Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- var point:Point = playerFieldCardContainer.globalToLocal(new Point(mouseX, mouseY));
- for (var i:int = 0; i < playerFieldCardArray.length; i++) {
- if (point.x < playerFieldCardArray[i].x) {
- trace("carta sleva", i);
- //playerFieldCardArray[i].x = 50;
- for (var j:int = i; j < playerFieldCardArray.length; j++) {
- playerFieldCardArray[j].x = 100*j;
- }
- }
- if (point.x > playerFieldCardArray[i].x) {
- trace("carta spara", i);
- //playerFieldCardArray[i].x = 50;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement