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- Why Complete 2009 Sucks
- - All weapons have their accuracy increased 10-20%
- - All damage decreased by few percents
- - Weight limit increased by 10kg, maximum being 70kg. In vanilla the Exo-suit enabled up to 80kg!
- - Limits NPC's eye sight distance so they can't spot you from beyond ~100 meters. = You see them always first. Said to remove enemies skill to spot you from "unrealistic distances."
- - Sound radius of knife and other critical sounds such as falling dead bodies, grass, and footsteps greatly reduced
- - Reduced sound distance of death cries
- - Repair Kit - A special item added to the game that allows you to repair weapons and armors out in the Zone. Can be purchased or found. (Not necessarily a bad thing, but I digress)
- - The bar trader and Screw now sell weapons and armor repair services
- - Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. Replaces the original UV-based blue NV, and lets you see perfectly in the darkness, be there light sources or not.
- - The old, "green" night vision has much less noise and blur. NVs don't emit any audio noise anymore (=can't be heard by NPCs/mutants).
- - Scientific suits with 90% rad protection now feature an anti-rad injection system.
- - Bandages auto-apply at 10% health
- - Enabled a tracer effect for armor-piercing bullets, making them visually distinguishable when used
- - You can BRIBE hostile factions to leave you alone
- They advertise Complete as "vanilla experience", as "only bugfixing visual overhaul." In reality they change the gameplay shittons, usually only making the experience EASIER than vanilla game. Their bug-fixing reputation is also overrated, Complete09 only uses older beta-version of ZRP as its base.
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