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- // Copyright (c) Hercules Dev Team, licensed under GNU GPL.
- // See the LICENSE file
- // Portions Copyright (c) Athena Dev Teams
- #ifndef _COMMON_MMO_H_
- #define _COMMON_MMO_H_
- #include "cbasetypes.h"
- #include "../common/db.h"
- #include <time.h>
- // server->client protocol version
- // 0 - pre-?
- // 1 - ? - 0x196
- // 2 - ? - 0x78, 0x79
- // 3 - ? - 0x1c8, 0x1c9, 0x1de
- // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
- // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
- // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
- // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
- // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
- // 20070521 - 2007-05-21aSakexe+ - 0x283
- // 20070821 - 2007-08-21aSakexe+ - 0x2c5
- // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
- // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
- // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
- // 20081126 - 2008-11-26aSakexe+ - 0x1a2
- // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
- // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
- // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
- // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
- // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
- // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
- // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
- // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
- // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
- // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
- // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
- // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
- // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
- // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
- // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
- // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
- // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
- // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
- // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
- // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
- // 20120307 - 2012-03-07aRagexeRE+ - 0x970
- #ifndef PACKETVER
- #define PACKETVER 20140205
- #endif // PACKETVER
- //Uncomment the following line if your client is ragexeRE instead of ragexe (required because of conflicting packets in ragexe vs ragexeRE).
- //#define ENABLE_PACKETVER_RE
- //#ifdef ENABLE_PACKETVER_RE
- // #define PACKETVER_RE
- // #undef ENABLE_PACKETVER_RE
- //#endif // DISABLE_PACKETVER_RE
- // Client support for experimental RagexeRE UI present in 2012-04-10 and 2012-04-18
- #if defined(PACKETVER_RE) && ( PACKETVER == 20120410 || PACKETVER == 20120418 )
- #define PARTY_RECRUIT
- #endif // PACKETVER_RE && (PACKETVER == 20120410 || PACKETVER == 10120418)
- // Comment the following line to disable sc_data saving. [Skotlex]
- #define ENABLE_SC_SAVING
- #if PACKETVER >= 20070227
- // Comment the following like to disable server-side hot-key saving support. [Skotlex]
- // Note that newer clients no longer save hotkeys in the registry!
- #define HOTKEY_SAVING
- #if PACKETVER < 20090603
- // (27 = 9 skills x 3 bars) (0x02b9,191)
- #define MAX_HOTKEYS 27
- #elif PACKETVER < 20090617
- // (36 = 9 skills x 4 bars) (0x07d9,254)
- #define MAX_HOTKEYS 36
- #else // >= 20090617
- // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
- #define MAX_HOTKEYS 38
- #endif // 20090603
- #endif // 20070227
- #define MAX_INVENTORY 100
- //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
- #define MAX_CHARS 12
- //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
- //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
- #define MAX_SLOTS 4
- //Max amount of a single stacked item
- #define MAX_AMOUNT 30000
- #define MAX_ZENY 1000000000
- //Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
- #define MAX_BANK_ZENY 2100000000
- #define MAX_FAME 1000000000
- #define MAX_CART 100
- #define MAX_SKILL 1478
- #define MAX_SKILL_ID 10015 // [Ind/Hercules] max used skill ID
- // Update this max as necessary. 86 is the value needed for Expanded Super Novice.
