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Oct 11th, 2015
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  1. function ValidWep(Weapons)
  2. {
  3. switch(Weapons)
  4. {
  5. case 33: return false;
  6. case 13: return false;
  7. case 14: return false;
  8. case 15: return false;
  9. case 30: return false;
  10. default: return true;
  11. }
  12. }
  13.  
  14. function GiveWeapons(player, vargv)
  15. {
  16. local Weapons = "", i;
  17. for(i=0;i<vargv.len();i++)
  18. {
  19. if(GetWeaponID( vargv[ i ] ) == 33 ) Weapons = "Unknown";//MessagePlayer(">> Error: Some weapons are disabled",player);
  20. else
  21. {
  22. player.SetWeapon( GetWepID( vargv[ i ] ), 9999 );
  23. if( Weapons == "" ) Weapons = GetWepName( GetWepID( vargv[ i ] ) ).tostring();
  24. else Weapons = Weapons + " , " + GetWepName( GetWepID( vargv[ i ] ) ).tostring();
  25. }
  26. }
  27. MessagePlayer("[#FAF600]>> Giving you: " + Weapons + ".", player);
  28. Announce("~y~Giving you: "+Weapons+".", player,1);
  29. }
  30.  
  31. function GetWepID(id) return GetWeaponID(id.tolower());
  32. function GetWepName(id) return GetWeaponName(id.tointeger());
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