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Feb 8th, 2016
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  1. Things I want to derive, proof and implement
  2.  
  3. 1. Bezier curves
  4. 2. BFGS, l-BFGS
  5. 3. FFT
  6. 4. Spline interpolation
  7. 5. Least squares fitting (linear, non-linear)
  8. 6. FDTD
  9. 7. Beam propagation method
  10. 8. B-spline, NURBS
  11. 9. Mesh triangulation
  12. 10. Karush–Kuhn–Tucker conditions
  13. 11. SVD
  14. 12. PCA
  15. 13. Fast matrix multiplication
  16. 14. K-means
  17. 15. GPU ray tracing, k-d tree
  18. 16. Krylov subspace methods
  19. 17. Piecewise polynomial interpolation (e.g. Chebyshev, Gregory interpolants)
  20. 18.
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