 100 255 255
  1568. SetBorderColor 100 100 100
  1569. SetFontSize 36
  1570.  
  1571. Show
  1572. Class Flask
  1573. Rarity Magic
  1574. ItemLevel <= 37
  1575. ItemLevel >= 30
  1576. BaseType "Colossal"
  1577. SetTextColor 100 100 255 255
  1578. SetBorderColor 100 100 100
  1579. SetFontSize 36
  1580.  
  1581. Show
  1582. Class Flask
  1583. Rarity Magic
  1584. ItemLevel <= 42
  1585. ItemLevel >= 36
  1586. BaseType "Sacred"
  1587. SetTextColor 100 100 255 255
  1588. SetBorderColor 100 100 100
  1589. SetFontSize 36
  1590.  
  1591. Show
  1592. Class Flask
  1593. Rarity Magic
  1594. ItemLevel <= 48
  1595. ItemLevel >= 42
  1596. BaseType "Hallowed"
  1597. SetTextColor 100 100 255 255
  1598. SetBorderColor 100 100 100
  1599. SetFontSize 36
  1600.  
  1601. Show
  1602. Class Flask
  1603. Rarity Magic
  1604. ItemLevel <= 55
  1605. ItemLevel >= 48
  1606. BaseType "Sanctified"
  1607. SetTextColor 100 100 255 255
  1608. SetBorderColor 100 100 100
  1609. SetFontSize 36
  1610.  
  1611. Show
  1612. Class Flask
  1613. Rarity Magic
  1614. ItemLevel <= 67
  1615. ItemLevel >= 60
  1616. BaseType "Divine"
  1617. SetTextColor 100 100 255 255
  1618. SetBorderColor 100 100 100
  1619. SetFontSize 36
  1620.  
  1621. Show
  1622. Class Flask
  1623. Rarity Magic
  1624. ItemLevel <= 66
  1625. ItemLevel >= 65
  1626. BaseType "Eternal"
  1627. SetTextColor 100 100 255 255
  1628. SetBorderColor 100 100 100
  1629. SetFontSize 36
  1630.  
  1631. #------------------------------------------------------------------------
  1632. # 0807 # SHOW WHATEVER FLASKS REMAIN
  1633. #------------------------------------------------------------------------
  1634.  
  1635. Show
  1636. BaseType Flask
  1637. SetFontSize 29
  1638. Rarity <= Magic
  1639.  
  1640. #------------------------------------------------------------------------
  1641. # Section: 0900 # LEVELING
  1642. #------------------------------------------------------------------------
  1643. #Until itemlevel 12 you will see everything
  1644. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  1645. #We will still see all 3L's until level 30 and all 4L's until level 69
  1646. #All magic items will be visible without further filtering until level 67
  1647. #
  1648. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  1649. #Low level boots (can roll movementspeed)
  1650. #Low level sceptre+wands (if blue/3L)
  1651. #Low level jewelery
  1652. #Low level Quicksilver flasks (handled in a different section)
  1653.  
  1654. #------------------------------------------------------------------------
  1655. # 0901 # HIGHLIGHT LEVELING JEWELRY
  1656. #------------------------------------------------------------------------
  1657.  
  1658. Show
  1659. Rarity Normal
  1660. ItemLevel < 15
  1661. Class "Rings" "Amulets" "Belts"
  1662. SetBorderColor 100 100 100
  1663. SetTextColor 255 255 255 255
  1664. SetFontSize 36
  1665.  
  1666. Show
  1667. Rarity Magic
  1668. ItemLevel < 20
  1669. Class "Rings" "Amulets" "Belts"
  1670. SetTextColor 100 100 255 255
  1671. SetBorderColor 100 100 100
  1672. SetFontSize 36
  1673.  
  1674. Show
  1675. Rarity Normal
  1676. ItemLevel < 35
  1677. Class "Rings" "Amulets" "Belts"
  1678. SetTextColor 255 255 255 255
  1679.  
  1680. Show
  1681. Rarity Magic
  1682. ItemLevel < 45
  1683. Class "Rings" "Amulets" "Belts"
  1684. SetTextColor 100 100 255 255
  1685. SetBorderColor 100 100 100
  1686.  