- #define MAX_SKILL_TREE 86
- #define DEFAULT_WALK_SPEED 150
- #define MIN_WALK_SPEED 20 /* below 20 clips animation */
- #define MAX_WALK_SPEED 1000
- #define MAX_STORAGE 600
- #define MAX_GUILD_STORAGE 600
- #define MAX_PARTY 12
- #define MAX_GUILD (15+10*1) // Increased max guild members +6 per 1 extension levels [Lupus]
- #define MAX_GUILDPOSITION 20 // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
- #define MAX_GUILDEXPULSION 32
- #define MAX_GUILDALLIANCE 16
- #define MAX_GUILDSKILL 15 // Increased max guild skills because of new skills [Sara-chan]
- #define MAX_GUILDLEVEL 50
- #define MAX_GUARDIANS 8 // Local max per castle. [Skotlex]
- #define MAX_QUEST_OBJECTIVES 3 // Max quest objectives for a quest
- #define MAX_START_ITEMS 32 // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
- // for produce
- #define MIN_ATTRIBUTE 0
- #define MAX_ATTRIBUTE 4
- #define ATTRIBUTE_NORMAL 0
- #define MIN_STAR 0
- #define MAX_STAR 3
- #define MAX_STATUS_TYPE 5
- #define WEDDING_RING_M 2634
- #define WEDDING_RING_F 2635
- //For character names, title names, guilds, maps, etc.
- //Includes null-terminator as it is the length of the array.
- #define NAME_LENGTH (23 + 1)
- //For item names, which tend to have much longer names.
- #define ITEM_NAME_LENGTH 50
- //For Map Names, which the client considers to be 16 in length including the .gat extension.
- #define MAP_NAME_LENGTH (11 + 1)
- #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
- #define MAX_FRIENDS 40
- #define MAX_MEMOPOINTS 3
- // Size of the fame list arrays.
- #define MAX_FAME_LIST 10
- // Limits to avoid ID collision with other game objects
- #define START_ACCOUNT_NUM 2000000
- #define END_ACCOUNT_NUM 100000000
- #define START_CHAR_NUM 150000
- // Guilds
- #define MAX_GUILDMES1 60
- #define MAX_GUILDMES2 120
- // Base Homun skill.
- #define HM_SKILLBASE 8001
- #define MAX_HOMUNSKILL 43
- #define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S.
- #define HM_CLASS_BASE 6001
- #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
- // Mail System
- #define MAIL_MAX_INBOX 30
- #define MAIL_TITLE_LENGTH 40
- #define MAIL_BODY_LENGTH 200
- // Mercenary System
- #define MC_SKILLBASE 8201
- #define MAX_MERCSKILL 40
- #define MAX_MERCENARY_CLASS 61
- // Elemental System
- #define MAX_ELEMENTALSKILL 42
- #define EL_SKILLBASE 8401
- #define MAX_ELESKILLTREE 3
- #define MAX_ELEMENTAL_CLASS 12
- #define EL_CLASS_BASE 2114
- #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
- struct HPluginData;
- enum item_types {
- IT_HEALING = 0,
- IT_UNKNOWN, //1
- IT_USABLE, //2
- IT_ETC, //3
- IT_WEAPON, //4
- IT_ARMOR, //5
- IT_CARD, //6
- IT_PETEGG, //7
- IT_PETARMOR,//8
- IT_UNKNOWN2,//9
- IT_AMMO, //10
- IT_DELAYCONSUME,//11
- IT_CASH = 18,
- IT_MAX
- };
- // Questlog states
- enum quest_state {
- Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
- Q_ACTIVE, ///< Active quest
- Q_COMPLETE, ///< Completed quest
- };
- /// Questlog entry
- struct quest {
- int quest_id; ///< Quest ID
- unsigned int time; ///< Expiration time
- int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
- enum quest_state state; ///< Current quest state
- };
- struct item {
- int id;
- short nameid;
- short amount;
- unsigned int equip; // Location(s) where item is equipped (using enum equip_pos for bitmasking).
- char identify;
- char refine;
- char attribute;
- short card[MAX_SLOTS];
- unsigned int expire_time;
- char favorite;
- unsigned char bound;
- uint64 unique_id;
- };
- //Equip position constants
- enum equip_pos {
- EQP_HEAD_LOW = 0x000001,
- EQP_HEAD_MID = 0x000200, //512
- EQP_HEAD_TOP = 0x000100, //256
- EQP_HAND_R = 0x000002, //2
- EQP_HAND_L = 0x000020, //32
- EQP_ARMOR = 0x000010, //16
- EQP_SHOES = 0x000040, //64
- EQP_GARMENT = 0x000004, //4
- EQP_ACC_L = 0x000008, //8
- EQP_ACC_R = 0x000080, //128
- EQP_COSTUME_HEAD_TOP = 0x000400, //1024
- EQP_COSTUME_HEAD_MID = 0x000800, //2048
- EQP_COSTUME_HEAD_LOW = 0x001000, //4096
- EQP_COSTUME_GARMENT = 0x002000, //8192
- //UNUSED_COSTUME_FLOOR = 0x004000, //16384
- EQP_AMMO = 0x008000, //32768
- EQP_SHADOW_ARMOR = 0x010000, //65536
- EQP_SHADOW_WEAPON = 0x020000, //131072
- EQP_SHADOW_SHIELD = 0x040000, //262144
- EQP_SHADOW_SHOES = 0x080000, //524288
- EQP_SHADOW_ACC_R = 0x100000, //1048576
- EQP_SHADOW_ACC_L = 0x200000, //2097152
- };
- struct point {
- unsigned short map;
- short x,y;
- };
- enum e_skill_flag
- {
- SKILL_FLAG_PERMANENT,
- SKILL_FLAG_TEMPORARY,
- SKILL_FLAG_PLAGIARIZED,
- SKILL_FLAG_UNUSED, /* needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary */
- SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway (e.g. script).
- /* */
- /* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */
- SKILL_FLAG_REPLACED_LV_0, // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
- };
- enum e_mmo_charstatus_opt {
- OPT_NONE = 0x0,
- OPT_SHOW_EQUIP = 0x1,
- OPT_ALLOW_PARTY = 0x2,
- };
- enum e_item_bound_type {
- IBT_MIN = 0x1,
- IBT_ACCOUNT = 0x1,
- IBT_GUILD = 0x2,
- IBT_PARTY = 0x3,
- IBT_CHARACTER = 0x4,
- IBT_MAX = 0x4,
- };
- struct s_skill {
- unsigned short id;
- unsigned char lv;
- unsigned char flag; // See enum e_skill_flag
- };
- struct script_reg_state {
- unsigned int type : 1;/* because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio. */
- unsigned int update : 1;/* whether it needs to be sent to char server for insertion/update/delete */
- };
- struct script_reg_num {
- struct script_reg_state flag;
- int value;
- };
- struct script_reg_str {
- struct script_reg_state flag;
- char *value;
- };
- // For saving status changes across sessions. [Skotlex]
- struct status_change_data {
- unsigned short type; //SC_type
- int val1, val2, val3, val4;
- unsigned int tick; //Remaining duration.
- };
- struct storage_data {
- int storage_amount;
- struct item items[MAX_STORAGE];
- };
- struct guild_storage {
- int dirty;
- int guild_id;
- short storage_status;
- short storage_amount;
- struct item items[MAX_GUILD_STORAGE];
- unsigned short lock;
- };
- struct s_pet {
- int account_id;
- int char_id;
- int pet_id;
- short class_;
- short level;
- short egg_id;//pet egg id
- short equip;//pet equip name_id
- short intimate;//pet friendly
- short hungry;//pet hungry
- char name[NAME_LENGTH];
- char rename_flag;
- char incuvate;
- };
- struct s_homunculus { //[orn]
- char name[NAME_LENGTH];
- int hom_id;
- int char_id;
- short class_;
- short prev_class;
- int hp,max_hp,sp,max_sp;
- unsigned int intimacy; //[orn]
- short hunger;
- struct s_skill hskill[MAX_HOMUNSKILL]; //albator
- short skillpts;
- short level;
- unsigned int exp;
- short rename_flag;
- short vaporize; //albator
- int str;
- int agi;
