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Jan 21st, 2015
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  1. Log file open, 01/21/15 15:44:45
  2. LogInit:Display: Running engine for game: Zombie
  3. LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
  4. LogInit: API Version: 2369412
  5. LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.6
  9. LogInit: Command line:
  10. LogInit: Base directory: D:/Program Files/Unreal/Epic Games/4.6/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.01.21-17.44.45:479][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2015.01.21-17.44.45:530][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.01.21-17.44.45:543][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.01.21-17.44.45:550][ 0]LogInit: Object subsystem initialized
  16. [2015.01.21-17.44.45:552][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  17. [2015.01.21-17.44.45:552][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Projects/ZombieApocalypse/Zombie 4.6/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.01.21-17.44.45:552][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  19. [2015.01.21-17.44.45:552][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Projects/ZombieApocalypse/Zombie 4.6/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2015.01.21-17.44.45:565][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
  21. [2015.01.21-17.44.45:565][ 0]LogInit: Selected Device Profile: [Windows]
  22. [2015.01.21-17.44.45:565][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  23. [2015.01.21-17.44.45:568][ 0]LogInit: Computer: LUCAS-PC
  24. [2015.01.21-17.44.45:568][ 0]LogInit: User: Lucas
  25. [2015.01.21-17.44.45:568][ 0]LogInit: CPU Page size=4096, Cores=4
  26. [2015.01.21-17.44.45:568][ 0]LogInit: High frequency timer resolution =3.323586 MHz
  27. [2015.01.21-17.44.45:568][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=131072.0GB
  28. [2015.01.21-17.44.45:569][ 0]LogMemory: Platform Memory Stats for Windows
  29. [2015.01.21-17.44.45:569][ 0]LogMemory: Process Physical Memory: 46.33 MB used, 46.33 MB peak
  30. [2015.01.21-17.44.45:569][ 0]LogMemory: Process Virtual Memory: 22.19 MB used, 22.23 MB peak
  31. [2015.01.21-17.44.45:569][ 0]LogMemory: Physical Memory: 3906.58 MB used, 8153.21 MB total
  32. [2015.01.21-17.44.45:569][ 0]LogMemory: Virtual Memory: 273.87 MB used, 134217728.00 MB total
  33. [2015.01.21-17.44.45:602][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
  34. [2015.01.21-17.44.45:602][ 0]LogD3D11RHI: Adapter has 3906MB of dedicated video memory, 0MB of dedicated system memory, and 4076MB of shared system memory, 2 output[s]
  35. [2015.01.21-17.44.45:603][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  36. [2015.01.21-17.44.45:603][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  37. [2015.01.21-17.44.45:603][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  38. [2015.01.21-17.44.45:606][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  39. [2015.01.21-17.44.45:615][ 0]LogD3D11RHI: Async texture creation enabled
  40. [2015.01.21-17.44.45:670][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used.
  41. [2015.01.21-17.44.45:785][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  42. [2015.01.21-17.44.50:601][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  43. [2015.01.21-17.44.50:890][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  44. [2015.01.21-17.44.50:931][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  45. [2015.01.21-17.44.50:963][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Lucas/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  46. [2015.01.21-17.44.50:963][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Lucas/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
  47. [2015.01.21-17.44.50:963][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../Projects/ZombieApocalypse/Zombie 4.6/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  48. [2015.01.21-17.44.50:963][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  49. [2015.01.21-17.44.51:022][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  50. [2015.01.21-17.44.51:034][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Lucas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  51. [2015.01.21-17.44.51:145][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  52. [2015.01.21-17.44.51:265][ 0]LogMeshUtilities: No automatic mesh reduction module available
  53. [2015.01.21-17.44.51:265][ 0]LogMeshUtilities: No automatic mesh merging module available
  54. [2015.01.21-17.44.51:603][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  55. [2015.01.21-17.44.51:644][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  56. [2015.01.21-17.44.52:394][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  57. [2015.01.21-17.44.52:525][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for D:/Projects/ZombieApocalypse/Zombie 4.6/Binaries/Win64. Error: 0
  58. [2015.01.21-17.44.52:636][ 0]SourceControl: Info Source control is disabled
  59. [2015.01.21-17.44.52:636][ 0]SourceControl: Info Source control is disabled
  60. [2015.01.21-17.44.52:641][ 0]SourceControl: Info Source control is disabled
  61. [2015.01.21-17.44.52:725][ 0]LogObj: 23754 objects as part of root set at end of initial load.