  1687. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1688. Class Rings Amulets Belts
  1689. Rarity Magic
  1690. ItemLevel <= 66
  1691.  
  1692. #------------------------------------------------------------------------
  1693. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  1694. #------------------------------------------------------------------------
  1695. Show
  1696. Class "Boots"
  1697. LinkedSockets = 4
  1698. Rarity = Magic
  1699. ItemLevel < 68
  1700. SetFontSize 38
  1701. SetTextColor 100 100 255 255
  1702. SetBorderColor 100 100 100 255
  1703.  
  1704. Show
  1705. Class "Boots"
  1706. Rarity = Magic
  1707. ItemLevel < 25
  1708. SetFontSize 38
  1709. SetTextColor 100 100 255 255
  1710. SetBorderColor 100 100 100 255
  1711.  
  1712. Show
  1713. Class "Sceptres" "Wands"
  1714. Rarity = Magic
  1715. LinkedSockets = 3
  1716. ItemLevel < 35
  1717. SetFontSize 38
  1718. SetBorderColor 100 100 100 255
  1719.  
  1720. Show
  1721. Class "Sceptres" "Wands"
  1722. Rarity = Magic
  1723. ItemLevel < 25
  1724. SetFontSize 38
  1725. SetBorderColor 100 100 100 255
  1726.  
  1727. #------------------------------------------------------------------------
  1728. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  1729. #------------------------------------------------------------------------
  1730.  
  1731. Show
  1732. LinkedSockets >= 4
  1733. ItemLevel <= 66
  1734. Rarity Normal
  1735. SetTextColor 255 255 255 255
  1736. SetBorderColor 100 100 100
  1737. SetFontSize 36
  1738.  
  1739. Show
  1740. LinkedSockets >= 4
  1741. ItemLevel <= 66
  1742. Rarity Magic
  1743. SetTextColor 100 100 255 255
  1744. SetBorderColor 100 100 100
  1745. SetFontSize 36
  1746.  
  1747. Show
  1748. Class "Gloves" "Boots" "Helmets" "Shields"
  1749. LinkedSockets >= 3
  1750. ItemLevel <= 25
  1751. Rarity Normal
  1752. SetTextColor 255 255 255 255
  1753. SetBorderColor 100 100 100
  1754. SetFontSize 36
  1755.  
  1756. Show
  1757. Class "Gloves" "Boots" "Helmets" "Shields"
  1758. LinkedSockets >= 3
  1759. ItemLevel <= 25
  1760. Rarity Magic
  1761. SetTextColor 100 100 255 255
  1762. SetBorderColor 100 100 100
  1763. SetFontSize 36
  1764.  
  1765. #------------------------------------------------------------------------
  1766. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  1767. #------------------------------------------------------------------------
  1768.  
  1769. Show
  1770. ItemLevel < 12
  1771. SetBorderColor 0 0 0
  1772.  
  1773. Show
  1774. Rarity Normal
  1775. ItemLevel < 13
  1776. DropLevel >= 2
  1777. SetBorderColor 0 0 0
  1778.  
  1779. Show
  1780. Rarity Normal
  1781. ItemLevel < 14
  1782. DropLevel >= 4
  1783. SetBorderColor 0 0 0
  1784.  
  1785. Show
  1786. Rarity Normal
  1787. ItemLevel < 16
  1788. DropLevel >= 6
  1789. SetBorderColor 0 0 0
  1790.  
  1791. Show
  1792. Rarity Normal
  1793. ItemLevel < 18
  1794. DropLevel >= 8
  1795. SetBorderColor 0 0 0
  1796.  
  1797. Show
  1798. Rarity Normal
  1799. ItemLevel < 20
  1800. DropLevel >= 10
  1801. SetBorderColor 0 0 0
  1802.  
  1803. Show
  1804. Rarity Normal
  1805. ItemLevel < 22
  1806. DropLevel >= 13
  1807. SetBorderColor 0 0 0
  1808.  
  1809. Show
  1810. Rarity Normal
  1811. ItemLevel < 24
  1812. DropLevel >= 16
  1813. SetBorderColor 0 0 0
  1814.  