- int vit;
- int int_;
- int dex;
- int luk;
- int8 spiritball; //for homun S [lighta]
- };
- struct s_mercenary {
- int mercenary_id;
- int char_id;
- short class_;
- int hp, sp;
- unsigned int kill_count;
- unsigned int life_time;
- };
- struct s_elemental {
- int elemental_id;
- int char_id;
- short class_;
- int mode;
- int hp, sp, max_hp, max_sp, matk, atk, atk2;
- short hit, flee, amotion, def, mdef;
- int life_time;
- };
- struct s_friend {
- int account_id;
- int char_id;
- char name[NAME_LENGTH];
- };
- #ifdef HOTKEY_SAVING
- struct hotkey {
- unsigned int id;
- unsigned short lv;
- unsigned char type; // 0: item, 1: skill
- };
- #endif
- struct mmo_charstatus {
- int char_id;
- int account_id;
- int partner_id;
- int father;
- int mother;
- int child;
- unsigned int base_exp,job_exp;
- int zeny;
- int bank_vault;
- short class_;
- unsigned int status_point,skill_point;
- int hp,max_hp,sp,max_sp;
- unsigned int option;
- short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
- unsigned char karma;
- short hair,hair_color,clothes_color;
- int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
- int fame;
- // Mercenary Guilds Rank
- int arch_faith, arch_calls;
- int spear_faith, spear_calls;
- int sword_faith, sword_calls;
- short weapon; // enum weapon_type
- short shield; // view-id
- short head_top,head_mid,head_bottom;
- short robe;
- char name[NAME_LENGTH];
- unsigned int base_level,job_level;
- short str,agi,vit,int_,dex,luk;
- unsigned char slot,sex;
- uint32 mapip;
- uint16 mapport;
- struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
- struct item inventory[MAX_INVENTORY],cart[MAX_CART];
- struct storage_data storage;
- struct s_skill skill[MAX_SKILL];
- struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
- #ifdef HOTKEY_SAVING
- struct hotkey hotkeys[MAX_HOTKEYS];
- #endif
- bool show_equip, allow_party;
- unsigned short rename;
- unsigned short slotchange;
- time_t delete_date;
- /* `account_data` modifiers */
- unsigned short mod_exp,mod_drop,mod_death;
- unsigned char font;
- unsigned short spvd_item;
- unsigned short spvd_ref;
- };
- typedef enum mail_status {
- MAIL_NEW,
- MAIL_UNREAD,
- MAIL_READ,
- } mail_status;
- struct mail_message {
- int id;
- int send_id;
- char send_name[NAME_LENGTH];
- int dest_id;
- char dest_name[NAME_LENGTH];
- char title[MAIL_TITLE_LENGTH];
- char body[MAIL_BODY_LENGTH];
- mail_status status;
- time_t timestamp; // marks when the message was sent
- int zeny;
- struct item item;
- };
- struct mail_data {
- short amount;
- bool full;
- short unchecked, unread;
- struct mail_message msg[MAIL_MAX_INBOX];
- };
- struct auction_data {
- unsigned int auction_id;
- int seller_id;
- char seller_name[NAME_LENGTH];
- int buyer_id;
- char buyer_name[NAME_LENGTH];
- struct item item;
- // This data is required for searching, as itemdb is not read by char server
- char item_name[ITEM_NAME_LENGTH];
- short type;
- unsigned short hours;
- int price, buynow;
- time_t timestamp; // auction's end time
- int auction_end_timer;
- };
- struct party_member {
- int account_id;
- int char_id;
- char name[NAME_LENGTH];
- unsigned short class_;
- unsigned short map;
- unsigned short lv;
- unsigned leader : 1,
- online : 1;
- };
- struct party {
- int party_id;
- char name[NAME_LENGTH];
- unsigned char count; //Count of online characters.
