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- Vector3 delta;
- delta.X = targetAngles.X - LocalPlayer.viewAngle.X;
- delta.Y = targetAngles.Y - LocalPlayer.viewAngle.Y;
- delta.Z = 0;
- clampAngle(delta); // IMPORTANT AGAINST UNTRUSTED BANS
- targetAngles.X = LocalPlayer.viewAngle.X + delta.X / smooth;
- targetAngles.Y = LocalPlayer.viewAngle.Y + delta.Y / smooth;
- targetAngles.Z = 0;
- clampAngle(targetAngles); // IMPORTANT AGAINST UNTRUSTED BANS
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