  1815. Show
  1816. Rarity Normal
  1817. ItemLevel < 26
  1818. DropLevel >= 19
  1819. SetBorderColor 0 0 0
  1820.  
  1821. Show
  1822. Rarity Normal
  1823. ItemLevel < 28
  1824. DropLevel >= 22
  1825. SetBorderColor 0 0 0
  1826.  
  1827. Show
  1828. LinkedSockets >= 3
  1829. ItemLevel < 30
  1830. DropLevel >= 24
  1831. SetFontSize 32
  1832. Rarity <= Magic
  1833. SetBorderColor 75 75 75
  1834.  
  1835. Show
  1836. Rarity <= Magic
  1837. ItemLevel < 30
  1838. DropLevel >= 28
  1839. SetFontSize 32
  1840. SetBorderColor 0 0 0
  1841.  
  1842. Show
  1843. LinkedSockets >= 3
  1844. ItemLevel < 32
  1845. DropLevel >= 26
  1846. SetFontSize 32
  1847. Rarity <= Magic
  1848. SetBorderColor 75 75 75
  1849.  
  1850. Show
  1851. Rarity <= Magic
  1852. ItemLevel < 32
  1853. DropLevel >= 30
  1854. SetFontSize 32
  1855. SetBorderColor 0 0 0
  1856.  
  1857. Show
  1858. LinkedSockets >= 3
  1859. ItemLevel < 34
  1860. DropLevel >= 28
  1861. SetFontSize 32
  1862. Rarity <= Magic
  1863. SetBorderColor 75 75 75
  1864.  
  1865. Show
  1866. Rarity <= Magic
  1867. ItemLevel < 34
  1868. DropLevel >= 32
  1869. SetFontSize 32
  1870. SetBorderColor 0 0 0
  1871.  
  1872. Show
  1873. LinkedSockets >= 3
  1874. ItemLevel < 36
  1875. DropLevel >= 32
  1876. SetFontSize 32
  1877. Rarity <= Magic
  1878. SetBorderColor 75 75 75
  1879.  
  1880. Show
  1881. Rarity <= Magic
  1882. ItemLevel < 36
  1883. DropLevel >= 34
  1884. SetFontSize 32
  1885. SetBorderColor 0 0 0
  1886.  
  1887. Show
  1888. LinkedSockets >= 3
  1889. ItemLevel < 38
  1890. DropLevel >= 34
  1891. SetFontSize 32
  1892. Rarity <= Magic
  1893. SetBorderColor 75 75 75
  1894.  
  1895. Show
  1896. Rarity <= Magic
  1897. ItemLevel < 38
  1898. DropLevel >= 37
  1899. SetFontSize 32
  1900. SetBorderColor 0 0 0
  1901.  
  1902. Show
  1903. LinkedSockets >= 3
  1904. ItemLevel < 40
  1905. DropLevel >= 37
  1906. SetFontSize 32
  1907. Rarity <= Magic
  1908. SetBorderColor 75 75 75
  1909.  
  1910. Show
  1911. Rarity <= Magic
  1912. ItemLevel < 40
  1913. DropLevel >= 39
  1914. SetFontSize 32
  1915. SetBorderColor 0 0 0
  1916.  
  1917. Show
  1918. LinkedSockets >= 3
  1919. ItemLevel < 42
  1920. DropLevel >= 39
  1921. SetFontSize 32
  1922. Rarity <= Magic
  1923. SetBorderColor 75 75 75
  1924.  
  1925. Show
  1926. Rarity <= Magic
  1927. ItemLevel < 42
  1928. DropLevel >= 41
  1929. SetFontSize 32
  1930. SetBorderColor 0 0 0
  1931.  
  1932. Show
  1933. LinkedSockets >= 3
  1934. ItemLevel < 46
  1935. DropLevel >= 43
  1936. SetFontSize 32
  1937. Rarity <= Magic
  1938. SetBorderColor 75 75 75
  1939.  
  1940. Show
  1941. Rarity <= Magic
  1942. ItemLevel < 46
  1943. DropLevel >= 45
  1944. SetFontSize 32
  1945. SetBorderColor 0 0 0
  1946.  