- unsigned exp : 1,
- item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
- struct party_member member[MAX_PARTY];
- };
- struct map_session_data;
- struct guild_member {
- int account_id, char_id;
- short hair,hair_color,gender,class_,lv;
- uint64 exp;
- int exp_payper;
- short online,position;
- char name[NAME_LENGTH];
- struct map_session_data *sd;
- unsigned char modified;
- };
- struct guild_position {
- char name[NAME_LENGTH];
- int mode;
- int exp_mode;
- unsigned char modified;
- };
- struct guild_alliance {
- int opposition;
- int guild_id;
- char name[NAME_LENGTH];
- };
- struct guild_expulsion {
- char name[NAME_LENGTH];
- char mes[40];
- int account_id;
- };
- struct guild_skill {
- int id,lv;
- };
- struct hChSysCh;
- struct guild {
- int guild_id;
- short guild_lv, connect_member, max_member, average_lv;
- uint64 exp;
- unsigned int next_exp;
- int skill_point;
- char name[NAME_LENGTH],master[NAME_LENGTH];
- struct guild_member member[MAX_GUILD];
- struct guild_position position[MAX_GUILDPOSITION];
- char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
- int emblem_len,emblem_id;
- char emblem_data[2048];
- struct guild_alliance alliance[MAX_GUILDALLIANCE];
- struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
- struct guild_skill skill[MAX_GUILDSKILL];
- /* used on char.c to state what kind of data is being saved/processed */
- unsigned short save_flag;
- short *instance;
- unsigned short instances;
- struct hChSysCh *channel;
- /* HPM Custom Struct */
- struct HPluginData **hdata;
- unsigned int hdatac;
- };
- struct guild_castle {
- int castle_id;
- int mapindex;
- char castle_name[NAME_LENGTH];
- char castle_event[NAME_LENGTH];
- int guild_id;
- int economy;
- int defense;
- int triggerE;
- int triggerD;
- int nextTime;
- int payTime;
- int createTime;
- int visibleC;
- struct {
- unsigned visible : 1;
- int id; // object id
- } guardian[MAX_GUARDIANS];
- int* temp_guardians; // ids of temporary guardians (mobs)
- int temp_guardians_max;
- };
- struct fame_list {
- int id;
- int fame;
- char name[NAME_LENGTH];
- };
- enum fame_list_type {
- RANKTYPE_BLACKSMITH = 0,
- RANKTYPE_ALCHEMIST = 1,
- RANKTYPE_TAEKWON = 2,
- RANKTYPE_PK = 3, //Not supported yet
- };
- enum { //Change Guild Infos
- GBI_EXP =1, // Guild Experience (EXP)
- GBI_GUILDLV, // Guild level
- GBI_SKILLPOINT, // Guild skillpoints
- GBI_SKILLLV, // Guild skill_lv ?? seem unused
