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- Things I want to derive, proof and implement
- 1. Bezier curves
- 2. BFGS, l-BFGS
- 3. FFT
- 4. Spline interpolation
- 5. Least squares fitting (linear, non-linear)
- 6. FDTD
- 7. Beam propagation method
- 8. B-spline, NURBS
- 9. Mesh triangulation
- 10. Karush–Kuhn–Tucker conditions
- 11. SVD
- 12. PCA
- 13. Fast matrix multiplication
- 14. K-means
- 15. GPU ray tracing, k-d tree
- 16. Krylov subspace methods
- 17. Piecewise polynomial interpolation (e.g. Chebyshev, Gregory interpolants)
- 18.
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