  1947. Show
  1948. LinkedSockets >= 3
  1949. ItemLevel < 48
  1950. DropLevel >= 46
  1951. SetFontSize 32
  1952. Rarity <= Magic
  1953. SetBorderColor 75 75 75
  1954.  
  1955. Show
  1956. Rarity <= Magic
  1957. ItemLevel < 48
  1958. DropLevel >= 47
  1959. SetFontSize 32
  1960. SetBorderColor 0 0 0
  1961.  
  1962. Show
  1963. LinkedSockets >= 3
  1964. ItemLevel < 50
  1965. DropLevel >= 48
  1966. SetFontSize 32
  1967. Rarity <= Magic
  1968. SetBorderColor 75 75 75
  1969.  
  1970. Show
  1971. Rarity <= Magic
  1972. ItemLevel < 50
  1973. DropLevel >= 49
  1974. SetFontSize 32
  1975. SetBorderColor 0 0 0
  1976.  
  1977. Show
  1978. LinkedSockets >= 3
  1979. ItemLevel < 52
  1980. DropLevel >= 50
  1981. SetFontSize 32
  1982. Rarity <= Magic
  1983. SetBorderColor 75 75 75
  1984.  
  1985. Show
  1986. Rarity <= Magic
  1987. ItemLevel < 52
  1988. DropLevel >= 52
  1989. SetFontSize 32
  1990. SetBorderColor 0 0 0
  1991.  
  1992. Show
  1993. LinkedSockets >= 3
  1994. ItemLevel < 54
  1995. DropLevel >= 52
  1996. SetFontSize 32
  1997. Rarity <= Magic
  1998. SetBorderColor 75 75 75
  1999.  
  2000. Show
  2001. Rarity <= Magic
  2002. ItemLevel < 54
  2003. DropLevel >= 54
  2004. SetFontSize 32
  2005. SetBorderColor 0 0 0
  2006.  
  2007. Show
  2008. LinkedSockets >= 3
  2009. ItemLevel < 56
  2010. DropLevel >= 54
  2011. SetFontSize 32
  2012. Rarity <= Magic
  2013. SetBorderColor 75 75 75
  2014.  
  2015. Show
  2016. Rarity <= Magic
  2017. ItemLevel < 56
  2018. DropLevel >= 56
  2019. SetFontSize 32
  2020. SetBorderColor 0 0 0
  2021.  
  2022. Show
  2023. LinkedSockets >= 3
  2024. ItemLevel < 58
  2025. DropLevel >= 56
  2026. SetFontSize 32
  2027. Rarity <= Magic
  2028. SetBorderColor 75 75 75
  2029.  
  2030. Show
  2031. Rarity <= Magic
  2032. ItemLevel < 58
  2033. DropLevel >= 58
  2034. SetFontSize 32
  2035. SetBorderColor 0 0 0
  2036.  
  2037. Show
  2038. LinkedSockets >= 3
  2039. ItemLevel < 60
  2040. DropLevel >= 58
  2041. SetFontSize 32
  2042. Rarity <= Magic
  2043. SetBorderColor 75 75 75
  2044.  
  2045. Show
  2046. Rarity <= Magic
  2047. ItemLevel < 60
  2048. DropLevel >= 60
  2049. SetFontSize 32
  2050. SetBorderColor 0 0 0
  2051.  
  2052. Show
  2053. LinkedSockets >= 3
  2054. ItemLevel < 62
  2055. DropLevel >= 60
  2056. SetFontSize 32
  2057. Rarity <= Magic
  2058. SetBorderColor 75 75 75
  2059.  
  2060. Show
  2061. Rarity <= Magic
  2062. ItemLevel < 62
  2063. DropLevel >= 62
  2064. SetFontSize 32
  2065. SetBorderColor 0 0 0
  2066.  
  2067. Show
  2068. LinkedSockets >= 3
  2069. ItemLevel < 64
  2070. DropLevel >= 63
  2071. SetFontSize 32
  2072. Rarity <= Magic
  2073. SetBorderColor 75 75 75
  2074.  
  2075. Show
  2076. Rarity <= Magic
  2077. ItemLevel < 64
  2078. DropLevel >= 64
  2079. SetFontSize 32
  2080. SetBorderColor 0 0 0
  2081.  