- };
- enum { //Change Member Infos
- GMI_POSITION =0,
- GMI_EXP,
- GMI_HAIR,
- GMI_HAIR_COLOR,
- GMI_GENDER,
- GMI_CLASS,
- GMI_LEVEL,
- };
- enum {
- GD_SKILLBASE=10000,
- GD_APPROVAL=10000,
- GD_KAFRACONTRACT=10001,
- GD_GUARDRESEARCH=10002,
- GD_GUARDUP=10003,
- GD_EXTENSION=10004,
- GD_GLORYGUILD=10005,
- GD_LEADERSHIP=10006,
- GD_GLORYWOUNDS=10007,
- GD_SOULCOLD=10008,
- GD_HAWKEYES=10009,
- GD_BATTLEORDER=10010,
- GD_REGENERATION=10011,
- GD_RESTORE=10012,
- GD_EMERGENCYCALL=10013,
- GD_DEVELOPMENT=10014,
- GD_MAX,
- };
- //These mark the ID of the jobs, as expected by the client. [Skotlex]
- enum {
- JOB_NOVICE,
- JOB_SWORDMAN,
- JOB_MAGE,
- JOB_ARCHER,
- JOB_ACOLYTE,
- JOB_MERCHANT,
- JOB_THIEF,
- JOB_KNIGHT,
- JOB_PRIEST,
- JOB_WIZARD,
- JOB_BLACKSMITH,
- JOB_HUNTER,
- JOB_ASSASSIN,
- JOB_KNIGHT2,
- JOB_CRUSADER,
- JOB_MONK,
- JOB_SAGE,
- JOB_ROGUE,
- JOB_ALCHEMIST,
- JOB_BARD,
- JOB_DANCER,
- JOB_CRUSADER2,
- JOB_WEDDING,
- JOB_SUPER_NOVICE,
- JOB_GUNSLINGER,
- JOB_NINJA,
- JOB_XMAS,
- JOB_SUMMER,
- JOB_MAX_BASIC,
- JOB_NOVICE_HIGH = 4001,
- JOB_SWORDMAN_HIGH,
- JOB_MAGE_HIGH,
- JOB_ARCHER_HIGH,
- JOB_ACOLYTE_HIGH,
- JOB_MERCHANT_HIGH,
- JOB_THIEF_HIGH,
- JOB_LORD_KNIGHT,
- JOB_HIGH_PRIEST,
- JOB_HIGH_WIZARD,
- JOB_WHITESMITH,
- JOB_SNIPER,
- JOB_ASSASSIN_CROSS,
- JOB_LORD_KNIGHT2,
- JOB_PALADIN,
- JOB_CHAMPION,
- JOB_PROFESSOR,
- JOB_STALKER,
- JOB_CREATOR,
- JOB_CLOWN,
- JOB_GYPSY,
- JOB_PALADIN2,
- JOB_BABY,
- JOB_BABY_SWORDMAN,
- JOB_BABY_MAGE,
- JOB_BABY_ARCHER,
- JOB_BABY_ACOLYTE,
- JOB_BABY_MERCHANT,
- JOB_BABY_THIEF,
- JOB_BABY_KNIGHT,
- JOB_BABY_PRIEST,
- JOB_BABY_WIZARD,
- JOB_BABY_BLACKSMITH,
- JOB_BABY_HUNTER,
- JOB_BABY_ASSASSIN,
- JOB_BABY_KNIGHT2,
- JOB_BABY_CRUSADER,
- JOB_BABY_MONK,
- JOB_BABY_SAGE,
- JOB_BABY_ROGUE,
- JOB_BABY_ALCHEMIST,
- JOB_BABY_BARD,
- JOB_BABY_DANCER,
- JOB_BABY_CRUSADER2,
- JOB_SUPER_BABY,
- JOB_TAEKWON,
- JOB_STAR_GLADIATOR,
- JOB_STAR_GLADIATOR2,
- JOB_SOUL_LINKER,
- JOB_GANGSI,
- JOB_DEATH_KNIGHT,
- JOB_DARK_COLLECTOR,
- JOB_RUNE_KNIGHT = 4054,
- JOB_WARLOCK,
- JOB_RANGER,
- JOB_ARCH_BISHOP,
- JOB_MECHANIC,
- JOB_GUILLOTINE_CROSS,
- JOB_RUNE_KNIGHT_T,
- JOB_WARLOCK_T,
- JOB_RANGER_T,
- JOB_ARCH_BISHOP_T,
- JOB_MECHANIC_T,
- JOB_GUILLOTINE_CROSS_T,
- JOB_ROYAL_GUARD,
- JOB_SORCERER,
- JOB_MINSTREL,
- JOB_WANDERER,
- JOB_SURA,
- JOB_GENETIC,
- JOB_SHADOW_CHASER,
- JOB_ROYAL_GUARD_T,
- JOB_SORCERER_T,
