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Apr 9th, 2015
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  1.                 Vector3 delta;
  2.                 delta.X = targetAngles.X - LocalPlayer.viewAngle.X;
  3.                 delta.Y = targetAngles.Y - LocalPlayer.viewAngle.Y;
  4.                 delta.Z = 0;
  5.                 clampAngle(delta); // IMPORTANT AGAINST UNTRUSTED BANS
  6.  
  7.                 targetAngles.X = LocalPlayer.viewAngle.X + delta.X / smooth;
  8.                 targetAngles.Y = LocalPlayer.viewAngle.Y + delta.Y / smooth;
  9.                 targetAngles.Z = 0;
  10.                 clampAngle(targetAngles); // IMPORTANT AGAINST UNTRUSTED BANS
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