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By: ILikePizza555 on Dec 9th, 2012  |  syntax: None  |  size: 3.15 KB  |  views: 132  |  expires: Never
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  1. Generating new string page texture 427: 256x256, total string texture memory is 393.22 KB
  2. Game update: AppID 440 "Team Fortress 2", ProcID 16944, IP 0.0.0.0:0
  3. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
  4. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
  5. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
  6. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
  7. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
  8. ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
  9. SDL video target is 'x11'
  10. SDL video target is 'x11'
  11. This system supports the OpenGL extension GL_EXT_framebuffer_object.
  12. This system supports the OpenGL extension GL_EXT_framebuffer_blit.
  13. This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
  14. This system DOES NOT support the OpenGL extension GL_APPLE_fence.
  15. This system DOES NOT support the OpenGL extension GL_NV_fence.
  16. This system supports the OpenGL extension GL_ARB_sync.
  17. This system supports the OpenGL extension GL_EXT_draw_buffers2.
  18. This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
  19. This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
  20. This system supports the OpenGL extension GL_ARB_map_buffer_range.
  21. This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
  22. This system supports the OpenGL extension GL_ARB_occlusion_query.
  23. This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
  24. This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
  25. This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
  26. This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
  27. This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
  28. This system supports the OpenGL extension GL_ARB_framebuffer_object.
  29. This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
  30. This system supports the OpenGL extension GL_ARB_debug_output.
  31. This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
  32. This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
  33. This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
  34. This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
  35. This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
  36. This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
  37. This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
  38. This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
  39. This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
  40. GL_NV_bindless_texture: DISABLED
  41. GL_AMD_pinned_memory: DISABLED
  42. GL_EXT_texture_sRGB_decode: AVAILABLE
  43.  
  44. Compile of "?" Failed:
  45. //GLSLfp
  46. #version 130
  47. //SAMPLERMASK-0
  48. //SAMPLERTYPES-ffffffff
  49. //HIGHWATER-1
  50.  
  51. uniform vec4 pc[1];
  52.  
  53.  
  54. void main()
  55. {
  56. // trans#0 label:none
  57. vec4 pd0 = vec4( 1.0, 0.0, 1.0, 1.0 );
  58. vec4 r0;
  59. r0 = pd0;
  60. gl_FragData[0] = r0;
  61.  
  62. }
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