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oniwaka21

ShermanPlan2

Jun 11th, 2014
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  1. SHERMAN'S FOUR HUNDRED STEP PLAN TO REMOVE GANGER
  2.  
  3. Step 1: Preparation.
  4. Sherman has acquired the following gear for the Kidnapping. Others may have their own preparations.
  5. One (1) case novelty ink, appears to be ectoplasm on assensing.
  6. One (1) hermetic summoning formula for a shadow spirit, to be used as a base for mocking up a scary summoning formula
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  9. Step 2: The Kidnapping.
  10. Sherman and Mike go in using Fox's blueprints (if available). Mike discreetly captures the force 6 mage, Sherman banishes his spirit and sets up his room using the ink and formula, to make it appear as though he disappeared in a summoning gone awry.
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  12. Step 3: The Setup
  13. The group reconvenes after scouting and removal of the mage, determining the best room to set up a temporary base for the "spirit" to possess. The group will infiltrate into that room, setting up for the duration of the "haunt". Sherman will sustain a large-force Illusion of the spirit, Karen will help with movement of the beast.
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  15. Step 4: Eviction
  16. Sherman and Karen spread the haunt, while Jess, Mike, and Hang discreetly and nonlethally take down any gangers caught in the haunt. Fox keeps his eyes and ears on the comms, to ensure that the rest of the team is a step ahead of the gangers.
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  18. Step 5: Bask in sweet, sweet victory.
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