  62. [2015.01.21-17.44.52:725][ 0]LogUObjectAllocator: 5168128 out of 0 bytes used by permanent object pool.
  63. [2015.01.21-17.44.52:772][ 0]LogEngine: Initializing Engine...
  64. [2015.01.21-17.44.52:900][ 0]LogInit: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  65. [2015.01.21-17.44.52:906][ 0]LogInit: FAudioDevice initialized.
  66. [2015.01.21-17.44.52:920][ 0]LogAIModule: Creating AISystem for world NewWorld
  67. [2015.01.21-17.44.52:938][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Lucas/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  68. [2015.01.21-17.44.52:940][ 0]LogInit: Texture streaming: Enabled
  69. [2015.01.21-17.44.52:959][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  70. [2015.01.21-17.44.52:959][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
  71. [2015.01.21-17.44.52:959][ 0]LogAnalytics: SetUserId e3aa9b1aebc13dc576f35b5081cf6672
  72. [2015.01.21-17.44.52:959][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  73. [2015.01.21-17.44.52:969][ 0]LogInit: Transaction tracking system initialized
  74. [2015.01.21-17.44.53:032][ 0]BlueprintLog: New page: Editor Load
  75. [2015.01.21-17.44.53:056][ 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
  76. [2015.01.21-17.44.53:056][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  77. [2015.01.21-17.44.53:364][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  78. [2015.01.21-17.44.53:610][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  79. [2015.01.21-17.44.53:740][ 0]LogConsoleResponse:Display:
  80. [2015.01.21-17.44.53:778][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  81. [2015.01.21-17.44.53:936][ 0]SourceControl: Info Source control is disabled
  82. [2015.01.21-17.44.53:936][ 0]Cmd: MAP LOAD FILE="../../../../../../../Projects/ZombieApocalypse/Zombie 4.6/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
  83. [2015.01.21-17.44.53:936][ 0]LightingResults: New page: Lighting Build
  84. [2015.01.21-17.44.53:943][ 0]MapCheck: New page: Map Check
  85. [2015.01.21-17.44.53:943][ 0]LightingResults: New page: Lighting Build
  86. [2015.01.21-17.44.53:951][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000009739945940
  87. [2015.01.21-17.44.54:400][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  88. [2015.01.21-17.44.54:400][ 0]LogAIModule: Creating AISystem for world Example_Map
  89. [2015.01.21-17.44.54:401][ 0]Cmd: MAP CHECKDEP
  90. [2015.01.21-17.44.54:402][ 0]MapCheck: New page: Example_Map - 21 Jan 2015 13:44:54
  91. [2015.01.21-17.44.54:464][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 62.473ms to complete.
  92. [2015.01.21-17.44.54:464][ 0]LogFileHelpers: Loading map 'Example_Map' took 0.528
  93. [2015.01.21-17.44.54:593][ 0]LogCollectionManager: Loaded 0 collections in 0.000606 seconds
  94. [2015.01.21-17.44.54:766][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  95. [2015.01.21-17.44.54:782][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  96. [2015.01.21-17.44.54:810][ 0]LogLoad: Full Startup: 11.05 seconds (BP compile: 0.06 seconds)
  97. [2015.01.21-17.44.54:967][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x912.
  98. [2015.01.21-17.44.55:155][ 2]LogAssetRegistry: Asset discovery search completed in 2.1105 seconds
  99. [2015.01.21-17.44.59:925][369]BlueprintLog: New page: Pre-PIE auto-recompile
  100. [2015.01.21-17.44.59:925][369]LogPlayLevel: [PIE] Compiling Example_Map before PIE...