  2082. Show
  2083. LinkedSockets >= 3
  2084. ItemLevel < 66
  2085. DropLevel >= 65
  2086. SetFontSize 32
  2087. Rarity <= Magic
  2088. SetBorderColor 75 75 75
  2089.  
  2090. Show
  2091. Rarity <= Magic
  2092. ItemLevel < 66
  2093. DropLevel >= 66
  2094. SetFontSize 32
  2095. SetBorderColor 0 0 0
  2096.  
  2097. Show
  2098. LinkedSockets >= 3
  2099. ItemLevel < 68
  2100. DropLevel >= 67
  2101. SetFontSize 32
  2102. Rarity <= Magic
  2103. SetBorderColor 75 75 75
  2104.  
  2105. #------------------------------------------------------------------------
  2106. # 0905 # LEVELING GENERAL RULES
  2107. #------------------------------------------------------------------------
  2108.  
  2109. Show
  2110. Class "Sceptres" "Wands" "Daggers"
  2111. Rarity = Magic
  2112. ItemLevel < 66
  2113.  
  2114. Show
  2115. ItemLevel < 30
  2116. Rarity Magic
  2117. SetBorderColor 0 0 0
  2118.  
  2119. Show
  2120. ItemLevel < 45
  2121. Rarity Magic
  2122. SetBorderColor 0 0 0
  2123. SetFontSize 25
  2124.  
  2125. #------------------------------------------------------------------------
  2126. # Section: 5000 # TEMP AND WIP ENTRIES
  2127. #------------------------------------------------------------------------
  2128. #Work-in-progress entries are added here
  2129.  
  2130. #------------------------------------------------------------------------
  2131. # 5001 # WARBAND MODS - DEACTIVATED
  2132. #------------------------------------------------------------------------
  2133.  
  2134. #Hide
  2135. #Rarity Magic
  2136. #Class "Helmets"
  2137. #SetBorderColor 175 30 30
  2138. #SetBackgroundColor 200 60 0 175
  2139. #SetFontSize 29
  2140.  
  2141. #Hide
  2142. #Rarity Magic
  2143. #Class "Gloves"
  2144. #SetBorderColor 30 0 175
  2145. #SetBackgroundColor 50 25 150 175
  2146. #SetFontSize 29
  2147.  
  2148. #Hide
  2149. #Rarity Magic
  2150. #Class "Boots"
  2151. #SetBorderColor 25 150 90
  2152. #SetBackgroundColor 50 125 125 175
  2153. #SetFontSize 29
  2154.  
  2155. #---------------------------------------------------------------------------------------------------------------
  2156. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2157. #---------------------------------------------------------------------------------------------------------------
  2158. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2159.  
  2160. #------------------------------------------------------------------------
  2161. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  2162. #------------------------------------------------------------------------
  2163. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2164.  
  2165. Hide # Minimize junk instead of hiding (if "Show")
  2166. Rarity Magic
  2167. SetFontSize 23
  2168. SetBackgroundColor 0 0 0 150
  2169. SetBorderColor 0 0 0 150
  2170.  
  2171. Hide # Minimize junk instead of hiding (if "Show")
  2172. Rarity Normal
  2173. SetFontSize 20
  2174. SetBackgroundColor 0 0 0 100
  2175. SetBorderColor 0 0 0 100
  2176.  
  2177. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  2178. # Still I doubt it'll ever happen. However, if it will, please inform me!
  2179. Show # SafetyLine!
  2180. SetFontSize 45
  2181. SetBorderColor 255 0 0 255
  2182.  
  2183. #---------------------------------------------------------------------------------------------------------------
  2184. # CREDITS
  2185. #---------------------------------------------------------------------------------------------------------------
  2186. # SCRIPT by NeverSink ( the-dude- on reddit )
  2187. #
  2188. # GGG - Thanks for the awesome game!
  2189. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  2190. #
  2191. # My awesome stream/reddit audience and for their energy!
  2192. #
  2193. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2194. #
  2195. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  2196. # "Malchron" - for helping out with his advice. And stuff.
  2197. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2198. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2199. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  2200. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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