- JOB_MINSTREL_T,
- JOB_WANDERER_T,
- JOB_SURA_T,
- JOB_GENETIC_T,
- JOB_SHADOW_CHASER_T,
- JOB_RUNE_KNIGHT2,
- JOB_RUNE_KNIGHT_T2,
- JOB_ROYAL_GUARD2,
- JOB_ROYAL_GUARD_T2,
- JOB_RANGER2,
- JOB_RANGER_T2,
- JOB_MECHANIC2,
- JOB_MECHANIC_T2,
- JOB_BABY_RUNE = 4096,
- JOB_BABY_WARLOCK,
- JOB_BABY_RANGER,
- JOB_BABY_BISHOP,
- JOB_BABY_MECHANIC,
- JOB_BABY_CROSS,
- JOB_BABY_GUARD,
- JOB_BABY_SORCERER,
- JOB_BABY_MINSTREL,
- JOB_BABY_WANDERER,
- JOB_BABY_SURA,
- JOB_BABY_GENETIC,
- JOB_BABY_CHASER,
- JOB_BABY_RUNE2,
- JOB_BABY_GUARD2,
- JOB_BABY_RANGER2,
- JOB_BABY_MECHANIC2,
- JOB_SUPER_NOVICE_E = 4190,
- JOB_SUPER_BABY_E,
- JOB_KAGEROU = 4211,
- JOB_OBORO,
- JOB_REBELLION = 4215,
- JOB_MAX,
- };
- //Total number of classes (for data storage)
- #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
- enum {
- SEX_FEMALE = 0,
- SEX_MALE,
- SEX_SERVER
- };
- enum weapon_type {
- W_FIST, //Bare hands
- W_DAGGER, //1
- W_1HSWORD, //2
- W_2HSWORD, //3
- W_1HSPEAR, //4
- W_2HSPEAR, //5
- W_1HAXE, //6
- W_2HAXE, //7
- W_MACE, //8
- W_2HMACE, //9 (unused)
- W_STAFF, //10
- W_BOW, //11
- W_KNUCKLE, //12
- W_MUSICAL, //13
- W_WHIP, //14
- W_BOOK, //15
- W_KATAR, //16
- W_REVOLVER, //17
- W_RIFLE, //18
- W_GATLING, //19
- W_SHOTGUN, //20
- W_GRENADE, //21
- W_HUUMA, //22
- W_2HSTAFF, //23
- MAX_WEAPON_TYPE,
- // dual-wield constants
- W_DOUBLE_DD, // 2 daggers
- W_DOUBLE_SS, // 2 swords
- W_DOUBLE_AA, // 2 axes
- W_DOUBLE_DS, // dagger + sword
- W_DOUBLE_DA, // dagger + axe
- W_DOUBLE_SA, // sword + axe
- };
- enum ammo_type {
- A_ARROW = 1,
- A_DAGGER, //2
- A_BULLET, //3
- A_SHELL, //4
- A_GRENADE, //5
- A_SHURIKEN, //6
- A_KUNAI, //7
- A_CANNONBALL, //8
- A_THROWWEAPON //9
- };
- enum e_char_server_type {
- CST_NORMAL = 0,
- CST_MAINTENANCE = 1,
- CST_OVER18 = 2,
- CST_PAYING = 3,
- CST_F2P = 4,
- };
- enum e_pc_reg_loading {
- PRL_NONE = 0x0,
- PRL_CHAR = 0x1,
- PRL_ACCL = 0x2,/* local */
- PRL_ACCG = 0x4,/* global */
- PRL_ALL = 0xFF,
- };
- /* packet size constant for itemlist */
- #if MAX_INVENTORY > MAX_STORAGE && MAX_INVENTORY > MAX_CART
- #define MAX_ITEMLIST MAX_INVENTORY
- #elif MAX_CART > MAX_INVENTORY && MAX_CART > MAX_STORAGE
- #define MAX_ITEMLIST MAX_CART
- #else
- #define MAX_ITEMLIST MAX_STORAGE
- #endif
- // sanity checks...
- #if MAX_ZENY > INT_MAX
- #error MAX_ZENY is too big
- #endif
- #endif /* _COMMON_MMO_H_ */
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