  101. [2015.01.21-17.44.59:993][369]LogPlayLevel: PIE: Blueprint regeneration took 67 ms (1 blueprints)
  102. [2015.01.21-17.44.59:993][369]PIE: New page: PIE session: Example_Map (21 Jan 2015 13:44:59)
  103. [2015.01.21-17.45.00:016][369]LogPlayLevel: PIE: StaticDuplicateObject took: (0.022654s)
  104. [2015.01.21-17.45.00:017][369]LogPlayLevel: PIE: World Init took: (0.000829s)
  105. [2015.01.21-17.45.00:017][369]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Example_Map.Example_Map to /Game/Maps/UEDPIE_0_Example_Map.Example_Map (0.023785s)
  106. [2015.01.21-17.45.00:280][369]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  107. [2015.01.21-17.45.00:303][369]LogCrashTracker:
  108.  
  109.  
  110. [2015.01.21-17.45.00:892][369]LogCrashTracker:
  111.  
  112.  
  113. [2015.01.21-17.45.00:892][369]LogWindows: === Critical error: ===
  114. Assertion failed: PreviousCDO != nullptr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 1062]
  115.  
  116.  
  117.  
  118. KERNELBASE.dll!UnknownFunction (0x00007ffa397e5bf8) + 0 bytes [UnknownFile:0]
  119. UE4Editor-Core.dll!UnknownFunction (0x00007ffa1f602f7d) + 0 bytes [UnknownFile:0]
  120. UE4Editor-Core.dll!UnknownFunction (0x00007ffa1f4960f8) + 0 bytes [UnknownFile:0]
  121. UE4Editor-Core.dll!UnknownFunction (0x00007ffa1f479192) + 0 bytes [UnknownFile:0]
  122. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185dcde3) + 0 bytes [UnknownFile:0]
  123. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185d9664) + 0 bytes [UnknownFile:0]
  124. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185d66b8) + 0 bytes [UnknownFile:0]
  125. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185dcfe8) + 0 bytes [UnknownFile:0]
  126. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f099070) + 0 bytes [UnknownFile:0]
  127. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7092) + 0 bytes [UnknownFile:0]
  128. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e74db) + 0 bytes [UnknownFile:0]
  129. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f1037eb) + 0 bytes [UnknownFile:0]
  130. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f164985) + 0 bytes [UnknownFile:0]
  131. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f12342f) + 0 bytes [UnknownFile:0]
  132. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  133. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f123792) + 0 bytes [UnknownFile:0]
  134. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  135. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7cc4) + 0 bytes [UnknownFile:0]
  136. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101789) + 0 bytes [UnknownFile:0]
  137. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0d65b4) + 0 bytes [UnknownFile:0]
  138. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f17bbf7) + 0 bytes [UnknownFile:0]
  139. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0adcba) + 0 bytes [UnknownFile:0]
  140. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0ad642) + 0 bytes [UnknownFile:0]
  141. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f11a94c) + 0 bytes [UnknownFile:0]
  142. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f118a46) + 0 bytes [UnknownFile:0]
  143. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f10b242) + 0 bytes [UnknownFile:0]
  144. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185c0b68) + 0 bytes [UnknownFile:0]
  145. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185c0b70) + 0 bytes [UnknownFile:0]
  146. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185c0b70) + 0 bytes [UnknownFile:0]
  147. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185dce3a) + 0 bytes [UnknownFile:0]
  148. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f099070) + 0 bytes [UnknownFile:0]
  149. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7092) + 0 bytes [UnknownFile:0]
  150. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e74db) + 0 bytes [UnknownFile:0]
  151. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f1037eb) + 0 bytes [UnknownFile:0]
  152. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f164985) + 0 bytes [UnknownFile:0]
  153. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f12342f) + 0 bytes [UnknownFile:0]
  154. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  155. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f123792) + 0 bytes [UnknownFile:0]
  156. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  157. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7cc4) + 0 bytes [UnknownFile:0]
  158. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101789) + 0 bytes [UnknownFile:0]
  159. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0d65b4) + 0 bytes [UnknownFile:0]
  160. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f191569) + 0 bytes [UnknownFile:0]
  161. UE4Editor-BlueprintGraph.dll!UnknownFunction (0x00007ffa16c12758) + 0 bytes [UnknownFile:0]
  162. UE4Editor-BlueprintGraph.dll!UnknownFunction (0x00007ffa16c12852) + 0 bytes [UnknownFile:0]
  163. UE4Editor-BlueprintGraph.dll!UnknownFunction (0x00007ffa16c56531) + 0 bytes [UnknownFile:0]
  164. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f10b242) + 0 bytes [UnknownFile:0]
