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Why Complete 2009 Sucks

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Apr 17th, 2014
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  1. Why Complete 2009 Sucks
  2.  
  3. - All weapons have their accuracy increased 10-20%
  4. - All damage decreased by few percents
  5. - Weight limit increased by 10kg, maximum being 70kg. In vanilla the Exo-suit enabled up to 80kg!
  6. - Limits NPC's eye sight distance so they can't spot you from beyond ~100 meters. = You see them always first. Said to remove enemies skill to spot you from "unrealistic distances."
  7. - Sound radius of knife and other critical sounds such as falling dead bodies, grass, and footsteps greatly reduced
  8. - Reduced sound distance of death cries
  9. - Repair Kit - A special item added to the game that allows you to repair weapons and armors out in the Zone. Can be purchased or found. (Not necessarily a bad thing, but I digress)
  10. - The bar trader and Screw now sell weapons and armor repair services
  11. - Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. Replaces the original UV-based blue NV, and lets you see perfectly in the darkness, be there light sources or not.
  12. - The old, "green" night vision has much less noise and blur. NVs don't emit any audio noise anymore (=can't be heard by NPCs/mutants).
  13. - Scientific suits with 90% rad protection now feature an anti-rad injection system.
  14. - Bandages auto-apply at 10% health
  15. - Enabled a tracer effect for armor-piercing bullets, making them visually distinguishable when used
  16. - You can BRIBE hostile factions to leave you alone
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  18. They advertise Complete as "vanilla experience", as "only bugfixing visual overhaul." In reality they change the gameplay shittons, usually only making the experience EASIER than vanilla game. Their bug-fixing reputation is also overrated, Complete09 only uses older beta-version of ZRP as its base.
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