  165. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185c0b68) + 0 bytes [UnknownFile:0]
  166. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185c0b70) + 0 bytes [UnknownFile:0]
  167. UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffa185dce3a) + 0 bytes [UnknownFile:0]
  168. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f099070) + 0 bytes [UnknownFile:0]
  169. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7092) + 0 bytes [UnknownFile:0]
  170. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101714) + 0 bytes [UnknownFile:0]
  171. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0d65b4) + 0 bytes [UnknownFile:0]
  172. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0a7806) + 0 bytes [UnknownFile:0]
  173. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f10b242) + 0 bytes [UnknownFile:0]
  174. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e724c) + 0 bytes [UnknownFile:0]
  175. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101714) + 0 bytes [UnknownFile:0]
  176. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e6a97) + 0 bytes [UnknownFile:0]
  177. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101714) + 0 bytes [UnknownFile:0]
  178. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e6a97) + 0 bytes [UnknownFile:0]
  179. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e74db) + 0 bytes [UnknownFile:0]
  180. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f1037eb) + 0 bytes [UnknownFile:0]
  181. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f164985) + 0 bytes [UnknownFile:0]
  182. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f12342f) + 0 bytes [UnknownFile:0]
  183. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  184. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f123792) + 0 bytes [UnknownFile:0]
  185. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  186. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7cc4) + 0 bytes [UnknownFile:0]
  187. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101789) + 0 bytes [UnknownFile:0]
  188. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0d65b4) + 0 bytes [UnknownFile:0]
  189. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f17b3ea) + 0 bytes [UnknownFile:0]
  190. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f10b242) + 0 bytes [UnknownFile:0]
  191. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0603b4) + 0 bytes [UnknownFile:0]
  192. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0752d0) + 0 bytes [UnknownFile:0]
  193. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e6f6c) + 0 bytes [UnknownFile:0]
  194. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e74db) + 0 bytes [UnknownFile:0]
  195. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f1037eb) + 0 bytes [UnknownFile:0]
  196. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f164985) + 0 bytes [UnknownFile:0]
  197. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f12342f) + 0 bytes [UnknownFile:0]
  198. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  199. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f123792) + 0 bytes [UnknownFile:0]
  200. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  201. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7cc4) + 0 bytes [UnknownFile:0]
  202. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101789) + 0 bytes [UnknownFile:0]
  203. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0d65b4) + 0 bytes [UnknownFile:0]
  204. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f10b242) + 0 bytes [UnknownFile:0]
  205. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0603b4) + 0 bytes [UnknownFile:0]
  206. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0752d0) + 0 bytes [UnknownFile:0]
  207. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e6f6c) + 0 bytes [UnknownFile:0]
  208. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e74db) + 0 bytes [UnknownFile:0]
  209. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f1037eb) + 0 bytes [UnknownFile:0]
  210. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f164985) + 0 bytes [UnknownFile:0]
  211. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f12342f) + 0 bytes [UnknownFile:0]
  212. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  213. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f123792) + 0 bytes [UnknownFile:0]
  214. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f122722) + 0 bytes [UnknownFile:0]
  215. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0e7cc4) + 0 bytes [UnknownFile:0]
  216. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f101789) + 0 bytes [UnknownFile:0]
  217. UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffa1f0d65b4) + 0 bytes [UnknownFile:0]
  218. UnknownModule!UnknownFunction (0x0000a8956c335059) + 0 bytes [UnknownFile:0]
  219.  
  220.  
  221. [2015.01.21-17.45.01:055][369]LogExit: Executing StaticShutdownAfterError
  222. [2015.01.21-17.45.01:058][369]LogWindows: FPlatformMisc::RequestExit(1)
  223. [2015.01.21-17.45.01:058][369]Log file closed, 01/21/15 15:45:01
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